home *** CD-ROM | disk | FTP | other *** search
- @comment %**start of header (This is for running Texinfo on a region.)
- @setfilename rluser.info
- @comment %**end of header (This is for running Texinfo on a region.)
- @setchapternewpage odd
-
- @ignore
- This file documents the end user interface to the GNU command line
- editing feautres. It is to be an appendix to manuals for programs which
- use these features. There is a document entitled "readline.texinfo"
- which contains both end-user and programmer documentation for the GNU
- Readline Library.
-
- Copyright (C) 1988 Free Software Foundation, Inc.
-
- Authored by Brian Fox.
-
- Permission is granted to process this file through Tex and print the
- results, provided the printed document carries copying permission notice
- identical to this one except for the removal of this paragraph (this
- paragraph not being relevant to the printed manual).
-
- Permission is granted to make and distribute verbatim copies of this manual
- provided the copyright notice and this permission notice are preserved on
- all copies.
-
- Permission is granted to copy and distribute modified versions of this
- manual under the conditions for verbatim copying, provided also that the
- GNU Copyright statement is available to the distributee, and provided that
- the entire resulting derived work is distributed under the terms of a
- permission notice identical to this one.
-
- Permission is granted to copy and distribute translations of this manual
- into another language, under the above conditions for modified versions.
- @end ignore
-
- @node Command Line Editing
- @appendix Command Line Editing
-
- This text describes GNU's command line editing interface.
-
- @menu
- * Introduction and Notation:: Notation used in this text.
- * Readline Interaction:: The minimum set of commands for editing a line.
- * Readline Init File:: Customizing Readline from a user's view.
- @end menu
-
- @node Introduction and Notation
- @section Introduction to Line Editing
-
- The following paragraphs describe the notation we use to represent
- keystrokes.
-
- The text @key{C-k} is read as `Control-K' and describes the character
- produced when the Control key is depressed and the @key{k} key is struck.
-
- The text @key{M-k} is read as `Meta-K' and describes the character
- produced when the meta key (if you have one) is depressed, and the @key{k}
- key is struck. If you do not have a meta key, the identical keystroke
- can be generated by typing @key{ESC} @i{first}, and then typing @key{k}.
- Either process is known as @dfn{metafying} the @key{k} key.
-
- The text @key{M-C-k} is read as `Meta-Control-k' and describes the
- character produced by @dfn{metafying} @key{C-k}.
-
- In addition, several keys have their own names. Specifically,
- @key{DEL}, @key{ESC}, @key{LFD}, @key{SPC}, @key{RET}, and @key{TAB} all
- stand for themselves when seen in this text, or in an init file
- (@pxref{Readline Init File}, for more info).
-
- @node Readline Interaction
- @section Readline Interaction
- @cindex interaction, readline
-
- Often during an interactive session you type in a long line of text,
- only to notice that the first word on the line is misspelled. The
- Readline library gives you a set of commands for manipulating the text
- as you type it in, allowing you to just fix your typo, and not forcing
- you to retype the majority of the line. Using these editing commands,
- you move the cursor to the place that needs correction, and delete or
- insert the text of the corrections. Then, when you are satisfied with
- the line, you simply press @key{RETURN}. You do not have to be at the
- end of the line to press @key{RETURN}; the entire line is accepted
- regardless of the location of the cursor within the line.
-
- @menu
- * Readline Bare Essentials:: The least you need to know about Readline.
- * Readline Movement Commands:: Moving about the input line.
- * Readline Killing Commands:: How to delete text, and how to get it back!
- * Readline Arguments:: Giving numeric arguments to commands.
- @end menu
-
- @node Readline Bare Essentials
- @subsection Readline Bare Essentials
-
- In order to enter characters into the line, simply type them. The typed
- character appears where the cursor was, and then the cursor moves one
- space to the right. If you mistype a character, you can use @key{DEL} to
- back up, and delete the mistyped character.
