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-
- Welcome to the
- ____
- / ___) *StarShip* 5-MINUTE Weekend Newscast
- / (_ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- / ___)
- / (__ very weekend the *StarShip* on GEnie presents a new 5-MINUTE Weekend
- (_____) Newscast in Communications Room 10 in the Real-Time Conference Area.
- Featuring late-breaking stories from the Amiga community, these dynamic,
- scrolling newscasts cycle every 5 minutes, so you can stop by between 6PM and
- 3AM Eastern time on Friday, or 3PM and 3AM Eastern time on Saturday or Sunday
- and learn everything that happened during the preceding week. Industry news,
- product announcements, upgrades, rumors, special *StarShip* activities, trade
- show reports, GEnie usage tips, humor, recommended files to download...
-
- ... the works -- and it ONLY takes 5 minutes!
-
- Each 5-MINUTE Weekend Newscast is available on *StarShip* Menu #10 during the
- following week. Periodically, newscasts are combined and made available for
- downloading from the *StarShip Library.
-
-
- ____________________________________________________________
- // \
- || -*- IMPORTANT! -*- |
- || |
- || As long as individual stories are kept intact and credit |
- || is given, this material may be reproduced in ALL or PART |
- || on a privately owned BBS or in a user group newsletter. |
- || See wording for proper credit at the end of this Newscast. |
- \\____________________________________________________________/
- || |
- || |
- ~~~~~~~~~~~~~~~~~~~~~~
-
- Thanks to Denny Atkin, Editor,
- COMPUTE's Amiga Resource,
- for his generous assistance.
-
-
- Here we go!...
-
-
-
-
- DateLine: September 18, 1992
- This 5-MINUTE Newscast presents the following stories:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 1. ASDG Announces "Retroactive Upgrade"
- 2. Motorola's 68040 Microprocessor Powers New Commodore Amiga 4000
- 3. Atari Demos its Newest: The Falcon 09/15/92
- 4. Next Week's *StarShip* Amiga Conferences
- 5. An Evening with OpalVision
- 6. Walnut Creek Introduces Biggest CD-ROM Literature Disc Ever: 2334 Works
- 7. Central Texas Amiga Show Set for November
- 8. Electronic Arts Announces Agreement to Acquire Origin Systems, Inc.
- 9. HOLLYWARE Entertainment Releases "Lords of Time"
- 10. GEnie Announces RSCARDS Club
-
-
-
-
- *StarShip* NEWS *Flash*
- 1st of 10 Stories
-
-
-
-
- ASDG Announces "Retroactive Upgrade" of
- All ADPro Family Products in Support of the Amiga 4000
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Madison WI, September 17, 1992
-
- Timed to coincide with Commodore's announcement of the Amiga 4000,
- ASDG announces that all of its ADPro family of image processing
- products already support the new Advanced Graphics Architecture
- (AGA) including the new video modes and color resolution. These
- capabilities, which have been present in the shipping versions
- _ for almost a year, automatically appear when running on AGA
- / \ equipped machines.
- / - \
- / ___ \
- (_/ \_)SDG Incorporated, the leading supplier of innovative color imaging
- solutions for cinema and video, announce an unusual upgrade for its Art
- Department Professional (ADPro) family of products.
-
- What makes this upgrade unusual is that all owners of ADPro Version 2 already
- have it.
-
- In support of the development of the Advanced Graphics Architecture (AGA),
- incorporated in the new Amiga 4000, ASDG added AGA support to ADPro and FRED
- almost one year ago. This support has been in the shipping version of ADPro
- since that time but this fact could not be revealed until Commodore's public
- release of the A4000 specifications.
-
- Those who attended the recent World of Commodore-Amiga show in Pasadena, got
- a chance to use ADPro on real Amiga 4000s. Commodore included ADPro in its
- demonstration suite to show off the dramatic enhancements in the new Amiga's
- graphical power. ADPro fully supports the new display and color resolutions
- including Super Hi-Res and eight bit HAM.
-
- ASDG's animation and batch processor FRED, is also AGA compatible. On AGA
- equipped machines it will show its preview images in 256 colors instead of
- 16. This provides for full motion video preview with excellent color
- fidelity.
-
- ASDG is certain that it speaks for all ADPro owners when it expresses its
- best wishes to Commodore Business Machines on the introduction of the A4000.
- The excellence of the technical support which Amiga developers have received
- in anticipation of the AGA is entirely responsible for ASDG's ability to
- provide this "retroactive upgrade."
-
- For more information about ASDG's color imaging solutions, contact Gina
- Cerniglia at ASDG Incorporated, 925 Stewart Street, Madison, WI 53713 or call
- (608) 273 - 6585.
-
-
- Art Department Professional is a registered trademark of ASDG Incorporated.
