home *** CD-ROM | disk | FTP | other *** search
Text File | 1992-09-23 | 77.3 KB | 2,395 lines |
- SOLUTIONS
-
- Level 1 - Upper Sewer Level (Map 1)
-
- Walls: Red brick walls covered with slime.
-
- Monsters: Kobolds and Leeches inhabit this level.
-
- Locations and Events:
-
- 1. This is the cave-in area where you begin the game. Encamp here,
- and have characters memorize and pray for spells. Do this now, because
- there may not be time later. Also pick up the two rocks here --they will
- come in handy. Rocks can be thrown at monsters or fired from slings.
-
- 2. The lever on the north wall of this room opens the door. Always, when
- opening doors, be ready to step in front of the door and fight. Pick up
- the halfling bones here--these are the remains of the thief Tod Uphill.
- There is an opportunity to resurrect him later. Also, don't forget to
- take Tods lockpicks.
-
- 3. There is a kobold wandering in this area. If you go through the door
- north of here, walls appear in areas 23 and 24. If you go east, walls
- appear at areas 25 and 26.
-
- 4. There is a kobold rune on the east wall. A gnome in the party will
- translate it to read: "Entrance".
-
- 5. There are four kobolds patrolling this area. There are also rations
- on the ground, for when characters get hungry.
-
- 6. There are four kobolds are in this area. A pressure plate on the floor
- opens and closes the door to the north. There is a button on the north
- side of the door on the south wall that also opens and closes the door.
-
- 7. There are five kobolds, one with a mage scroll of Detect Magic in this
- area. There are also two rations in the south west corner of the room.
-
- 8. There is a pressure plate in front of the door. Weight on the plate
- opens and closes the door.
-
- 9. There is a button on the west wall that opens and doses the door.
-
- 10A & 10B This door is opened by a button that moves depending on from
- which direction you approach. If you go east at location 3, the button
- is on the west wall at location 10A. If you go north at location 3, the
- button is on the south wall at location 10B.
-
- 11. There is one rock in the southeast corner of this room.
-
- 12. There is a pressure plate here. Placing weight on it causes the south
- door to open. Place an item on the plate to keep the door open.
-
- 13. A lever on the north wall opens and closes the door.
-
- 14 In the north alcove is a +2 dart. This is good weapon for any non-
- cleric character in the back ranks.
-
- 15. There is a hole in the ceiling here.
-
- 16. There is a secret brick on the west wall that opens a hidden passage
- to the north.
-
- l7. There is a rock here.
-
- 18. There is a secret brick on the east wall that opens a hidden passage
- to the north.
-
- 19. There is an arrow in the southeast corner of this room. Place any
- item on the pressure plate in front of the door, then push the button on
- the east wall. This causes the door to stay open. Behind the door is the
- ladder leading down to level 2, location 1.
-
- 20. Three leeches inhabit this area. There is a shield in the southeast
- corner of the room.
-
- 21. In this alcove there is a shelf carved into the north wall. On the
- shelf are two scrolls: a mage's Armor spell and a cleric's Bless spell.
- Make sure to scribe the Armor spell the net time the party rests.
- There are two kobolds guarding this area.
-
- 22. There are three leeches in this area.
-
- 23. If you went north through the door at location 3, a wall is here.
-
- 24. If you went north through the door at location 3, a wall is here.
-
- 25. If you went east at location 3, a wall is here.
-
- 26. If you went east at location 3, a wall is here.
-
- Level 2 - Middle Sewer Level (Map 2)
-
- Walls: Red brick walls covered with slime.
-
- Monsters: Skeletons and zombies inhabit this level.
-
- Locations and Events:
-
- 1. There is a ladder on the west wall leading up to level 1, location 19,
- as well as a silver key lying on the ground.
-
- 2. Insert a silver key in the west keyhole to open the door. Once a key
- is inserted in any lock, it is gone forever - but you will find others.
-
- 3. Insert a silver key in the north keyhole to open the east door.
-
- 4. Insert a silver key in the east keyhole to open the south door.
-
- 5. When you have taken the items at locations 12, 17, and 34, come back
- to this point and the passage to the west will have opened completely.
- There is a message on the wall: "Only the strong shall pass."
-
- 6. Push the button to get the door to open part way. The door must then
- be forced fully open. To force the door Manipulate the door from the
- keyboard, or place the mouse pointer near the bottom of the door and
- press the left mouse button.
-
- 7. The only way this door can be opened is by forcing it. Be careful,
- behind the door waits a skeleton. There is a Potion of Vitality here
- that will refresh a hungry character.
-
- 8. There is a dagger inscribed on the north wall. Throw a dagger, dart,
- or rock through the gate to hit the button on the east wall and the wall
- disappears, revealing location 9.
-
- 9. Push the button on the north wall to open the secret passageway to
- the north.
-
- 10. This door must be forced open.
-
- 11. The south door must be forced open. There is a zombie in this room.
-
- 12. The carved shelf in the wall contains rations, a silver key and a
- potion of Giant Strength. If you picked the lock at location 2, the
- key here will have disappeared. Take the items and one of the blocks
- west of location 5 disappears.
-
- 13. The ladder on the north wall leads down to a room at location 60
- beneath the pits to the east.
-
- 14. Pull the lever to close and open pit D to the east.
-
- 15. This area is safe to step on. A pit lies to the north--Do NOT step
- into it. You will drop below into location 60 on the Correction Facility
- sub-level and take damage. Throw any item north, over the pit, onto the
- pressure plate just beyond it. This closes the pit so you can safely
- cross it.
-
- 16. This pressure plate closes pit E to the south when there is weight
- on it. As soon as there is no weight on the plate, the pit closes.
-
- 17. There is a shelf in the wall. The shell contains rations and a silver
- key. If you picked the lock at location 3, the key here will have
- disappeared. Take the items and one of the blocks west of location 5
- disappears.
-
- 18. This pressure plate opens and closes pit C.
-
- 19. This button opens pit B and closes pit A and vice versa.
-
- 20. There are rations here.
-
- 21. It is safe to step here.
-
- 22. It is safe to step here.
-
- 23. It is safe to step here.
-
- 24. When you step here, the square magically rotates the party 90
- degrees to the right. Check your compass when entering this area.
-
- 25. The wall to the east indicated by the orcish rune of passage is
- an illusion. These markers always indicate illusionary walls.
-
- 26. There is a mage scroll of Shield on the floor. The walls to the
- east and south are illusions indicated by runes of passages.
-
- 27. There are two zombies in this room. There is a dagger inscribed on
- the west wall.
-
- 28. The wall to the west is an illusion created when you step on this
- pressure plate. There is an inscription of a dagger on the south wall
- and one rock here.
-
- 29. There is a sling here.
-
- 30. If you step into this area, your party is teleported to location 33
- and rotated 180 degrees. Watch your compass. The best strategy is to go
- through the illusionary walls that are indicated by runes of passage.
-
- 31. If you step into this area, your party is teleported to location 32
- and rotated 180 degrees. Watch your compass. See location 30 for best
- strategy. There is an illusionary wall to the north.
-
- 32. Your party is teleported here from location 31. There is an
- illusionary wall to the south.
-
- 33. Your party is teleported here from location 30.
-
- 34. There is a shelf in the south wall that contains rations and a
- silver key. If you picked the lock at location 4, the key here
- will have disappeared. The wall to the east is an illusion. Take the
- items and one of the blocks west of location 5 disappears.
-
- 35. The walls to the north and west are illusions. This can be
- indicated by the runes of passage on the walls. There are two arrows
- here.
-
- 36. There are rations in the southwest corner of this room.
-
- 37. There is a stone dagger in the south-west corner of this room. Take
- the stone dagger-it is used as a portal key in the lower levels.
-
- 38. Throw a dagger, dart, or rock through the gate to the east. The item
- will land on the pressure plate at location 39 and open the gate.
-
- 39. There are rations and a Potion of Extra Healing in this alcove.
-
- 40. This area is the R.A.T.S. --Rapid Access Teleport System teleporter.
- By stepping into this area, your party is teleported just east of
- location 66.
-
- 41. This room is a shuttle between the main part of level 2 and the
- two sub-levels. To operate the shuttle, step into the room, close the
- door, and press the west button. If you look at the south wall, you
- can find out which sub-level you are on. There are three sub-levels:
- Main Level (which you are on), Correction Facility, and Death Section.
-
- 42. Place the silver key in the keyhole on the east wall to open the
- door to the north.
-
- 43. There are a pair of leather boots and rations in this room.
-
- 44. There are zombies patrolling in this general area. Be careful and
- have your cleric ready.
-
- 45. Zombies patrol in this area.
-
- 46. There are rations here.
-
- 47. Zombies patrol in this area.
-
- 48. Zombies patrol in this area.
-
- 49. This door must be forced open.
-
- 50. Place an item on the pressure plate to open the door.
-
- 51. There is a button on the north wall - Do not push it. It will change
- many of the altered walls in the northern half of level 2. It will open
- some walls and close others. The lever in this room opens the door in
- location 52. There are four skeletons in this room. The door must be
- forced open, but you can fire ranged attacks at monster through the
- opening.
-
- 52. There are two zombies in this room and a potion of Healing.
-
- Correction Facility 53 - 61
-
- 53. There are two skeletons in this cell.
-
- 54. There are two skeletons and a bow in this cell.
-
- 55. There are two skeletons in this cell.
-
- 56. There are two skeletons and a mage scroll of Invisibility.
-
- 57. There are two skeletons here.
-
- 58. This room is a shuttle between the main part of level 2 and the two
- sub-levels. To Operate the shuttle, step into the room, close the door
- and press the west button. If you look at the south wall, you can find
- out which sub-level you are on. There are three Sub-levels: Main Level
- (which you are on), Correction Facility (which you are on), and Death
- Section.
