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-
- ΓòÉΓòÉΓòÉ 1. Cover Page ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ 2. About This Magazine ΓòÉΓòÉΓòÉ
-
- This Electronic Magazine is dedicated to reviewing and giving information about
- OS/2 entertainment software.
-
-
- ΓòÉΓòÉΓòÉ 2.1. Credits ΓòÉΓòÉΓòÉ
-
- Editor: Alex Bradley
-
- World Wide Web version by Gabe Jones
-
- //hamton.eng.ua.edu/college/home/ee/ungrad/gjones/www/os2/ogr.html
-
- You may distribute this anywhere (please do!)
-
- OS/2 is a registered trademark of International Business Machines Corp (IBM).
-
-
- ΓòÉΓòÉΓòÉ 3. From the Editor... ΓòÉΓòÉΓòÉ
-
- Editor's Desk...
-
- In this issue, we will be trying to take a look at several games in the OS/2
- area. I still am not receiving enough submissions! Please submit articles to
- me. Because of the number of shareware and freeware games, I will only do large
- reviews of commercial games. I just don't have enough time to go through every
- shareware game that is out there. This issue does take a quick look at Card
- Games for OS/2, HeliRescue, and a few other OS/2 games.
-
- We will also be reviewing the most popular shareware game called "Roids" and be
- talking to its author, Leonard Guy about his plans for the future.
-
- Since the first issue, I have received a lot of feedback by interested users.
- In this issue, we will finally get to have several articles from other OS/2
- users on their feelings about my review on GalCiv.
-
-
- ΓòÉΓòÉΓòÉ 4. Letters to the Editor. ΓòÉΓòÉΓòÉ
-
- Reader Feedback...
-
- Great information, less zealotry.
-
- Hello Alex. I just connected to the home page and after wandering around read
- the OS/2 Game Review. I must say, I am impressed. Overall it is a well
- produced piece of journalism.
-
- Let me be a little critical, though. Some of the links should be a little
- better implemented. Often I found myself with only the option of returning to
- the table of contents from deep within the articles. I have a backup button,
- but if you are going to include links some places, well ... Consistency, my
- friend.
-
- The articles were also a little zealous. I agree (although I don't know),
- GalCiv sounds incredible. I also agree (although I don't have my copy yet)
- that OS/2 is the best operating system available to the average pc user in the
- world today. However, in the spirit of journalism and so non-users don't see
- OS/2 users as fanatics, a little more impartiality might be good. The need to
- disseminate this information is real, but it sometimes sounds like cult
- chanting with the repetition of the mantras, "Buy these games. Spread the
- message to the masses."
-
- Please take these in the spirit of constructive criticism. That is how they
- are meant. In all seriousness, I am quite impressed. This is the first
- e-magazine I have perused that I found informative, interesting and well
- produced. Congratulations.
-
- I just wanted to give you some support for what must be a great deal of effort.
- Can't wait to get Warped, see the next edition, or see more games written for
- the best operating system in the world.
-
- tbsmth@mailserv.mta.ca (Trevor Smith)
-
-
- ΓòÉΓòÉΓòÉ 5. Rumor Central/2 ΓòÉΓòÉΓòÉ
-
- Rumor Central/2
-
- The million dollar question that seems to be whispered on the net are, how long
- will GalCiv be tops on the Top 100 most played games and what is Stardock going
- to do about AIM {Advanced Idea Machine}? Net readers watched as Stardock
- developed GalCiv into the chart busting game it has become and turned it over
- to AIM to get out to the world and market it.
-
- AIM turned around and gave us a terrible ''manual'' and an ugly box and the
- online docs that look to have been written by an 8 year old. The question is,
- what was Stardock <thinking> when they hired AIM to market and publish their
- game? Even IBM could have marketed better.
-
- While AIM clearly leads the race for worst reputation of the gaming community,
- it would seem that the most controversal game is turning out to be the devil we
- know: Simcity Classic. Some say it is 'worse than a dog' while others say it
- isn't 'too bad'.
