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-
- ΓòÉΓòÉΓòÉ 1. General help ΓòÉΓòÉΓòÉ
-
- Card Games for OS/2
-
- To learn how to use the help function please chose <Help|Help on help>.
-
- As a member of CompuServe you can get support thru GO OS2SHARE.
-
- Overview
- Game rules
- How to play Astra
- How to play Scrooge
- How to play TidyUp
- How to play Elfer
- How to play Shift
- How to play Towers
- How to play King'n'Ace
- How to play Calculation
- How to play Klondike
- Registering your copy
- Productinformation and Copyright
- Special thanks
-
-
- ΓòÉΓòÉΓòÉ 2. Overview ΓòÉΓòÉΓòÉ
-
- This program contains 9 different solitaire card games for OS/2.
-
- All games can be won, depending on the luck of the draw and the skill of the
- player.
-
- How to play Astra
- How to play Scrooge
- How to play TidyUp
- How to play Elfer
- How to play Shift
- How to play Towers
- How to play King'n'Ace
- How to play Calculation
- How to play Klondike
-
-
- ΓòÉΓòÉΓòÉ 3. Instructions ΓòÉΓòÉΓòÉ
-
- To move the cards just drag them to where you want them with the right mouse
- button.
-
- Another way to move cards is to click them with the left mouse button. The card
- will be moved automatically if there is a legal move.
-
- How to play Astra
- How to play Scrooge
- How to play TidyUp
- How to play Elfer
- How to play Shift
- How to play Towers
- How to play King'n'Ace
- How to play Calculation
- How to play Klondike
-
-
- ΓòÉΓòÉΓòÉ 3.1. How to play Astra ΓòÉΓòÉΓòÉ
-
- Astra is played using an ordinary deck of cards.
-
- The Tableau
-
- The upper part of the tableau consists of seven auxiliary colomns of five cards
- each. At the lower left is the talon containing 16 cards beside a single card
- which has been turned face up.
-
- Playing the game
-
- To win the game all the cards from the seven columns above and all the cards
- from the talon must be played upon the single visible card below. Cards from
- the auxiliary columns are played onto this one card in ascending or descending
- numerical order without respect to suit. For example any four or six may be
- played upon any five. When no more cards from the upper part of the tableau can
- be played, another cards from the talon may be turned up.
-
- Strategy
-
- It is sometimes best to avoid playing certain cards from the columns above if
- it will break up the chance of a long sequence at the next draw from the talon.
- Similarly, given a choice of two cards, either of which can be played, pick the
- one which will reveal the longest possible sequence in the remaining auxiliary
- cards.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 3.2. How to play Scrooge ΓòÉΓòÉΓòÉ
-
- Scrooge is played using an ordinary deck of cards.
-
- The Tableau
-
- The tableau consists of the four foundation aces at the top and two auxiliary
- rows below, each containing six stacks of four cards apiece.
-
- The object of the game is to move all the cards to the foundations in ascending
- order strictly according to suit.
-
- Playing the game
-
- First move any possible cards from the auxiliaries to the foundations, for
- example, play the deuce of clubs upon the ace of clubs, and the three of clubs
- on the deuce, etc. Cards may also be played from one auxiliary stack to
- another auxiliary, again according to suit but in decreasing order. When no
- more cards can be played either upon the foundations or within the auxiliary
- piles, pressing the "Deal Now" button will shuffle the auxiliaries without
- disturbing any sequences already established.
-
- The game is over when all the cards have been played upon the foundations or
- when no more moves are possible after the last shuffle.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 3.3. How to play TidyUp ΓòÉΓòÉΓòÉ
-
- This game is played using 32 cards (the ace and the cards from seven to King of
- each suit).
-
- The Tableau
-
- There are 4 rows of cards, each with 8 cards face-up. The four aces are on the
- left side of the rows.
-
- Playing the game
-
- To win the game you have to get all the cards of each suit arranged in order
- from seven to king beside the ace of the same suit. Any seven may be moved to
- its proper place beside its ace if that spot is vacant. Other than that, a card
- may only be played if there is an empty spot to the left of the next highest
- card of the same suit or to the right of the next lowest. In other words, the
- nine of hearts could only be moved if there were a vacancy to the left of the
- ten of hearts, wherever it may be, or if there were room immediately to the
- right of the eight of hearts.
