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-
- AMines V1.0 by Manfred Huesmann
- ==========================================================================
-
- IMPORTANT:
- THIS PROGRAM IS FREEWARE !!!
- Copyright (c) 1992 and All Rights Reserved by
-
- Manfred Huesmann
- Gescherweg 78 D-107
- 4400 Muenster
- Germany
-
- It is NOT Public Domain !!!
-
- ==========================================================================
-
- This Program may freely be copied by anyone except for commercial
- purpose. It may be distributed on AmigaLibDisks by Fred Fish,
- and on electronic Networks, as long as this file is included
- in the distribution.
-
- All rights to this program are reserved by the author, including the
- right to forbid the distribution for special persons or groups, now
- or later.
-
- =========================================================================
-
- Introduction:
-
- AMines is the conversion of the XWindows-Game XMines. I don't know
- the sourcecode of XMines, but I tried to write AMines to behave just
- as the XWindows version. The only differences are Mouse-Handling
- (because the Amiga-Mouse has only two buttons), the windowtitle
- (because there is not enough free space on an Amiga-Screen)
- and the Score (XMines calculates the score by (usedseconds/2), but
- not exactly), AMines uses the used seconds as score.
-
- AMines runs under 1.3 and 2.0. To have the 3D-Effect, 1.3 users should
- set the colors to the 2.0 standard colors.
-
-
- Why did I do it:
-
- I saw this game on XWindows Workstations, and I think the idea
- of this game is really good. Also the XWindows implementation of it
- is nice to use. So I looked for an Amiga version of this game, and
- found one. But it was different from what I expected. So I decided to
- write my own Version. My aim was, to have the same simple user-interface,
- as the XWindows version has (No Menus to restart or pressing any keys,
- but doing everything by simple mouseclicks).
- On the other hand, I never wrote any Amiga specific program, and I
- used this game to learn a little bit about Intuition and such things.
- Because it is my first Program written in C, I didn't include the
- sources. Everyone who knows something about C would have lots of fun
- reading the sourcecode, and those people who don't know C wouldn't
- be able to learn something from it (except from learning how to do it NOT).
-
-
-
- Starting AMines:
-
- You can start AMines CLI or Workbench. AMines tries to create a
- file .minesrc in your S: directory, where the highscores are saved,
- if it is not already existant.
-
-
- How to play:
-
- When you started AMines, a window appears, with 30x16 fields.
- Under 99 of these, there is a mine. Your aim is, do detect all the
- fields with mines. Therefore you can use the left mousebutton, to look
- at a field. If there is a mine, you have lost and can restart the game
- by pressing the right mousebutton or stop it by pressing the left
- mousebutton. If there was no mine under the field, a number appears,
- that says to you how much mines are on the fields in the direct
- neighbourhood. (The fields in the middle have eight neighbours, the ones
- at the border 5, and the fields in the corners 3).
- If you touch a field that has no mine at the neighbour-fields, all
- neighbour-fields are uncovered automatically (this works recursively, so
- that many fields may be uncovered by one touch).
- If you are shure that a mine is under a special field, you can mark it
- by touching it with the right mousebutton and a small flag appears on it.
- But there is another function for the right mousebutton. If a field has
- for example 3 mines in the neighbourhood and you already marked 3 fields,
- you can free the rest of neighbours, by touching the field with the
- right mousebutton. But be carefull: If you marked the wrong fields,
- the fields that really contain mines are uncovered and the game is over.
-
-
- Known Bugs:
- There is a problem with the string-requester for entering the players
- name for the highscore list. It works under 1.3 and 2.0, but
- with 1.3 it doesn't look very good and it doesn't autoactivate.
-
- =====================================================================
-
- AMines was compiled with DICE. (thanks to Matt Dillon)
-
- =====================================================================
-
- Special thanks to Franz-Josef Brinkkoetter, who tested and tested and
- tested and tested and .......
- Thanks also to Michael Moellerfeld, who gave me some hints
- when i had problems.
-
- ======================================================================
-
-
- If you like the game spread it, if you don't like it spread it, too.
-
-
- If you find any bug or if you have suggestions for improvements
- report them to me. Also if you just want to tell me how fantastic
- the game is, you can send me a note :-)
-
- =======================================================================
-
- My Address
-
-
-
- EMail: Internet: srb125@math.uni-muenster.de (prefered)
- Bitnet : omd04@dmswwu1a.bitnet
-
-
-
- Manfred Huesmann from September 1992: Manfred Huesmann
- Gescherweg 78 D-107 Amtmann-Schipper-Str. 94
- 4400 Muenster 4407 Emsdetten
- Germany Germany
-