-
- Rumors abound that the OS/2 version of DOOM is better than the Windows version
- of DOOM but both are "lame" compared to the DOS version reported one unnamed
- source.
-
- Rumors abound that Microsoft is trying to bully stores, hardware manufacturers,
- and other computer related companies into not supporting OS/2 in any way. What
- effect this will have on the OS/2 game market is unknown. Has anyone found
- GalCiv at the store yet?
-
- Send your Rumors to OS/2 Game Review!!!
-
-
- ΓòÉΓòÉΓòÉ 6. Top Ten ΓòÉΓòÉΓòÉ
-
- Top Ten Reasons why to buy GalCiv
-
- #10 Confuse DOS gamers who think that Galactic Civilizations is Civilization
- II.
-
- #9 Good way to test how stable MMPM/2 is on your system.
-
- #8 Too hard to pirate OS/2 software, none of the 'elite' boards have it!
-
- #7 Annoy bill gates.
-
- #6 Try to play the 'How many misspellings did AIM make on GalCiv's box' game.
- trip to Hawaii to whoever can find the most!
-
- #5 Another chance to kick some snooty Egghead software clerk in the leg!
-
- #4 Makes a great Christmas gift for a DOS user. "Got you this great game, oh,
- by the way, you need the $90 OS for it!"
-
- #3 So you can honestly vote on the Top 100 and really annoy DOOM players that
- some OS/2 game is beating DOOM on the Top 100 list
-
- #2 They were sold out of Mine Sweeper
-
- #1 Because it's a most excellent game!
-
-
- ΓòÉΓòÉΓòÉ 7. Known Game List ΓòÉΓòÉΓòÉ
-
- Known Game List
-
-
-
- | |
- | THE OS/2 GAMES LIST |
- | |
- | Native, 32-bit Presentation Manager Games |
- | For the world's favorite operating system |
- | |
- | maintained by Kent Lundberg klund@mit.edu |
- | |
-
-
-
- COMMERCIAL OS/2 GAMES
-
- Title Publisher Ca Co Price
- ----- --------- -- -- ----
- Blackjack CA
- Doom/2 Id Software AC MD
- Galactic Civilizations Stardock/AIM ST M $50
- Microlearn Gamepack Microlearn CA
- SimCity Dux Software SI M 4Q94
- SimCity 2000 Dux Software SI 1Q95
-
-
-
- OS/2 32-BIT PM SHAREWARE GAMES
-
- Title Author Ca Co Fee Filename
- ----- ------ -- -- ---- --------
- Aquanaut Paul Stanley AC M $10 aquanaut.zip
- Hel Rescue K-Soft AC M $15 helr22 .zip
- Ribble J.R. Shannon AC M ribble .zip
- Roids Leonard Guy AC M roids23 .zip
-
- Daleks Eric Holtz ST daleks .zip
- Fodder Ezra Ebner ST $15 fodder .zip
- Mah Jongg (Eng) ST mah21 .zip
- Mah Jongg (Ger) ST mah21e .zip
- MineSweeper ST dmine121.zip
- MineSweeper ST mine31 .zip
- PM Robots Kent Lundberg ST $0.19 pmbots12.zip
- Rollball Stangl Roman ST rollball.zip
- Tetris ST tetris .zip
- Trashman CoralSoft ST trsh12 .zip
- Trickle Down ST trickle .zip
- Yova ST yova2102.zip
-
- Dinkum3 AD dum212 .zip
- Dungeon AD cdungeon.zip
- Moria AD os2moria.zip
- Omega AD omega75 .zip
- Craps CA craps3 .zip
- Entertainment Pack CA entrtan4.zip
- Flip CA flip .zip
- FM Cards CA fmcrd151.zip
- Miles Bones Wilson Liaw CA $10 miles2 .zip
- SeaHaven Towers J. Daniel Kulp CA seahav20.zip
- Video Poker CA none vpoker .zip
-
- PM Checkers BD checkr12.zip
- Connect Four BD connect4.zip
- Connect Four BD fourpm .zip
- Dungeon Chess BD dchess .zip
- GNU Chess BD gnuchess.zip
- GNU Chess BD pmchs_r2.zip
- Go BD go .zip
- Go BD pmgo12 .zip
- Greed BD greed .zip
- NikNak BD niknak11.zip
- Nim BD nim120 .zip
- Numbers BD number11.zip
- Othello BD othell10.zip
- Sorry BD sorry .zip
- Tic Tac Toe BD tic11 .zip
-
- Hangman PU hngmn120.zip
- Crossword PU xword .zip
-
-
- Ca = Categories Co = Technology Codes
- --------------- ---------------------
- AC Action M Multimedia Sound
- AD Adventure D Fast Graphics (DIVE)
- BD Board Game
- CA Cards/Dice
-
-
- ΓòÉΓòÉΓòÉ 8. GalCiv Rocks the charts! ΓòÉΓòÉΓòÉ
-
- GalCiv ROCKS THE CHARTS!