- Amiga is a registered trademark and Advanced Graphics Architecture is a
- trademark of Commodore-Amiga, Inc.
-
- -*-
-
-
-
- *StarShip* NEWS *Flash*
- 2nd of 10 Stories
-
-
- Motorola's 68040 Microprocessor Powers New Commodore Amiga 4000
- _ _~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- / \/ \ Austin TX (SEPT. 14) PR Newswire
- / \
- / /\ /\ \
- (_/ \/ \_)otorola's High Performance Microprocessor Division today
- announced that its 68040 provides the processing power in Commodore Business
- Machines, Inc.'s new Amiga 4000 computer, which is designed to meet the
- demanding graphic and video-processing needs of multimedia computing.
-
- The Amiga 4000 is a full-scale multimedia system incorporating Commodore's
- Advanced Graphics Architecture(tm) custom coprocessor chipset, enabling users
- to display and animate graphics in multiple resolutions in up to 256,000
- colors from a palette of 16.8 million. This array of colors and features
- brings life-like images and photo- quality colors to any document or
- presentation.
-
- In addition, the robust processing power of the Motorola 68040 microprocessor
- ensures that the Amiga 4000 is a high-performance, full-function computer
- with the power to execute data-intensive multimedia applications with ease.
- Motorola's family of microprocessors has been integral in the development of
- the Amiga product line since its introduction in 1985.
-
- "By utilizing the processing power of the 68040, Commodore is able to bring
- high-quality multimedia capabilities to their users -- both in the consumer
- and business markets," said Jim Reinhart, Motorola's manager of M68000
- marketing and applications. "The power of the 68040 allows users to create
- exciting video effects and fast-paced animations -- in a fraction of the time
- and money it would cost on other machines relying on add-in cards for their
- additional processing power."
-
- Motorola's 68040 is an advanced single-chip processor incorporating more than
- 1.2 million transistors. Fabricated with Motorola's high-performance
- complementary metal-oxide semiconductor (HCMOS) process, the 68040 integrates
- an integer unit, a floating point unit, two memory-management units and two
- 4-kilobyte cache memories -- one for data and one for instructions. The two
- on-chip caches provide high-speed temporary storage of information most
- recently used by the processor. In data-intensive applications, such as those
- used on the graphically-based Amiga 4000, this allows the processor to work
- efficiently during the constant flow of information, thus making the 68040
- the ideal microprocessor for such systems.
-
- Along with the 68040, the Amiga 4000 also incorporates the AmigaDOS(tm)
- Release 3, the newest version of Commodore's multitasking operating system.
- While this new version of the operating system takes advantage of the latest
- hardware features, it also maintains backward compatibility with Amiga
- software not specifically written for the Amiga 4000. The Amiga 4000 also
- contains CrossDOS, which enables users to read and write to MS-DOS(R)
- formatted floppy and hard drives.
-
- "Commodore remains dedicated to the 68000 Family because of the commitment we
- see from Motorola to continue to add power and speed conducive to multimedia
- applications," said James Dionne, president and general manager of Commodore
- Business Machines, Inc. "We are confident that the introduction of the Amiga
- 4000 will keep Commodore and Motorola at the forefront of multimedia
- technology."
-
- Available immediately with a 120 M-byte hard drive, 6 Mbytes of memory and a
- dual-speed high-density floppy drive, the Amiga 4000 is priced at $3,699.
-
- Having 1991 worldwide sales exceeding $3.6 billion, Motorola's Semiconductor
- Products Sector is the largest U.S.-based broad line supplier of
- semiconductors, with a balanced portfolio of more than 50,000 devices.
- Motorola is one of the world's leading providers of electronic equipment,
- systems, components, and services for global markets. Products include
- two-way radios, pagers and telepoint systems, cellular telephone systems,
- semiconductors, defense and aerospace electronics, automotive and industrial
- electronic equipment, computers, data communications, and information
- processing and handling equipment.
-
- Motorola was a winner of the first Malcolm Baldrige National Quality Award in
- 1988, in recognition of its superior company-wide quality management process.
-
- Commodore Business Machines, Inc., based in West Chester, Pa., manufactures
- and markets a complete line of computers and peripherals for the business,
- education, government and consumer markets.
-
- -*-
-
-
-
-
- *StarShip* NEWS *Flash*
- 3rd of 10 Stories
-
-
-
- Atari Demos its Newest: The Falcon 09/15/92
- _ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- / \ Glendale, California -- Sept 15th
- / - \
- / ___ \
- (_/ \_)tari demonstrated the Falcon, its newly announced multimedia
- computer, to small but enthusiastic crowds at the Atari Show held this last
- weekend in the Glendale Civic Auditorium, Glendale, California. Atari's
- biggest claim for the Falcon is it is to bring "print-to-video" to the home
- user for less than a total of $2,000.
