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-
- ΓòÉΓòÉΓòÉ 1. DeskTop Install Procedure Writer ΓòÉΓòÉΓòÉ
-
- The DeskTop Install Procedure Writer allows a power user or software developer
- to quickly and easily develop a custom install procedure for an OS/2, Dos or
- windows application onto the OS/2 desktop (Work place Shell). DIP Writer
- creates a script file containing the actions to be executed by DIP Runner. DIP
- Runner and the script file can be packaged with any application the user wish's
- to have a custom installation program for. There are no runtime licence fees
- for DIP Runner.
-
-
- ΓòÉΓòÉΓòÉ 2. MainWindow ΓòÉΓòÉΓòÉ
-
- MainWindow:
-
- The main window of the Desktop Installation Procedure (DIP) writer allows the
- user to create and describe the installation file. it is the control hub
- around which the creation and display/ordering of a procedure files actions
- takes place.
-
-
- ΓòÉΓòÉΓòÉ 2.1. Install Title Text. ΓòÉΓòÉΓòÉ
-
- This is the Title text that will appear at the top of the DIPRUN program when
- the install procedure file is loaded by diprun. This text should identify the
- application being installed. Enter this text in the field on the main window.
-
-
- ΓòÉΓòÉΓòÉ 2.2. ActionBar File ΓòÉΓòÉΓòÉ
-
- ActionBar File menu contains all the actions associated with opening or saving
- a procedure file. The exit option is also on this menu.
-
-
- ΓòÉΓòÉΓòÉ 2.2.1. PullDown New ΓòÉΓòÉΓòÉ
-
- PullDown New will discard the current file and open a new blank script file. To
- save this file you must use the Save As option. Any existing file will be
- discarded.
-
-
- ΓòÉΓòÉΓòÉ 2.2.2. PullDown Open ΓòÉΓòÉΓòÉ
-
- PullDown Open calls the Open File dialog which allows you to select a
- previously created DIP script file to load. Any existing file will be
- discarded.
-
-
- ΓòÉΓòÉΓòÉ 2.2.3. PullDown Save ΓòÉΓòÉΓòÉ
-
- PullDown Save will save the open procedure file. This option is only valid if
- you have already assigned it a file name ( with SAVE AS) or recalled the
- procedure from an existing file with the OPEN option.
-
-
- ΓòÉΓòÉΓòÉ 2.2.4. PullDown Save_As ΓòÉΓòÉΓòÉ
-
- PullDown Save_As calls the Save As dialog that allows the user to specify a new
- name for the open File. The procedure is then saved into this file.
-
-
- ΓòÉΓòÉΓòÉ 2.2.5. PullDown Exit ΓòÉΓòÉΓòÉ
-
- PullDown Exit will leave the application.
-
-
- ΓòÉΓòÉΓòÉ 2.3. Default Main Install Directory ΓòÉΓòÉΓòÉ
-
- This is the name of the directory into which all install actions will be
- directed. The user can change the name of this directory at install time when
- DIPRUN loads the install procedure. This main procedure will form the default
- path for all other file and directory action unless otherwise specified.
-
-
- ΓòÉΓòÉΓòÉ 2.4. Action List Box ΓòÉΓòÉΓòÉ
-
- The list of install actions in their order of execution. Double click on one
- of actions to View/modify the action or select an item and select on of the
- buttons.
-
-
- ΓòÉΓòÉΓòÉ 2.5. View/Modify Button ΓòÉΓòÉΓòÉ
-
- Select an item from the list box, and then hit the View/Modify button to review
- the action items contents and modify them if you wish.
-
-
- ΓòÉΓòÉΓòÉ 2.6. Order of Actions ΓòÉΓòÉΓòÉ
-
- The initial Order actions are executed is determined by the time of creation.
- If this order is not satisfactory the the MoveDown/MoveUp buttons on the main
- window can be used to reorder the actions.
-
-
- ΓòÉΓòÉΓòÉ 2.7. Action Bar Test ΓòÉΓòÉΓòÉ
-
- Try a test run of the Install procedure currently open. This is not just an
- animator. The action you have specified in the install procedure (copy files
- ect.) will actually be executed.
-
-
- ΓòÉΓòÉΓòÉ 2.8. Move Up button ΓòÉΓòÉΓòÉ
-
- Move up the selected item on entry on the list box order.
-
-
- ΓòÉΓòÉΓòÉ 2.9. Delete Button ΓòÉΓòÉΓòÉ
-
- Delete the selected Item from the Action List.
-
-
- ΓòÉΓòÉΓòÉ 2.10. Action Bar Help ΓòÉΓòÉΓòÉ
-
- Built in help system.
-
-
- ΓòÉΓòÉΓòÉ 3. Dlg Open ΓòÉΓòÉΓòÉ
-
- Dlg Open allows you to select a previously created procedure file to open.