-
- 59. When you press the secret brick on the west wall, it removes the
- southern wall. There are two skeletons here.
-
- 60. The ladder on the south wall leads up to Location 13.
-
- 61. There is a Potion of Healing here.
-
- Death Section 62 - 65
-
- 62. There is a gold key in this area.
-
- 63. This door must be forced open. There are also three zombies in this
- area.
-
- 64. There is a rock here.
-
- 65. This room is a shuttle between the tunnels. To operate the shuttle,
- step into the room, close the door and press the west button. If you
- look at the south wall, you can find out which sub-level you are on.
- There are three Sub-levels: Main Level, Correction Facility and Death
- Section (which you are on).
-
- 66. This area is the R.A.T.S. Rapid Access Teleport System teleporter.
- By stepping into this area, your party is teported just east of area 40.
-
- 67. Put the gold key into the north keyhole to open the door.
-
- 68. On the west wall is the ladder down to level 3, location 1.
-
- A - G. Pits
-
- Level 3 - Lower Sewer Level (Map 3)
-
- Walls: Red brick walls with slime.
-
- Monsters: Rinds and kuo-toa inhabit this level.
-
- Locations and Events:
-
- 1. There is a ladder to the east that ascends to level 2, location 68.
-
- 2. When your party enters this area, it rotates them 180 degrees.
- Watch your compass. Turn around and continue on your way.
-
- 3. There is a silver key in the northwest corner of this room.
-
- 4. This is a spin-trap like location 2, but from east to west.
-
- 5. There is one Flind in this area. When you kill the Flind, he will
- drop a silver key.
-
- 6. There is one kuo-toa in this area Watch out for his Lightning Bolt.
- You also find an arrow here.
-
- 7. This area is the R.A.T.S.--Rapid Access Teleport System teleporter.
- By stepping into this area, your party is teleported to just south of
- location 8. The party is teleported to location 73 the first time it
- walks west past location 7.
-
- 8. This area is the R.A.T.S.--Rapid Access Teleport System teleporter.
- By stepping into this area, your party is teleported to just north of
- location 7.
-
- 9. There is a secret button in the west wall that reveals an alcove.
-
- 10. There is a cleric scroll of Cause Light Wounds here.
-
- 11. There is one kuo-toa in this area.
-
- 12. This is one of three keyholes on the south wall. If you put a silver
- key in this keyhole, a red button appears. If you press the red button,
- a kuo-toa will attack from behind. When you kill it, the creature
- drops a silver key, which you can use the key in one of the two remaining
- keyholes on this level.
-
- 13. If you put the silver key in this keyhole, a blue button appears. If
- you press the blue button a secret passage opens. You will also find an
- arrow here.
-
- 14. If you put the silver key in this keyhole, the same thing will happen
- as in location 12.
-
- 15. Step here to open a pit to the west. There is mage scroll of Detect
- Magic just north of here.
-
- 16. There is a red gem and a +3 dagger named "Backstabber" here.
-
- 17. There is one kuo-toa in this area.
-
- 18. Use a silver key in this keyhole to open the door to the east. Two
- kuo-toa will appear to the west and south.
-
- 19. Use a silver key in this keyhole to open the door at location 18.
-
- 20. There is a kuo-toa, a Potion of Extra Healing, and a Potion of
- Healing here.
-
- 21. There are kuo-toa in this area.
-
- 22. If you step here, a pit opens to the west.
-
- 23. Put the red gem in the hole to open the door.
-
- 24. There is one kuo-toa in this area.
-
- 25. There are four arrows, a red gem, and a Potion of Speed here.
-
- 26. This pressure plate closes pit L.
-
- 27. This pressure plate closes pit Q.
-
- 28. This pressure plate permanently closes pit A. Close the pit to get
- the items at location 25.
-
- 29. This pressure plate opens pit F. There is also one kuo-toa and a
- rock in this room.
-
- 30. This pressure plate also opens pit F.
-
- 31. This pressure plate opens pit P.
-
- 32. Place the red gem in the hole to open the south door.
-
- 33. There are two Flinds patrolling this chamber.
-
- 34. Push this button to open and close the door to the north.
-
- 35. There is a mage scroll of Fireball here.
-
- 36. This lever opens and closes the door to the south.
-
- 37. There are two Flinds patrolling this area.
-
- 38. There is one Flind in this area.
-
- 39. There are two kuo-toa in these halls.
-
- 40. There is a spear, leather armor, a long sword, and human bones here.
- Be sure to pick up the bones, for these are the remains of the fighter
- Anya. You can resurrect her later.
-
- 41. There are two Flinds patrolling in this area.
-
- 42. There is a secret button on the north wall that opens a passage to
- the north. There is also a rock here.
-
- 43. There is one Flind in this area.
-
- 44. You can't open the door from this side--you must enter this room
- from the door at location 48.
-
- 45. There are rations here.
-
- 46. There is trap here that will spin your party 180 degrees and
- teleport them to the southeast corner of the room.
-
- 47. There are kuo-toa in this area.
-
- 48. There is an inscription on the west wall: "Museum." There is also a
- lever that opens the door to the south.
-
- 49. There is a shield here.
-
- 50. The lever on the north wall opens the door to the north.
-
- 51. There is a trap here that teleports your party to location 52. This
- trap only goes off once.
-
- 52. Your party is teleported here from location 51.
-
- 53. There is a blue gem on the shelf.
-
- 54. Place a blue gem in the left eye on the wall. When you have placed
- all four blue gems at locations 54, 56, 62, and 63 the passages open up
- at locations 56 and 63.
-
- 55. There is a blue gem here.
-
- 56. Place a blue gem in the left eye on the wall. When you have placed
- all four blue gems at locations 54,5,62, and 63 passages open up here
- and at location 63.
-
- 57. If you step here, your party is teleported to location 68 and rotated
- 90 degrees counterclockwise.
-
- 58. If you step here, your party is teleported to location 69 and rotated
- 90 degrees counterclockwise.
-
- 59. There are two Flinds patrolling these halls.
-
- 60. There is a blue gem here.
-
- 61. There is a blue gem here.
-
- 62. Place a blue gems in the left eye on the wall. When you have placed
- all four blue gems at locations 54, 56, 62, and 63 passages open up at
- locations 56 and 63.
-
- 63. Place a blue gems in the left eye on the wall. When you have placed
- all four blue gems at locations 54, 56, 62, and 63 passages open up at
- here and at location 56.
-
- 64. There is a shield, chain mail, and arrow here.
-
- 65. There are three iron rations here.
-
- 66. This ladder leads down to level 4, location 1.
-
- 67. This ladder leads down to level 4, location 2.
-
- 68. Your party is teleported here from location 57.
-
- 69. Your party is teleported here from location 58.
-
- 70. This is a teleporter that will teleport your part to just west of
- location 23.
-
- 71. There is a Wand of Magic Missiles here.
-
- 72. The party is teleported to location 73 every time it walks east
- through this location.
-
- 73. The party is teleported here the first time it walks west past
- location 7 and every time it walks east past location 72.
-
- A - R are pits.
-
- S. It is safe to step here.
-
- T. This is a statue of a flind.
-
- U. This is a statue of a kuo-toa.
-
- V. This is a statue of a flind. There are also rations here.
-
- W. This is a statue of a kuo-toa. There is also a Potion of Healing here.
-
- X. This is a statue of a kuo-toa.
-
- Y.There is a statue of aflind and a cleric scroll of flame Blade here.
-
- Z. There is a kuo-toa statue and a rock here.
-
- Level 4 - Upper Level Dwarven Ruins (Map 4)
-
- Walls: Fitted stone walls.
-
- Monsters: Giant spiders inhabit this level.
-
- Note: Because the spiders roam the halls of this level, it is impossible
- to tell the exact location of each spider. Listed below are spider hot
- spots where the spiders are most likely to be. These are labeled
- "Spider area."
-
- Locations and Events:
-
- 1. These stairs lead up to location 66 on level 3.
-
- 2. These stairs lead up to location 67 on level 3.
-
- 3. Push the button on the west wall to open the door to the south. A
- hidden passage will also open to the east. Watch out though - a giant
- spider will attack from the secret passage.
-
- 4. There is one giant spider in this room.
-
- 5. There are 3 iron rations here.
-
- 6. This pressure plate closes the door to the north.
-
- 7. This pressure plate closes the door to the north.
-
- 8. There are two giant spiders in this room.
-
- 9. There is one giant spider in this room.
-
- 10. Spider area.
-
- 11. There is a rock here.
-
- 12. There is dwarven key here.
-
- 13. Spider area.
-
- 14. Spider area.
-
- 15. There is an arrow here.
-
- 16. There is a rock here.
-
- 17. This pressure plate closes the door to the west.
-
- 18. There is a rock here.
-
- 19. Spider area.
-
- 20. There is a blue-gem ring here - it has no magic powers.
-
- 21. There is an arrow here.
-
- 22. Spider area.
-
- 23. There is a stone scepter and four spiders here. The scepter is a
- portal key.
-
- 24. There is an arrow here.
-
- 25. There is a green-gem +3 Ring of Protection here.
-
- 26. When you step in location 89, this wall disappears.
-
- 27. When you step in location 90, this wall disappears.
-
- 28. Place the dwarven key in the keyhole on the south wall to open the
- west door.
-
- 29. The shaded blocks are magical and will recede as your party
- approaches. The blocks will only move counterclockwise - so you must
- move up the eastern corridor
-
- 30. Spider area.
-
- 31. Spider area.
-
- 32. There is a mace here.
-
- 33. This is an empty room.