-
- Strategy
-
- The game comes to a halt when all the free spaces are to the right of the
- kings, so it is important to be aware of chances to get the kings moved to the
- far right of the tableau as soon as possible.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 3.4. How to play Elfer ΓòÉΓòÉΓòÉ
-
- The game is played using an ordinary deck of cards.
-
- The Tableau
-
- The cards are placed in three rows of four cards each. The remaining cards are
- placed face down in the talon. The object of the game is to move all the cards
- from the talon to the visible part of the tableau.
-
- Playing the game
-
- Cards are removed from the tableau by clicking on pairs whose face values total
- eleven, e.g. seven and four, or ace and ten. In addition, any jack, queen, and
- king may be removed as a triplet. Removed cards are automatically replaced with
- cards from the talon.
-
- Strategy
-
- You cannot win the game if you have removed an odd number of jack-queen-king
- triplets since there will always be one card left in the talon at the end.
-
- The game is over when the talon is empty, or when no more "elevens" or triplets
- can be removed.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 3.5. How to play Shift ΓòÉΓòÉΓòÉ
-
- Shift is played using the thirteen diamonds.
-
- There are two rows. You have to move the cards so that the upper row contains
- ace to 7 (from left to right) and the lower row contains the 8 to King so that
- the free space is at the lower right corner.
-
- Cards can be moved horizontally and vertically to the free space.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 3.6. How to play Towers ΓòÉΓòÉΓòÉ
-
- Towers is played using 52 cards.
-
- The Tableau
-
- There is one row with 10 columns of 5 cards each in the lower half of the
- tableau. In the upper part of the tableau there are 4 auxiliary fields in the
- middle, two of which are already filled with a randomly dealt card each, and
- two empty fields on either side where the four foundations are to be built.
-
- To win the game you have play all the cards from the tableau onto the
- foundations strictly by suit in increasing order, starting with the aces.
-
- Playing the game
-
- First, any free ace may be moved to the foundation fields. Then any available
- card from the ten columns or from the auxiliary fields which can be played upon
- the foundations may be moved there. When no more cards can be played directly
- to the foundations, cards can be played from columns below to other columns in
- descending order by suit. For example, the eight of spades may be played upon
- the nine of spades, and the seven upon the eight, etc.
-
- The four auxiliary fields in the middle above are used as a "holding tank" for
- temporary storage of cards. Each field can hold but one card. Cards from the
- auxiliaries may be played directly upon the foundations in the proper
- increasing order by suit, or upon the columns below in decreasing order by
- suit. Only a king may be placed in an empty column area in the lower part of
- the tableau.
-
- Strategy
-
- Before building a sequence in one of the columns longer than the number of
- available holding cells in the auxiliary fields, make certain that the sequence
- is not burying a card necessary for moving the cards in the series to the
- foundations or to another column.
-
- The game is over when all the cards have been played onto the foundations by
- suit from ace to king, or when no more moves are possible.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 3.7. How to play King'n'Ace ΓòÉΓòÉΓòÉ
-
- King 'n' Ace is played with two decks of cards.
-
- The Tableau
-
- The foundations consist of two central columns, one of four aces, the other of
- four kings. To the left and right are two auxiliary columns containing eight
- randomly dealt cards, and in the right corner is the talon holding the
- remaining cards beside a blank space for the waste pile. The game is won when
- all the cards have been played on the foundation columns, strictly by suit, in
- ascending order upon the four aces and in descending order from the four kings.
-
- Playing the game
-
- Any card from the top of the eight auxiliary stacks, from the talon, or from
- the top of the waste pile may be played upon the foundations. Only cards of
- the same suit may be played, and the order must ascend from ace to king on the
- left and descend from king to ace on the right. For example, only a deuce of
- clubs may be played upon the ace of clubs in the left foundation column, and
- only a three of clubs upon that. Similarly, in the right foundation column,
- only a queen of diamonds may be played upon the king of diamonds, etc.
-
- Any visible card from the foundations, from the auxiliaries, the talon or the
- waste pile may also be played upon those in the auxiliary columns, again
- strictly by suit, but here the order may either descend or ascend, and it may
- change within a single stack. For example, either a nine or a seven of hearts
- may be played upon the eight of hearts. An empty place in the auxiliaries may
- be filled with the top card of any other pile from anywhere in the tableau
- except for the four kings and aces at the bottom of the foundations or from the
- top of a completed foundation pile.