-
- Sometimes you may miss typing a character that you wanted to type, and
- not notice your error until you have typed several other characters. In
- that case, you can type @key{C-b} to move the cursor to the left, and then
- correct your mistake. Aftwerwards, you can move the cursor to the right
- with @key{C-f}.
-
- When you add text in the middle of a line, you will notice that characters
- to the right of the cursor get `pushed over' to make room for the text
- that you have inserted. Likewise, when you delete text behind the cursor,
- characters to the right of the cursor get `pulled back' to fill in the
- blank space created by the removal of the text. A list of the basic bare
- essentials for editing the text of an input line follows.
-
- @table @asis
- @item @key{C-b}
- Move back one character.
- @item @key{C-f}
- Move forward one character.
- @item @key{DEL}
- Delete the character to the left of the cursor.
- @item @key{C-d}
- Delete the character underneath the cursor.
- @item @w{Printing characters}
- Insert itself into the line at the cursor.
- @item @key{C-_}
- Undo the last thing that you did. You can undo all the way back to an
- empty line.
- @end table
-
- @node Readline Movement Commands
- @subsection Readline Movement Commands
-
-
- The above table describes the most basic possible keystrokes that you need
- in order to do editing of the input line. For your convenience, many
- other commands have been added in addition to @key{C-b}, @key{C-f},
- @key{C-d}, and @key{DEL}. Here are some commands for moving more rapidly
- about the line.
-
- @table @key
- @item C-a
- Move to the start of the line.
- @item C-e
- Move to the end of the line.
- @item M-f
- Move forward a word.
- @item M-b
- Move backward a word.
- @item C-l
- Clear the screen, reprinting the current line at the top.
- @end table
-
- Notice how @key{C-f} moves forward a character, while @key{M-f} moves
- forward a word. It is a loose convention that control keystrokes
- operate on characters while meta keystrokes operate on words.
-
- @node Readline Killing Commands
- @subsection Readline Killing Commands
-
- @dfn{Killing} text means to delete the text from the line, but to save
- it away for later use, usually by @dfn{yanking} it back into the line.
- If the description for a command says that it `kills' text, then you can
- be sure that you can get the text back in a different (or the same)
- place later.
-
- Here is the list of commands for killing text.
-
- @table @key
- @item C-k
- Kill the text from the current cursor position to the end of the line.
-
- @item M-d
- Kill from the cursor to the end of the current word, or if between
- words, to the end of the next word.
-
- @item M-DEL
- Kill from the cursor to the start of the previous word, or if between
- words, to the start of the previous word.
-
- @item C-w
- Kill from the cursor to the previous whitespace. This is different than
- @key{M-DEL} because the word boundaries differ.
-
- @end table
-
- And, here is how to @dfn{yank} the text back into the line. Yanking
- is
-
- @table @key
- @item C-y
- Yank the most recently killed text back into the buffer at the cursor.
-
- @item M-y
- Rotate the kill-ring, and yank the new top. You can only do this if
- the prior command is @key{C-y} or @key{M-y}.
- @end table
-
- When you use a kill command, the text is saved in a @dfn{kill-ring}.
- Any number of consecutive kills save all of the killed text together, so
- that when you yank it back, you get it in one clean sweep. The kill
- ring is not line specific; the text that you killed on a previously
- typed line is available to be yanked back later, when you are typing
- another line.
-
- @node Readline Arguments
- @subsection Readline Arguments
-
- You can pass numeric arguments to Readline commands. Sometimes the
- argument acts as a repeat count, other times it is the @i{sign} of the
- argument that is significant. If you pass a negative argument to a
- command which normally acts in a forward direction, that command will
- act in a backward direction. For example, to kill text back to the
- start of the line, you might type @key{M--} @key{C-k}.