-
- By Alex Bradley
-
- Despite the mediocre job the game's publisher, AIM, has done on the game,
- Stardock's Galactic Civilization zoomed to the top at record speeds. On the
- Internet Top 100, GalCiv presently reigns supreme, beating games like DOOM2,
- Myst, Colonization, and other block busters. This has been very controversal
- on the net. The Top 100 has been considered for over a year now as the heart
- beat of the gaming industry. Companies from Origin to MicroProse studied the
- list to see what products were popular and more importantly what products
- bombed. Bombs like Outpost quickly went up and then dropped down while classics
- like Civilization have been on the Top 10 for over a year now. An OS/2 game
- makes it to the top and achieves the coveted NUMBER ONE position and conspiracy
- theories abound from DOS users that the list is 'fixed' by OS/2 users. Despite
- the public lobbying in the comp.sys.ibm.pc.games.action by the DOOM fans to
- blast GalCiv out of the first place spot, they have so far been unable to slow
- down the GalCiv onslaught. Some DOS users ignore the DOOM lobbying which did
- succeed in knocking Xcom out of the picture late this summer and complain that
- GalCiv doesn't deserve to be number one because it's an OS/2 game and it can't
- possibly be selling at well as DOOM. Only AIM and Stardock know the sales but
- they must be doing pretty well.
-
- Part of GalCiv's appeal is probably the quick turn around time users get from
- the developers. A bug is reported and a fix is quickly released. As of this
- writing, the 3rd update of the game was recently released, only a couple weeks
- after the second update. With service like this, one could almost forgive the
- game's box.
-
- GalCiv v1.02. New Features. Faster Play.
-
-
- ΓòÉΓòÉΓòÉ 9. Reader Feedback: Another GalCiv View ΓòÉΓòÉΓòÉ
-
- Another GalCiv View...
-
- Written by Steven Barnes on the Internet.
-
- <My System>
- 486DX-33
- 8 megs ram
- Sound Blaster Pro
- Diamond Stealth Pro VLB
- OS/2 Warp
- 1024x768x65k colors
-
- <My Background>
- College Student.
- Love Civilization, Masters of Orion, and Master of Magic
-
-
- I was a beta tester but didn't get the final version until last week.
- The box did leave something to desire. Hopefully AIM will make the box
- look a little nicer very soon. The manual enclosed was overly small
- as well but I knew I was looking forward to play the game inside. I
- had not played GalCiv since the beta2 days and was very interested
- in seeing what improvements they had.
-
- <The Install>
- The install is broken up into two portions. The 'SDS Install' program
- is a nice multithreaded install program that copies whichever version
- of the game you want to wherever you want. It even lists the drives
- that have enough space for it on the right and lets you select the
- drive with the push of a button. I rate the install EXCELLENT.
- On the dark side, AIM has a install for the docs which puts the game
- in its own area and is not well integrated into the game. I think
- having an online manual is a really dumb idea. If they had a good
- book that came with the game then I would not care if they had a
- online manual but it just makes AIM look a bit cheap.
