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- move <what> <sector> <count> <directions>
- <what> is cmsgpob. <sector> is where to move from. <count> is how many
- to move (watch out for bundling). <directions> are:
-
- u - up 8 - up
- /r - up right 9 - up right
- r - right 6 - right
- \r - down right 3 - down right
- d - down -OR- 2 - down
- /l - down left 1 - down left
- l - left 4 - left
- \l - up left 7 - up left
- e - end of move . - end move
- v - view current sector 5 - view current sector
-
- Movement prompt is:
- <mobility:position>
- Mobility costs vary with sector type, weather, and what is being moved.
- Costs for an orthogonal move onto a "standard" sector in good weather
- are:
-
- c - 1 mobility per 5 civilians
- m - 1 mobility per 5 military
- s - 2 mobility per 5 shells
- g - 2 mobility per gun
- p - 4 mobility per plane
- o - 1 mobility per 5 tons of ore
- b - 10 mobility per gold bar (armored cars, guards, etc.)
-
- Some sectors are better at moving some items than others. For
- example, warehouses can move ore, guns and shells in bundles of 10
- for the cost of 1 unit; banks can move gold bars in bundles of 4.
- Also, moving onto a 100% efficient highway costs no mobility.
- Doc: intro, economics
- Help: census, designate, load, navigate, fly
-