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- Amiga Empire by Chris Gray - Economics
-
-
- Economics are a fairly important part of Amiga Empire. Each country has a
- pool of money, which is used for a variety of expenses. Many actions cannot
- be performed at all if this pool becomes 0 or negative. At one point in
- most games, money becomes the critical resource - growth of the country is
- limited by the available funds. Try not to let your money run out, as being
- broke can be a severe disadvantage in Empire. The amount of money you have
- available is shown by the 'nation' command.
-
- Money is needed for the following activities:
-
- increasing the efficiency of sectors
- military expenses incurred by soldiers
- utilities costs at capitals, research institutes, technology centers,
- radar stations and weather stations
- loans to other countries
- building ships
- building bridge spans
- buying things from other countries
-
- Money is earned by:
-
- contracting the production at various sectors (iron mines, gold mines,
- harbors, technology centers, research institutes, bridge heads,
- shell industries, defense plants, and airports)
- interest on gold bars in efficient banks
- loans from other countries
- sales to other countries
-
- The only long-term stable forms of income are bank interest and contracts.
- Your gold bars in banks can be a crucial resource, since they can be
- destroyed. The output of mines, etc. is usually needed to keep a continual
- stream of production going, since shells, guns, ships, etc. can be used up
- quite quickly during a war. There are a few subtle points of these matters
- that players will notice as they play. As an example, a bank will not pay
- interest on any gold bars it has unless it is at least 60% efficient (this
- figure of 60% applies to nearly all aspects of "production"), but raising
- the efficienty of a bank requires money. Thus, if you are broke and have no
- other form of income and no banks at 60% or more, you cannot make any
- interest, regardless of how many bars you have. A country in this
- unfortunate state must either pray (send a begging telegram to a deity), or
- try to arrange a loan from another country.
-
-
- When offering a loan, you are asked for the amount of the loan, the
- interest rate and the term (duration) of the loan. The interest rate is the
- percent of the loan's principal amount that is added to the loan over the
- term of the loan. Thus, if you offer a $1000 loan with a period of one
- week and an interest rate of 50%, for the loan to be payed off at the end
- of the week, $1500 must be paid. The term of the loan is also the time
- which the loanee has to accept or decline the loan - it expires after that
- period. If the loan is not repaid at the end of its term, it is said to be
- in arrears. From that point on, the interest rate is doubled.
-
- A loaner can collect on an overdue loan. Collecting involves confiscating
- entire sectors of the debtors which are orthoganlly adjacent to one or more
- sectors of the loaner. A "magic" formula is used to place a cash value on
- the sector, and if that value is not too much higher than the value of the
- loan in arrears, the sector is given to the loaner, and its value is
- deducted from the amount owed on the loan. Multiple sectors can be taken in
- this way until the loan is roughly paid up. Note the limitation of an
- orthogonally adjacent sector - take care who you offer loans to!
-
- Loans are offered with the 'lend' command. When you offer a loan to
- someone, they are sent a telegram informing them of the offer. Loans are
- accepted with the 'accept' command. When a loan is accepted, the loaner is
- informed with a telegram, and a note is made in the newspaper. The 'repay'
- command is used to repay all or a portion of an outstanding loan. The
- 'collect' command is used to confiscate sectors for an overdue loan. Both
- full loan repayment and sector confiscation are noted in the news. The
- 'ledger' command shows all loans that you are party to, and gives their
- current value and interest rate.
-
- If a country should lose all of it's sectors, and still owe money on a loan
- to you, you may collect 80% of the ORIGINAL amount of the loan as "bad debt",
- and the loan will be considered paid in full. Note that you will be
- forfeiting all interest and claim to sectors should the country start over
- somewhere else.
-
-
- Materials and ships can be bought and sold. Materials (shells, guns, iron
- ore, planes and gold bars) can be bought and sold only at exchange sectors.
- Such sectors cannot deliver things (the same internal sector variables are
- used to represent the sale prices). The market in Empire is [basically] open,
- that is, you cannot sell to a specific country, you can only set a price on
- things and offer them to anyone [who is at least neutral to you]. Proper
- coordination with the other country can make a sale effectively private,
- however. There are minimums and maximums on the price of the various goods.
- The exchange sector doing the selling, and the one doing the buying, must
- both be at least 60% efficient. Goods sold are instantaneously transported
- from the selling exchange to the buying exchange. Each sale is noted in the
- news.
-
- Ships can be sold as well as goods. The ship can be anywhere and in any
- condition when it is sold. It does not move when purchased - the buyer gets
- it as-is, where-is. Ships must not be in a fleet when they are put up for
- sale, [and may not be put into a fleet while they are for sale].
-
- Goods and ships are put up for sale with the 'price' command. They are
- purchased with the 'buy' command. The 'report' command shows what is for
- sale at what price by who. You can selectively ask for just a naval trade
- report or just a land trade report.
-
-
- One last Empire command has some economic affects. That is the 'grant'
- command, which allows one country to grant a sector outright to another
- country. The sector must be orthogonal to an existing sector of the country
- being granted to. Granting is normally used by bordering countries to clean
- up their border. Wholesale granting of sectors to a single other country is
- in many ways a very unfair way to get out of the game - it is usually much
- better to just leave your country alone and let it be taken over by whoever
- wants to try.
-
-