-
- The Falcon looks like the typical hook-up-to-your-television- and-play-games
- computer, but Atari's Bill Rehbock, director of applications software, had
- two Peripheral Land Incorporated (PLI) 1.2 gigabyte portable hard disks
- connected via a small computer systems interface (SCSI) II built into the
- falcon, as well as a set of stereo speakers and two microphones -- items your
- basic games computer couldn't handle.
-
- The Falcon has a Motorola DSP 56001, a separate digital signal processor
- (DSP) so the central processing unit (CPU), a Motorola 68030, doesn't have to
- handle the processing of sound. Atari pointed out that the only other two
- currently available computers that come with a DSP are the Next and a Silicon
- Graphics workstation. Rehbock demonstrated how the addition of the DSP
- enables the Falcon to play sound without tying up the CPU for other work by
- adding a 4-second audio sound to each press of a key on the keyboard.
-
- In fact, the audio capability of the Falcon enabled Rehbock to record his
- voice saying the name of several letters of the alphabet, like "A," and
- assigning the recording to the upper and lower case versions of the
- corresponding keys on the keyboard. He was then able to type at a normal
- speed, while the Falcon played back in his voice, the letters he was typing.
-
- Rehbock told Newsbytes any instrument that has an audio output, such as an
- acoustic guitar or acoustic piano, can be connected to the Falcon, and the
- output edited. The Falcon offers 50 kilohertz 16-bit sound. Voice tracks can
- also be laid over the instruments, so a musician can record all the parts in
- his own voice, put the instruments in and put the whole thing together
- himself, Rehbock added.
-
- Rehbock demonstrated the Falcon on the SC1224, a color monitor released for
- the Atari ST computer in 1985. An annoying flicker in the screen image was
- present and the same annoying flicker would be present when the Falcon is
- connected to a television set because the Falcon is outputting video graphics
- array (VGA) quality display output, Atari said. The company is offering a $10
- adapter so a standard VGA monitor can be connected to the Falcon, but wanted
- home users to be able to user whatever they already had. The flicker
- disappears during the display of video or games and is only present in the
- Atari user interface.
-
- Atari said with software such as Chronos, Prism Paint, or a shareware program
- called Ray Shade, home users can "print to video" titles and computer
- generated animation on top of video. A video camera, a $120 adapter, and a
- video cassette recorder (VCR) are all that is necessary for a Falcon user to
- make their own titles and put animation over video or do special effects with
- still images, Rehbock told Newsbytes.
-
- A $200 digitizer and third party software not yet available are required for
- editing of video images on the Falcon, but Rehbock said the Falcon is fully
- capable of processing such video images. The DSP also allows the processing
- of the images to be done independent of the CPU as well, Atari added.
-
- Rehbock demonstrated to Newsbytes 16-bit True Color at 24 frames per second
- on the Falcon (broadcast quality is 30 frames per second). Atari says the
- capability is 320 by 200 pixel resolution and 32,768 colors, or 640 by 480
- pixel resolution and 256 colors from a 264,144 color palette. Rehbock said
- the Falcon's DSP can decompress and display a 320 by 200 24-bit JPEG image in
- less than 1 second. JPEG compression is not built in and neither is MPEG,
- however, a slot for a processor to do real time MPEG compression is available
- on the Falcon and JPEG compression may be added as well, Atari said.
-
- Two models of the Falcon will be offered at the end of October. A $799 model
- will offer 1 MB of memory and a single 3.5-inch disk drive. A $1,399 model
- will include 4 MB of memory and a 65 MB 2.5-inch IDE hard disk drive. Atari
- said the unit will support larger capacity internal drives, but only in the
- 2.5- inch form factor. It will support any size external drive via the SCSI
- II interface, Atari added.
-
- Atari says it plans to demonstrate the video editing capability of the Falcon
- at Fall COMDEX in Las Vegas, Nevada in November, though the company doesn't
- expect the software for video editing to be available until January or
- February of next year.
