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- Amiga Empire by Chris Gray - Communication
-
-
- Communication among the countries in an Amiga Empire game can add greatly
- to the enjoyment of the game. Communication outside the framework of the
- game program itself will vary greatly from player group to player group. It
- may be desireable that the players not know who is running which country. A
- deity should know this, so that the appropriate people can be contacted if
- problems arise. Other information, such as "have you found any neighbors
- yet?" and "how far do you extend around that mountain range that's between
- us?" can be of great interest. It is suggested that some kind of loose
- policy be established for such out-of-game communication, so that everyone
- has fair access to the sources of information. This can be important if
- some players are not in the same social group as others. In general, each
- group of players, and each individual player, will settle on the amount of
- communicativeness that is appropriate for the moment.
-
- Within the game program, there are 4 means of communication. The first, is
- that of telegrams. Telegrams can be sent from one player to one or more
- other players. Such telegrams will be noted in the newspaper. Players are
- notified of telegrams awaiting them when they log in, or if multiple
- players are active at once, notification can happen as soon as the telegram
- arrives. Telegrams are sent with the 'telegram' command, and read with the
- 'read' command. When sending a telegram, you will be put into the Empire
- editor, a simple line-oriented text editor. You will see the prompt:
-
- Enter text of telegram (max 989 chars). End with . :
- 1:
-
- The character limit is a result of the way telegrams are implemented via
- messages to the Amiga Empire server program. Initially, you will be just
- adding lines to the telegram. The prompt will be the number of the line
- that is to be typed. Blank lines are allowed. To end the input phase,
- simply type a line consisting only of a period ('.'). At that point, you
- will be presented with the prompt:
-
- Send, List, Replace, Delete, Insert, Cancel?
-
- Hitting a return is equivalent to 'Send'. Only the first letter of the
- option is needed. Option 'Send' will transmit the telegram as is to the
- recipient. Option 'List' will list out the body of the telegram, complete
- with line numbers. Option 'Replace' allows you to replace a single
- occurrence of a string in any line of the telegram. For example, if the
- telegram contains (via the 'List' option):
-
- 1: Hello there god!
- 2:
- 3: Could you be nice to a poor fool and guve me some more mobility
- 4: in my capital?
- 5:
- 6: Thanks.
-
- and you want to change the 'guve' in line 3 to a 'give', you could type:
-
- replace 3 /guve/give/
-
- to make the change. You will get the prompt again, and must do another
- 'List' to see the changed telegram. You could also enter the above as:
-
- r3*guve*give*
-
- since 'r' is sufficent for 'replace', the spaces are not needed, and any
- string separator character can be used.
-
- The 'Delete' command allows you to delete any of the lines in the telegram.
- Simply type 'delete' (or just a 'd'), followed by the number of the line to
- be deleted. The 'Insert' command allows you to insert new lines into the
- telegram. Type 'insert' or 'i', followed by the number of the line to
- insert after. If you want to insert before the first line, use line number
- 0. Whatever text you type after the 'insert' command is added as the new
- line. The final option, 'Cancel', allows you to choose to not send the
- telegram at all.
-
- Many telegrams to you are not sent by other players or a deity, but are
- generated by the Empire program itself. This is done for many different
- situations, such as when a sector you own is attacked, when a ship is
- attacked, when actions by others cause hurricane damage to a ship or
- sector, etc. Such telegrams are quite short (usually 1 line), and will be
- shown as "anonymous telegrams" when you 'read' them. There is a per-country
- option which you can set, which controls whether such actions, if they
- occur when you are currently logged in, are sent as direct messages (see
- later), telegrams, or both. This option is changed with the 'change'
- command. The default is that you will get a direct message only.
-
- You may send copies of a telegram to more than one country at a time if the
- person hosting the game allows it. To send a telegram to ALL players use
- "*" as the country name. To send a telegram to only countries ALLIED to
- you send it to "&". To send a telegram to only countries who are neutral to
- you send it to "@". ANd to send a telegram to countries who are at war
- with you send it to "!".