-
- 34. Pull on the gargoyles arm to close the at location 91. There is a
- dwarvish inscription on the south wall: "Access control lever."
-
- 35. There is a mace here.
-
- 36. There is a chain on the south wall. Pulling it locks and unlocks
- the moving blocks at location 29.
-
- 37. There is a gargoyle decoration on the north wall. The passage to
- the north can be opened from location 87.
-
- 38. There is a dwarven key here.
-
- 39. There is an injured dwarf named Taghor here. He will ask to join
- your party, and makes an excellent companion. He is armed with a an axe,
- chain mail, and a dwarven helmet.
-
- 40. There is a gargoyle here with its arm up. If you pull the arm clown,
- the pit at location 41 closes.
-
- 41.There is a pit here that can be closed from location 40.
-
- 42. There is a dwarvish inscription here that reads: "Kruen - King
- under the mountain."
-
- 43. There is a gargoyle keyhole here. Insert a dwarven key and the
- middle southern door opens--The two doors to the west and east must be
- closed for location 82 to open.
-
- 44. There is a gargoyle decoration on the south wall.
-
- 45. Pull this lever down and a pit at location 51 will disappear.
-
- 46. There is a gargoyle decoration on the south wall.
-
- 47. There is a gargoyle decoration on the south wall, and non-magical
- robe and medallion here.
-
- 48. There is a dwarven inscription on the west wall that reads: "Kruen--
- The fearless one."
-
- 49. There is a dwarven key here.
-
- 50. There is a dwarven inscription on the west wall that reads: "Kruen--
- the holder of wisdom."
-
- 51. There is a pit here. It can be closed at location 45.
-
- 52. There is a pressure plate here. Stepping on it opens and closes the
- three pits to the east.
-
- 53. Spider area.
-
- 54. This jeweled lever opens and closes the west door.
-
- 55. There is a gargoyle decoration on the west wall.
-
- 56. There is a gargoyle decoration on the south wall. The passage to the
- south can be opened from location 87.
-
- 57. There is a gargoyle decoration on the east wall.
-
- 58. There is a message on the wall that reads: "There is evil which lies
- beyond this room".
-
- 59. The portal on the north wall requires the stone medallion as a key.
- Using the key will teleport the party to level 1, location 63.
-
- 60. There are two Cure Poison Potions here.
-
- 61. There are two Cure Poison Potions here.
-
- 62. Push the button on the door to open it.
-
- 63. There is a message on the south wall that reads: "Oracle of
- Knowledge".
-
- 64. The shelf on the south wall is empty. If you place an Orb of Power
- on the shelf, all magic items carried in your party will be identified.
-
- 65. There is a gargoyle decoration on the west wall.
-
- 66. On the west wall, pull the gargoyle's arm and spiders appear at
- locations 92 and 93.
-
- 67. These stairs go down to level 5, location 1.
-
- 68. There is a gargoyle decoration on the north wall.
-
- 69. This button opens and closes the south door.
-
- 70. Use a dwarven key in the gargoyle keyhole in the north wall to open
- the northern door. There is another keyhole on the wall to the north-
- east of the door.
-
- 71. The button on the north wall opens the southern door to location 72.
-
- 72. The first time you enter this magic room, it contains: one spider, a
- Potion of Healing, and a dwarven key. Enter the room from one direction,
- get the items, and exit closing the door behind you. Go to the next door
- and repeat the process You can do this once for each door and get three
- more potions.
-
- 73. The button on the east wall opens the western door to location 72.
-
- 74. Use a dwarven key in the gargoyle keyhole to open the door to the
- north.
-
- 75. The button on the south wall opens the northern door to location 72.
-
- 76. The button on the west wall opens the eastern door to location 72.
-
- 77. Use a dwarven key in the gargoyle keyhole to open the door to the
- south.
-
- 78. These stairs lead clown location 17 on level 5.
-
- 79. There is a Potion of Healing here.
-
- 80. There is a gargoyle keyhole on the east wall. Insert a dwarven key to
- open the door.
-
- 81. There are two Cure Poison Potions here.
-
- 82. There is a +3 axe called "Drow Cleaver" behind the secret wall. Pull
- the chain on the south wall to open the secret passage at 50. If this
- location is not open see the note at location 43.
-
- 83. There is a cleric scroll of Slow Poison, a mage scroll of Flame Arrow,
- and a Potion of Healing here.
-
- 84. This is a hidden pressure plate that opens and closes the pit in the
- center of the room.
-
- 85. There is a message on the east wall that reads: "Emergency Exit".
- There is also a dwarven shield and a dwarven helmet here.
-
- 86. The south wall is an illusion.
-
- 87. On the north wall is a gargoyle lever. Pull it to open and close the
- passage between locations 37 and 56.
-
- 88. There is a secret button on the west wall that opens and closes the
- secret passage to the west of location 84.
-
- 89. Step here to open the passage at 26.
-
- 90. Step here to open the passage at 27.
-
- 91. This is a pit opened and closed by the lever at location 34.
-
- 92. A spider appears here after pulling the lever at location 66.
-
- 93. A spider appears here also after pulling the lever at location 66.
-
- ;33mLevel 5 - Dwarven Ruins and Camp (Map 5)
-
- Walls: Fitted stone walls.
-
- Monsters: Dwarves, possibly friendly and giant spiders inhabit this level.
-
- Locations and Events:
-
- 1. The east steps lead up to location 67 on level 4.
-
- 2. There is a dwarvish rune of safe passage on the illusionary north wall.
- These runes mark the ancient dwarves maze of illusionary walls.
-
- 3. There is a dwarvish rune of safe passage on the illusionary west wall.
-
- 4. There is a cleric scroll of Prayer here.
-
- 5. There is scale mail and a dwarven key here.
-
- 6. There is a dwarvish rune of safe passage on the illusionary west wall.
-
- 7. Spider area.
-
- 8. There is an illusionary wall to the north.
-
- 9. There is no way to open the door on this side--it must be opened from
- the north side.
-
- 10. There is a gargoyle keyhole in the north wall. Use a dwarven key to
- open the door.
-
- 11. There are iron rations here.
-
- 12. There are iron rations here.
-
- 13. This door is part way open-it must be forced open.
-
- 14. There is a secret button on the west wall that opens the western door.
-
- 15. There is a dwarvish rune of safe passage on the illusionary west wall.
-
- 16. Spider area.
-
- 17. The stairs lead up to level 4, location 78.
-
- 18. Push the button to open this door-- It can only be opened from this
- side.
-
- 19. Spider area.
-
- 20. Spider area.
-
- 21. There is a cleric scroll of Hold Person.
-
- 22. There are iron rations here.
-
- 23. There is a gargoyle decoration on the illusionary north wall.
-
- 24. There is a portal on the north wall. The door requires the stone
- necklace as a key to teleport to level 7, location 67.
-
- 25. There is a mage scroll of Haste.
-
- 26. A stone necklace portal key can be found on a shelf in the east wall.
-
- 27. You meet Armun, the leader of the dwarven camp. If you agree to help
- the dwarves, they will give you six rations and a stone medallion portal
- key. Dorhum, a dwarven fighter, will also ask to join. He wants to help
- find prince Keirgar.
-
- 28. There is a dwarvish tune of safe passage on the illusionary west wall.
-
- 29. There are three pits on the ceiling here from level 4.
-
- 30. A dwarven cleric here will heal wounded characters or resurrect any
- dead NPCs. This is an opportunity to bring any of the bones you found
- back to life.
-
- 31. There is an inscription reading: "Pantry" on the east wall. There is
- also a poison potion here - Do NOT drink it.
-
- 32. These doors cannot be opened from the north side.
-
- 33. There is a gargoyle keyhole on the north wall - Use a dwarven key to
- open the northern door.
-
- 34. There is a gargoyle keyhole on the north wall - Use a dwarven key to
- open the northern door.
-
- 35. These stairs lead down to level 6, location 1.
-
- 36. There is a message here: "Please reset drain holes when finished."
-
- 37. There is a gargoyle lever with his arm in the up position. Pull it
- down to resets drain holes which doses most of the pits on this level.
-
- 38. There are more dwarves here.
-
- 39. There is a jeweled lever in the up position on the west wall. Pull
- it down to open the south door. As you move into the maze to the south,
- pits will open behind your characters. Be careful as the party moves
- through the area not to double back or get trapped in a dead end.
-
- 40. There is a message on the south wall that reads: "Greed will be your
- downfall."
-
- 41. There is a -3 cursed sling here and a -3 cursed axe to the northeast.
-
- 42. This is a teleporter to just south of location 37.
-
- 43. There is a key here.
-
- 44. There is a pair of leather boots here.
-
- 45. There is a blue-gem ring of Feather Fall here.
-
- 46. There is a key here.
-
- 47. There is an ornate keyhole here. Insert a key to open the east door.
-
- 48. There is a keyhole on south wall. Insert a key to open the eastern
- wall. There is plate mail and a mage scroll of Invisibility 10' here.
-
- 49. The teleporter here will take the you to location 50.
-
- 50. Your party is teleported here from location 49.
-
- 51. Spider area.
-
- 52. Spider area.
-
- 53. Spider area.
-
- 54. Push the button on the north wall to make the western wall disappear.
-
- 55. There is dwarven rune of safe passage on the illusionary east wall.
-
- 56. There is a rock here. The walls to the east are an illusion.
-
- 57. This area will teleport your party to location 58A and rotate them
- 180 degrees --Watch your compass.
-
- 58A. Your party teleports here from location 57.
-
- 58B. The walls to the north and west are illusions and there is a Wand
- of Frost here.
-
- 59. The pressure plate here opens a pit to the north.
-
- 60. There is a dwarvish rune of safe passage on the illusionary north
- wall.