-
- When no cards can be played upon the foundations or into the auxiliaries, the
- top card from the talon is moved to the waste pile. Cards from the top of
- either the talon or the waste pile may be played at any time, but cards from
- the waste pile may not be returned to the talon.
-
- The game is over when no more cards can be played, or when all cards have been
- played on the foundations from ace to king on the left and from king to ace on
- the right.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 3.8. How to play Calculation ΓòÉΓòÉΓòÉ
-
- Calculation is played with one deck of cards.
-
- The Tableau
-
- The Ace, two, three and four of diamond are placed across the top of the
- playing area. These cards form the foundations. The object is to get all the
- cards onto the foundations.
-
- Each Foundation is built up in arithmetical sequence (as shown below), without
- regard to suit or color.
-
- Foundation pile 1 counts by ones, as in:
-
- A 2 3 4 5 6 7 8 9 10 J Q K
-
- Foundation pile 2 counts by twos, as in:
-
- 2 4 6 8 10 Q A 3 5 7 9 J K
-
- Foundation pile 3 counts by threes, as in:
-
- 3 6 9 Q 2 5 8 J A 4 7 10 K
-
- Foundation pile 4 counts by fours, as in:
-
- 4 8 Q 3 7 J 2 6 10 A 5 9 K
-
- Playing the game
-
- The card on top of the deck may be played onto one of the foundations, if
- possible. Alternatively, place it on one of the auxiliary piles (which are
- located below the foundations). There are 5 auxiliary piles.
-
- If there is already a card on the auxiliary pile, simply place the new card on
- top of the existing card.
-
- At any time, the top card of any auxiliary pile may be played onto the
- Foundation. No other movement of cards from the auxiliary piles is possible.
-
- To win the game, play all the cards onto the Foundations, in the proper order.
-
- The game is over when no more cards can be played, or when all cards have been
- played on the foundations in the proper order.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 3.9. How to play Klondike ΓòÉΓòÉΓòÉ
-
- Klondike is played using 52 cards.
-
- The Tableau
-
- The lower part of the tableau consists of seven auxiliary colomns of one up to
- seven cards. At the upper left is the talon containing some hidden cards beside
- a free place for turned cards from the talon, and at the upper right are the
- empty places for the stacks.
-
- Playing the game
-
- The object of Klondike is to find the aces and build on them in suit and in
- ascending order. Cards are played on the seven columns dealt across the board
- or the stacks that are built on the aces.
-
- When you start a game, the cards are dealt across the board and arranged in
- seven columns. To play, move cards to the columns so they are arranged in
- descending sequence and in alternate colors; for example, a black 9 on a red
- 10. When an ace appears, move it to its corresponding stack to the right, and
- begin to build the stack with cards of the same suit in ascending order.
- Whenever a move leaves an empty space, only a king (and its accompanying row)
- can be moved to the empty space.
-
- An upturned row can be moved to another column, as long as the bottom card of
- the column being moved is in the correct descending sequence and alternate
- color with the card to which it is moved. When an upturned column has been
- moved and leaves a card face-down, turn the card over and continue playing.
-
- When all possible moves have been made from the original columns, turn the top
- three cards on the talon. If possible, play the top card on one of the columns
- or stacks. If the top card can be played, subsequent cards can also be played.
- Continue to build on the columns or stacks until no more plays are possible.
- Then turn the next three cards and play them in the same way.
-
- The game is finished when all stacks contain ace through king in ascending
- order, or when you have been through the deck as many times as allowed and no
- further plays are possible.
-
- Strategy
-
- Play all cards whenever possible before turning the next three cards (depending
- on the variation) from the deck and turn up face-down cards whenever possible.
-
- The game is over when the stacks are complete (ace through king) or no further
- plays can be made.
-
- Further information: Instructions
-
-
- ΓòÉΓòÉΓòÉ 4. Menu commands ΓòÉΓòÉΓòÉ
-
- Game
- New game
- Games
- Highscore
- Quit
-
- Moves
- Undo
- Redo
- Pause
- Cheat
-
- Options
- Deck
- Single mouseclick
- Beep
- Helpbar
- Time counter
- Language
-
- Help
- Index help
- General help
- Help on help
- Key help
- Register
- Product information
-
-
- ΓòÉΓòÉΓòÉ 5. Hotkeys ΓòÉΓòÉΓòÉ
-
- Hotkeys:
-
- F2 New game.