-
- -*-
-
-
-
-
- *StarShip* NEWS *Flash*
- 4th of 10 Stories
-
-
-
-
-
- _________________________________________________________________________
- | |
- | *StarShip* Amiga Conferences |
- | ____ _ _ |
- | / ___) __/ ) / ) |
- | ( (__ ____ ____(_ __)___ __ __ / /_ ____ ___ |
- | \__ \ / __ )/ )/ / / __ )/ \/ \ / )/ __ )/ __) |
- | ___) )/ ___// /) // / / ___// /\ /\ \ / /) // ___// / |
- | (____/(____)/ ___/(_/ (____)(_/ \/ \_)(____/(____)(_/ |
- | (_/ |
- | |
- | IMPORTANT CHANGE: Hardware Clinic now at 9PM Eastern on SATURDAY! |
- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
- | Except where noted, Conferences begin at 10PM Eastern Time in the Amiga |
- | Conference Rooms at Page 555. Amiga Programmers meet Wednesday nights |
- | at Pro/Am on Page 670. Amiga/GEnie HelpDesk EVERY Night at 9PM Eastern. |
- |_________________________________________________________________________|
- | Sunday | Monday | Tuesday| Humpday |Thursday | Friday | Saturday |
- | Help@9EDT| Help@9EDT|Help@9ED| Help@9EDT|Help@9EDT| Help@9EDT| Help@9EDT|
- |__________|__________|________|__________|_________|__________|__________|
- | 20 | 21 | 22 | 23 | 24 | 25 | 26 |
- | | | | | | | |
- |5-MIN News| | | AmiGames |vv-Video!| 5-MINUTE |9:Hardware|
- | 3PM-3AM | DeskTop | |with Zach!| with | Weekend | Clinic |
- | -*- |Publishing| Mike's | -*- | | News | -*- |
- |10PM:BEST | Amiga | Music |Programing| Yury & | |10: Party!|
- | of Amiga | Style! | Madness|at Pro/Am | Guests | 6PM-3AM | Party! |
- | Graphics | | | | | | Party! |
- |__________|__________|________|__________|_________|__________|__________|
-
-
- HelpDesk *EVERY* NIGHT @ 9PM Eastern Time!
-
- Got a problem? If you have questions about learning to use your
- Amiga, the *StarShip* or GEnie, we have answers! Stop by Conference
- Room 4 ANY EVENING from 9 to 10 EDT for live, on-the-spot help.
-
- -*-
-
-
-
-
-
-
- *StarShip* NEWS *Flash*
- 5th of 10 Stories
-
-
-
- An Evening with OpalVision
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- ____ by Carmen Rizzolo
- (_ _)
- / /
- _/ /
- (____) just picked up an OpalVision motherboard today, and boy am I having
- some fun! I'm sure some of you out there want to know the ins and outs of OV,
- so here's what I can see after just a few hours of messing with it...
-
- Installation was easy, just plug the thing into your video slot. When you
- plug the RGB cable into the back of the OV (with the other end going into
- your monitor), be sure to secure the little screws on the monitor plug, it's
- a real loose fit, and it fell out while I plugged the other end of the plug
- into the monitor. Woops.
-
- Software installation was easy, it used Commodore's installer proggy. You'll
- need about 9 MEGS of HD space to start out with. The Karate game takes 5
- MEGS, the rest of it is mostly filled with JPEGS. You can thin out the extra
- pics and game to your desire afterwards. Oh yeah, the game has it's own
- installer.. You don't HAVE to install it, but I'm sure you will. :)
-
- The documentation is pretty good. There's a thin "getting started" manual,
- and a thicker reference manual. The manuals are plastic spiral bound, very
- attractive covers box. So far so good.
-
- Included in the software is OpalPaint, Opal Presents!, and a Function Key
- program, as well as some miscellaneous utils, such as a 24-bit viewer.
-
- Opal Presents! Is basically a souped-up slide show program. REALLY easy to
- use. It's got a handful of 'wipes' to break the monotony of image
- transitions. There are a couple of really slick wipes, such as one where the
- new picture drops in and bounces to a stop. Most of them aren't quite
- broadcast quality. In other words, you can see the scanlines drawn as it
- writes picture B over picture A. It's still pretty fast and you can use a
- slider to alter the time a transition takes. With some of its wipes, and the
- way you can alter the wipe time, its output reminds me a little bit of Deluxe
- Video III, except of course, in 24-bits. It does have an AREXX port with lots
- o' commands. It does load its images just before it shows each one, even if
- the same picture is used several times in your "script." Too bad you can
- control when to load and unload images. Of course, you won't want to use
- JPEGs in your script as they take longer to load. All the OV software does,
- however, load JPEG images pretty fast. I chuckled when I discovered that OV
- loads standard Amiga IFFS (including HAMs) slower than it loads IFF24 images!
- It probably does this because it would want anything going into it's RAM to
- be 24 (or 32) bit, and a different format would have to be converted. It's
- still kinda goofy tho! :)
-
- The Function Key software looks good too but I haven't taken the time to use
- it yet. Basically, it does things like loading images, showing 24-bit images,
- showing Amiga graphics on top of 24-bit images, all by F1 thru F10 from yer
- WB screen.