-
- 61. There is a dwarvish rune of safe passage on the illusionary west
- wall.
-
- 62. There is a rock here.
-
- 63. There is a dwarvish rune of safe passage on the illusionary north
- wall. On the west wall is an inscription that reads: "You've made it
- this far. Good luck."
-
- 64. There is a spear and iron rations here.
-
- 65. There is a dwarvish rune of safe passage on the illusionary east
- wall.
-
- 66. These stairs lead down to level 6, location 2.
-
- 67. There is a cleric scroll of Aid here.
-
- 68. There are iron rations here.
-
- 69. Push the secret button on the east wall to make it disappear.
-
- 70. Spider area. There is a mage scroll of Dispel Magic here.
-
- 71. The secret button on the south wall opens the passage to the south.
-
- 72. Destination of teleporters A, B, C.
-
- 73. Destination of teleporter D. The lever here opens the door at 81.
-
- 74. Destination of teleporters E, F.
-
- 75. Destination of teleporter G. This door is opened by the lever at 82.
-
- 76. Destination of teleporter K.
-
- 77. Destination of teleporter L. On the east wall is inscribed: "Things
- are not always as they appear."
-
- 78. Destination of teleporter M.
-
- 79. This lever opens the door at 80.
-
- 80. This door is opened by the lever at 79.
-
- 81. This door is opened by the lever at 73.
-
- 82. This lever opens the door at 75.
-
- 83. There is an inaccessible non-magical long sword here.
-
- Teleporters:
-
- A. Teleporter to 72.
-
- B. Teleporter to 72.
-
- C. Teleporter to 72.
-
- D. Teleporter to 73.
-
- E. Teleporter to 74.
-
- F. Teleporter to 74.
-
- G. Teleporter to 75.
-
- H. Teleporter to 72.
-
- I. Teleporter to Teleporter A.
-
- J. To Teleporter K. There is also an inaccessible cleric scroll of
- Detect Magic here.
-
- K. Teleporter to 76.
-
- L. Teleporter to 77.
-
- M. Teleporter to 78.
-
- N. Teleporter to teleporter G.
-
- O. Teleporter to Teleporter F.
-
- Level 6 - Bottom Level of Dwarven Ruins (Map 6)
-
- Walls: Fitted stone walls.
-
- Monsters: Kenku and an evil wizard inhabit this level.
-
- Locations and Events:
-
- 1. These are stairs lead up to level 5, Location 35-This door can only
- be opened from the other side.
-
- 2. These are stairs lead up to level 5, location 66.
-
- 3. There is an inscription on the south wall that reads: "Store weapons
- before proceeding." You must put a weapon or two on each of the two
- pressure plates to the south and north for the eastern door to
- open. You can then take your weapons, and the door will remain open.
-
- 4. There is one kenku in this room.
-
- 5. There is one kenku in the area.
-
- 6. There are kenku in the area.
-
- 7. There is a kenku egg here.
-
- 8. There are kenku in this area.
-
- 9. There is a kenku egg here.
-
- 10. There is a dark-robed mage here. If slain, the mage may drop a mage
- Hold Person scroll, one or two Potions of Extra Healing, and a Wand of
- Frost.
-
- 11. Step here and four darts will fly from the dart holes on the east
- and west walls.
-
- 12. The key is here.
-
- 13. Push the button on the west door to open it.
-
- 14. Insert a key into the keyhole to open the west door.
-
- 15. There are two kenku here.
-
- 16. There are four kenku here guarding one kenku egg.
-
- 17. There are three kenku here guarding five kenku eggs.
-
- 18. There are three kenku and two kenku eggs here.
-
- 19. Four darts are triggered by stepping on the pressure plate in the
- center of this area.
-
- 20. These stairs lead down to location 21.
-
- 21. These stairs lead up to location 20.
-
- 22A. Drop through the pit to 22B to find a dwarven key.
-
- 22B. You land here from 22A and take the dwarven key.
-
- 23A. Drop through the pit to 23B to find a dwarven key.
-
- 23B. You land here from 23A and take the dwarven key.
-
- 24. There are kenku patrolling this area.
-
- 25. There are kenku patrolling this area.
-
- 26. Locations 26,27, and 28 are keyholes around a large t-shaped block
- that must be rotated out of the way. Use a dwarven key in the south
- keyhole and the block will rotate clockwise to the first position.
-
- 27. Using the key at location 26, the keyhole and rotates to here. Use
- the dwarven key and the block will rotate clockwise to the second
- position. South-east of this location is an inscription that reads:
- "Round and Round..."
-
- 28. After using the key at locations 26 and 27, the keyhole rotates to
- here. Use a dwarven key and the block will rotate clockwise to the third
- position and allow you to reach the stairs at location 46. A kenku will
- attack after the block shifts to its last position.
-
- 29. There is a rock here.
-
- 30A, 30B, 30C. There are pressure plates on the floor here that activate
- dart traps the first two times they are stepped on. After that, the darts
- are expended The trap at location 30A will fire one additional parting
- shot when you try to leave the level.
-
- 31. There is a pressure plate on the floor here that activates a dart trap.
-
- 32. There is a Wand of Magic Missiles on the shelf in the east wall.
-
- 33. There is an inscription on the east wall that reads: "Silverware
- rack, be neat." Put a dart or a dagger in the shelf at 32 and the passage
- opens with another shelf. Keep opening the passageway in this manner--
- make sure you have collected 15-20 darts or daggers to fill all the
- shelves.
-
- 34. There is a dwarven key here--Take the key before placing an item on
- the shelf or it will be lost.
-
- 35. There is a +1 dwarven shield here.
-
- 36. Here you find cleric scrolls of Dispel Magic and Cure Serious Wounds.
-
- 37. Push the secret button on the south wall, and the wall to the east
- will disappear. There is also +3 mace here.
-
- 38. There is one kenku here.
-
- 39. There is a non-magical red-gem ring here.
-
- 40. These are pits in the ceiling from level 5 and a rock here.
-
- 41. There is a secret button on the east wall. Pushing it makes the
- passage to the east disappear.
-
- 42. There is a cleric scroll of Flame Blade here.
-
- 43. There is one kenku in this area.
-
- 44. These doors can only be opened from this side.
-
- 45. There is portal on the east wall activated by the stone ring. This
- teleports to and from level 10, location 9.
-
- 46. These stairs lead down to level 7, location 1.
-
- 47. There is a stone ring here. This is a portal key-Be sure to keep it.
-
- 48. There are stairs here that lead down to level 7, location 9.
-
- 49. There are non-magical bracers here. You can only get to this room by
- falling through pits in the vicinity of location 46 on level 5.
-
- 50. There is one kenku here. You can only get to this room by falling
- through pits in the vicinity of location 46 on level 5.
-
- 51. There is a shelf on the west wall with a dagger and a dart.
-
- 52. The writing on the south wall read "Nest."
-
- 53. There are two kenku here.
-
- 54. There is a secret button on the west wall. Pushing it makes the
- passage to the west disappear.
-
- Level 7 - Upper Reaches of the Drow (Map 7)
-
- Walls: The walls of this level are carved out of dark, purple bloodstone
- mixed with black onyx.
-
- Monsters: Skeletal lords and drow inhabit this level.
-
- Locations and Events:
-
- 1. These stairs lead to up level 6, location 46. When you reach level 7,
- there will be several drow guarding the entrance to the level - Do not
- attack them. Bribe them with kenku eggs, and no drow patrols will attack
- you unless you attack first.
-
- 2. Drow patrol this area.
-
- 3. A message is inscribed on the north wall reads: "Don't delay."
-
- 4. Stepping on pressure plates 4A, 4B, 4C, or 4D sets off a Fireball
- that flies east from 4A, and turns north at 4B and then flies up
- the corridor and into the wall - Beware!
-
- 5. There is a cleric scroll of Slow Poison here.
-
- 6. There is a cleric scroll of Create Food here.
-
- 7. There is a mage scroll of Fireball here.
-
- 8. On the east wall is a spider keyhole. Insert a gold key to open the
- door.
-
- 9. Beyond this door to the east are stairs leading up to level 6,
- location 48.
-
- 10. This door can only be opened from this side.
-
- 11. One drow guards this room. There is a cleric scroll of Bless, a
- necklace, and rations in the south west comer of the room.
-
- 12. There is an arrow here.
-
- 13. There is an ornate, non-magical Shield here.
-
- 14. There are two pits to the north of this location. Push the button on
- the west wall to close the pit directly to the north. When you push the
- button, a Fireball flies south from location 17, turns east at location
- 16, and hits the wall east of location 16.
-
- 15. Stepping on this pressure plate sets off a Fireball trap from location
- 17 towards the party--Don't move, the Fireball will turn east at location
- 16 before it hits the party.
-
- 16. This is where the Fireball veers off to the east.
-
- 17. There are scorched holes in the north wall from the Fireball trap at
- location 15.
-
- 18. This door can be opened from either side.
-
- 19A. A skeletal lord is released from this alcove when you step on the
- pressure plate at location 20. There are also the human bones of the
- cleric Ileria and a cleric holy symbol here.
-
- 19B. A skeletal lord is released from this alcove when you step on the
- pressure plate at location 20.
-
- 19C. A skeletal lord is released from this alcove when you step on the
- pressure plate at location 20.
-
- 20. Step on this pressure plate to open the three doors at location 19,
- releasing three skeletal lords at locations 19A, B, and C.
-
- 21. There is a key, a cleric scroll of Remove Paralysis, and a cleric
- scroll of Protection from Evil 10' here.
-
- 22. Two drow patrol this area.
-
- 23. Insert a key in this keyhole to open the south door.
-
- 24. There are arrows here.
-
- 25. There is a Luckstone Medallion here.
