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- ΓòÉΓòÉΓòÉ 1. General Help for Daleks ΓòÉΓòÉΓòÉ
-
- The following somewhat helpful help subjects are available:
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- o Playing the Game
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- o File Menu
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- o Move Menu
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- o Options Menu
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- o Help for Keys
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- o Acknowledgements
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- ΓòÉΓòÉΓòÉ 2. Help for the File menu ΓòÉΓòÉΓòÉ
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- New Game
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- Selecting this option restarts the game, resetting the score and level to 0.
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- Show High Scores
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- Selecting this option brings up a list box showing the names and scores of the
- 10 highest scoring players. If the letter 'P' is next to a score, it means
- that the score was acheived in probabilistic mode.
-
- Quit
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- Selecting this option ends the program immediately.
-
-
- ΓòÉΓòÉΓòÉ 3. Help for the Move menu ΓòÉΓòÉΓòÉ
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- Teleport
-
- Teleporting moves you to a random empty location on the playing field. While
- you cannot teleport onto a Dalek or junk heap, if you land next to a Dalek, the
- Dalek will kill you in the next turn and the game will end. Teleporting next
- to a Dalek is the only way you can die.
-
- Sonic Screwdriver
-
- The Sonic Screwdriver emits a powerful blast of ultrasonic sound, destroying
- all Daleks in the adjoining squares. There is only one Sonic Screwdriver
- available per round, and no points are given for Daleks destroyed in this
- manner.
-
- Wait
-
- Selecting the wait move is equivalent to staying put every turn that it is an
- option, or until all Daleks are destroyed. The wait option will not allow you
- to be destroyed by the Daleks. There is no special benefit to this option, it
- is provided to simplify the game.
-
-
- ΓòÉΓòÉΓòÉ 4. Help for the Options menu ΓòÉΓòÉΓòÉ
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- Grid
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- When this option is checked, the grid overlaying the playing board is visible.
- When it is unchecked, it is invisible.
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- Sound
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- When this option is checked, the sound is turned on.
-
- Note: The following options can only be altered when a game is not currently
- being played.
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- Probabilistic Daleks
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- When this option is checked, the game is in probabilistic mode.
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- Randomness
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- Selecting this option allows the user to change the level of randomness in the
- movements of the Daleks when the game is in probabilistic mode. Changes in this
- setting will not take effect unless the Probabilistic Daleks option is checked.
- For more information on this control click on: Changing Randomness.
-
-
- ΓòÉΓòÉΓòÉ 5. Help for Keys ΓòÉΓòÉΓòÉ
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- The following keys perform these functions:
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- Movement
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- Key Command
- Numeric Keypad Move in direction
- Enter Stay Put
- t Teleport
- s Sonic Screwdriver
- w Wait
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- Program Control
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- Key Command
- Alt+N New Game
- Alt+H Show High Scores
- Alt+Q Quit Game
-
-
- ΓòÉΓòÉΓòÉ 6. Help for Randomness Adjust ΓòÉΓòÉΓòÉ
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- The slider bar allows you to adjust the level of randomness of the movements of
- the Daleks when they are in probabilistic mode. Moving the slider bar towards
- the random side causes the movements of the Daleks to be more chaotic, moving
- the slider bar towards the deterministic side causes their movements to be more
- direct.
-
- What is actually being adjusted is the standard deviation of the distribution
- of the direction of the Daleks' movement. The expected value of the direction
- is always towards the player. Minimum randomness is 0┬░, maximum randomness is
- 45┬░, the default randomness is 23┬░.
-
- See also: Help for the Options Menu.
-
-
- ΓòÉΓòÉΓòÉ 7. Playing the Game ΓòÉΓòÉΓòÉ
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- Object
-
- The object of the game is to stay alive for as many moves as possible, while
- killing off as many Daleks as possible. Daleks can be killed by either causing
- them to run into each other or by causing them to run into junk heaps. A junk
- heap, which looks like this: , is formed when two or more Daleks run into each
- other.
-
- Movement
-
- Movement is only allowed in directions that will not be occupied by a Dalek in
- the next turn (i.e. you can't make a wrong move that will result in your
- death). Every turn you can move one square in any of the cardinal or
- semi-cardinal directions. The Daleks will then take one step toward you.
- Besides moving, you also have three other options: staying put, teleporting, or
- using the Sonic Screwdriver.
-
- For more information on teleporting or using the Sonic Screwdriver, click on:
- movement options.
-
- For more information on movement keys, click on movement keys.
-
- Scoring
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- One point is given for every Dalek destroyed. At the end of every level, two
- points are given for every junk heap.
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- End of the Game
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- The game ends when you teleport next to a Dalek and it kills you in the next
- round.
-
-
- ΓòÉΓòÉΓòÉ 8. Acknowlegements ΓòÉΓòÉΓòÉ
-
- I would like to thank whoever created the original Daleks game. This game is a
- copy of a the one I used to play on the Mac, but I've also seen it on X-Window
- systems under the name XRobots, and under DOS as Octon Challenge. Of course
- Dr. Who and the Daleks are originally from the BBS TV show (I presume). At any
- rate the code is originally mine and the bitmaps were drawn by Sierra
- Swearingen. This program was compiled with the EMX 0.8f port (by Eberhard
- Mattes) GNU C++ compiler (gpp). The dll files are part of this package. I'd
- also like to thank my mom.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- In Probabilistic Mode the Daleks don't always move toward you, they merely are
- most likely to move toward you. Their movements are probabilistic instead of
- determininstic. The game is in probabilistic mode when the Probabilistic
- Daleks option is checked under the options menu.