-
- Opal Paint is awesome!! I guess you could consider it a cross between DCTV
- paint and DPaint, but with many of it's own unique fun stuff. I've used the
- Firecracker's Light24, Dpaint (for over 5 years), ToasterPaint, DCTV Paint
- and other less popular painters. OpalVision blows them all away (with the
- exception of DPaint's animation features and some similar functions it does
- faster than OpalPaint)!! Here's what I've seen in the few hours I've used it
- so far (Thanks to the "Getting Started" manual)..
-
- The interface for OpalPaint - and the rest of the software, is very slick.
- 3-D buttony look, larger icon images of the tools we know and love from
- DPaint and the like. One neato feature is a two little text fields off to the
- right of the panel. Whichever button your cursor is hovering over, it's name
- will appear in one field, and it's keyboard equivalent in the field below.
-
- If you've ever used Light24, you'll know that brushes that are picked up
- don't actually DISPLAY while you're getting ready to stamp it down. Instead,
- you get a single-colour outline of the brush's shape. In Opal Paint, you get
- similar results. You have the outline, but you also get a "line-art"
- representation of the brush you cut out, still only one color. The Outline is
- optional as well. There is a bit of a lag when you stamp your brush down,
- even more so if you've got any bells and whistles on, such as stencil and
- anti-aliasing (more of them later). It's not too bad though. About a second
- for a large brush. Yes, there are some things that slow it down to make it
- seem not-so real-time, but other things that are lightening quick that you
- might think require a little lag.
-
- The biggest drawback of Opal Paint is that it will NOT paint it's images in
- overscan. Everything has a border, and you use Amiga-V to view the image in
- full overscan. And even nuttier still, when you do use Amiga-V and the whole
- screen is displayed, the pointer does not disappear until you hit the Delete
- Key (Like in DPaint). This is goofy because you use the Amiga-V to show the
- full pic, and you can't DO anything while it's showing it in overscan, just
- click the left one to get back. So there's no reason for the cursor to be
- there. It should disappear so that it can be recorded or whatever. This is a
- video device, right? The main drawback of not being able to paint in overscan
- is that you can't always tell what is the center of the screen. You'll paste
- some text in the center of the screen, use Amiga-V to view it in overscan
- only to find your text on the left side of the screen. And after Amiga-V,
- you've lost your undo safety net. Keep in mind there may be a provision for
- this problem that I haven't seen yet. If I'm overlooking anything, I
- sincerely apologize. If I come by any workaround for this quirk, I'll
- immediately post it. Keep in mind I've only been using it for a few hours.
-
- In Dpaint, you draw foreground colours with the left mouse button, and draw
- background colour with the right mouse button. In Opal Paint, the Right mouse
- button has a very unique feature indeed. Lets say you are drawing a long line
- and mess up at the very end. Hitting UNDO would destroy the line, the good
- with the bad. No more problem! Your right mouse button is an UNDO-Painter!
- Simply use the right mouse button and paint over the bad part of the line,
- leave the good stuff alone! You can use the right mouse button to UNDO-Paint
- using all the drawing tools, not just the freehand tool. Neato, eh?
-
- File requestors are really slick, 9 "thumbnail" images instantly appear to
- show you what your pictures look like before you load those JPEGS or
- whatever. There is slide bar also to slide down if there are more than 9
- images in a directory. You can double-click on a thumbnail image to load and
- save as well!
-
- DPaint IV just introduced us to keeping a brush in a spare brush buffer for
- two brushes, OpalPaint has THREE BRUSH BUFFERS! You can copy brushes from one
- buffer to another, as well as BEND them like DPaint does. You can resize them
- as well as move its "handle" around.
-
- OpalPaint's palette requestor is really slick with a quarter-screen sized
- mixing area. You can load and save palettes (with the mixing areas saved
- along with them. The Pastella palette's mixing area looks like a real
- painting, Yow!). You can also take a color you like, give it a name and save
- it as a single color. Opal Paint comes with MANY of these "named colours"
- with names such as Murky Green, Olive Drab, Deep Azure, and powder blue.
- There are 20 colour wells visible at any time, but you can use bracket keys
- to scroll around to reveal a total of 260 wells.
-
- Just like in DPaint IV and DCTV paint, you can paint stencil masks. You can
- also use Colour excluding or including to define your stencil painting just
- like DCTV. Unlike DCTV, however, is the ability to set up to *6* base colors
- for your stencil painter to stick to or avoid! The one drawback (an advantage
- DCTV has) about stencil painting is Opal Paint is once you leave Stencil
- paint mode and enter paint mode with the stencil active, your stenciled area
- is invisible. Unless you don't mind doing the whole screen at once, you have
- to just "remember" where your stencils are/aren't. The manual actually tells
- you this, so I don't think there is an alternative. I put two fingers on the
- screen at the upper left and lower right area, entered paint mode then used
- my fill box. Hey, it works.