-
- The install worked perfectly though and I was soon into the game.
-
- <First Impressions>
- WOW! The graphics are quite good for a strategy game. I decided to set
- up for a huge universe with all the opponents on average. This was last
- Thursday. Compared to other games on the market though, the graphics
- are so so. Compared to DOS Civ or Master of Orion they are as good or
- better but compared to Myst they are not so good.
-
-
- <My game -- 4 days or about 55 hours of near straight playing>
- I quickly colonized the areas around me until I ran into the other races.
- The Drengin were quite evil but on the other side of the galaxy, I had
- chosen that everyone else be a good guy except for the Yor which I made
- neutral.
-
- As I played, I decided to go and be a good guy the entire time. I was
- quite isolated from the unfriendly players and soon enough, my wildly
- profitiable trade routes with the Altarnians and the Torians made them
- want to ally with me.
-
- <BUT>
- After I allied, I learned that they were at war with the Drengin who were
- quite powerful. The Torians were losing the war, the Altarians were standing
- on their own but not gaining ground. The Yor were "cool" to me but I had
- enough trade going with them to make them think twice of going to war with
- me but they were building up a huge military machine. I think that the
- Yor were just waiting to see who won the Altarian/Torian - Drengin war and
- conquer whoever won. With me on their side, I took my fleets of
- 'Battle Hammers' and aided the dying Torians. The Torians quicly asked for
- my help in terms of arms and money against the Drengin and I gave them
- 10 of my best ships which were mostly 'Battle Hammers'. The Drengin begin
- to lose the war with all 3 of us against them. The Yor, apparently afraid
- of a new balance of power, joined in on the Drengin side and we had a
- long war going which had me playing STRAIGHT All day Friday until Saturday
- night at almost midnight when I went to see the Star Trek movie. Just
- so you know, I never rebooted my computer and ran into no bugs in the game
- at all. Straight play here almost 36 hours. GalCiv is definitely a stable
- and fast game. My swapper hovered at about 12 megs the entire time.
-
- Sunday afternoon I came back. The situation was a stalemate, we all had
- very tough battle ships. The Altarians got 'Excalibur' technology and the
- war began to turn quickly against the Yor and Drengin. The Drengin were
- forced to surrender to the Altarians so tht the Altarians annexed a good
- chunk of the galaxy. The Yor forced the Torians to surrender knocking them
- out of the war. The Altarians and me were now locked in combat with the
- Yor which lasted most of the day Sunday. I was losing ground to the Yor
- very slowly and my Federation was getting restless planets so I lowered
- taxes but that made me have deficit spending. I started producing more
- 'Stealth Cruisers' which made quite a difference and I was able to take
- back a couple of my stars but still a stalemate overall.
-
- <But Then!>
- I made a galactic achievement which I forget its name but it makes all
- my planets improve one geological scale which increased my productivity
- greatly. The Altarians gave me Excalibur technology in exhange for hyper
- computers and I was able to start blowing away the Yor who according to
- my spies were researching 'TERROR STARS'. I did not have the resources
- to build terror stars but I quickly began conquering parts of the Yor
- as the Altarians helped me out.
-
- <The Yor strike back>
- The Yor were definitely finished as a military force until suddenly I
- heard a phaser sound. I checked my spies and they reported that the
- Yor had achieved Terror Star technology!!!!!!!!!!!!!! A terror star
- is a weapon that stops the fusion reaction of a star which destroys
- the entire star system. If you see the new Star Trek movie, you will
- see the result of what woudl happen. The Yor had a couple terror stars
- destroying Altarian planets. THey had another one coming to my territory
- but my sensor probes detected it and I was able to send in a small fleet
- to destroy it but the Altarians were not so lucky because their forces
- were mostly in Yor territory.
-
- <I'm the hero of this game!>
- But I managed to keep striking the Yor until they surrendered! The
- Altarians and me were the only ones left and the game ended since we
- were allied together in a new United galaxy!
