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- Welcome to Pong Arena!
-
- This exciting game of yesteryear begins when you, the Ponger, selects
- whether you wish to play against a human, the computer, or play two humans
- against the computer. All three ways will further enhance your skills as a
- world champion Ponger!
-
- "Welcome to Pong Arena" echoes through the stadium, signalling the
- beginning of another Powerpong match!
-
- SETUP NOTICE
-
- Make sure your current directory is the directory containing the necessary
- datafiles for this game! Use the CD command if necessary. This program
- does NOT multitask.
-
- CONTROL
-
- Control of your paddle is done with the joystick. Pressing the button
- while moving causes the paddle to speed up. Plus, if the ball strikes the
- paddle while the button is held down, the speed of the ball will also
- accelerate. Finally, if the ball hits the paddle while the paddle is moving,
- the ball will ricochet in a random direction.
-
- SCORING
-
- If the ball hits the wall behind your opponents paddle you will score
- three points. If the ball lands in the area outlined by two dark floor
- markings (in the center) you will get a bonus of 2 points.
-
-
- +--------------------------+
- points |3 3| points
- |-- o --|
- points |5 <- -> 5| points
- |-- o --|
- points |3 3| points
- +--------------------------+
-
- POWERGOALS!
-
- If both bumpers located in the middle of the screen are lit up in your
- color AND you score within the 5 point range, a bonus of 2 points will be
- awarded.
- The announcer (Kevmo!) will signal the bonus by declaring a "Powergoal!"
-
- For the left side, the bumpers must both be yellow.
- For the right side, the bumpers must both be purple.
-
-
-
- That's it! The game is over when the timepoints in the middle of the
- scoreboard reach zero! (Each timepoint lasts about 5 seconds)
-
- ENDING NOTE
-
- I have played all 5 levels of the computer, and I can beat the first 4. I
- have yet to beat level 5, so if you can do it, call yourself the PONG
- CHAMPION!!
- (I just played level 1, and I beat him 48-0)
-
- I have MANY plans for this simple, yet entertaining game. Please keep a
- lookout for new updates, and send me some dough if you would like me to
- send you the new updates DIRECTLY!! Wow, whadda service.
-
- Send at least $3 if you want further updates.
- And a copy of Buckets & Bandits, a clone of the
- ever-popular "Kaboom!" game from the Atari 2600
- Send more if your just generous!
-
- Kevin (Kevmo) Sheller
- 390 Allen Dr.
- Wadsworth, Ohio 44281
-
- P.S. I whipped this game up in 2 days time. Just think if I actually spent
- more on it!! Wow...far out man.
-
- NOTE:
- Software Distributors: This is just a sample of my work. If you are
- interested in seeing my other projects, write or call me at 216-336-4418.
- My NET Address is:
- Kevins@file02.ecgf.uakron.edu
-
-
- v1.1 Notes:
-
- A few bugs were fixed:
-
- - The game play had a tendency to end up battling on the top of the screen.
- Now, the whole field is usually used equally.
- - You can now abort the program by pressing Q at the selection screen. (But
- who would ever want to end POWERPONG?????)
- - The computer will try to hit the ball with the center of his paddle instead
- of the top.
- - Level 1 should be easier to beat for those poor unponged beginners.
-
-