-
- AREXX is not yet implemented in OpalPaint. AAAAARGH!!!
-
- Well, that's all I can think of right now. If I discover anything else really
- cool, or something that contradicts what I've said today, I'll let you all
- know. If hope this helped you in you're deciding on a 24-bit device. I'm more
- than pleased with my $1000 purchase. Despite it's few quarks, you'll be happy
- as a clam if you get one too. Does anyone else out there have one yet?
-
- By the way, my text editor has a nice crumpled-paper 24-bit background now.
- :)
- -*-
-
-
-
-
- *StarShip* NEWS *Flash*
- 6th of 10 Stories
-
-
-
- Walnut Creek Introduces Biggest CD-ROM
- Literature Disc Ever with 2334 Works
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- _ __ _ Walnut Creek, CA (Sept. 9) IDG PR SERVICE
- ( \/ \/ )
- \ /
- \_/\_/alnut Creek CDROM today introduced "Desktop Library," a CD-ROM title
- that includes the complete text of 2334 works of literature. With a suggested
- retail price of $39-95, this is the lowest-priced disc of its kind; yet it
- contains more literary classics than any other CD-ROM disc ever produced.
-
- "You'd need a small fortune to get all the books that are on our new Desktop
- Library disc," said Jack Velte, vice president of Walnut Creek CDROM. "And
- unlike similar discs, Desktop Library is priced low enough so everyone can
- afford to own a complete library of the best novels, short stories, plays,
- poems and reference materials ever written."
-
- The fully indexed disc is loaded with ASCII files that are compatible with
- virtually every computer platform, including IBM-PCS and compatibles,
- Macintosh, Amiga, and Unix. Users can easily read the works using the
- included file viewers for MS-DOS and Amiga. The files can also be exported to
- word processors and printed.
-
- "Not only is our new disc the biggest collection of literature ever published
- on a CD-ROM, Desktop Library is also the biggest bargain," Velte said.
- "People can go out and buy a CD-ROM disc with the complete works of
- Shakespeare or the complete collection of Sherlock Holmes stories, but
- they'll be able to find the complete text of both, plus many others, on
- Desktop Library."
-
- In addition to the hundreds of novels and works of fiction, the disc includes
- dictionaries, the complete text of the Bible, Koran, and other religious
- works.
-
- "One thing that sets Desktop Library apart from other CD-ROM titles is that
- it contains a wealth of useful materials not usually found on CD-ROMS --
- important speeches, historical documents, U.S. Supreme Court decisions, and
- thousands of Internet text files of special interest to computer users."
-
- For more information about the Desktop Library or other titles available from
- Walnut Creek CDROM, call 1-800-786-9907.
-
- -*-
-
-
-
-
- *StarShip* Amiga *Flash*
- 7th of 10 Stories
-
-
-
- ______ Central Texas Amiga Show Set for November
- (__ __) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- / / Austin, Texas -- September 15, 1992
- / /
- (_/he Central Texas Amiga Computer Society is hosting it's FIRST Amiga Show!
-
- In an effort to demonstrate to the community that the Amiga is alive and well
- supported by vendors here, the Central Texas Amiga Computer Society is
- sponsoring an full-fledged, open-to-all Amiga Show.
-
-
- When: The Weekend before Thanksgiving
- Saturday & Sunday, November 21 & 22, 1992
- 10AM to 6PM both days
-
- Admission: $1 Per Person in Advance; $2 at the Door
-
- Where: Howard Johnsons North
- U.S. 183 and I.H. 35
- Austin, Texas
-
-
- Already several top names in the Amiga industry have reserved some of the 30
- vendors spots at this show. For those of you who couldn't make it to World of
- Commodore in Pasadena, we'll have some new Amiga "stuff" to exhibit! There
- are still a few exhibitor booths available for a small fee ($25.00) which is
- only to defray costs. We are also providing a Vendor Guide, so that new Amiga
- owners can get help right here in Austin. If the Society could afford to do
- all this for less we would, but someone's got to pay for the paper.
-
- Those interested in either attending or exhibiting should contact THE STATION
- in Austin, Texas, the local Commodore Amiga Dealer, at (512) 459-5440.
-
- -*-
-
-
-
-
-
- *StarShip* NEWS *Flash*
- 8th of 10 Stories
-
-
-
- Electronic Arts Announces Agreement to Acquire Origin Systems, Inc.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ____
- / ___) San Mateo, Calif, September 10, 1992
- / (_
- / ___)
- / (_
- (____)lectronic Arts (NASDAQ:ERTS) and Origin Systems, Inc. announced today
- that they have signed a definitive agreement whereby Electronic Arts will
- acquire Origin Systems, Inc. (Origin) of Austin, Texas.