-
- 26. These stairs lead down to level 8, location 1.
-
- 27. A drow patrols this area.
-
- 28. There is an arrow here.
-
- 29. There are three drow patrolling this area.
-
- 30. There are scorch holes on the east and west walls here.
-
- 31. There are scorched holes on the east and west walls. There is also
- a Potion of Healing and a key here.
-
- 32. The stairs to the west lead down to level 8, location 2. On the south
- wall is a spider keyhole that requires a drow key. This opens the door to
- the east, revealing stairs that lead down to level 8, location 9.
-
- 33. These stairs lead down to level 8, location 16.
-
- 34. There is an inscription on the south wall read: "One battle for glory."
-
- 35. One skeletal lord guards this room.
-
- 36. On the north wall is a message that reads: "One sacrifice made."
-
- 37. There is a spider button on the north wall, and an empty shelf on the
- west. Place an item on the shelf then push the spider button to open the
- south passage
-
- 38. This pit leads to level 8, location 81. You can jump through without
- being harmed.
-
- 39. On the northern wall is a message that reads: "One leap of faith."
- There is a +2 ring of protection here.
-
- 40. These stairs lead down level 8, location 14. The writing on the west
- wall reads: "No turning back."
-
- 41. A message is written on the east wall reads: "One way."
-
- 42. Written on the east wall is a message that reads: "Fight for your
- freedom."
-
- 43. The button on the south wall reveals four passages - one to the west,
- one to the east, and two to the south.
-
- 44. There is a skeletal lord in this alcove. Step in here to open the
- door at location 53 and find a suit of banded armor.
-
- 45. Stepping in here opens the door at location 51 B. There is also a
- jeweled key in this area.
-
- 46A. There are spider buttons on the north and south walls. The north
- button opens the door to location 44, while the south button opens the
- door to location 45.
-
- 46B. There are spider buttons on the north and south walls. The north
- button opens the door to location 47, while the south button opens the
- door to location 48.
-
- 47. There is a skeletal lord in this alcove. Stepping in here opens the
- door at location 54. There are also three arrows here.
-
- 48. There are two skeletal lords in this alcove. Stepping in here opens
- the door at location 56. There is also a ruby key here.
-
- 49. The spider button on the south wall opens the door to location 50.
-
- 50. There are skeletal lords in this alcove. Stepping in here opens the
- door at location 57. There is also a mage scroll of Lightning Bolt here.
-
- 51 A. This location is blocked by a wall until the button at location 43
- is pushed. There are spider buttons on the north and south walls. The
- north button opens the door to location 51 B, while the south button
- opens the door to location 53.
-
- 51 B. Step in here to open the door at location 45. There is also a
- jeweled key here.
-
- 52. There are spider buttons on the north and south walls. The north
- button opens the door to location 56, while the south button opens the
- door to location 54.
-
- 53. There is a skeletal lord in this alcove. Step in here to open the
- door at location 44 and find a cleric scroll of Cure Light Wounds.
-
- 54. There is a skeletal lord in this alcove. Step in here to open the
- door at location 44 and find a drow key.
-
- 55. The spider button on the north wall opens the door to location 57.
-
- 56. There is a skeletal lord in this alcove. Step in here to open the
- door at location 48 and find a mage scroll of Fear.
-
- 57. There is a skeletal lord in this alcove. Step in here to open the
- door at location 50 and find a drow key.
-
- 58. On the south wall is a silver spider keyhole. Insert a jeweled key
- to open the door to the west.
-
- 59. On the south wall is a silver spider keyhole. Insert a drow key in
- it to open the door to the west.
-
- 60. On the south wall is a silver spider keyhole. Insert a drow key in
- it to open the door to the west.
-
- 61. On the south wall is a silver spider keyhole. Insert a jeweled key
- in it to open the door to the west.
-
- 62. There is an empty shelf carved in the south wall.
-
- 63. On the north wall is a portal which requires the stone medallion as
- a key. Place the key on the blank brick to activate the portal and
- teleport your party to level 4, location 59. On the east wall is an
- inactive portal.
-
- 64. There is a useless wand and a rock here.
-
- 65. On the north wall is a portal which requires the stone dagger as a
- key. Place the key on the blank brick to activate the portal and teleport
- your party to level 9, location 11.
-
- 66. There is a glowing rock here.
-
- 67. On the west wall is a portal which requires the stone holy symbol as
- a key. Place the key on the blank brick to activate the portal and
- teleport your party to level 11, location 3. On the north wall is a
- portal which requires the stone necklace as a key. Place the key on the
- blank brick to activate the portal and teleport your party to level 5,
- location 24.
-
- 68. There is a silver spider keyhole on the north wall. Insert a ruby
- key in it to open the door.
-
- 69. These stairs lead down to level 8, location 24.
-
- 70. This is the destination of the teleporter at location 83.
-
- 71. The are two skeletal lords in this alcove.
-
- 72. This teleporter transports the party to location 82.
-
- 73. There is a message inscribed on the north wall that reads: "Weapon."
-
- 74. In this area is a +3 short sword named "Slicer."
-
- 75. There is a gold lever on the south wall. Pull it to open the door to
- location 74. Once this is done, location 80 and 77 can no longer be
- reached.
-
- 76. There is a message inscribed on the north wall that reads: "Armor."
-
- 77. In this room are +3 elven Bracers of Defense.
-
- 78. There is a gold lever on the south wall. Pull it to open the door to
- location 77. Once this is done, location 80 and 74 can no longer be
- reached.
-
- 79. There is a message inscribed on the north wall: "Magic."
-
- 80. There is a Ring of Wizardry here.
-
- 81. There is a gold lever on the south wall. Pull it to open the door to
- location 80. Once this is done, location hand location 74 can no longer
- be reached.
-
- 82. This is the destination of the teleporter at location 72.
-
- 83. This teleporter transports the party to location 70.
-
- Level 8 - Drow Outcasts (Map 8)
-
- Walls: The walls of this level are carved out of dark, purple bloodstone
- mixed with black onyx.
-
- Monsters: Driders and hell hounds inhabit this level.
-
- Locations and Events:
-
- 1. These stairs lead up to level 7, location 26.
-
- 2. These stairs lead up to the western stairs at level 7, location 32.
-
- 3. There is a spider carving on the illusionary northern wall.
-
- 4. There is a spider keyhole on the western wall. Insert a ruby key in it
- to open the door to the north.
-
- 5. There is a ruby key here.
-
- 6. There is a drow bow and a mage scroll of Vampiric Touch here.
-
- 7. These stairs lead down to level 9, location 1.
-
- 8. There is a drow key and a red gem here.
-
- 9. These stairs lead up to the eastern stairs at level 7, location 32.
-
- 10. These stairs lead down to level 9, location 86.
-
- 11. There is a jeweled key and a mage scroll of Shield here.
-
- 12. There is a drow key here.
-
- 13. These stairs lead down to level 9, location 3.
-
- 14. These stairs lead up to level 7, location 40.
-
- 15. There is a ruby key here.
-
- 16. These stairs lead up to level 7, location 33.
-
- 17. There is an inscription of a gem on the north wall. Insert a red gem
- to open the north door.
-
- 18. This is the destination of the teleporter at location 84.
-
- 19. On the east wall is a shelf and a spider button. Insert a key in the
- shelf, push the button, and a red gem appears. You can make as many gems
- as you have keys.
-
- 20. Written on the south wall is a message that reads: "One gem for one
- key."
-
- 21. These stairs lead down to level 9, location 10. On the southern wall
- there is a secret button that opens a passage to the south.
-
- 22. On the northern wall is a spider inscription. This wall is an
- illusion.
-
- 23. There is a drow key here.
-
- 24. These stairs lead up to level 7, location 69.
-
- 25. This is a spin trap that rotates the party 180 degrees--Watch your
- compass.
-
- 26. There are driders patrolling this area.
-
- 27. Your party is teleported here from location 29.
-
- 28. There is a Scepter of Kingly Might and a non-magic robe here.
-
- 29. Stepping in this square will teleport your party to location 27 and
- rotate them 180 degrees.
-
- 30. There is a non-magic flail here.
-
- 31. There is a suit of magical plate mail here called "Plate Mail of
- Great Beauty." Beware--the armor is -3 plate mail. 32. There are two
- driders and a hell hound in th is room.
-
- 33. There are two driders here.
-
- 34. On the north wall is a portal that requires the stone scepter as a
- key. Place the key on the blank brick to activate the portal and
- teleport your party to level 10, location 1.
-
- 35. There is a pair of drow boots here.
-
- 36. There is a cleric scroll of Protection from Evil here.
-
- 37. There is a Flame Gauntlet on the south wall. The spider button on
- the west wall opens the door to the north.
-
- 38. A Fireball flies down the hall from the north when you step here--
- Sidestep to the west.
-
- 39. A Fireball flies down the hall from the north when you step here.
-
- 40. There is a pit here--Be careful when sidestepping a Fireball.
-
- 41. A Fireball flies down the hall from the north when you step here--
- Quickly step forward and sidestep to the west.
-
- 42. A Fireball flies down the hall from the south when you step here.
-
- 43. There is a pit here--Be careful when sidestepping a Fireball.
-
- 44. There is a Flame Gauntlet on the north wall.
-
- 45. There are two hell hounds in this hall.
-
- 46. Stepping here teleports your party to location 48.
-
- 47. In the east shelf is a green-gem Ring of Sustenance.
-
- 48. Stepping here teleports your party to location 46.
-
- 49. Many hell hounds roam this area Beware!
-
- 50. There is a mage scroll of Invisibility 10' here.
-
- 51. A secret button on the south wall opens the passage to the east.
-
- 52. On the north wall is a spider button. Push it to open the passage to
- the north.