-
-
- ΓòÉΓòÉΓòÉ 3.1. Dlg Open EntryFilter ΓòÉΓòÉΓòÉ
-
- The Dlg Open EntryFilter allows you to specify a full or partial file name that
- will then be used as a search criteria for listing valid procedure files to
- open.
-
-
- ΓòÉΓòÉΓòÉ 3.2. Dlg Open ListBoxFile ΓòÉΓòÉΓòÉ
-
- Dlg Open ListBoxFile contains a list of valid procedure files that can be
- opened by DIPWRITER. Select one of these file and press OK or double click on
- the file name to open the file.
-
-
- ΓòÉΓòÉΓòÉ 3.3. Dlg Open ListBoxDir ΓòÉΓòÉΓòÉ
-
- Dlg Open ListBoxDir contains a list of directories that can be opened in your
- search for a procedure file to open.
-
-
- ΓòÉΓòÉΓòÉ 3.4. Dlg Open Button OK ΓòÉΓòÉΓòÉ
-
- The Dlg Open Button Ok will open the selected procedure file if a file is
- selected or do nothing if no file is selected.
-
-
- ΓòÉΓòÉΓòÉ 3.5. Dlg Open Button Cancel ΓòÉΓòÉΓòÉ
-
- Dlg Open Button Cancel exits the open dialogue without selecting a procedure
- file to open. The previous procedure file will still be present when you
- return to the main screen.
-
-
- ΓòÉΓòÉΓòÉ 3.6. Dlg Open Button Help ΓòÉΓòÉΓòÉ
-
- Dlg Open Button Help opens the on line help for the dialogue.
-
-
- ΓòÉΓòÉΓòÉ 4. Dlg save As ΓòÉΓòÉΓòÉ
-
- The SaveAs dialog allows you to specify a new name for the file currently open.
- This is the only way to name a new script file.
-
-
- ΓòÉΓòÉΓòÉ 4.1. Entry field for new file name. ΓòÉΓòÉΓòÉ
-
- Enter the New file name without the DIP extension. This file extension will be
- added.
-
-
- ΓòÉΓòÉΓòÉ 4.2. Directory List Box ΓòÉΓòÉΓòÉ
-
- Select the directory to store the File in.
-
-
- ΓòÉΓòÉΓòÉ 4.3. SaveAs OK button ΓòÉΓòÉΓòÉ
-
- If a valid file name has been specified, the current install file is saved in
- this file.
-
-
- ΓòÉΓòÉΓòÉ 4.4. Cancel the Save AS dialogue ΓòÉΓòÉΓòÉ
-
- Dlg Button Cancel exits the Save AS dialogue without selecting a procedure file
- name to save to.
-
-
- ΓòÉΓòÉΓòÉ 5. Create Folder Screen ΓòÉΓòÉΓòÉ
-
- Use this window to view or change the properties of a folder create action. Use
- the fields in Icon view to select how you want icons to be displayed. Use the
- Icon display field to select the size of the icons, or to make them invisible.
- Use the Display Format fields to select the positioning of icons on the desktop
- or in the open folder window.
-
- Once a folder is created its internal name is added to the list of objects that
- can be owners of program, data, or other folder objects. Make sure That you do
- not change the ordering or creation of this folder so that an object owned by
- the folder is created before the folder. If you do the create will fail.
-
-
- ΓòÉΓòÉΓòÉ 5.1. Folder Title entry field ΓòÉΓòÉΓòÉ
-
- Name of the folder as presented to the user. This name can be changed by the
- user after the install.
-
- The Title field displays the name of the object This name is displayed with the
- icon. Type in this field to change the title. You can use any characters,
- including spaces, except the backslash (\).
-
-
- ΓòÉΓòÉΓòÉ 5.2. Folder Object Name ΓòÉΓòÉΓòÉ
-
- Internal name of the folder used to identify the folder from all other folders.
- This name can not be changed by the user.
-
-
- ΓòÉΓòÉΓòÉ 5.3. Folders Owner entry field ΓòÉΓòÉΓòÉ
-
- This combo box contains a list of default system folders and folders you have
- created that can be used to hold (or own) a new program or data or folder
- object.
-
- Once a folder is created its internal name is added to the list of objects that
- can be owners of program, data, or other folder objects. Make sure That you do
- not change the ordering or creation of this folder so that an object owned by
- the folder is created before the folder. If you do the create will fail.
-
-
- ΓòÉΓòÉΓòÉ 5.4. Default Folder Icon Button ΓòÉΓòÉΓòÉ
-
- Use the default icon for the folder when it is created on the work place shell.
-
-
- ΓòÉΓòÉΓòÉ 5.5. Specify an icon for folder ΓòÉΓòÉΓòÉ
-
- Specify an icon file to replace the normal folder icon when the folder is
- created on the workplace shell.