-
- In this transaction, which will be accounted for as a pooling of interests,
- Electronic Arts will exchange approximately 1.3 million shares for all
- outstanding securities of Origin. The value of the deal at the time of
- signing was approximately $35 million.
-
- Origin was founded in 1983 by Robert and Richard Garriott to capitolize on
- the popularity of Richard Garriott's Ultima series of fantasy role-playing
- games. During the past three years, Origin has experienced strong growth in
- revenues and profitability. It completed its fiscal year ending February 28,
- 1992, with net revenues of $13 million and pre-tax profits of $3.2 million.
- Today, the 160 person company is one of the most successful and well-known in
- the interactive entertainment industry. To date, Origin has developed and
- published over 30 titles on multiple home computer and compact disc (CD-ROM)
- platforms, and has also developed titles for key video game platforms.
-
- Two of Origin's properties are recognized as leaders in the fantasy role-
- playing and action/simulation categories. The Ultima games combine
- fully-interactive worlds with compelling storylines. The series has sold more
- than 1.5 million units worldwide. The latest installment, Ultima VII: The
- Black Gate, is currently on best-seller lists from surveys of software
- retailers. Ultima Underworld: The Stygian Abyss, a game with innovative
- continuous-motion, 3D technology, is also among the best-sellers. Origin's
- Wing Commander series set a standard for space combat simulation, combining
- movie-like special effects with advanced graphics. The Wing Commander series
- has sold more than 500,000 units worldwide.
-
- Origin's unique products will complement the strength of the Electronic Arts'
- entertainment line. Ultima I-VI and the Wing Commander series are currently
- available on CD. These types of multimedia products, well established on home
- computers, are some of the earliest available in the CD market, and will
- strengthen Electronic Arts' entry into the CD marketplace.
-
- In the new organization, Origin will be operated as a wholly owned
- subsidiary. Robert Garriott, President and CEO of Origin will continue in
- this role and becomes a Vice President of Electronics Arts. Richard Garriott,
- Senior Vice President/Creative Director of Origin will continue in this role
- and becomes an Executive Producer of Electronic Arts.
-
- "Origin is a highly successful publisher in the interactive entertainment
- industry with a strong record of growth and profitability. They have an
- excellent management team, and they have proven themselves in their nine-year
- history to be a great creative force with unique products. The acquisition of
- Origin by Electronic Arts is an excellent fit," said Larry Probst, president
- and CEO of Electronics Arts. "It will help launch Electronic Arts into the CD
- market and enhance Electronic Arts' position as the leading worldwide
- independent publisher of entertainment software."
-
- Robert Garriott added, "We believe the acquisition of Origin by Electronic
- Arts will allow us to move rapidly and to aggressively transfer the
- large-scale interactive entertainment products that we develop across a
- multitude of platforms around the world. We are excited about the prospect of
- becoming an integral part of Electronic Arts and becoming a part of a
- potentially bigger force in the future of interactive entertainment."
-
- Richard Garriott agreed. "Origin has been an industry leader in developing
- new, top-of-the-line properties and technology. When backed by Electronic
- Arts' worldwide multiple-platform distribution and marketing acumen, we
- believe our combined companies have an ever greater advantage over the
- competition."
-
- Electronic Arts is a diversified interactive entertainment company that
- develops, publishes and distributes worldwide.
-
- -*-
-
-
-
-
-
- *StarShip* NEWS *Flash*
- 9th of 10 Stories
-
-
-
- _ HOLLYWARE Entertainment Releases "Lords of Time"
- / ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- / / Marina Del Rey, CA - September 19, 1992
- / /
- / (_
- (____)ords of Time is a graphic adventure on a grand scale with a story line
- to match! Guide our time traveler, Major Thom, on a quest to return to his
- own world and time. Action adventure, danger, and magic are the essence of
- Lords of Time.
-
- Lords of Time Features:
-
- o Superb graphics with a 3-D overhead perspective and full animation allows
- the player to watch as Major Thom pursues his quest, and is pursued by
- dwarves, spiders, zombies and other harmful creatures.
-
- o Caverns, mazes, forests, mountains, islands, and castles make up a world
- of over 12,000 screens of smooth-scrolling animation to explore.
-
- o Select from an inventory of more than 50 items consisting of potions,
- weapons, and armor. Learn to cast over 20 different spells to help Major
- Thom survive. Learn valuable skills from over 24 classes available at the
- Guild shops that are needed to finish the quest.
-
- o An automatic save to memory feature simplifies game play and eases the
- frustration of dying at the worst possible moment.
-
- o The solutions to various key puzzles in this game are randomly selected
- each time the game is started, making this game worth playing again and
- again.
-
- Lords of Time is adventuring in its highest form!!
-
- Amiga Version Suggested Retail Price: $49.95.