-
- 53. There is a cleric scroll of Hold Person here.
-
- 54. There is a message on the east wall that reads: `Turn around." Reading
- the message teleports your party to location 56, facing west.
-
- 55. The wall to the east is an illusion.
-
- 56. There is a message on the west wall that reads: `Turn around." Reading
- the message teleports your party to location 54, facing east.
-
- 57. On the west wall is a spider button. Pushing it opens the four doors
- to the south and release four hell hounds from behind the southern doors.
-
- 58. There is a non-magical ring and medallion here.
-
- 59. These stairs lead down to level 9, location 38.
-
- 60. There is a pressure plate here. Inside this room are twelve flame
- Gauntlets.
-
- 61. There are cleric scrolls of Cure Critical Wounds, Neutralize Poison,
- and Prayer here.
-
- 62. There are two driders in this area.
-
- 63. This door cannot be opened from this side.
-
- 64. This door cannot be opened on this side. The only way to access the
- room beyond is by dropping through a pit on level 7 east of location 16.
-
- 65. There is one hell hound in this room and two pits on the ceiling
- from level 7, location 16. The teleporter in the northeast corner
- transports you to location 1 on this level.
-
- 66. There are two hell hounds in the room.
-
- 67. There are four pressure plates in a row next to the pits. Each
- pressure plate opens and closes the adjacent pit. There is also a
- glowing rock here.
-
- 68. The spider button on the east wall opens and closes the pit at
- location G.
-
- 69. The spider button on the east wall opens and closes the pit at
- location D.
-
- 70. The spider button on the east wall opens and closes the pit at
- location A.
-
- 71. The spider button on the east wall opens and closes the pit at
- location B.
-
- 72. On the north wall is a portal. This is the destination of the portal
- at level 10, location 7. It cannot be activated from here.
-
- 73. There is a Wand of Lightning Bolt in the shelf on the wall here.
-
- 74. One hell hound roams this area.
-
- 75. Stepping on this pressure plate removes the wall to the west, but
- also makes the lockpicks in the room at location 78 to the south
- inaccessible.
-
- 76. Stepping on this pressure plate will remove the wall to the southwest,
- but will make the parallel hall to the north 75 permanently impassible.
- The mage scroll of Ice Storm at location 77 will then be inaccessible.
-
- 77. There is a mage scroll of Ice Storm here.
-
- 78. There is a set of lockpicks here.
-
- 79. This teleporter transports you to location 85.
-
- 80. There is an inscription on the eastern wall that reads: "One's faith
- repaid."
-
- 81. This location is accessed by falling through a pit on level 7,
- location 38.
-
- 82. There is a cleric scroll of Raise Dead and a Potion of Extra Healing.
-
- 83. This door can only be opened by the button on this side.
-
- 84. This teleporter transports you to location 18.
-
- 85. This is the destination of the teleporter at location 79.
-
- 86. In this alcove is a +3 long sword named "Nightstalker.
-
- 87. There are driders wandering in this area.
-
- Level 9 - Lower REaches of the Drow (Map 9)
-
- Walls: The walls of this level are carved out of dark, purple bloodstone
- mixed with black onyx.
-
- Monsters: Rust monsters and displacer beasts inhabit this level.
-
- Locations and Events:
-
- 1. These stairs lead up to level 8, location 7.
-
- 2. There is a spider keyhole on the west wall. Insert a jeweled key to
- open the door to the north.
-
- 3. These stairs lead up to level 8, location 13.
-
- 4. There is a keyhole on the east wall. Insert a drow key to open the
- door to the south.
-
- 5. On the west wall is written a message that reads: "One key for one
- gem."
-
- 6. There is a shelf carved in the west wall. Place a gem inside, push
- the spider button in location 7, and a jeweled key is created. You can do
- this as many times as you have gems.
-
- 7. On the west wall is a spider button.
-
- 8. On the east wall is a message that reads: "It is written, the key lies
- on the other side."
-
- 9. There is a spider keyhole on the east wall. Insert a jeweled key to open
- the door to the south.
-
- 10. These stairs lead up to level 8, location 21.
-
- 11. On the east wall is a portal that requires the stone dagger as a key.
- Place the key on the blank brick to activate the portal and teleport your
- party to level 7, location 65.
-
- 12. There is a pair of drow boots here.
-
- 13. The wall to the west is an illusion.
-
- 14. There is a +3 drow shield here.
-
- 15. There is one displacer beast in this room.
-
- 16. There is one displacer beast in this room.
-
- 17. There is a shelf carved into the west wall. If you place an Orb of
- Power (from levels 11 or 12) on the shelf, all magic items carried in
- your party will be identified but the Orb will disappear.
-
- 18. There is a message that reads: "Oracle of Devouring."
-
- 19. The wall to the east is an illusion.
-
- 20. There is a suit of chain mail here.
-
- 21. There is a mage scroll of Invisibility here.
-
- 22. The wall to the south is an illusion.
-
- 23. This door can only be opened from this side.
-
- 24. Stepping on this pressure plate closes and opens the door. Inside
- this room are two displacer beasts.
-
- 25. There are three arrows here.
-
- 26. Stepping on this plate deactivates the Hall of Thieves, location 28.
-
- 27. Written on the south wall is one of the following messages: "Thank
- you" or "You forgot something."
-
- 28. Down this hall, on the west walls, are carved shelves. As the
- characters step next to these shelves, some of their items will be
- placed there. The only way to deactivate this trap is to step on the
- pressure plate at location 26.
-
- 29. On the west wall is written: "Hall of Thieves."
-
- 30. On the east wall is an inscription of a gem. Insert a glowing rock to
- open the eastern door.
-
- 31. There are two displacer beasts in this room.
-
- 32. There is a drow key here.
-
- 33. On the east wall is an inscription of a gem. Insert a glowing rock to
- open the eastern door.
-
- 34. There is a mage scroll of Stoneskin here.
-
- 35. On the east wall is written a message that reads: "Watch your head."
- There are pits in the ceiling.
-
- 36. When you step here, a glowing rock flies from the east and lands here.
- Step on location 37 to get a second glowing rock.
-
- 37. When you step here, a glowing rock flies from the east, landing in
- location 36.
-
- 38. These stairs lead up to level 8, location 59.
-
- 39. On the west wall, above a pressure plate is the message that reads:
- "Donate sword." If any sword is placed here and the correct items are
- placed at locations 40, 41, and 42, the door to the south 43 opens.
-
- 40. On the east wall, above a pressure plate is the message: "Donate
- armor." If any armor is placed here, and the correct items are placed at
- locations 39, 41, and 42, the door to the south 43 opens.
-
- 41. On the west wall, above a pressure plate is the message: "Donate
- food." If any rations are placed here, and the correct items are placed at
- locations 39, 40, and 42, the door to the south 43 opens.
-
- 42. On the east wall, above a pressure plate is the message: "Donate
- missile." If any missile (rock or arrow) is placed here, and the correct
- items are placed at locations 39, 40, and 41, the door to the south 43
- opens.
-
- 43. This door opens when the four items are placed at locations 39, 40, 41,
- and 42. There are 2 displacer beasts in this room.
-
- 44. There is a poison potion here Do NOT drink it.
-
- 45. There is one displacer beast guarding each of these rooms.
-
- 46. There is one displacer beast guarding this room.
-
- 47. There is one displacer beast guarding this room.
-
- 48. There is one displacer beast guarding this room.
-
- 49. There is a cleric scroll of Detect Magic here.
-
- 50. There are displacer beasts that guard this area.
-
- 51. There are two rust monsters that wander in this area.
-
- 52A. There is a spider keyhole on the south wall. Insert a drow key to
- open the western door.
-
- 52B. There is a spider keyhole on the south wall. Insert a drow key to
- open the western door.
-
- 53. There is one rust monster that wanders in this area.
-
- 54. There is a message written on the wall that reads: "The cunning and
- agile shall survive." The party should run down the hall to the east to
- avoid being hit by the dart traps in the illusionary walls to the north
- and south.
-
- 55. Stepping on this pressure plate will set off dart traps from the
- illusionary walls.
-
- 56. Stepping on this pressure plate will set off dart traps from the
- illusionary walls.
-
- 57. There are bones here. These are the remains of the fighter Beorham
- and his gear. There is a dagger, a shield, plate mail, helmet, holy
- symbol and an ancient +5 long sword named "Severious".
-
- 58. Stepping on this pressure plate will set off dart traps from the
- illusionary walls.
-
- 59. The wall to the south is an illusion.
-
- 60. There is an uncharged Magic Missile Gauntlet in the south wall.
-
- 61. There is a message written on the west wall that reads: "Drow word
- for button."
-
- 62. Stepping on this pressure plate sets off a Magic Missile from the
- area to the west.
-
- 63. There is a spider button on the east wall. Pushing it will activate
- a Magic Missile Gauntlet at A.
-
- 64. There is a spider button on the east wall - Pushing it will activate
- a Magic Missile Gauntlet at B.
-
- 65. There is a spider button on the south wall - Pushing it will activate
- a Magic Missile Gauntlet at C.
-
- 66. There is a spider button on the north wall - Pushing it will activate
- a Magic Missile Gauntlet at D. There is also a drow key here.
-
- 67. On the west wall is a spider button - Pushing it will activate a Magic
- Missile Gauntlet at F.
-
- 68. Stepping on this pressure plate sets off a Magic Missile Gauntlet at
- E. To the south is a spider button - pushing it also sets off a Magic
- Missile Gauntlet. On the east wall is a spider keyhole. Insert a drow key
- to open the door to the west.
-
- 69. The wall to the west will disappear after the appropriate actions at
- location 75.
-
- 70. This room can only be accessed by falling through the pit on level 8
- at location 40. There is a Potion of Extra Healing here.