-
- F3 Exit.
-
- Undo Undo last move.
-
- Strg+Undo Redo last move.
-
- Strg+p Pause.
-
-
- ΓòÉΓòÉΓòÉ 6. Menu Commands ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ 6.1. Game ΓòÉΓòÉΓòÉ
-
- The menu choice <Game> includes the following menu choices:
-
- <Game|New cards> Starts a new game.
-
- <Game|Select game> Lets you chose between 9 different solitaire games.
-
- <Game|Highscore> Brings up the records screen (high scores).
-
- <Game|Exit> Terminates Card Games for OS/2.
-
-
- ΓòÉΓòÉΓòÉ 6.2. Move ΓòÉΓòÉΓòÉ
-
- The menu choice <Move> includes the following menu choices:
-
- <Move|Undo> Backs up one move.
-
- <Move|Redo> Undoes the last Undo.
-
- <Move|Pause> Interrupts the game.
-
- <Move|Cheat> Lets you make illegal moves. By doing so you can't receive
- a high score.
-
-
- ΓòÉΓòÉΓòÉ 6.3. Options ΓòÉΓòÉΓòÉ
-
- The menu choice <Options> includes the following choices:
-
- <Options|Deck> Lets you chose between 9 different pictures.
-
- <Options|Single mouseclick> Allows you to play the cards with a single click on
- the left mouse botton instead of a double click.
-
- <Options|Beep> Lets you turn off the annoying warning beep.
-
- <Options|Helpbar> Turns the status row including the online help for menu
- selection on or off.
-
- <Options|Time counter> Turns the time counter on or off. It is impossible to
- reach the Highscore, when disabled.
-
- <Options|Language> Lets you chose the language support between English and
- German.
-
-
- ΓòÉΓòÉΓòÉ 6.4. Help ΓòÉΓòÉΓòÉ
-
- The menu choice <Help> includes the following choices:
-
- <Help|Index help> Displays a list of all help topics in alphabetic order. If
- you want to know more about one topic, click on the word to
- go to that entry.
-
- <Help|General help> Brings up information about the active window.
-
- <Help|Help on help> Displays information how to use the help functions.
-
- <Help|Key help> Displays the available hot keys.
-
- <Help|Register> Brings up a dialog where you may enter the registration
- code to eliminate the reminder screens. Further
- information: How to register
-
- <Help|Product information> Brings up the dialog with copyright information.
-
-
- ΓòÉΓòÉΓòÉ 7. Informations about the dialogs. ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ 7.1. Dialog: Product information ΓòÉΓòÉΓòÉ
-
- Selecting this option brings up the about screen, wich gives you information
- about the version number and the author. Please click on the button <Copyright>
- if you want to see more information about the copyright of this program.
-
- Clicking on the <Register> button brings up the register dialog.
-
- Further Information How to register.
-
-
- ΓòÉΓòÉΓòÉ 7.2. Dialog: Game over ΓòÉΓòÉΓòÉ
-
- You solved the game!
-
- Clicking on <New game> starts a new game.
-
-
- ΓòÉΓòÉΓòÉ 7.3. Dialog: Game over ΓòÉΓòÉΓòÉ
-
- Hah! You lost! There are still cards left.
-
- Clicking on <New game> starts a new game.
-
-
- ΓòÉΓòÉΓòÉ 7.4. Dialog: Registering your copy ΓòÉΓòÉΓòÉ
-
- This dialog let's you registering your copy. Please enter your name and the
- number you have received with your registration (don't ignore white spaces in
- the registration number).
-
- The programm will save the data if you click on the <OK> button.
-
- Further information How to register.
-
-
- ΓòÉΓòÉΓòÉ 7.5. Dialog: Pause ΓòÉΓòÉΓòÉ
-
- You have paused the game.
-
- Clicking on <Resume> let's you continue the game.
-
-
- ΓòÉΓòÉΓòÉ 7.6. Dialog: High score ΓòÉΓòÉΓòÉ
-
- This dialog box brings up the top scores.
-
- You can reset the records from this screen by clicking on <Erase>.