-
- For more information contact HOLLYWARE Entertainment, 13464 Washington Blvd.,
- Marina Del Ray, CA., 90291, Phone 310/822-9200
-
- -*-
-
-
-
-
-
-
- *StarShip* NEWS *Flash*
- 10th of 10 Stories
-
-
-
- GEnie Announces RSCARDS Club
- _ __ _ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ( \/ \/ )
- \ /
- \_/\_/e are pleased to announce a new rate structure for RSCARDS Games on
- GEnie (Blackjack, Backgammon, Checkers, Poker, Reversi, and Chess).
-
- Effective October 1, 1992, GEnie subscribers will be able to access RSCARDS
- games via two options:
-
- 1) The standard $6.00 per connect hour non-prime time rate,
-
- or
-
- 2) As a member of the RSCARDS Club. RSCARDS Club membership will
- cost $30.00 per month, and entitles the member to a discounted
- rate of $3.00 per hour for unlimited non-prime time play of any
- RSCARDS games at speeds up to 2400 baud.
-
- As a member of the RSCARDS Club, you will be eligible for participation in
- all tournaments held in the products at the same discounted hourly rate
- (standard tournament entry fees will still apply). You will play in the same
- arenas as non-members, and will be able to converse freely with both club
- members and non-members during play. You will also be able to move freely
- between all RSCARDS games, while maintaining the same discounted hourly rate.
-
- The institution of the RSCARDS Club also marks the end of our seventh RSCARDS
- game, Basic*Chess, which will be discontinued on 10/1/92. After a year of
- offering Basic*Chess, we have decided to more widely distribute the benefits
- of discounted play among all of the RSCARDS games.
-
- As a bonus, anyone who played any of the RSCARDS games (including
- Basic*Chess) between June 15, 1992 and September 14, 1992 will be entitled to
- join the RSCARDS Club and have their first month's membership fee WAIVED if
- they sign up for the RSCARDS Club between 10/1/92 and 10/15/92. Hourly
- charges will still apply, and subsequent months' membership fees will be
- charged at the standard $30.00 per month.
-
- The RSCARDS system allows you to play real-time multi-player games with GEnie
- users from all over the world, in text or with an optional graphics driver
- program (available online for the Atari ST, the Commodore Amiga and 128
- computers, the Apple Macintosh and //gs, and IBM compatibles).
-
- Full details of the RSCARDS Club, and signup information will be available on
- 10/1/92. Type RSCARDS at any menu page prompt or move to GEnie page 875.
-
- NOTE: Rates quoted are for 300/1200/2400 baud access from the United States.
- A Club Plan will also be implemented for Canada, and details will be
- announced shortly. Non-Prime time is from 6:00 PM to 8:00 AM local time
- Monday through Friday, and all day on Saturday, Sunday and holidays.
- Communications surcharges, if applicable, still apply.
-
- Discussion of the RSCARDS Club is taking place in the Multi-Player Games
- Bulletin Board, Category 29, Topic 10. (Type *MPGRT to get there, or move to
- GEnie page 1045;1).
-
- Howard Rosenman
- Product Manager
- GEnie Games and Entertainment
- -*-
-
-
-
-
-
-
-
-
-
- Over a GIGABYTE of Amiga files in our Library!
-
- Catch your limit of Fred FISH Disks from the *StarFish* Library.
- If you are after a SINGLE PROGRAM on a Fish Disk, SEARCH for it
- before downloading the disk. Most are available separately!
- _______________________________________________________________
- | |
- | |
- | Permission is hereby granted to quote ALL or PART of this |
- | Newscast on a privately owned BBS or in a user group news- |
- | letter (*) provided you include the following credit: |
- | |
- | Reprinted by Permission from the 5-MINUTE Weekend |
- | News Network, a *StarShip*(tm) Production on GEnie(R). |
- | * /\ / |
- |_________________________________________________ ___/ \___ _|
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ \ oo / ~
- . \ \__/ / _
- (*) We would like to know about it / \
- if you do, and you can tell us \ /\ /
- *FREE* by leaving Feedback to / \/ \/ \
- the SysOps on GEnie Page 555. *StarFish*
- Librarian
-
-
- The September issue of ViewPort, *StarShip* Monthly Newsletter,
- is available FREE on GEnie*Basic on menu option #9 on page 555!
- Open your buffer before selecting it. It is also available for
- downloading (as are back issues) in the Library as File #16840
- (.LHA) or 16842 (.TXT).
-
- *StarShip* 5-MINUTE Newscasts are compiled periodically and made
- available for downloading as well. Search the Library using the
- term 5-MIN to locate the various files. Compiled July Newscasts
- are in File #16699.
-
- The current issue of ViewPort is FREE --- Don't miss it!
-
-
-
-