-
- WHAT A AWESOME GAME!!!!
-
- <Stability>
- I didn't run into a single bug except that I had to make sure I didn't
- go to details view of planets when they cmae up at the beginning of
- the turn. But I didn't have any weird stuff happen the entire time I
- played and I played it for a long time straight.
-
- <My opinion>
- What I really like about this game is how feature rich it is. The game
- concept is fairly simple, conquer or unite the galaxy. The depth in which
- it goes is staggering. I can learn about other civ cultures, histories,
- wars, trade, you name it. There are statistics and graphs for everything
- and the AI is just incredible. It thinks like a human being and it is
- so fast. The graphics are good in general, there are a couple places that
- could be improved graphically and I would like to have even more diplomatic
- options.
-
- If you haven't bought GalCiv yet then WHAT ARE YOU WAITING FOR?????
-
- Steven Barnes
-
-
- ΓòÉΓòÉΓòÉ 10. Review: Roids ΓòÉΓòÉΓòÉ
-
- Review of Roids!
-
- Since we are only doing formal reviews of commercial games, I will be reviewing
- the new commercial version of Roids that comes with Stardock's OS/2 Essentials
- application suite (which is due to be released within days of this writing).
-
- Roids for OS/2 was probably the first released game (in shareware) to take good
- advantage of OS/2's MMPM/2. Its first version came out in early 1994 and was
- well received by the OS/2 community. It did lack MMPM/2 support at that time
- but the second version came soon after which did have MMPM/2 support.
-
- Background:
-
- Roids is a action game similar to the classic game of Asteroids except that in
- Roids, the play field is immense. You have a small radar to keep track of the
- various objects in your sector. You must clear each sector of debris to enter
- the next sector.
-
- Your ship has a couple of powers to aid you in this. First of course is your
- laser cannons which blast away the asteroids and other obstacles in a given
- sector. Your second ally will be your shields. When you use this, be careful
- because you no longer can turn and move.
-
- As you go up the levels, you the action will get tougher. At first, you only
- have to contend with asteroids but as the sectors go by, you will have to deal
- with little red enemies that will shoot at your ship along with yellow enemies
- that will split into smaller pieces, littering the galaxy with more and more
- debris.
-
- Puting things in persepctive:
-
- Roids is a fun game for relieving stress at lunch hour and is a very high
- quality product. In my OS/2 experience so far, Roids is second to GalCiv in
- game quality as far as games go for OS/2. But the gap is wide which should be
- expected. GalCiv was a commercial product from day 1 made by a company, Roids
- comes from a shareware background made by one author in his spare time. Roids
- is an extremely fun and addictive game but does grow tiring after a little
- while of playing it.
-
- Overall:
-
- Without a doubt, Roids is the best action game for OS/2 that is currently
- available. DOOM/2 will likely change this but for now, in the action category,
- nothing comes close to matching Roids MMPM/2 usage and fast paced action. The
- game does have some performance problems once you get a lot of debris going in
- the galaxy.
-
- Where you can get Roids:
-
- The shareware version of Roids can be found on most OS/2 specific BBSes or FTP
- sites. It is currently at version 2.3. It costs $10 to register it which will
- allow you to get past an annoying nag screen. The commercial version of Roids
- is part Stardock's new 'OS/2 Essentials' application suite which also includes
- several other products such as a Screen Saver, File Manager, and a number of
- other programs which has a suggested retail price of $24.95 for the retail
- package and $19.95 for the OEM package.
-
-
- ΓòÉΓòÉΓòÉ 10.1. Interview with Leonard Guy ΓòÉΓòÉΓòÉ
-
- Interview with the creator of Roids, Leonard Guy
-
- We managed to get an exclusive interview with the creator of Roids, Leonard
- Guy. We asked him about his gaming experiences and his future plans.
