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- List of player-related changes from 2.1w to 2.2w:
- ================================================
- "." can now be used the same as "e" when moving/flying/navigating items
- so that the keypad may be used for all movement actions.
- *New "compressed" option for the "change" command. This will toggle the
- default mode used by the map command.
- *Nation command now displays the default compression mode.
- *Map now uses the default compression mode, but can be overridden by the
- "!" or "compressed" flags.
- Idle countries don't show up in the sorted country list
- CTRL-C handler now resets the interupt bit before each command, so extra
- breaks don't interupt the next command you do.
- Sending a telegram to country 0 (god) does not generate a news item, and a
- deity sending a telegram to anyone does not generate a news item.
- EmpServ, Empire, and SEREmp have a new flag to use a different message
- port, so that Empire may be tested while the main system is still
- running.
- *Fixed a bug which caused system failures when trying to do a census on
- a boot camp sector with more than 999 military.
- *Now lists in the log the passwords used when a country enters an incorrect
- password. This will help detect attempts to break into a countries
- account.
- *Now has the idle country recycling feature of 1.3x
- *All the commands that can list out available commands (help, ?, commands)
- will now only list commands that can be executed by a country in
- the current countries state. IE, an IDLE or DESTROYED country will
- only see 10-12 commands rather than having to find the commands they
- may use through trial and error.
- *The Deity may turn on an optional flag to have the server flush the buffers
- when a client terminates, as was always done in version 2.0. Flushing
- the buffers can take some time, and should probobly only be used on
- single user games.
- *SEREmp now has a seperate command-line flag to flush the buffers every time
- a country logs out, as was always done in version 2.0. Flushing the
- buffers can take some time, and should probobly only be used on single
- user games. This flag is independant from the one used to flush the
- buffers at client termination. You may set the client termination
- flag to false, and set this flag, and the server will flush the
- buffers whenever a country logs out from the serial port, but not
- from the local port.
- *The move command now checks to see if bundling and/or attacks may have
- reduced the amount of items you are moving to 0, and if so, will not
- let you move. Previous versions would allow you to move around
- basically forever (0 times any mobility cost is still 0), and map out
- sectors for free.
- *SEREmp now prints out the serial device and port number it is using in the
- start up and shutdown messages in the log.
- *A deity can now remove ships from a fleet with the edit-ship command.
- *The "xxx had a ship sunk" messages were not being entered into the
- newspaper. in 2.1w. Fixed this.
- *Distribution disk now includes a door client for Paragon BBS systems.
- Added the TEST option to the workbench interface of SEREmp
- *Added a new flag, NORESET, to the workbench & CLI interface of SEREmp. This
- turns off the "ATZ" that was being sent to reinitialize the modem.
- Some users had a problem with this.
- *Added a new flag, NONEWS to the workbench interface, and "-n" to the CLI
- interface of EmpServ. This flag turns off the creation of news files.
- When playing a game with very small update periods it was possible
- for EmpServ to create a tremendous number of files.
- *Will now return the spy info for sectors owned by a deity, as it did under
- 1.33w. Will also return a more meaningful message if you try and spy
- on one of your own sectors.
- *Added a new deity command "verify" which will verify all the Empire
- databases for correctness, and automatically correct any problems it
- finds.
- *Added a new flag the deity may set to allow all users to use the "flush"
- command.
- *The sector number is now printed when a bridge span collapses. Message is
- recognized and used by EmpFE.
- *Bridge spans will now collapse if the bridge head supporting them is damaged
- by bad weather. Previously only bridge spans were checked for weather
- damage.
- *There is now a message printed confirming the sector number and country you
- granted a sector to. Primarily used by EmpFE.
- *Refurbishing a ship costs needs only 1/4 of the production units.
- *You can tend any ship but a freighter.
- *Fixed a problem with the drop command causing a software failure if the
- country name was long.
-
- List of player-related changes from 2.0 to 2.1w:
- ================================================
- *Serial handling is patched so that it always, definately, maybe, resets
- a modem to 2400 baud after a disconnect, if SEREMP was started with
- autobaud enabled.
- *When the "compressed" or "!" options are given to MAP, it no longer leaves
- those annoying spaces between the top and bottom lines of numbers and
- the actual map sectors
- *It no longer displays your name on every line in the NAT command for
- relations. You know who you are, so it apropriately say's "you".
- *Numerous places were fixed to now generate "suicide" news items and correctly
- kill off your country. It will now correctly mark your country dead if
- you load the last of the population into airplanes, and it will also
- correctly mark you as alive again if even one plane should happen to
- land safely in an unoccupied sector.