-
-
- ΓòÉΓòÉΓòÉ 5.6. Folders Icon file name. ΓòÉΓòÉΓòÉ
-
- Name of the icon file to replace the normal folder icon. If a disk and path are
- not specified then the default main directory and disk specified by the user at
- install time is used. The Icon file should have already been copied to the
- location before the folder is created.
-
-
- ΓòÉΓòÉΓòÉ 5.7. Default Icon Position ΓòÉΓòÉΓòÉ
-
- Accept the default icon position when it is created on the workplace shell.
-
-
- ΓòÉΓòÉΓòÉ 5.8. Specify Folder Position Button ΓòÉΓòÉΓòÉ
-
- Specify the position/location of the folder inside the owning folder or on the
- desktop. If you choose this option you must enter values in the X/Y position
- fields that appear.
-
-
- ΓòÉΓòÉΓòÉ 5.9. X position of folder ΓòÉΓòÉΓòÉ
-
- The X or horizontal position of the folder inside the owning folder or on the
- desktop. The value is a percentage location with 0 being in the left hand side
- and possible values being 0 to 99.
-
-
- ΓòÉΓòÉΓòÉ 5.10. Folders Y position ΓòÉΓòÉΓòÉ
-
- Position/location of the folder inside its owning folder or desktop. This is
- the vertical location as expressed in a percentage from 0 to 99 starting at the
- bottom of the screen.
-
-
- ΓòÉΓòÉΓòÉ 5.11. Default view button ΓòÉΓòÉΓòÉ
-
- Accept the default view position. This is the position where the folders lower
- left corner is placed when the folder is opened for the first time.
-
-
- ΓòÉΓòÉΓòÉ 5.12. Specify the open folders position ΓòÉΓòÉΓòÉ
-
- Select this radio button if the open folders position is to be specified. Two
- entry fields will appear, one each for the x and y coordinates to uses as a
- starting position for the folders lower left hand corner.
-
-
- ΓòÉΓòÉΓòÉ 5.13. Folders X position ΓòÉΓòÉΓòÉ
-
- Enter a number 0 to 99 for the percentage offset of on the desktop screen that
- the folders horizontal location.
-
-
- ΓòÉΓòÉΓòÉ 5.14. Folders Y position ΓòÉΓòÉΓòÉ
-
- Enter a number 0 to 99 for the percentage offset of on the desktop screen that
- the folders vertical location. 0 is bottom of the screen, 99 is top.
-
-
- ΓòÉΓòÉΓòÉ 5.15. X Size of folder ΓòÉΓòÉΓòÉ
-
- The width of the folder expressed as a percentage of the length of the total
- screen it will occupy when open. (0-99 percent)
-
-
- ΓòÉΓòÉΓòÉ 5.16. Y size of folder when opened ΓòÉΓòÉΓòÉ
-
- Height of folder when it is first opened. Figure is based on a percentage of
- the total height of the screen. Possible values are 0 to 99.
-
-
- ΓòÉΓòÉΓòÉ 5.17. Folder flowed style radio button ΓòÉΓòÉΓòÉ
-
- this style specifies that the contents of the folders icon view will be
- presented in a horizontal columns across the screen. This type of presentation
- is a neat orderly way of presenting the folder contents and is my personal
- favorite.
-
-
- ΓòÉΓòÉΓòÉ 5.18. Folder style non-flowed ΓòÉΓòÉΓòÉ
-
- Select Non-flowed if you want the icons arranged in a column from the top of
- the screen to the bottom. If you select Flowed or Non-flowed, a single
- horizontal line is displayed after each icon if you drag an icon along a
- column. The line indicates where you can place the icon that you are dragging.
- The icon will be displayed there when you drop it by releasing mouse button 2.
-
-
- ΓòÉΓòÉΓòÉ 5.19. Folder style Non-Grid ΓòÉΓòÉΓòÉ
-
- Select Non-grid if you want the icons located randomly about the screen without
- any ordered arrangement. This is the default setting.
-
-
- ΓòÉΓòÉΓòÉ 5.20. Normal Folder Icon view ΓòÉΓòÉΓòÉ
-
- Select Normal size if you want the icons to appear as the default size.
-
-
- ΓòÉΓòÉΓòÉ 5.21. Folder View with small Icons ΓòÉΓòÉΓòÉ
-
- Select Small size if you want the icons to be smaller than the default size.
-
-
- ΓòÉΓòÉΓòÉ 5.22. Folder contents without Icons ΓòÉΓòÉΓòÉ
-
- Select Invisible if you do not want icons to be displayed on the screen.
-
-
- ΓòÉΓòÉΓòÉ 5.23. Folder as a template ΓòÉΓòÉΓòÉ
-
- You can create a template of the Folder object. Then each time you drag a copy
- from the template, you create a new folder that has the same settings as the
- original object.
-
- Whenever you create a template object, the name of the object is added to the
- pop-up menu for all objects that have a Create another choice on their pop-up
- menu. To view the names of the templates you have created, display a pop-up
- menu and select the arrow to the right of Create another.
