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- attack <sector>
- attempt to take over a sector with military from orthogonal sectors.
- Costs mobility and BTUs. The sector may be defended. For each
- orthogonal sector you own, you will be asked how many of the military
- there you wish to commit to the attack. Troops from a 100% efficient
- fort have a 4 to 1 defending advantage, and troops from 100% efficient
- capitals or banks have a 2 to 1 advantage. Troops attacking from a 100%
- efficient fort have a 2 to 1 advantage. Attacks cost BTUs at the rate
- of .15 per attacking troop killed. Also, mobility is used up in the
- attacking sectors depending on the terrain types as follows:
-
- type of sector being attacked
- attacking from (+) (?) (-) (^)
- (+) highway .125 .208 .291 21.3
- (?) others .167 .250 .333 21.3
- (-) wasteland .208 .291 .375 21.4
- (^) mountain 10.7 10.8 10.9 31.9
-
- The running battle will be displayed using '*'s, '!'s and '@'s.
- A '!' indicated a defender has died, an '@' indicates an attacker
- has died, and a '*' indicates an entire attacking sector has run
- out of attackers.
- Doc: war
- Help: assault, defend, fire
-