-
- 71. The wall to the north is an illusion.
-
- 72. There is nothing here.
-
- 73. There is a cleric scroll of Protection from Evil 10' here.
-
- 74. There are five darts and a cleric scroll of Dispel Magic here.
-
- 75. Throw an item through the northern wall and the wall to the west
- disappears. Next, throw an item at the newly revealed pressure plate to
- the west to cause the illusionary wall at location 69 to disappear.
- There are also pits to the west and south of this location.
-
- 76. These stairs lead down to level 10, location 47.
-
- 77. These stairs lead down to level 10, location 53.
-
- 78. Push the secret button on the south wall to open the passage to the
- north.
-
- 79. There is a cleric scroll of Raise Dead here.
-
- 80. There is one rust monster wandering in this area.
-
- 81. There is a Wand of Fireballs here.
-
- 82. On the west wall is a spider button. If this button is pushed after
- placing an item into the shelf at location 83, the item is devoured and
- the passage to the north opens.
-
- 83. There is an empty shelf on the west wall.
-
- 84. These stairs lead down to level 10, location 1.
-
- 85. There is a cleric scroll of Raise Dead here.
-
- 86. These stairs lead up to level 8, location 10.
-
- 87. There is a message on the south wall that reads: "Storage."
-
- 88. There is a spear here.
-
- 89. The wall to the north is an illusion. and there is a mage scroll of
- Armor here.
-
- 90. There is a cleric scroll of Flame Blade here.
-
- 91. There is one displacer beast in this alcove.
-
- 92. This door is opened by a button on the other side.
-
- 93. This is the pressure plate that opens location 69.
-
- A - F. Magic Missile Gauntlets.
-
- 33mLevel 10 - Xanthar's Outer Sanctum, Mantis Hive (Map 10)
-
- Walls: The walls of this level consist of fitted stone, covered by moss
- and slime.
-
- Monsters: Mantis warriors inhabit this level.
-
- Locations and Events:
-
- 1. These stairs lead up to level 9, location 84.
-
- 2. There is a suit of plate mail here.
-
- 3. The hall between locations 3 and 4 is filled with teleporters that
- bounce your party randomly around this corridor. This pressure plate
- deactivates all teleporters down the east wall. To get here easily,
- follow the procedure described at location 4.
-
- 4. Written on the south wall is the message that reads: "Proper
- sequence." The correct procedure to bypass this hall is:
-
- A. Step into the first teleporter to the west of location 4 your party
- will be teleported down the hall.
-
- B. Turn 180 degrees from your new location, and step into the next
- teleporter-the party will then be teleported to location 3.
-
- 5. Written on the south wall is a message that reads: "Thirteen."
-
- 6. There are cleric scrolls of Remove Paralysis and Flame Blade here.
-
- 7. On the west wall is a portal that requires the stone scepter as a key.
- Placing the key on the blank brick activates the portal and teleports
- your party to level 8, location 72. This portal only teleports the
- party one way.
-
- 8. There is nothing here.
-
- 9. On the east wall is a portal that requires the stone ring as a key.
- Place the key on the blank brick to activate the portal and teleport
- your party to and from level 6, location 45.
-
- 10. In the four eastern alcoves are four mantis warrior guardians.
-
- 11. There is a poison potion here.
-
- 12. There is a Wand of Frost here.
-
- 13. There are cleric scrolls of Cure Critical Wounds and Flame Blade here.
-
- 14. If you press the button on the west wall, a mantis warrior will appear
- to the east behind you. There is a useless wand here.
-
- 15. Prince Keirgar is here. He should be returned to the dwarven camp on
- level 5.
-
- 16. The message on the east wall reads: "Welcome." A Magic Missile trap
- fires when you step here.
-
- 17. On the south wall is a keyhole. Inserting a skull key opens the south
- door.
-
- 18. Written on the north wall is "In case of fire..."
-
- 19. Opening this door reveals a button on the north wall. Pushing this
- button sets off a Magic Missile trap.
-
- 20. Opening this door reveals a button on the north wall. Pushing this
- button causes the party to be hit by a Fireball spell.
-
- 21. There is a message on the north wall that reads: "In case of flood..."
-
- 22. There are two mantis warriors here.
-
- 23. Written on both the north and south walls is the message that reads:
- "Hive."
-
- 24. Two mantis warriors guard this area.
-
- 25. There is a mantis warrior in this area.
-
- 26. There is an arrow here.
-
- 27. There is a mantis warrior in this room.
-
- 28. The pit in the ceiling here is from level 9, location 75.
-
- 29. If you enter this level at location 33, stow weapons on the pressure
- plates at locations 29, 30, and 31 to open the door to the north.
-
- 30. This pressure plate should be left alone unless the party entered at
- location 33.
-
- 31. This pressure plate should be left alone unless the party entered at
- location 33.
-
- 32. The writing on the wall to the north of this area reads: "Stow yer
- weapons." A mantis warrior guards this area.
-
- 33. These stairs lead up to level 9, location 77.
-
- 34. Three mantis warriors are in this area.
-
- 35. Mantis warriors patrol this area.
-
- 36. Here are the remains of the ranger Tyrra. He can be resurrected by
- the dwarven cleric. There is also a skull key here.
-
- 37. There is a sliding block in the corridor to the north that is moved
- with the levers at locations 37, 38, and 39. Push the lever on the south
- wall twice to move the block to the north and expose locations 38 and 39.
-
- 38. Push the lever on the west wall twice to make the block move to the
- south and expose the room with locations 40, 41, and 42.
-
- 39. Push the lever on the east wall twice to move the block north and
- expose the southern corridor again.
-
- 40. Written on the north wall is a message that reads: "Jump." There is
- a Potion of Giant Strength here.
-
- 41. This pit will drop the party down to level 11, location 1. This is
- the only way down to level 11.
-
- 42. Written on the north wall is a message that reads: "Jump." There
- is a Ring of Feather Fall here.
-
- 43. There is a Cleric scroll of Neutralize Poison here.
-
- 44. There is a secret button on the west wall. Pushing it opens the
- passage to the south.
-
- 45. There is a mage scroll of Cone of Cold here.
-
- 46. There is an arrow here.
-
- 47. These stairs lead up to level 9, location 76.
-
- 48. Here you meet Shindia, Xanathar's female drow elf spy. You will
- learn additional information if the party chooses to "Hear her out."
-
- Level 11 - Xanthar's Outer Sanctum, Lower Reaches (Map 11)
-
- Walls: The walls of this level consist of fitted stone, covered by moss
- and slime.
-
- Monsters: Mind flayers and xorn inhabit this level.
-
- Locations and Events:
-
- 1. This area is accessed only by falling through a pit at level 10,
- location 41.
-
- 2. Written on the west wall is the message that reads: "Your fate lies
- in the stars."
-
- 3. On the west wall is a portal which requires the stone holy symbol as
- a key. Place the key on the blank brick to activate the portal and
- teleport your party to level 7, location 67.
-
- This is also part of the "Celestial Stars of Navigation." a device
- that aligns the three concentric squares (containing locations 1-11),
- and allows you to explore the different sections of this level.
-
- To align the rings, press the buttons located around the perimeter to
- rotate the opening 90 degrees clockwise. Align the rings from the inner
- ring outward, and repeat the process as you complete different section
- of the level.
-
- 4. "Celestial Star of Navigation" button/opening.
-
- 5. There is a message here that reads: "Leave no stone unturned."
-
- 6. "Celestial Star of Navigation" button/opening.
-
- 7. "Celestial Star of Navigation" button/opening.
-
- 8. "Celestial Star of Navigation" button/opening.
-
- 9. "Celestial Star of Navigation" button/opening.
-
- 10. There is a mossy rock here.
-
- 11. Written on the south wall is a message that reads: "Alignment must
- be true."
-
- 12. This is a normal door-no keys are required.
-
- 13. On the south wall is a keyhole. Insert a drow key to open the west
- door.
-
- 14. There is +3 banded armor and a +4 long sword named "Slasher" here.
-
- 15. There is a non-magical ring here.
-
- 16. This is a normal door-no keys are required.
-
- 17. A secret button on the south wall opens a passage to the south.
-
- 18. On the south wall is a keyhole. Insert a drow key to open the
- southern door. There are also two xorn here.
-
- 19. There is a mind flayer here. Also, on the south wall is a portal
- which requires the stone orb as a key. Place the key on the blank brick
- to activate the portal and teleport your party to level 12, location 1.
-
- 20. A secret button on the west wall opens the passage to the west.
-
- 21. There is one mind flayer here.
-
- 22. There is one mind flayer here.
-
- 23. There is a Wand of Lightning Bolt here.
-
- 24. From here your party is teleported to location 31.
-
- 25. Your party is teleported here from location 28.
-
- 26. Your party is teleported here from location 35.
-
- 27. There is a mage scroll of Hold Monster here.
-
- 28. From here your party is teleported to location 25.
-
- 29. Your party is teleported here from location 33.
-
- 30. From here your party is teleported to location 34.
-
- 31. Your party is teleported here from location 24.
-
- 32. From here your party is teleported to location 36.
-
- 33. From here your party is teleported to location 29.
-
- 34. Your party is teleported here from location 30.
-
- 35. From here your party is teleported to location 26.
-
- 36. Your party is teleported here from location 32.
-
- 37. There is a Luckstone Medallion and a cleric scroll of Raise Dead
- here.
-
- 38. This is a normal door-no keys are required.
-
- 39. Down this entire hall are levers on the east wall. Continually move
- up and down the hall, setting all levers to the up position. Keep doing
- this, even though some of the levers flip back down, push them back up.