-
- The general way to pass numeric arguments to a command is to type meta
- digits before the command. If the first `digit' you type is a minus
- sign (@key{-}), then the sign of the argument will be negative. Once
- you have typed one meta digit to get the argument started, you can type
- the remainder of the digits, and then the command. For example, to give
- the @key{C-d} command an argument of 10, you could type @key{M-1 0 C-d}.
-
-
- @node Readline Init File
- @section Readline Init File
-
- Although the Readline library comes with a set of Emacs-like
- keybindings, it is possible that you would like to use a different set
- of keybindings. You can customize programs that use Readline by putting
- commands in an @dfn{init} file in your home directory. The name of this
- file is @file{~/.inputrc}.
-
- When a program which uses the Readline library starts up, the
- @file{~/.inputrc} file is read, and the keybindings are set.
-
- In addition, the @key{C-x C-r} command re-reads this init file, thus
- incorporating any changes that you might have made to it.
-
- @menu
- * Readline Init Syntax:: Syntax for the commands in @file{~/.inputrc}.
- * Readline Vi Mode:: Switching to @code{vi} mode in Readline.
- @end menu
-
- @node Readline Init Syntax
- @subsection Readline Init Syntax
-
- There are only four constructs allowed in the @file{~/.inputrc}
- file:
-
- @table @asis
- @item Variable Settings
- You can change the state of a few variables in Readline. You do this by
- using the @code{set} command within the init file. Here is how you
- would specify that you wish to use Vi line editing commands:
-
- @example
- set editing-mode vi
- @end example
-
- Right now, there are only a few variables which can be set; so few in
- fact, that we just iterate them here:
-
- @table @code
-
- @item editing-mode
- @vindex editing-mode
- The @code{editing-mode} variable controls which editing mode you are
- using. By default, GNU Readline starts up in Emacs editing mode, where
- the keystrokes are most similar to Emacs. This variable can either be
- set to @code{emacs} or @code{vi}.
-
- @item horizontal-scroll-mode
- @vindex horizontal-scroll-mode
- This variable can either be set to @code{On} or @code{Off}. Setting it
- to @code{On} means that the text of the lines that you edit will scroll
- horizontally on a single screen line when they are larger than the width
- of the screen, instead of wrapping onto a new screen line. By default,
- this variable is set to @code{Off}.
-
- @item mark-modified-lines
- @vindex mark-modified-lines
- This variable when set to @code{On}, says to display an asterisk
- (@samp{*}) at the starts of history lines which have been modified.
- This variable is off by default.
-
- @item prefer-visible-bell
- @vindex prefer-visible-bell
- If this variable is set to @code{On} it means to use a visible bell if
- one is available, rather than simply ringing the terminal bell. By
- default, the value is @code{Off}.
- @end table
-
- @item Key Bindings
- The syntax for controlling keybindings in the @file{~/.inputrc} file is
- simple. First you have to know the @i{name} of the command that you
- want to change. The following pages contain tables of the command name,
- the default keybinding, and a short description of what the command
- does.
-
- Once you know the name of the command, simply place the name of the key
- you wish to bind the command to, a colon, and then the name of the
- command on a line in the @file{~/.inputrc} file. The name of the key
- can be expressed in different ways, depending on which is most
- comfortable for you.
-
- @table @asis
- @item @w{@var{keyname}: @var{function-name} or @var{macro}}
- @var{keyname} is the name of a key spelled out in English. For example:
- @example
- Control-u: universal-argument
- Meta-Rubout: backward-kill-word
- Control-o: ">&output"
- @end example
-
- In the above example, @key{C-u} is bound to the function
- @code{universal-argument}, and @key{C-o} is bound to run the macro
- expressed on the right hand side (that is, to insert the text
- @samp{>&output} into the line).
