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-
- Chomp for Presentation Manager, Version 1.1
- Copyright (c) 1990 by Jerry J. Shekhel
-
-
- DESCRIPTION
-
- Chomp for Presentation Manager is a game closely patterned after
- Pac-Man(tm), for the OS/2 Presentation Manager environment. It is
- a direct port of Xchomp, which was written for the X window system
- on a Sun workstation. I've tried to make the game as close to the
- original as possible, in gameplay, but I haven't seen a Pac-Man
- machine in years, so all the elements of the game have been
- recalled from memory.
-
- The object of the game, as in all arcade-style games, is to amass
- the highest possible score. You may find, however, that the fun in
- the game is in trying to reach the highest possible level; at
- least, that's what I thought was fun about the original. You, the
- player, are the circular mouth moving around the maze. You are
- chased by four hungry ghosts who would like to eat you. The maze
- is filled with dots, all of which you must eat to finish each
- maze. You eat a dot simply by going over it, and this adds 10
- points to your score. Allowing one of the ghosts to eat you costs
- you one life; you start each game with 3 lives.
-
- You will also find several large flashing dots on each maze. These
- are the power dots. Eating one of these will add 50 points to your
- score and give you the temporary ability to eat the ghosts. When
- you have this power, the ghosts are transparent, they move at
- half-speed, and they try to run away from you. Eating a ghost adds
- a number of points to your score, and this number is momentarily
- displayed on the screen. The number of points you get increases
- with the number of ghosts you eat after eating one power dot. It
- is reset when you eat another power dot. When a ghost is eaten, it
- turns into a harmless pair of eyes which moves very quickly,
- seeking return to the ghost box in the center of the maze, where
- the ghost is "reborn" and goes back to chasing you around.
-
- Each level in the game is identified by a symbol. The first few
- levels are "fruit" levels -- they are identified by little pictures
- of different fruits. For example, the first level is the "cherry"
- level. Once in a while, the symbol corresponding to the current
- level shows up on the screen. Eating it adds a number of points to
- your score, and at some of the higher levels, this is a very
- significant number. However, you must move fast, because the
- symbols don't stay around for very long. The number of points you
- get for eating one is displayed on the screen.
-
- Reaching a score of 10,000 points awards you an extra life.
-
-
- GAME CONTROLS
-
- The controls in this game are very simple, but take some getting
- used to. The original arcade game had one four-directional joystick.
- In Chomp for Presentation Manager, you use the four arrow keys to
- control the player. Pressing an arrow key is equivalent to tilting
- the joystick in the specified direction and holding it down. The
- player continues moving in its current direction until (a), it is
- possible to move in the specified direction, or (b), it hits a maze
- wall, in which case it stops. If this sounds too complicated, just
- play the game -- all you have to remember is that you SHOULD NOT
- hold down the keys or press two keys at a time, and that you
- should, sort of, look ahead a little bit. When you think that the
- ghost should take the next right turn, hit the right arrow key; the
- keystroke is remembered and acted upon when the right turn comes.
- Note that only one keystroke is remembered at a time, so pressing
- another arrow key overrides the last one pressed.
-
- You can pause the game at any time by pressing the space bar. When
- in pause mode, you can press F2 to abort the current game and
- return to the title screen, or F3 to quit the program. The game
- also enters pause mode if the window is minimized.
-
-
- DIFFERENCES FROM THE ORIGINAL
-
- The following are the significant differences of Chomp for
- Presentation Manager, henceforth simply called Chomp, from the
- original, Pac-Man. First, Chomp is in black and white. Color
- support is planned for a future release. Next, Chomp does not
- implement the side tunnels. This is also a feature planned for a
- future revision. Next, Chomp does not vary the speed of gameplay,
- as does Pac-Man. Finally, while Pac-Man contains a single maze,
- Chomp has several. The different mazes are used instead of
- increasing the speed of gameplay, to vary the difficulty of the
- game as the player advances to higher levels.
-
-
- PROGRAM SPECIFICS -- IMPORTANT
-
- Chomp for Presentation Manager was developed under OS/2 Version
- 1.1, and I don't think there should be any problems running it
- under later revisions of the operating system. The following is
- the command line for the game:
-
- chomp [delay]
-
- The "delay" parameter is an optional number which specifies (very
- approximately) how many milliseconds to wait between animation
- cycles. The higher the number you specify, the slower the game
- will run. The default is 15, which works great on my 386SX/16.
- For an 8MHz or 12MHz 286, you should specify 0 as the delay.
-
- Finally, you should move the mouse cursor out of the window when
- you play the game. Otherwise, it will sometimes flash and slow
- down the gameplay.
-
-
- REGISTRATION INFORMATION
-
- Chomp for Presentation Manager is not free software; it is
- shareware. I retain the copyright on all versions of Chomp for
- Presentation Manager. You may redistribute Chomp for Presentation
- Manager, Version 1.1, if you give it away with all documentation,
- unmodified, free of charge, and without additional restrictions.
-
- If you find Chomp for Presentation Manager to be useful software, a
- registration fee of $20 would be appreciated. Registered owners
- will receive, free of charge, all future revisions of Chomp for
- Presentation Manager.
-
- The full source code to Chomp for Presentation Manager is
- available, along with registration, for $35.
-
- Please send checks or money orders to:
-
- Jerry J. Shekhel
- 66 Winchester Street
- Unit 102
- Brookline, MA 02146