-
- #1 What made you decide to make "Roids"
-
- I've always been a big fan of arcade games, and when I installed OS/2 in the
- summer of '93 I was disappointed to find that there were very few native OS/2
- arcade games available. I had written a DOS-based Asteroids game a few years
- ago as a project for my high school CS class, and I had a desire to learn OS/2
- PM programming. I thought that porting the DOS game to OS/2 would be a great
- way to learn the ins and outs of PM programming, while at the same time
- alleviating some of the need for OS/2 arcade games.
-
- #2 Why OS/2 for Roids?
-
- I wrote Roids more as an excercise in 32-bit programming than as a commercial
- venture - I hoped that more lucrative projects would come after Roids. That's
- why I chose OS/2. If I'd wanted to make money, I'd probably have done it for
- Windows.
-
- #3 What were some of the challenges in making roids?
-
- The biggest challenges I've had have been performance and sound. I'd had no
- experience with serious code optimization before I wrote Roids, and therefore
- v1.0 was much slower than it should have been - for example it used
- floating-point math, didn't have any lookup tables for the sine, cosine or
- random functions (it calculated them on-the-fly) and had a very inefficient
- collision detection algorithm. As the game became more complex performance
- became a bigger and bigger issue, and I had to learn how to improve the
- efficiency of the code.
-
- Adding MMPM Sound was also a challenge . . . when I wrote v2.1b the OS/2 Sound
- Blaster drivers were in a terrible state, and I spent many hours trying to
- figure out why the sound effects would crash my computer or cause such terrible
- performance. After a few weeks I was thoroughly depressed and though that
- Roids was hopelessly slow, OS/2 was a terrible platform for games, and I was a
- very bad programmer. Linden deCarmo from IBM had been helping me with the MMPM
- programming and when I asked him why Roids performance was so terrible he was
- incredulous. He said that Roids' performance was excellent on his system,
- which was equipped with an IBM sound card. It later turned out that all the
- performance and stability problems were caused by the Sound Blaster driver, not
- Roids. No wonder I couldn't figure it out.
-
- #4 Could you give some background on yourself ( your hobbies, where you're
- from)
-
- Well, until very recently computer programming was my main hobby, now it's my
- job <G>. I've always been interested in art, music and computers, so it was
- only natural that I would end up writing computer games. I'm currently a
- junior (?) at UC Berkeley, and I hope to get a degree in CS, provided that they
- let me into the department (my GPA is pretty low).
-
- #5 How is Roids doing as a shareware product?
-
- Terribly. I've had fewer than a hundred registrations, so Roids hasn't even
- paid for the investment I've made in OS/2 programming reference books,
- compilers and hardware, let alone labor.
-
- #6 What are your future plans with Roids?
-
- Well . . . Roids is finished. 2.3 is the last version. The concept is not
- dead, however. I think I've taken this particular implementation as far as it
- can go, as any of the changes I'd like to make will fundamentally alter the
- game to the point where it would no longer be Roids. It would be something
- different.
-
- #7 If you were to make a new game for OS/2, would you go the shareware route
- or would you try to get an established OS/2 software company to work with you?
-
- It depends on the game, but I'd definitely lean toward the 'commercial' market.
-
- #8 What is your favorite feature of OS/2?
-
- I really like the neat-o sound the shredder makes. The standard stuff:
- preemptive multitasking, 32-bit graphics, all that. It sure beats Windows.
-
- My LEAST favorite feature is MMPM's inability to get MIDI input. I'd love an
- OS/2 MIDI sequencer, but if you can't get MIDI input, it's a bit hard to do
- anything meaningful.
-
- #11 I heard on the newsgroups that Roids was shown at comdex by SDS {Stardock},
- could you give info on that?
-
- I haven't heard much of that myself, but Brad Wardell {Stardock} said it was
- fairly popular and stole some attention from GalCiv, so I guess it went pretty
- well.
-
-
- ΓòÉΓòÉΓòÉ 11. Sneak Preview: Shipyards for GalCiv! ΓòÉΓòÉΓòÉ
-
- Stardock's add on for GalCiv: Shipyards coming soon!