-
-
- ΓòÉΓòÉΓòÉ 5.24. Save Folder action button ΓòÉΓòÉΓòÉ
-
- Save the changes made to the create folder action and returns to the main
- screen.
-
-
- ΓòÉΓòÉΓòÉ 5.25. Destroy Folder Action Button ΓòÉΓòÉΓòÉ
-
- Pressing this button will destroy the create folder action and return to the
- main screen.
-
-
- ΓòÉΓòÉΓòÉ 5.26. Cancel Folder action Button ΓòÉΓòÉΓòÉ
-
- Cancel any changes to the create folder action and return to the main screen.
-
-
- ΓòÉΓòÉΓòÉ 6. Creating a Program Object ΓòÉΓòÉΓòÉ
-
- The Create a Program Action installs a program Object on the OS/2 2.0 desktop
- and associates it with a executable file when the install script is run. In
- this way you can also create data objects. For example, to represent a help
- file that can be processed by the OS/2 view program, simply specify the
- executable file as the C:\OS2\VIEW.EXE program with the parameter set to the
- name of the help file and the working directory the path to the help file. The
- title and icon of the object can also be altered to give the object the look of
- a text file.
-
- Unless directly specified, the executable file path and the working directory
- will default to the target disk and directory as specified by the user.
-
-
- ΓòÉΓòÉΓòÉ 6.1. Program title ΓòÉΓòÉΓòÉ
-
- Name of the program as presented to the user. This name can be changed by the
- user after the install.
-
- The Title field displays the name of the object This name is displayed with the
- icon. Type in this field to change the title. You can use any characters,
- including spaces, except the backslash (\).
-
-
- ΓòÉΓòÉΓòÉ 6.2. Programs owning Folder ΓòÉΓòÉΓòÉ
-
- This combo box contains a list of default system folders and folders you have
- created that can be used to hold (or own) a new program or data or folder
- object.
-
- Once a folder is created its internal name is added to the list of objects that
- can be owners of program, data, or other folder objects. Make sure That you do
- not change the ordering or creation of this folder so that an object owned by
- the folder is created before the folder. If you do the create will fail.
-
-
- ΓòÉΓòÉΓòÉ 6.3. Programs file name ΓòÉΓòÉΓòÉ
-
- The Path and file name field indicates the location of the program-file object
- that starts the selected program object. If this program object was created
- from a template , the field is empty. If the information is not correct or the
- field is empty, type the correct path and file name, for example:
- \income\tax\sales.exe
-
- If this program object is for a command-prompt session, you can type an
- asterisk (*) in this field. That enables you to choose whether you want the
- command-prompt session to be DOS window, DOS full screen, OS/2 window, or OS/2
- full screen. You also can type an * in this field if you want to choose
- WIN-OS/2 full screen as a session.
-
- If you do not specify a full disk/path name, the disk and main install
- directory, as specified by the user during the install, will be used.
-
-
- ΓòÉΓòÉΓòÉ 6.4. Help for Programs Working Directory ΓòÉΓòÉΓòÉ
-
- Note: Specifying a path to the working directory is optional unless you are
- directed to do so in the documentation that came with the program and this
- working directory must be something else other than the main directory
- specified by the user at install time.
-
- Type a path to the working directory if you want to store files created with
- this program in a directory different from the one in which the program-file
- object resides. The path consists of all directories that must be opened to
- get to the working directory.
-
- For example, assume you have an editor ABC in the EDIT directory on drive and
- main install directory specified by the user at install time. When you use ABC,
- you save your created data files in the DOCUMENT subdirectory . Each time the
- operating system starts ABC from the program object, the working directory is
- the EDIT sub-directory. Therefore, every time you want to work with one of
- your files, you have to type the path to the DOCUMENT subdirectory.
-
- Instead, you can type the path to the DOCUMENT sub-directory in the Working
- directory field. Then each time you open the program object for the editor,
- the operating system changes the working directory from the EDIT directory to
- the DOCUMENT subdirectory, where your data files are stored.
-
- Using the previous example, you would type the following in the Working
- directory field:
-
- edit\document
-
- Note: If the path in the Working directory field is not valid, you might
- receive a warning message from the operating system when you try to open the
- program object. To recover from that error, return to this action of the
- install procedure and either correct or delete the path in the Working
- directory field.
-
-
- ΓòÉΓòÉΓòÉ 6.5. Help for Programs Parameters ΓòÉΓòÉΓòÉ
-
- Type any parameters that the selected program object needs when it starts or
- that you want the program object to use when it is opened.
-
- Not all program objects need parameters when they are opened. The
- documentation for the program should tell you if the program object needs any
- parameters and how to use them.
-
- If you want to type parameters each time you start the program object, type a
- left bracket character, a space, and a right bracket character in the
- Parameters field, as follows: [ ]
-
- When you start the program object, you are then prompted to type the parameters
- you want to use.