-
- @item @w{"@var{keyseq}": @var{function-name} or @var{macro}}
- @var{keyseq} differs from @var{keyname} above in that strings denoting
- an entire key sequence can be specified. Simply place the key sequence
- in double quotes. GNU Emacs style key escapes can be used, as in the
- following example:
-
- @example
- "\C-u": universal-argument
- "\C-x\C-r": re-read-init-file
- "\e[11~": "Function Key 1"
- @end example
-
- In the above example, @key{C-u} is bound to the function
- @code{universal-argument} (just as it was in the first example),
- @key{C-x C-r} is bound to the function @code{re-read-init-file}, and
- @key{ESC [ 1 1 ~} is bound to insert the text @samp{Function Key 1}.
-
- @end table
- @end table
-
- @menu
- * Commands For Moving:: Moving about the line.
- * Commands For History:: Getting at previous lines.
- * Commands For Text:: Commands for changing text.
- * Commands For Killing:: Commands for killing and yanking.
- * Numeric Arguments:: Specifying numeric arguments, repeat counts.
- * Commands For Completion:: Getting Readline to do the typing for you.
- * Miscellaneous Commands:: Other miscillaneous commands.
- @end menu
-
- @node Commands For Moving
- @subsubsection Commands For Moving
- @ftable @code
- @item beginning-of-line (@key{C-a})
- Move to the start of the current line.
-
- @item end-of-line (@key{C-e})
- Move to the end of the line.
-
- @item forward-char (@key{C-f})
- Move forward a character.
-
- @item backward-char (@key{C-b})
- Move back a character.
-
- @item forward-word (@key{M-f})
- Move forward to the end of the next word.
-
- @item backward-word (@key{M-b})
- Move back to the start of this, or the previous, word.
-
- @item clear-screen (@key{C-l})
- Clear the screen leaving the current line at the top of the screen.
-
- @end ftable
-
- @node Commands For History
- @subsubsection Commands For Manipulating The History
-
- @ftable @code
- @item accept-line (Newline, Return)
- Accept the line regardless of where the cursor is. If this line is
- non-empty, add it to the history list. If this line was a history
- line, then restore the history line to its original state.
-
- @item previous-history (@key{C-p})
- Move `up' through the history list.
-
- @item next-history (@key{C-n})
- Move `down' through the history list.
-
- @item beginning-of-history (@key{M-<})
- Move to the first line in the history.
-
- @item end-of-history (@key{M->})
- Move to the end of the input history, i.e., the line you are entering!
-
- @item reverse-search-history (@key{C-r})
- Search backward starting at the current line and moving `up' through
- the history as necessary. This is an incremental search.
-
- @item forward-search-history (@key{C-s})
- Search forward starting at the current line and moving `down' through
- the the history as neccessary.
-
- @end ftable
-
- @node Commands For Text
- @subsubsection Commands For Changing Text
-
- @ftable @code
- @item delete-char (@key{C-d})
- Delete the character under the cursor. If the cursor is at the
- beginning of the line, and there are no characters in the line, and
- the last character typed was not @key{C-d}, then return EOF.
-
- @item backward-delete-char (Rubout)
- Delete the character behind the cursor. A numeric arg says to kill
- the characters instead of deleting them.
-
- @item quoted-insert (@key{C-q}, @key{C-v})
- Add the next character that you type to the line verbatim. This is
- how to insert things like @key{C-q} for example.
-
- @item tab-insert (@key{M-TAB})
- Insert a tab character.
-
- @item self-insert (a, b, A, 1, !, ...)
- Insert yourself.
-
- @item transpose-chars (@key{C-t})
- Drag the character before point forward over the character at point.
- Point moves forward as well. If point is at the end of the line, then
- transpose the two characters before point. Negative args don't work.
-
- @item transpose-words (@key{M-t})
- Drag the word behind the cursor past the word in front of the cursor
- moving the cursor over that word as well.
-
- @item upcase-word (@key{M-u})
- Uppercase the current (or following) word. With a negative argument,
- do the previous word, but do not move point.
