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- fly <ship>|<sector> <plane-count> <bomb-count> <directions>
- fly planes (possibly with bombs) from ship or airfield. Directions are:
-
- u - up 8 - up
- /r - up right 9 - up right
- r - right 6 - right
- \r - down right 3 - down right
- d - down -OR- 2 - down
- /l - down left 1 - down left
- l - left 4 - left
- \l - up left 7 - up left
- e - end of flying . - end of flying
- (land or crash)
- v - view sector below 5 - view sector below
- b - drop some bombs 0 - drop some bombs
-
- Movement prompt is:
- <fuel left:planes:bombs each:position>
- Fuel comes from the starting airfield or carrier mobility. Landing
- chances vary greatly. Watch out for anti-aircraft fire. Fuel units per
- plane is from:
-
- fuelAvailable := sectorOrShipMobility * 4;
- fuelUsed := min(fuelAvailable, 32); /* fuel tank size */
- fuelUnits := techFactor * fuelUsed;
-
- Note that these, as well as most other "magic" constants can be changed
- by the Deity. In good weather, when carrying no bombs, planes can fly
- one orthogonal sector per fuel unit. Fuel used rises by 1 for each bomb
- rack required (each rack can hold 3 bombs) and by 0.2 for each bomb
- carried. Diagonal flying takes 1.414 times as much fuel.
- Doc: aircraft, war
- Help: ships, census, load
-