-
- If you want a special set of characters to be displayed or want to be prompted
- by a special set of characters each time you start the program object, type a
- left bracket, followed by the characters, followed by a right bracket. For
- example, if you want to be prompted by the words "This is my text editor," type
- [This is my text editor ].
-
- The %* parameter is provided by the operating system. It sends the drive letter
- and path and file name of a program to the program when it is opened. The %*
- parameter enables you to open a data-file object at the same time you open a
- program object, in one of two ways. You can drag the icon of a data-file
- object to the icon of the program object and drop it on the icon. Or, you can
- select a data-file object that you associated to a program. When you type
- parameters in the Parameters field, the operating system sends those parameters
- to the program object when it is opened and then sends the %* parameter.
-
- Note: Some programs require that a program-specific parameter be the last
- parameter sent to the program object when it starts. In that case, you must
- type %* some where before the program-specific parameter.
-
- For example, assume you have an editor that has a program object named My
- Favorite Editor. You always want to open the program object with the program
- parameter NOTABS. The program requires that the NOTABS parameter be the last
- one sent to the program object. Therefore, you would type the following in the
- Parameters field:
-
- %* /notabs
-
- Assume that you have created a data-file object named ABC.TXT. If you drag
- the icon for ABC.TXT and drop it on the icon for My Favorite Editor, the
- program object for the editor is opened with the NOTABS option and ABC.TXT is
- displayed.
-
- If you select My Favorite Editor (the program object) without dropping the icon
- of a data-file object over the icon for My Favorite Editor, the %* is ignored
- and My Favorite Editor is opened with the NOTABS parameter. No data-file object
- is displayed in My Favorite Editor.
-
- If you do not want the operating system to send the drive letter and path and
- file name of the program to the program when it is opened, you can specify
- which parts you want to send by typing a % parameter that is different from %*.
- The other % parameters are:
-
- ( %**P )
-
- Insert drive and path information without the last backslash (\).
-
- ( %**D )
-
- Insert drive with 'ile object TEST.SCR. You want to edit it with the program
- ABC.EXE, and then save the edited file with the name TEST.OUT in path OUT on
- drive D. In the Parameters field for the program object ABC.EXE, you would type
- the following:
-
- %* d:\out\%**N.out
-
-
- ΓòÉΓòÉΓòÉ 6.6. Help for Session Type: PM program ΓòÉΓòÉΓòÉ
-
- Program is an OS/2 presentation manager program.
-
-
- ΓòÉΓòÉΓòÉ 6.7. Help for Session Type: OS/2 Full ΓòÉΓòÉΓòÉ
-
- Select OS/2 full screen so you can start an OS/2 program and run it so that it
- covers the entire screen. For example, you might want to run an OS/2
- spreadsheet in a full screen instead of in a window. When you run a program in
- a full screen , you cannot see the windows and icons of the other programs
- that are open.
-
- Check the documentation for the program to see if the program requires a
- specific session.
-
- Some conditions require that a program use the full screen instead of a
- window. You must use the full screen when the program:
-
- o Must have access to the physical screen selector
-
- o Must use the graphics mode of the display adapter
-
- o Uses the OS/2 monitor facility
-
- o Calls DosDevIOCtl directly
-
- o Attempts to register replacements for the Vio, Kbd, or Mou subsystems of the
- operating system.
-
-
- ΓòÉΓòÉΓòÉ 6.8. Help for Session Type: Os/2 Win ΓòÉΓòÉΓòÉ
-
- Select OS/2 window so you can start an OS/2* program and run it in a window.
- When a program runs in a window, you can see the windows and icons of the other
- programs that are open.
-
- Check the documentation for the program to see if the program requires a
- specific session.
-
- Some conditions require that a program use the full screen instead of a
- window. You must use the full screen when the program:
-
- o Must have access to the physical screen selector
-
- o Must use the graphics mode of the display adapter
-
- o Uses the OS/2 monitor facility
-
- o Calls DosDevIOCtl directly
-
- o Attempts to register replacements for the Vio, Kbd, or Mou subsystems of the
- operating system.
-
-
- ΓòÉΓòÉΓòÉ 6.9. Help for Session Type: Dos Full screen ΓòÉΓòÉΓòÉ
-
- Select DOS full screen so you can start a DOS program and run it so that it
- covers the entire screen. For example, you might want to run a DOS spreadsheet
- in a full screen instead of in a window. When you run a program in a full
- screen, you can not see the windows and icons of the other programs that are
- open.
-
- If a DOS program does not run the same in the the OS/2* operating system as it
- does in DOS, you can select the DOS settings push button and change the
- settings for the program or the session in which you run it.
