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-
- ΓòÉΓòÉΓòÉ 1. General Help ΓòÉΓòÉΓòÉ
-
- This is a 32-bit, mouse oriented, interactive 3-dimensional (3-D) data
- viewing program for the IBM OS/2 2.x operating system. The program has the mini
- Virtual Reality (VR) capability that enables the use to interact with the 3-D
- data easily. Future versions will make use of OS/2's mutithread capabilities to
- render the use of system facilities more efficient.
-
-
- ΓòÉΓòÉΓòÉ 2. Help Index ΓòÉΓòÉΓòÉ
-
- Each of the enabled functions is described.
-
-
- ΓòÉΓòÉΓòÉ 2.1. File ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ 2.1.1. Exit ΓòÉΓòÉΓòÉ
-
- Exit the program.
-
-
- ΓòÉΓòÉΓòÉ 2.1.2. About ΓòÉΓòÉΓòÉ
-
- Display the product information.
-
-
- ΓòÉΓòÉΓòÉ 2.2. Edit ΓòÉΓòÉΓòÉ
-
-
- ΓòÉΓòÉΓòÉ 2.2.1. Cut ΓòÉΓòÉΓòÉ
-
- Cut a rectangular out of the image(s) and redisplay it's (their) part(s) inside
- the rectangular. At present, this function serves no purpose other than
- testing.
-
-
- ΓòÉΓòÉΓòÉ 2.3. 3-D Models ΓòÉΓòÉΓòÉ
-
- Define, Lable, Build and Destroy the 3-D model(s).
-
-
- ΓòÉΓòÉΓòÉ 2.3.1. Demos ΓòÉΓòÉΓòÉ
-
- A set of 7 analytic functions that can generate the 3-D data set used for
- demonstration.
-
- Γûá Function 1: x = 12*u, y = 12*v, z = 0.
- Γûá Function 2: x = 12*cos(v), y = 12*sin(v), z = 12*u/Pi.
- Γûá Function 3: x = 12*cos(v)*sin(u), y = 12*sin(v)*sin(u), z = 12*cos(u).
- Γûá Function 4: x = 3*cos(v)*(5-1.2*sin(u)), y = 3*sin(v)*(5-1.2*sin(u)), z = 3*(1.2*cos(u)+sin(4*v)).
- Γûá Function 5: x = 12*v*cos(v)*cos(u), y = 12*v*sin(v)*cos(u), z = 12*v*sin(u).
- Γûá Function 6: x = 12*(Pi/2+atan(10*(u-Pi/1.7)))*cos(v), y = 12*(Pi/2+atan(10*(u-Pi/1.7)))*sin(v), z = 12*u.
- Γûá Function 7: x = 12*u, y = 12*v, z = 12*Pi*sin(0.85*(u^2+v^2)).
-
-
- ΓòÉΓòÉΓòÉ 2.3.2. ASCII Input ΓòÉΓòÉΓòÉ
-
- The format of these script files in the current version of the program is
- ----------------------------------------------------------------------
- id: # | A non-negative integer id number. (0<= id < 30)
- ----------------------------------------------------------------------
- Name: name | A string that labels a particular data set.
- ----------------------------------------------------------------------
- Color: | A string that declares the color of the covering
- | surface of the image. The availble colors are:
- | Blue, DarkBlue, Green, DarkGreen, Red, DarkRed,
- | Yellow, Cyan, Pink, DarkPink, White, Black,
- | Brown, DarkGray, PaleGray
- ----------------------------------------------------------------------
- nu nv | nu is the number of mesh points on the u-axis and nv is
- | the number of mesh points on the v-axis.
- ----------------------------------------------------------------------
- x1 y1 z1 | This set is the 3-D data block. The order of these
- x2 y2 z2 | 3-D data points are arranged such that the u
- .... | parameter is kept fixed while v run from v_1 to
- .... | v_nv, then u changes to its next value and v run
- xn yn zn | from v_1 to v_nv again.
- ----------------------------------------------------------------------
- Coordinate | A string that signifies the begining of the body
- | coordinate definition.
- ----------------------------------------------------------------------
- xx0 xy0 xz0 | Two points that define the x_axis. It can be set
- xx1 xy1 xz1 | to {0 0 0} and {a 0 0} at the begining, with "a"
- | a number of the same order as the size of the 3-D
- | object.
- ----------------------------------------------------------------------
- yx0 yy0 yz0 | Two points that define the y_axis. It can be set
- yx1 yy1 yz1 | to {0 0 0} and {0 a 0} at the begining. "a"
- | should be the same as the one for the x_axis.
- ----------------------------------------------------------------------
- zx0 zy0 zz0 | Two points that define the z_axis. It can be set
- zx1 zy1 zz1 | to {0 0 0} and {0 0 a} at the begining. "a"
- | should be the same as the one for the x_axis.