-
- I did manage to catch up with Brad Wardell, the main OS/2 guy at Stardock (SDS)
- and asked him what was happening with Shipyards. He explains:
-
- "Our original intent was to see GalCiv out in August and have Shipyards come
- out in late October and our development schedule was actually on time! We
- pretty much finished Shipyards by October 10 and were getting ready to release
- it when our publisher, Advanced Idea Machines, informed us that there were
- going to be some delays in shipping GalCiv due to the box. We also discovered
- that GalCiv had some nasty swapping problems when starting with the Warp Gamma
- (GalCiv had swapping problems in its beta but we had taken care of those
- problems by this point). So we pulled GalCiv back off tape and began working
- closely with IBM to figure out what the problem was. The shipping version of
- GalCiv ended up being v1,01a though some people were allowed to download v1.0.
- Now that GalCiv's out, we are fairly anxious to let users have access to
- Shipyards but Shipyards does change GalCiv's gameplay rather significantly.
- GalCiv's shipbuilding is like Empire or Civilization. When you add Shipyards,
- the shipbuilding becomes like Masters of Orion. You now design your own ships,
- decide what weapons and such are going to be on your ship and the game DOES
- save what specific weapons you have. So here you have an add on that changes a
- couple basic game play issues becuase now you and the computer players are
- building unique sets of ships and you are allowed to trade ship designs (or
- steal them). So the problem is really a marketing one. When do you release a
- product that significantly alters a part of the game? Since GalCiv didn't come
- out until November, we wanted to hold back on it and let users play GalCiv for
- awhile before we release Shipyards. You don't HAVE to use the features of
- Shipyards. We have put in a check box that will disable the computer AI's ship
- design ability so that you can play a game both ways however. We're looking to
- release it in early 1995 (depending on some unresolved issues with AIMS). We
- will also be releasing the GalCiv SDK which will allow users to make their own
- modules for GalCiv."
-
- As Brad said, Shipyards does let you have a new way of playing GalCiv but you
- aren't forced to use it if you don't want. Many users, including myself, think
- it is a superior way of doing things over both Civilization and Masters of
- Orion. You can decide which way you want to play the game and even change the
- way you play midway through the game. I played with a 'gamma' copy of Shipyards
- and was quite impressed by the graphics and the fact that the aliens made some
- pretty awesome ships. It was not long until I saw a Borg-like ship running
- around destroying my fleets. It looks to be an impressive addition to GalCiv
- when it comes available.
-
- Shipyards will cost $14.95 and is only available from Stardock Systems.
-
- Stardock Systems can be reached at 313-782-2248 and their fax number is
- 313-782-9868.
-
- They also sell Galactic Civilizations for $59.95.
-
-
- ΓòÉΓòÉΓòÉ 12. Next Month! ΓòÉΓòÉΓòÉ
-
- Next Month in OS/2 Game Review!
-
- I hope to have the scoop on Stardock's newest games in progress, Shipyards
- which was originally expected in October but was delayed so that GalCiv could
- be on the market for awhile before add ons. I will try to snag the scoop on
- the rumored GalCiv SDK that will let other people make their own add ons to
- GalCiv. Also, according to net rumor, Stardock is working on Entrepreneur, a
- brand new full fledged OS/2 game due in 1995. Finally, I hope to get an
- interview with Brad Wardell, the architect of Galactic Civilizations on his
- experiences and plans for the future.
-
- I didn't get to some of the things I wanted to get to in this issue such as
- some of the shareware games. Just not enough time to do all of that. Next
- month! Also, more on the DOOM wars!
-
- Card Games for OS/2
-
- HeliRescue for OS/2
-
- Plus looks at other OS/2 games like Aquanaut and hopefully a review of Simcity
- Classic for OS/2. No promises. I need lots of help with this magazine. Going
- to college, working 2 jobs and having some kind of life makes it hard to put
- out one of these each month.
-
- Send articles or feedback to:
-
- Alex.Bradley@f347.n109.z1.fidonet.org