-
-
- ΓòÉΓòÉΓòÉ 6.10. Help for session type: Dos Window ΓòÉΓòÉΓòÉ
-
- Select DOS window so you can start a DOS program and run it in a window. When
- a program runs in a window, you can see the windows and icons of the other
- programs that are open.
-
- If a DOS program does not run the same in the the OS/2 operating system as it
- does in DOS, you can select the DOS settings push button and change the
- settings for the program or the session in which you run it.
-
-
- ΓòÉΓòÉΓòÉ 6.11. Help for Session Type: Windows in OS/2 Window ΓòÉΓòÉΓòÉ
-
- Select Window in OS/2 window so you can start an Windows program and run it in
- a window on the OS/2 desktop. When a program runs in a window, you can see the
- windows and icons of the other programs that are open.
-
-
- ΓòÉΓòÉΓòÉ 6.12. Help for Session Type: Windows in OS/2 Full-screen ΓòÉΓòÉΓòÉ
-
- Select WIN-OS/2 full screen so you can start a WIN-OS/2* full-screen session.
- When WIN-OS/2 runs full screen, you cannot see the windows and icons of the
- other programs that are open.
-
- You can automatically start more than one Windows program in a WIN-OS/2
- full-screen session. For more information about running multiple Windows
- programs, select Starting programs automatically in a WIN-OS/2 session or
- Windows programs in WIN-OS/2 window sessions in the list below.
-
-
- ΓòÉΓòÉΓòÉ 6.13. Use default program Icon ΓòÉΓòÉΓòÉ
-
- Use the default icon for the program when it is created on the workplace shell.
-
-
- ΓòÉΓòÉΓòÉ 6.14. Specify programs icon ΓòÉΓòÉΓòÉ
-
- Specify an icon file to be used as the icon for the program when it is created
- on the workplace shell.
-
-
- ΓòÉΓòÉΓòÉ 6.15. Programs Icon file name ΓòÉΓòÉΓòÉ
-
- Enter the name of the icon file that will replace the default icon. If a disk
- and path are not specified then the default main directory and disk specified
- by the user at install time is used. The Icon file should have already been
- copied to the location before the program object is created.
-
-
- ΓòÉΓòÉΓòÉ 6.16. Start program in default view ΓòÉΓòÉΓòÉ
-
- Programs window (if it is running in a window will start in the view specified
- by the program.
-
-
- ΓòÉΓòÉΓòÉ 6.17. Help for Start Program Minimized ΓòÉΓòÉΓòÉ
-
- Select this radio button if you want the program to be displayed as an icon
- (instead of an open window) when it is first started.
-
-
- ΓòÉΓòÉΓòÉ 6.18. Help for Start Program Maximized ΓòÉΓòÉΓòÉ
-
- Select this check box if you want the program to be displayed as an Full Screen
- (instead of an open window) when it is first started.
-
-
- ΓòÉΓòÉΓòÉ 6.19. Help for Close Window on Termination ΓòÉΓòÉΓòÉ
-
- Select this check box if you want the window to close automatically when the
- program ends in the window. A check mark in the check box indicates the choice
- is selected.
-
- Note: You might not want to select this choice if the program you are goin g
- to run displays information on the screen when the program ends. The window
- closes immediately and you might not have time to view the displayed
- information before it is removed.
-
- This choice is not available for WIN-OS/2 sessions.
-
-
- ΓòÉΓòÉΓòÉ 6.20. Create new Instances ΓòÉΓòÉΓòÉ
-
- The system default for what happens when you select an object that is open, is
- that the window for the object is displayed with its current view (the way the
- window was when you removed it from the screen). By checking this option you
- can change the default object behavior so that you open a new window and
- display the current view each time you select the icon for the object. In
- effect you are creating a new instance of the program so that two versions of
- the program are now running.
-
-
- ΓòÉΓòÉΓòÉ 6.21. Template of a Program ΓòÉΓòÉΓòÉ
-
- You can create a template of the program object. Then each time you drag a
- copy from the template, you create a new program that has the same settings as
- the original object.
-
- Whenever you create a template object, the name of the object is added to the
- pop-up menu for all objects that have a Create another choice on their pop-up
- menu. To view the names of the templates you have created, display a pop-up
- menu and select the arrow to the right of Create another.
-
-
- ΓòÉΓòÉΓòÉ 6.22. Save Program action ΓòÉΓòÉΓòÉ
-
- Saves the create program action and returns to the main screen.
-
-
- ΓòÉΓòÉΓòÉ 6.23. Destroy Program action ΓòÉΓòÉΓòÉ
-
- Pressing this button will destroy the create program action and return to the
- main screen.
-
-
- ΓòÉΓòÉΓòÉ 6.24. Cancel Changes to Program ΓòÉΓòÉΓòÉ
-
- Cancel any changes to the create program action and return to the main screen.