- ----------------------------------------------------------------------
- next/end | A string signifies the termination of the data
- | set definition. If the string is "next", it also
- | signifies the begin of a next one. Otherwise, it
- | signifies the end of the definition.
- ----------------------------------------------------------------------
- ..... | Repeate the above steps, if a "next" is read, to
- ..... | define another 3-D object to be plotted on the
- ..... | same screen.
- ----------------------------------------------------------------------
-
-
- ΓòÉΓòÉΓòÉ 2.3.3. ASCII Output ΓòÉΓòÉΓòÉ
-
- It saves all of the 3-D objects in the current session.
-
-
- ΓòÉΓòÉΓòÉ 2.3.4. Select Models ΓòÉΓòÉΓòÉ
-
- By clicking on the image(s) under the mouse pointer using the mouse button 1,
- the mode of the image(s) selected can be changed.
-
-
- ΓòÉΓòÉΓòÉ 2.3.5. Select All ΓòÉΓòÉΓòÉ
-
- If not all of the images are in the active mode, it turns all of them active.
-
-
- ΓòÉΓòÉΓòÉ 2.3.6. Display All ΓòÉΓòÉΓòÉ
-
- If not all of the images defined are displayed, it displays all of them on the
- screen.
-
-
- ΓòÉΓòÉΓòÉ 2.3.7. Destory Active ΓòÉΓòÉΓòÉ
-
- Destory all of the images that are in the active mode. Since the memory spaces
- allocated for these images are also released, these images can not be recovered
- after this action.
-
-
- ΓòÉΓòÉΓòÉ 2.3.8. Destory All ΓòÉΓòÉΓòÉ
-
- Destory all images in the current session. Since the memory spaces allocated
- for these images are also released, these images can not be recovered after
- this action.
-
-
- ΓòÉΓòÉΓòÉ 2.4. Action ΓòÉΓòÉΓòÉ
-
- Viewer's motion and action.
-
-
- ΓòÉΓòÉΓòÉ 2.4.1. Construction ΓòÉΓòÉΓòÉ
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- Reconstruct the images using the current parameters.
-
-
- ΓòÉΓòÉΓòÉ 2.4.2. Transformation ΓòÉΓòÉΓòÉ
-
- The viewer can rotate, displace, scale or delete individual or a group of 3-D
- object(s) when it (they) is (are) active. To perform these transformations, the
- viewer should first activate the object(s) by turning on the "Select Models"
- mode, which can be activated in the "3D Models" menu, and clicking on object(s)
- that is (are) not active and is (are) of interest. (If the object is already
- active before been clicked, it turns the object into inactive mode after been
- clicked.) By selecting the "Transform" item in "Action" menu, providing the
- required parameters and turning on the transformation buttons, the viewer can
- achieve the intended transformation(s). The order or the transformations
- applied is the same as the one appears on the dialog box.
-
-
- ΓòÉΓòÉΓòÉ 2.4.3. Shift Focus ΓòÉΓòÉΓòÉ
-
- The viewer can shift his/her focus (of viewing). The focus point of the
- viewer on the screen is assumed to be at the center. To shift the focus point,
- the viewer should activate the shift focus mode in the "Action" menu. By
- pointing the mouse pointer to the point of interest and clicking the mouse
- button 1, the effects of shifting focus point in the real life can be achieved.
- This mode is automatically deactivated when the program finishes the shifting
- focus process.
-
-
- ΓòÉΓòÉΓòÉ 2.4.4. Walk Stopped ΓòÉΓòÉΓòÉ
-
- The viewer can walk forward and backward in his/her focus direction of
- viewing. This mode can be activated in the "Action" menu by clicking on the
- "Walk Stoped" item. Once the walking mode is activated, the "Walk Stoped" item
- is changed to "Walking..." indicating that the viewer is in walking mode. The
- viewer walk forward if he/she clicks the mouse button 1 and walk backward if
- he/she clicks the mouse button 2. This mode is deactivated by clicking the
- mouse button 3 or pressing the ESC key in case the viewer has a two button
- mouse or prefers to do so.
-
-
- ΓòÉΓòÉΓòÉ 2.4.5. Mini VR ΓòÉΓòÉΓòÉ
-
- The viewer can "fly" through and around the 3-D objects in real time. This is
- a mini virtual reality (VR) mode in which the viewer can look around at all
- directions and move to anywhere in the virtual 3-D space. This mode is
- activated in the "Action" menu. After activation of this mode, the viewer moves
- to the right by moving the mouse to the right and he/she moves to the left by
- moving the mouse to the left. To move upward, the viewer should move the mouse
- forward (this is just opposite to the conventional airplane). Opposite
- direction of motion is achieved by moving the mouse backward. The speed of the
- foward flying is controled by the frequence of the mouse button 1 been clicked.
- The speed of the backward flying speed is controled by the frequency of the
- mouse button 2 been clicked. This mode is deactivated by pressing the mouse
- button 3 or the ESC key in case the viewer has a two button mouse or prefers to
- do so.