-
- @item downcase-word (@key{M-l})
- Lowercase the current (or following) word. With a negative argument,
- do the previous word, but do not move point.
-
- @item capitalize-word (@key{M-c})
- Uppercase the current (or following) word. With a negative argument,
- do the previous word, but do not move point.
-
- @end ftable
-
- @node Commands For Killing
- @subsubsection Killing And Yanking
-
- @ftable @code
-
- @item kill-line (@key{C-k})
- Kill the text from the current cursor position to the end of the line.
-
- @item backward-kill-line ()
- Kill backward to the beginning of the line. This is normally unbound.
-
- @item kill-word (@key{M-d})
- Kill from the cursor to the end of the current word, or if between
- words, to the end of the next word.
-
- @item backward-kill-word (@key{M-DEL})
- Kill the word behind the cursor.
-
- @item unix-line-discard (@key{C-u})
- Do what @key{C-u} used to do in Unix line input. We save the killed text on
- the kill-ring, though.
-
- @item unix-word-rubout (@key{C-w})
- Do what @key{C-w} used to do in Unix line input. The killed text is saved
- on the kill-ring. This is different than backward-kill-word because
- the word boundaries differ.
-
- @item yank (@key{C-y})
- Yank the top of the kill ring into the buffer at point.
-
- @item yank-pop (@key{M-y})
- Rotate the kill-ring, and yank the new top. You can only do this if
- the prior command is yank or yank-pop.
- @end ftable
-
- @node Numeric Arguments
- @subsubsection Specifying Numeric Arguments
- @ftable @code
-
- @item digit-argument (@key{M-0}, @key{M-1}, ... @key{M--})
- Add this digit to the argument already accumulating, or start a new
- argument. @key{M--} starts a negative argument.
-
- @item universal-argument ()
- Do what @key{C-u} does in emacs. By default, this is not bound.
- @end ftable
-
-
- @node Commands For Completion
- @subsubsection Letting Readline Type For You
-
- @ftable @code
- @item complete (TAB)
- Attempt to do completion on the text before point. This is
- implementation defined. Generally, if you are typing a filename
- argument, you can do filename completion; if you are typing a command,
- you can do command completion, if you are typing in a symbol to GDB, you
- can do symbol name completion, if you are typing in a variable to Bash,
- you can do variable name completion...
-
- @item possible-completions (M-?)
- List the possible completions of the text before point.
- @end ftable
-
- @node Miscellaneous Commands
- @subsubsection Some Miscellaneous Commands
- @ftable @code
-
- @item re-read-init-file (@key{C-x} @key{C-r})
- Read in the contents of your @file{~/.inputrc} file, and incorporate
- any bindings found there.
-
- @item abort (@key{C-g})
- Ding! Stops things.
-
- @item do-uppercase-version (@key{M-a}, @key{M-b}, ...)
- Run the command that is bound to your uppercase brother.
-
- @item prefix-meta (ESC)
- Make the next character that you type be metafied. This is for people
- without a meta key. Typing @key{ESC f} is equivalent to typing
- @key{M-f}.
-
- @item undo (@key{C-_})
- Incremental undo, separately remembered for each line.
-
- @item revert-line (@key{M-r})
- Undo all changes made to this line. This is like typing the `undo'
- command enough times to get back to the beginning.
- @end ftable
-
- @node Readline Vi Mode
- @subsection Readline Vi Mode
-
- While the Readline library does not have a full set of Vi editing
- functions, it does contain enough to allow simple editing of the line.
-
- In order to switch interactively between Emacs and Vi editing modes, use
- the command @key{M-C-j} (toggle-editing-mode).
-
- When you enter a line in Vi mode, you are already placed in `insertion'
- mode, as if you had typed an `i'. Pressing @key{ESC} switches you into
- `edit' mode, where you can edit the text of the line with the standard
- Vi movement keys, move to previous history lines with `k', and following
- lines with `j', and so forth.
-
-