-
- When you read telegrams with the 'read' command, you will be shown each
- telegram in turn. If it is not anonymous, you will be asked if you want to
- reply to it. If you say yes, then you will be put into the Empire editor to
- compose the reply, just as if you did a 'telegram' command directly. When
- all telegrams have been shown, you are asked if you want to delete them. If
- you choose to delete them, then they are completely deleted, and cannot be
- recovered. If you choose to keep them, they will become "old telegrams",
- and you will only be told about them when you log in. You will, however,
- be shown them again whenever you use the 'read' command. There is no
- facility for selectively deleting telegrams. It is suggested that you
- normally delete your telegrams to save time when reading new ones, and to
- keep your telegram file from growing too large.
-
-
- The second major communication mechanism in Amiga Empire is that of the
- newspaper. The newspaper has 4 "pages", into which the various news items
- are classified. All items except those on page 4 are automatically
- generated by the Empire program. They indicate such things as countries
- taking over new sectors, countries attacking each other, countries selling
- things, countries making loans, countries sending telegrams, countries
- suffering from the plague, etc. At the top of page 1 there can be a few
- headlines which summarize the state of the world. For the most part they
- will be a very boring "Relative calm prevails", but during periods of
- intense fighting, they will be a very brief summary of military activities.
- Items in the newspaper are partially summarized, in that if the same event
- happens multiple times with no different intervening events, the event will
- be listed only once with a count.
-
- Page 1 of the newspaper covers mostly military activities. Page 2 covers
- miscellaneous things like telegrams and expansion. Page 3 is the financial
- page and reports sales and loans. Page four covers the areas of want ads
- and personals - it consists of propaganda messages inserted by the various
- countries. Such messages, along with all other forms of communication
- within the Empire program, are not forgeable.
-
- Reading the newspaper is done with the 'newspaper' command. It can be given
- the number of "days" (periods of 48 Empire Time Units) worth of news that
- is desired. Adding items to page 4 can be done with the 'propaganda'
- command, which uses the same Empire editor as the 'telegram' command.
- Command 'headlines' provides only the headlines from the newspaper - it is
- useful in larger games where the amount of information in the main body of
- the newspaper is overwhelming, or just not of interest. It too can be given
- a "day" count.
-
-
- The third communication mechanism within Amiga Empire is the 'message'
- command. It allows players to send direct messages to other players who are
- currently playing. The message will appear, along with a header saying who
- it is from, after the player completes his/her next command. You can give
- the body of the message directly on the command line as in:
-
- message god Help! I have no BTUs and my capital is 0%
-
- or you can leave off the text and enter it using the standard Empire
- editor. If the country you are trying to send the message to is not logged
- in (countries can come and go quite quickly sometimes), you will be asked
- if you want to send the message as a telegram instead.
-
-
- The final communication mechanism is that of the 'chat' command. This is
- much like the "chat" or "CB-radio" modes on many bulletin board systems.
- When you give the 'chat' command, you will be told which countries are
- currently chatting (and they will be told of your entry). While chatting,
- each country will receive a copy of the messages typed by each other
- country. The editor is not available for chatting, since each line is
- distributed individually. Blank lines will also not be sent. You exit chat
- mode by typing a line consisting of a single period ('.'). If you want to
- chat with someone, you normally request that he/she enter the chat mode by
- sending a message to them first. A busy player may choose to ignore your
- request, however. You can see which countries are in chat mode by using the
- "on" option of the "country" command. If a country is in chat mode, they
- will have a "<" after their country number. You can use this to see whether
- a country has decided to honor your request for chatting. Be warned that
- chatting is public - pay attention to who is there!
-
-
- A couple of Empire commands can be thought of as forms of communication.
- The 'lookout' command, usable from land sectors or from ships, is like a
- man looking out with binoculars, seeing what is around. In good weather, a
- land lookout can see all of the sectors around it. The lookout will report
- the type of the sector along with who owns it. Lookout can also sometimes
- see ships, especially the larger ones (battleships and aircraft carriers).
- The 'spy' command is targeted against a specific sector belonging to
- another country. Your spy has a chance of being captured, and, if the other
- country is at war with you, of being shot. A successful spy will report the
- efficiency of the sector and the number of civilians, military, shells,
- planes and guns in it, to the nearest 10% or so.
-
-