-
-
- ΓòÉΓòÉΓòÉ 7. Create Directory ΓòÉΓòÉΓòÉ
-
- This screen allows you to specify the name and path of a directory to create on
- the target Machine. Unless you specify a full disk and path name the directory
- will be created inside the main default directory as specified by the user at
- install time. Creating a directory on the Target computer is usually the first
- thing you should do before a copy files action.
-
-
- ΓòÉΓòÉΓòÉ 7.1. Directory name entry field. ΓòÉΓòÉΓòÉ
-
- Name of the directory to be created. If not disk and path is specified the
- directory is created inside the main directory as specified by the user at
- install time. If a path is specified, that path must already exist.
-
-
- ΓòÉΓòÉΓòÉ 7.2. OK Button ΓòÉΓòÉΓòÉ
-
- Saves the create directory action and returns to the main screen.
-
-
- ΓòÉΓòÉΓòÉ 7.3. Destroy Button ΓòÉΓòÉΓòÉ
-
- Pressing this button will destroy the create directory action and return to the
- main screen.
-
-
- ΓòÉΓòÉΓòÉ 7.4. Cancel Button ΓòÉΓòÉΓòÉ
-
- Cancel any changes to the create directory action.
-
-
- ΓòÉΓòÉΓòÉ 8. Copy File Action ΓòÉΓòÉΓòÉ
-
- Copy files action. This screen allows you to define the creation of a copy
- files action. If no path is specified in to from entry field then the current
- directory is used. If not disk/path is specified in the TO entry field then
- the disk and directory specified by the user at install time as the main
- disk/directory is used as the target.
-
-
- ΓòÉΓòÉΓòÉ 8.1. No Prompt ΓòÉΓòÉΓòÉ
-
- The user will not be prompted for a new disk or another similar action before
- the copy command starts.
-
-
- ΓòÉΓòÉΓòÉ 8.2. Prompt Message ΓòÉΓòÉΓòÉ
-
- A prompt message will be shown before the copy files command is executed. The
- message that is shown will be the one entered in the message box that appears
- when this radio button is clicked. For instance if the files were to be copied
- from a second floppy disk a new disk in the disk drive A you might enter a
- message like: Insert disk 2 in Drive A
-
-
- ΓòÉΓòÉΓòÉ 8.3. User Prompt ΓòÉΓòÉΓòÉ
-
- This is the message that will appear to the user to ask for user interaction
- before the files are copied.
-
-
- ΓòÉΓòÉΓòÉ 8.4. OK Button ΓòÉΓòÉΓòÉ
-
- Saves the new/modified copy files action.
-
-
- ΓòÉΓòÉΓòÉ 8.5. Destroy Copy file action ΓòÉΓòÉΓòÉ
-
- Pressing this button will destroy the copy file action and return to the main
- screen.
-
-
- ΓòÉΓòÉΓòÉ 8.6. Cancel changes to copy files action ΓòÉΓòÉΓòÉ
-
- Cancel changes to copy files action.
-
-
- ΓòÉΓòÉΓòÉ 8.7. Copy Files From ΓòÉΓòÉΓòÉ
-
- Copy file from this path and file filter. If no disk is specified the current
- disk will be specified. If no path specified the current directory (ie the
- directory from which the install is being run) will be used.
-
-
- ΓòÉΓòÉΓòÉ 8.8. Copy Files to ΓòÉΓòÉΓòÉ
-
- Copy files to this directory. Normally this would be the main target directory
- specified on the main screen. If a directory is specified this directory will
- be treated as a sub-directory within the main directory. If a full disk/path
- name is specified then that disk/path will be used.
-
-
- ΓòÉΓòÉΓòÉ 9. Execute OS/2 Command ΓòÉΓòÉΓòÉ
-
- Create a full screen OS/2 command session and run a program or execute an OS/2
- command. When the command is created the install program (DIPRUN ) will wait
- until it is complete. You have the option to hide this command action or to run
- it in the foreground.
-
-
- ΓòÉΓòÉΓòÉ 9.1. Title of OS/2 session ΓòÉΓòÉΓòÉ
-
- Name of the command as presented to the user.
-
- The Title field displays the name of the object This name is displayed with t
- he icon. Type in this field to change the title. You can use any characters,
- including sp aces, except the backslash (\).
-
-
- ΓòÉΓòÉΓòÉ 9.2. Valid Commands ΓòÉΓòÉΓòÉ
-
- Enter a valid OS/2 command or the name of a program to run.
-
- Example OS/2 Command: PKUNZIP FILE.ZIP
-
- The command will use the default disk and directory as specified by the user at
- install time as the working directory.
-
-
- ΓòÉΓòÉΓòÉ 9.3. Hide command session ΓòÉΓòÉΓòÉ
-
- Start an separate OS/2 session and execute the specified command or program.
- The main install program (DIPRUN) will wait on the completion of this session.
-
-
- ΓòÉΓòÉΓòÉ 9.4. Minimize session to desktop ΓòÉΓòÉΓòÉ
-
- Selecting this option will run the command minimized to the desktop. Diprun
- will still be in the foreground.
