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- Amiga Empire by Chris Gray - Weather
-
-
- Amiga Empire has a fairly simple model of weather. There are two pressure
- centers, a high pressure center and a low pressure center. Each is of
- controlled randomly varying intensity, and each follows a path according to
- some randomly varying vectors. Thus, they will tend to move in a given
- direction at a given speed, but both the direction and speed are subject to
- random perturbation. The "weather" at any given sector is determined by its
- distance from the two centers and the strength of the centers. If the two
- centers are equal in strength and exactly coincide, the entire world will
- have neutral (pressure 0) weather. The low pressure center is considered to
- be a storm, and the high a dome of calm, dry air.
-
- The 'weather' command will show you the current weather over a given
- rectangle - you do not have to own the sectors within the rectangle. Also
- shown are the exact positions of the two extremes. Two factors compiled
- into the program control the effect of weather. A pressure of -6 or higher
- has no effect on anything - it is considered to be good weather. A pressure
- of -7 (STORM_FORCE) does no damage, but cuts in half all construction. This
- factor affects increases in efficiency and mobility of sectors and ships,
- and the production for sectors. A pressure of -8 (MONSOON_FORCE) stops all
- such construction. A pressure of -9 (HURRICANE_FORCE) or lower will do
- damage to sectors and ships updated under that weather. The amount of
- damage done is random. Damage affects efficiency, mobility and goods and
- people in the sector or ship.
-
- A deity has direct control over the weather, but will normally not fiddle
- with it. The most likely fiddling is to control the range of the strengths
- of the extremes. This can cause more or less bad weather. There is of
- course nothing stopping a deity from planting an extremely severe storm
- directly over someone's country. An update of the country could then be
- devastating. Such an act is probably quite unfair and likely unwarranted.
- (If a deity really wants to be silly, he/she can designate all of your
- country to be sea sectors!)
-
- The 'forecast' command is available to provide a rough forecast of the
- weather. It must be done by an efficient weather station sector, however.
- The range of the forecast in terms of how far from the weather station it
- covers, is determined by the efficiency of the weather station. The range
- of the forecast in terms of how far you can forecast into the future, is
- determined by your country's technology factor and the number of civilians
- in the weather station. The implementation of 'forecast' is such that it
- simply steps the weather simulator forward the required time and does a
- simple 'weather' plot of the result. The inaccuracy results from the game's
- random number seed being used for other actions in the meantime, so the
- real weather doesn't exactly follow the forecast weather. Long-term
- forecasts are less accurate than short-term ones because of this.
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