- *Numerous "sunk ship" news items were added, so that it will always generate
- some news when a ship other than a sub is sunk.
- *A couple of "sunk ship" news items were removed for sunken subs, and it will
- now send a telegram to the owner of a sub that torps another sub or
- ship in self defense. This happened for normal ships before, but was
- overlooked for subs.
- *When a destroyer sinks a sub in self defense, a telegram is now generated
- and the destroyer owner has a 50/50 chance of identifying the owner
- of the sub by the wreckage, just like the active DROP command.
- *The load command will now generate a message or telegram if all the civilians
- and military are loaded into a ship.
- *Country numbers are always displayed in the COUNTRY command.
- *Public messages can be sent by sending a telegram to *, &, @, or !. These
- relate to all, allies, neutral, enemies, respectively.
- *The deity can allow/dissallow public messages
- *The deity can allow/dissallow changing countries without hanging up.
- *Bridges can be more than 1 sector long.
- *Bridge collapses are handled for bridges more than 1 sector, and multiple
- supports for bridge spans are possible.
- *If you own a sub, or a country that own's a sub is allied to you, the
- country name will appear just as it does for other ship types.
- *Subs will defend each other.
- *You can only buy from a country that is at least neutral to you.
- *You pay a "technology tax" when buying ships that are at a higher tech level
- than your country.
- *The dissolve command really dissolves you.
- *Sectors that are owned by countries allied to you will show up when you
- do a map just as if you owned them yourself.
- *Radar will show sectors as A, W, or ? depending on whether the owner is
- allied, at war, or neutral to you. Of course, any sectors within
- the smaller range will show the real designation, as always.
- *Deleteing your telegrams actually does delete the old file and recreate
- a new, blank, file.
- *If a country has no sectors, you may declare a loan paid off and collect
- 80% of the original amount as bad debt. You get no interest.
- *New option for POWER command, "all" will list all countries in the report,
- even those that are dead or resigned. Usefull if someone's last
- sector gets taken, but they still have ships.
- *Info command now lists the person/alliance who won the last game.
- *You can use "tf" as a conditional when refering to ships to specify a
- certain tech factor. (shi ?tf>75)
- *More telegrams get sent, and new news items exist. Also more headline
- summaries.
- *Levels of storm, hurricane, and monsoon changed to make it more likely for
- a hurricane to occur. If the deity wants to limit them he may reduce
- the maximum level of the low pressure zone. 2.0 had an imposed limit
- of -15 (-16?), and so it would be very rare for hurricane to occur
- even with the weather set to the limit.
- *New command discharge will release military into civilian life. You must
- already have 25 civs and 5 mil in the sector to discharge military.
- *New sector type boot camp (a) will convert civs into mil automatically,
- in classes of 100 at a time. Some civs will always remain, and
- civs & mil are bundled in units of 10.
- *Info command now allows the "?" option to display the topics info is
- available on.
- *New headlines for the newspaper.
- *NATion command now displays the countries' notify status
- *Country command has new option "on" which will limit the countries listed
- to those that are currently logged in.
- *Disconnects after 5 minutes of inactivity instead of 15.
- *The country command now uses "<" to indicate a country is in chat mode.
- *God is now listed as one of the countries already chatting when a new
- country enters chat mode.
- *Removed a loophole that allowed you to remain in chat mode when your time
- would have expired. It will now remove you from chat mode and log you
- out if you run out of time while chatting. It will also print a
- warning when you are down to 3 minutes or less remaining time.
-
- List of player-related changes from 1.34w to 2.0:
- =================================================
- Now supports multiple players at the same time. As many players as the host
- computer has memory for may play, and as each player only requires
- 32k or so, the number of ports is probobly the limiting factor.
- Now has a chat command/CB mode for player to player communication. As many
- players as the host allows may be in chat mode at the same time.
- The message command now allows a message to be sent to any country, not just
- the local console. If the country is not logged in, the message can be
- sent as a telegram automatically.
- Telegrams may now only be 980 characters long. But there is now an editor, so
- you can correct your mistakes.
- The serial port will now time out if there is no activity for 15 minutes,
- so output can safely be paused by the user, eliminating the need for a
- file pager.
- New command "propaganda" lets countries enter items permanently onto the the
- days newspaper for a cost of 5 BTUs.
- New command "doc" allows access to files larger than those in the "help"
- directory.
- New command "info" can list info about various stats in the current game.
- See the help file entry for more details.
- CTRL-S and CTRL-Q stop and start output.
- The census command no longer updates sectors. This was done to eliminate a
- loophole that allowed you to update your sectors without using any
- BTUs.
-
- ================================================================
- An * indicates a feature found only in versions by David Wright.
- ================================================================
-