-
-
- ΓòÉΓòÉΓòÉ 8. Register ΓòÉΓòÉΓòÉ
-
- You have to pay to register this program.
-
- To register, send me a note (EMail or post card) with your name and adress or
- use SWREG on CompuServe or contact BMT Micro.
-
- You will receive a registration code which may be entered to eliminate the
- registration reminder screens.
-
- This registration will apply to ALL future releases of this package.
-
- Important: The registration fee is all you have to pay. There are no further
- costs.
-
- Direct registration via author
- ---------------------------------
-
- Felix Maschek
- Pappelallee 5
- 29640 Schneverdingen
- Germany
-
- The registration fee for this method is DM 35,-- (or USD 28 or equivalent in
- other currencies)
-
- I accept Check, Money order and Cash.
-
- Bank account 1152 786 081
- Hamburger Sparkasse
- BCN/BLZ: 200 505 50
-
- (For Germany only: These fees includes 15% sales tax.)
-
- Registration via BMT Micro
- -----------------------------
-
- BMT Micro
- 452 Horn Rd
- Wilmington, NC 28412-2411, USA
-
- (800) 414-4268 Orders Only (8.00 am - 8.00 pm EST)
- (910) 791-7052 Orders and Questions
- (910) 350-2937 Fax Orders and Questions
- (910) 350-8061 Online Orders (10 lines, all 14.4)
-
- The registration fee for this method is USD 28.
-
- We accept American Express, Visa, MasterCard, and Discover, personal checks,
- cashiers checks and money orders.
-
- Registration via CompuServe
- ----------------------------------
-
- Members of CompuServe have an easier way to register, by using on-line
- registration.
-
- The registration fee for this method is USD 28.
-
- Log in to CompuServe. After the 'forum!'-prompt, enter 'GO SWREG', look for
- FMCRDS or the program 1839 and register online.
-
-
- ΓòÉΓòÉΓòÉ 9. Product Information and Copyright ΓòÉΓòÉΓòÉ
-
- Card Games for OS/2, Copyright 1994, 1995 by Felix Maschek, Schneverdingen.
-
- This package of games, "Card Games for OS/2, Version 2.1 (Shareware)" is
- distributed as shareware. That means that if you like it and use it, you have
- an obligation to pay for it. This program may distributed freely, but it is NOT
- puplic domain or freeware. You may NOT distribute this program in any
- commercial format without my express written permission.
-
- The author does not warrant uninterrupted or error free operation of the
- program and is not liable for any loss or damage of your data.
- Please take care of the possible occurence of virus infections.
-
- You have 4 weeks to test the games. If you are using the games beyond the 28
- day free trial period, you are required to register your copy.
-
- When you register, you will receive a registration code which can be used to
- personalize your copy. Once the registration code and your name has been
- entered, your name will appear in the Product Information dialog. You are not
- allowed to give your registration code or a copy of the registered copy to
- others.
-
- Further information: Registering your copy.
-
- This program and all accompanying files may be distributed freely, provided
- that neither text nor any other file is modified in any way. No file may be
- omitted in the distribution.
-
- This program may be distributed only with the following files:
-
- INSTALL.CMD
- CARDS.EXE
- FILE_ID.DIZ
-
- ENGLISH.CMD, ENGLISH.TXT, CARDSENG.DLL, CARDSENG.HLP
-
- DEUTSCH.CMD, DEUTSCH.TXT, CARDSGER.DLL, CARDSGER.HLP
-
- Please support the idea of shareware. I will program more games and
- applications for OS/2 if I get enough registrations.
-
- Felix Maschek
- Pappelallee 5
- 29640 Schneverdingen
- Germany
-
- CompuServe 100120,1370
- Internet 100120.1370@compuserve.com
-
-
- ΓòÉΓòÉΓòÉ 10. Special thanks ΓòÉΓòÉΓòÉ
-
- I have to thank the following persons for their help:
-
- Britta Drews (beta-testing, ideas and support)
-
- Larry Snyder, Michael Kilby and Markus Wetzel for beta-testing and English
- online-help.
-
- J. P. Fagerback for Norwegian online-help.
-
- Jan Bergquist for Swedish online-help.
-
- Raphael Vannay for French online-help.
-
- Gabriel Massip for Catalanian and Spanisch online-help.
-
- Thomas Bradford for his support in distribution.