- Once they all remain up, a Wand of Frost is delivered to the shelf at
- location 40. There is also a dwarven Healing Potion here, which must be
- taken to the Dwarvews on level 5 to awaken their king.
-
- 40. There is a dwarven Potion of Healing in the south shelf. This
- needs to be returned to the dwarves' camp on level 5. A Wand of Frost
- also appears here after location 19 is complete.
-
- 41. There is a cleric scroll of Cure Serious Wounds here.
-
- 42. There are three xorn in this room.
-
- 43. There is a mossy rock and a cleric scroll of Raise Dead here.
-
- 44. In the maze between locations 44 and 45 there are seven xorn
- patrolling.
-
- 45. Xorn patrol this area.
-
- 46. Written on the south wall is: "Room of the Key."
-
- 47. On the west wall is a secret button that opens the passage to the
- west.
-
- 48. There is a drow key and a stone orb portal key here.
-
- 49. This is a normal door--no keys are required.
-
- 50. There is one mind flayer in this room.
-
- 51. Written on the east wall is "Chwat."
-
- 52. There is a secret button on the west wall that opens a passage to
- the south. There is also one xorn here.
-
- 53. There is one mind flayer in this room.
-
- 54. There is one mind flayer in this room.
-
- 55. On the south wall is a secret button that opens a hidden passage to
- the south.
-
- 56. There is an Orb of Power here.
-
- 57. There is one mind flayer guarding this room and a drow key.
-
- 58. There is one mind flayer in this room.
-
- 59. There is one mind flayer in this room. There is also a stone holy
- symbol here.
-
- 60. The bones that are the remains of the mage Kirath are here. There is
- also a spell book +2 Bracers of Defense, +2 Ring or Protection, +5 dagger
- called "Flicka", and a Robe of Protection +5 here.
-
- Level 12 - Xanthar's Inner Sanctum (Map 12)
-
- Walls: The walls of this level consist of opulent decor.
-
- Monsters: Stone golems and Xanathar himself inhabit this level.
-
- Locations and Events:
-
- 1. On the west wall is a portal which requires the stone orb as a key.
- Place the key on the blank brick to activate the portal and teleport
- your party to level 11, location 19.
-
- 2. On the west wall is a hole that reeks of smoke.
-
- 3. Push the wall ornamentation and a hidden passage opens to the west.
-
- 4. On the west wall is a sign which reads: "Turn back, no trespassing."
-
- 5. There is a normal door here.
-
- 6. Stepping on this pressure plate closes the door to the east. There
- are four stone golems in this area. One stone golem carries a skull key.
-
- 7. A button on the east wall opens the passage to the north.
-
- 8. This door can only be opened from the other side.
-
- 9. A button on the east wall teleports the party one square east, into
- the wall. Characters may step forward into the next room (with locations
- 12-15), or back into the previous one.
-
- 10. Push the button on the east wall to teleport your party to location
- 26.
-
- 11. Push the button on the east wall to teleport your party to location
- 57.
-
- 12. The door can only be opened by inserting a skull key in the keyhole.
-
- 13. A non-magical ring and a Potion of Healing are placed on this
- pedestal. If you go directly over and take the items, other items will be
- stolen from the party and lost permanently. To get the ring and potion,
- characters must drop their own small items before going to the pedestal.
-
- 14. There is a skull key here.
-
- 15. A non-magical necklace and a Potion of Healing are placed on this
- pedestal. This works like the trap at location 13.
-
- 16. This is where the stone golem is created from location 17.
-
- 17. Along the north wall of this room are three pedestals. To the south
- of each pedestal are three signs that read: "Stone for substance," "Potion
- for strength," and "Sphere for animation." Put a rock, potion, and orb
- on each of the appropriate pedestals, and push the button on the north
- wall to create a stone golem in location 16. Making golems is not a
- good idea unless you want more combats and EXP.
-
- 18. This door can only be opened from the east.
-
- 19. This room can only be entered from the south. The doors to the east
- and west can only be opened in this room.
-
- 20 - 22. The pedestal at location 20 has a large eye on it. Place an orb
- of power on each pedestal to the east at location 21 and west at location
- 22, and the eye and those pedestals will disappear. Place an orb of
- power on the pedestal at 20 and it will disappear.
-
- 23. Written on the west wall is "Room of the spheres."
-
- 24. Stepping on this pressure plate closes the door to the east. Opening
- the door reveals a button on the east wall. Pushing this button creates
- a Wand of Fireballs in a shelf in the south alcove.
-
- 25. There is a button on the east wall. Pushing it teleports the party
- to location 9.
-
- 26. A button on the east wall teleports the part one square east, into
- the wall. Characters may step forward into the next room (with locations
- 55, 57), or back into the previous one.
-
- 27. There is a button on the east wall. Pushing it teleports the party to
- location 57.
-
- 28A. There are three Orbs of Power here.
-
- 28B. This door can only be opened from the other side.
-
- 29. A secret button on the south wall opens the door to the south.
-
- 30. The button on the south wall opens the southern door.
-
- 31. There is one stone golem here.
-
- 32. On the south wall is a keyhole. Inserting a skull key opens the door
- to the south. This reveals a Wand of Magic Missiles.
-
- 33. On the north wall is a keyhole. Insert a skull key to open the door
- to the north and reveal a Wand of Magic Missiles.
-
- 34 - 37. These four rotating shelves will dispense a total of four iron
- rations.
-
- 38 - 41. Step on one of these pressure plates to close all of the doors
- to this room.
-
- 42. A secret button on the west wall opens the alcove to the north.
-
- 43. There are two Potions of Invisibility here.
-
- 44. On the north wall is a hole that reeks faintly of smoke - it launches
- Fireballs to the south.
-
- 45. Xanathar inhabits this area - BEWARE! The most effective way to
- destroy Xanathar is to use the Wand of Silvias. This is obtained from
- the dwarves after returning the potion to revive their king. The wand
- should be used to repel him into his spike trap at location 49.
-
- 46. There are light beam projectors to the east and west. Breaking the
- hidden beam sets off a Fireball from the north (location 44). The trap
- can be avoided if all your characters are invisible.
-
- 47 & 48. There is one large eye on each pedestal.
-
- 49. There are light beam projectors to the east and west. Breaking the
- hidden beam while visible causes spikes to fire at the party. Enter this
- trap with all characters invisible. There are copies of portals keys
- in the south shelf: a stone orb, stone holy symbol, stone ring, stone
- necklace, stone medallion, stone dagger, and a stone scepter.
-
- 50. Step on this pressure plate to close the door to the east.
-
- 51. Step on this pressure plate to close the door to the west.
-
- 52. There is a button on the east wall. Push it to create a shelf with
- a Potion of Speed in the north wall.
-
- 53. There is a button on the east wall. Pushing it triggers two Fireballs
- that fly east from holes west of locations 52 and 54. The Fireballs fly
- one square and then turn towards location 53 to hit the party.
-
- 54. There is a button on the east wall. Push it to create a shelf with
- an Orb of Power in the south wall.
-
- 55. There is a button on the east wall. Push it to teleport your party
- to location 9.
-
- 56. There is a button on the east wall. Push it to teleport your party
- to location 26.
-
- 57. There is a button on the east wall. Push it to teleport your party
- one square to the east, into the wall. Characters may see into the next
- room (with locations 47- 49), but must step back into the previous one.
-
- 58. To each side is a pedestal with a large eye on it. These eye
- triggers will release 3 stone golem guards from the south if your
- characters are not invisible.
-
- 59. There is a Potion of Vitality and a Potion of Invisibility here.
-
- 60. There is a Potion of Vitality and a Potion of Invisibility here.
-
- Portals
-
- The dwarves that built the halls beneath the Waterdeep sewers used a
- series of magic portals to move quickly through their underground
- empire. These portals are now used by Xanathar and his minions as a
- system of high-speed transportation. These portals and the stone
- items that trigger them make it much easier for the party to move and
- explore. There are 16 different portals, each one requiring a special
- enchanted stone item as a key. There are 7 different stone items
- in EYE OF THE BEHOLDER: holy symbol, necklace, orb, dagger medallion,
- scepter and ring.
-
- Portal Table
-
- ENTRANCE DESTINATION KEY
- ID LEVEL AREA LEVEL AREA PORTAL LEVEL AREA STONE ITEM
- A. 4 59 7 63 G 5 27 Medallion
- B. 5 24 7 67 E 5 26 Necklace
- C. 6 45 10 9 M 6 47 Ring
- D. 7 67 11 3 O 11 59 Holy Symbol
- E. 7 67 5 24 B 5 26 Necklace
- F. 7 65 9 11 K 2 37 Dagger
- G. 7 63 4 59 A 5 27 Medallion
- H. 7 63 - - - - - Gem*
- I. 8 34 10 7 L 4 23 Scepter#
- J. 8 72 - - - 4 23 Scepter#
- K. 9 11 7 65 F 2 37 Dagger
- L. 10 7 8 72 J 4 23 Scepter#
- M. 10 9 6 45 C 6 47 Ring
- N. 11 19 12 1 P 11 48 Orb
- O. 11 3 7 67 D 11 59 Holy Symbol
- P. 12 1 11 19 N 11 48 Orb
-
- *The stone gem that triggers the portal on level 7 is unavailable in
- EYE OF THE BEHOLDER.
-
- # The three stone scepter portals are connected in series.
-
- Entrance
- ID: The unique letter representing this portal
- Level: The level that the portal is located
- Area: The map area number where this portal is located
-
- Destination
- Level: Which level the party is teleported to
- Area: The map area number where the party is teleported
- Portal: The destination portal ID
-
- Key
- Level: The level on which the stone portal key is located
- Area: The map area number where the stone key is located
- Stone Item: Which stone key will activate the portal
-