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- Short: 1 or 2 player strategy game, like Breach2
-
- Act Of War
- ~~~~~~~~~~
- (c) Dave Smith, September 1992
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- 1. System requirements
- ~~~~~~~~~~~~~~~~~~~~~~
- Act Of War works under both Workbench 1.3 and 2.0, in both NTSC and PAL,
- and requires 1 meg of memory as a minimum.
-
- It should work fine on accelerated systems, if a little fast in some places!
- I've got some "slowdown" routines in it, but as I've only got a 68000 I
- haven't been able to test it.
-
- As Act Of War was written with AMOS, it multitasks - use Left-Amiga A to
- switch between the game and Workbench.
-
-
- 2. Introduction
- ~~~~~~~~~~~~~~~
- Act of War, or AoW as I've just decided to call it as it involves less
- typing, is a strategy game in the tradition of Laser Squad, Breach 2 (or so
- I'm told) and, if anyone can remember that far back, Rebelstar.
-
- If you've never played any of those games, think of a childish fascination
- for big guns married to a fair amount of strategy and you won't be far
- wrong.
-
- So what makes AoW different?
-
- The game is played over a series of missions, three of which are included
- with the program. More missions are being worked on as you read this, by
- myself and others. And if you don't like these missions, there's no reason
- for you not to create your own!
-
- On payment of a small shareware fee (more information later on) you'll get
- the mission designer that I use, which makes mission creation very simple.
- Everything from the map, to the weapons, to the sound effects can be
- changed.
-
- Noteable game features include:
-
- * 1 or 2 players
- * NTSC or PAL
- * Sampled sound
- * Completely extendable!
- * 3 difficulty levels
- * Optional line-of-sight feature
- * Squad arming sequence
- * Explosive scenery
- * Keyboard and / or mouse controlled
- * Halfway-decent user interface
- * Revolutionary new ICASS AI system
-
- The three missions included in this release are as follows:
-
- * Informant - An ex-director of your shady corporation is ready to
- spill your industrial secrets to a rival company. There's only one
- way to stop him - break into his sprawling mansion and take him
- out! (Obviously, negotiation comes a long way down the list with
- these people).
-
- * Escape - Taken prisoner by a corrupt Planetary Security Force for your
- part in the above escapade, you and two companions have been
- jailed in an orbital maximum-security prison. Initially armed with
- only a little smuggled-in plastic explosive, you must break out of
- your cell, somehow obtain a weapon, free your comrades and escape
- to a passing PSF shuttle to secure your freedom.
-
- * Terminator! - Soon after you make it back to your base after escaping
- captivity, a Terminator droid from a rival corporation stages
- an assault! Backed up by a squad of combat droids, it will attempt
- to kill you all...
-
- 3. Unpacking and loading
- ~~~~~~~~~~~~~~~~~~~~~~~~
- Use LHA to unpack the game onto a formatted floppy. Then, reset the Amiga
- and boot from the disk to auto-load the game.
-
- It is essential to boot from the floppy (although the game can be installed
- onto a hard drive, instructions within the archive) as the game needs the
- assign "px:" and a font.
-
- There are extensive documents on disk, so before you play the game you might
- prefer to load workbench and read them. They make the learning curve a lot
- shorter.
-
- ---
-
- (Note: The game should work fine under NTSC, but I've been unable to test it
- in that mode. In the unlikely event of any problems, contact me at the email
- address below and I'll sort it out.)
-
- ---
- Dave Smith email: csc361@uk.ac.lancs.cent1
- 9.29am csc361@central1.lancaster.ac.uk
- September 4th
-