-
-
- ΓòÉΓòÉΓòÉ 2.5. View ΓòÉΓòÉΓòÉ
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- Viewer's choice on how the images should be viewed.
-
-
- ΓòÉΓòÉΓòÉ 2.5.1. Redraw ΓòÉΓòÉΓòÉ
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- It redraws all of the images in the current session.
-
-
- ΓòÉΓòÉΓòÉ 2.5.2. Draw ΓòÉΓòÉΓòÉ
-
- It contains various choices for the viewer to draw different aspects of the
- images.
-
- Visual Bound
-
- ?????.
-
- 2-D Images Mesh
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- It displays a rectangular mesh that covers each image.
-
- Wire Frame
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- It displays the wire frame of a 3-D object.
-
- Cover Surface
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- It displays the covering surfaces of a 3-D object.
-
- Body Coord
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- It displays the body coordinate axis for each 3-D object.
-
- World Coord
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- It displays the world coordinate axis.
-
-
- ΓòÉΓòÉΓòÉ 2.5.3. Options ΓòÉΓòÉΓòÉ
-
- It provides the viewer with various ways of displaying the images of 3-D
- objects.
-
- World Coordinate
-
- If this item is checked, a world coordinate is displayed. The world
- coordinate provides a mean for the viewer to keep track of his/her orientation
- when "traveling" in the virtual 3-D space.
-
- Body Coordinate
-
- This item acts on each images separately. Each image on the screen contains a
- flag indicating whether or not to display its body coordinate. If the viewer
- wants to change this flag, he/she should first activate those images that the
- change is intended to be performed and deactivate those ones that no change is
- intended for them.
-
- Bounding Wire Box
-
- This item acts on each images separately. Each image on the screen contains a
- flag indicating whether or not to display the wire frame of its bounding box.
- If the viewer wants to change this flag, he/she should first activate those
- images that the change is intended to be performed and deactivate those ones
- that no change is intended for them.
-
- Numerical Coord..
-
- This item acts on each images separately. Each image on the screen contains a
- flag indicating whether or not to display numerical coordinate in the world
- coordinate. If the viewer wants to change this flag, he/she should first
- activate those images that the change is intended to be performed and
- deactivate those ones that no change is intended for them.
-
- Solid Coordinate
-
- This item acts on each images separately. Each image on the screen contains a
- flag indicating whether or not to display the solid surfaces of its bounding
- box that does not block the view of the 3-D object. If the viewer wants to
- change this flag, he/she should first activate those images that the change is
- intended to be performed and deactivate those ones that no change is intended
- for them.
-
- Hide Hidden Lines
-
- This item acts on each images separately. Each image on the screen contains a
- flag indicating whether or not to remove the hidden lines of the image of the
- 3-D object. If the viewer wants to change this flag, he/she should first
- activate those images that the change is intended to be performed and
- deactivate those ones that no change is intended for them.
-
- Covering Surfaces
-
- This item acts on each images separately. Each image on the screen contains a
- flag indicating whether or not to remove the hidden surfaces of the image of
- the 3-D object. If the viewer wants to change this flag, he/she should first
- activate those images that the change is intended to be performed and
- deactivate those ones that no change is intended for them.
-
- Box Clipping
-
- If checked, the images are clipped by a rectangular box. Outside the box, no
- images are displayed.
-
- Sound
-
- It turns on/off the sound effects.
-
-
- ΓòÉΓòÉΓòÉ 2.5.4. Zoom ΓòÉΓòÉΓòÉ
-
- Zooming options.
-
- Screen Zoom
-
- This is a simple screen zooming.
-
- Telescope
-
- The viewer can adjust his/her open viewing angle to simulate the effects of a
- telescope. This mode can be activated in the "Zoom" submenu of the "View" menu.
- After activating this mode, the viewer can zoom-in by clicking the mouse button
- 1 and zoom-out by clicking mouse button 2. To deactivate the zooming mode, the
- viewer should click the mouse button 3 or press the ESC key in case he/she has
- a two button mouse or prefers to do so.
-
-
- ΓòÉΓòÉΓòÉ 2.6. Parameters ΓòÉΓòÉΓòÉ
-
- It provides the viewer to change various parameters.
-
-
- ΓòÉΓòÉΓòÉ 2.6.1. Transform ΓòÉΓòÉΓòÉ
-
- It provides the parameters for transformations, which are limited to three
- kind: translation, rotation and scaling.
-
-
- ΓòÉΓòÉΓòÉ 2.6.2. Eye and Screen ΓòÉΓòÉΓòÉ
-
- It provides the input for the viewing eye's open angle, it's polar angle in
- the world coordinate, and it's distance from the origin of the world
- coordinate. After providing relevant parameters, the images of the 3-D objects
- that are seen in current location of the viewer are displayed.