-
-
- ΓòÉΓòÉΓòÉ 9.5. Maximize session ΓòÉΓòÉΓòÉ
-
- Selecting this option will run the command as a full screen session in the
- foreground. This is good if you require user input or interaction with the
- command or program you are running.
-
-
- ΓòÉΓòÉΓòÉ 9.6. Save OS/2 command Action contents ΓòÉΓòÉΓòÉ
-
- Save the create OS2 command session action and exit the dialogue.
-
-
- ΓòÉΓòÉΓòÉ 9.7. Destroy OS/2 Command ΓòÉΓòÉΓòÉ
-
- Pressing this button will destroy the create OS/2 Command session action and
- return to the main screen.
-
-
- ΓòÉΓòÉΓòÉ 9.8. Cancel Command ΓòÉΓòÉΓòÉ
-
- Cancel any changes to the create OS/2 command session action.
-
-
- ΓòÉΓòÉΓòÉ 10. Data Object Creation ΓòÉΓòÉΓòÉ
-
- This Dialogue allows you to define the creation of a data object or directory
- on the workplace shell. This object is a shadow of a real file or directory
- that must already exist on the hard disk.
-
-
- ΓòÉΓòÉΓòÉ 10.1. Title of data object ΓòÉΓòÉΓòÉ
-
- Name of the Data object as presented to the user. This name can be changed by
- the user after the install.
-
- The Title field displays the name of the object This name is displayed with the
- icon. Type in this field to change the title. You can use any characters,
- including spaces, except the backslash (\).
-
-
- ΓòÉΓòÉΓòÉ 10.2. Owning folder ΓòÉΓòÉΓòÉ
-
- This combo box contains a list of default system folders and folders you have
- created that can be used to hold (or own) a new program or data or folder
- object.
-
- Once a folder is created its internal name is added to the list of objects that
- can be owners of program, data, or other folder objects. Make sure That you do
- not change the ordering or creation of this folder so that an object owned by
- the folder is created before the folder. If you do the create will fail.
-
-
- ΓòÉΓòÉΓòÉ 10.3. Data file name ΓòÉΓòÉΓòÉ
-
- Name of the data file or directory represented by the data object. If no
- disk/path is specified the default disk and path as specified by the user at
- install time is used. You can also specify a subdirectory inside this default
- directory. For example: subdir\data.dat.
-
-
- ΓòÉΓòÉΓòÉ 10.4. Use default data file Icon ΓòÉΓòÉΓòÉ
-
- Use the default icon for the data object when it is created on the workplace
- shell.
-
-
- ΓòÉΓòÉΓòÉ 10.5. Specify an Icon for Data Object ΓòÉΓòÉΓòÉ
-
- Specify an icon file to replace the normal Data file icon when the folder is
- created on the workplace shell.
-
-
- ΓòÉΓòÉΓòÉ 10.6. Icon file name for data object ΓòÉΓòÉΓòÉ
-
- Name of the icon file to replace the normal data icon. If a disk and path are
- not specified then the default main directory and disk specified by the user at
- install time is used. The Icon file should have already been copied to the
- location before the data object is created.
-
-
- ΓòÉΓòÉΓòÉ 10.7. Data Object Template ΓòÉΓòÉΓòÉ
-
- You can create a template of the data object. Then each time you drag a copy
- from the template, you create a new data object that has the same settings as
- the original object.
-
- Whenever you create a template object, the name of the object is added to the
- pop-up menu for all objects that have a Create another choice on their pop-up
- menu. To view the names of the templates you have created, display a pop-up
- menu and select the arrow to the right of Create another.
-
-
- ΓòÉΓòÉΓòÉ 10.8. Save Data Object Button ΓòÉΓòÉΓòÉ
-
- Save Data Object and exit the dialogue.
-
-
- ΓòÉΓòÉΓòÉ 10.9. Destroy the Data Object ΓòÉΓòÉΓòÉ
-
- Pressing this button will destroy the create data object action and return to
- the main screen.
-
-
- ΓòÉΓòÉΓòÉ 10.10. Cancel changes to dialogue ΓòÉΓòÉΓòÉ
-
- Cancel any changes to the create data object action.
-
-
- ΓòÉΓòÉΓòÉ 11. Destroy Folder ΓòÉΓòÉΓòÉ
-
- Destroy a Folder object that already exists on the users desktop. All of the
- folders contents will be destroyed. Simply enter the Object ID name (not the
- title) of the folder to be destroyed.
-
-
- ΓòÉΓòÉΓòÉ 12. Messages ΓòÉΓòÉΓòÉ
-
- Messages
-
- Msg001 Do you wish to exit 'DIP Writer' at this time?
-
- Msg002 M02 - A file with this name already exists in this directory.
- Overwrite?
-
- Msg003 M03 - Invalid File Name.
-