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- Newsgroups: comp.sys.ibm.pc.games,comp.os.os2.apps
- From: smsmith@magnus.acs.ohio-state.edu (Stephen M Smith)
- Subject: OS/2 and DOS GAMES SUMMARY (1.0a)
- July 24/92
-
- ------------------------------------------------------------
- OS2.GAMES VERSION 1.0a
- ------------------------------------------------------------
-
- This file provides guidelines for running various games under OS/2.
- I've uploaded this file to ftp-os2.nmsu.edu as games10a.txt. The
- info here has been gathered from postings to the net and from my
- own experiences. Thanks to all of you who posted or emailed your
- DOS games experiences, and thanks for correcting any blunders you
- see here. :-)
-
- ---------------------------------------
- GENERAL TIPS:
-
- Read the README file in your OS/2 root directory. It has tips for
- running specific DOS and Windows apps under OS/2.
-
- Read the comp.sys.ibm.pc.games FAQ. This is very important since it
- will tell you about possible problems when running the game even under
- plain DOS. If you can't find a copy of the FAQ in comp.sys.ibm.pc.games,
- email Chris Warren, the keeper of the FAQ, at warren@apple.com for a
- copy, or email me (Steve Smith <smsmith@magnus.acs.ohio-state.edu>)
- and I'll send you a copy.
-
- If you have trouble installing the game under OS/2 and you are trying
- to install the game on an FAT drive, boot up plain DOS (via dual boot
- or the Boot Manager) and install it there. Sometimes a game (or other
- apps) won't install for some reason under OS/2, but once installed
- they'll work fine under OS/2.
-
- If you experience strange anomalies or incompatibilities of any kind
- (especially with older games), try booting a real copy of DOS from
- a floppy inside a VDM running under OS/2 and run the game in that
- DOS session. See VMDISK in the Command Reference online docs for
- details.
-
- In order to achieve maximum performance and speed, especially for graphics
- intensive games such as flight simulators, try the following settings:
-
- DOS Fullscreen: check this option; best performance can always be
- achieved by running the game in a full screen DOS session.
- DOS_BACKGROUND_EXECUTION: OFF
- (so it won't take CPU time when you switch away from it)
- DOS_HIGH: ON (more memory for those that need it)
- DOS_RMSIZE: 640
- DPMI_MEMORY_LIMIT: 0 (DOS games don't use DPMI memory)
- EMS_MEMORY_LIMIT: 1024 (this is EXPANDED memory. If a game
- uses more than 1024k, use a higher number; if the game uses no
- EMS, such as Ultimas 4-5 and most of the earlier EGA games
- [SSI games, Tunnels and Trolls, Might and Magic II, Dragon
- Wars, Magic Candle I, Knights of Legend, etc] set EMS to 0)
- HW_ROM_TO_RAM: ON (copies ROM BIOS to RAM--several people
- have said this boosts performance on their machines)
- HW_TIMER: ON (this is important, especially for those games that
- use soundboards. However, one user noted that when this setting
- is set to ON it causes many games that send sound directly to the
- SB to crash the entire system. I have not experienced this myself.)
- IDLE_SECONDS: 10
- IDLE_SENSITIVITY: 100 (this is important)
- KBD_ALTHOME_BYPASS: ON (this prevents the DOS session from
- being shrunk to a window via ALT-HOME; keep it on OFF if you
- want to run your game in a window)
- VIDEO_FASTPASTE: ON (reported by some to boost performance)
- VIDEO_RETRACE_EMULATION: OFF (important for fast graphics,
- though you may have to experiment with this one)
- VIDEO_ROM_EMULATION: OFF
- XMS_MEMORY_LIMIT: 64 (this is EXTENDED memory; when you have
- DOS_HIGH=ON, DOS can use this 64k which will help give you more
- base memory)
-
- For best performance close ALL windows and apps (especially DOS apps) before
- you run the game so that the game can get as much of the CPU as
- possible.
-
- -----------------------------------------
- SOUND CARDS:
-
- Soundblaster: make sure that you don't have your Soundblaster set for IRQ7.
- OS/2 uses IRQ7 (which is LPT1) to print, even though DOS doesn't, so
-
- under OS/2 you need to change the default IRQ for your SB from 7 to
- 5 (or to some other available IRQ).
-
- Roland LAPC-1: the default IRQ2 and 330 address work fine. IRQ2 is
- automatically mapped to IRQ9 on 386 and 486 boards.
-
- PRO AUDIO SPECTRUM-16: one user made the following note:
-
- The PAS-16 works under OS/2 but there aren't any OS/2 programs that
- use it yet. Any DOS or Windows programs that use the PAS-16 should
- work fine under OS/2. Media Vision has just begun the job of writing
- OS/2 drivers--they are sending a programmer to IBM Boca Raton next
- week [July 20th, 1992] to work on them.
-
- ------------------------------------------
- SPECIFIC GAMES:
-
- Use the settings detailed above for the following games, varying EMS
- as needed. Exceptions to the above settings are noted where applicable.
- I have decided to include all the games that were mentioned on the net
- by OS/2 users--even if there were no problems reported--to allow those
- who are thinking about buying a game to know how it runs. A complete
- list will also let people post or email additional hints when they see
- their game listed.
-
- [NOTE: "runs fine" means I've tested the game myself. "Reported to
- run fine" means that the game was mentioned on the net as being
- compatible with OS/2.]
-
-
- ACES OF THE PACIFIC:
- -reported to run fine.
-
- -----
- ATLANTIS:
- -reported to run fine.
-
- ----
- A-TRAIN:
- -one user made the following report about this game:
-
- Play it under Dos. I haven't found out how to get it
- to work under OS/2.
-
- -another user said he was able to get it to run after installing it
- in monochrome mode, and although the game was playable there
- was no sound.
-
- Anybody got it to run in color?
-
- ----
- BATTLE CHESS:
- -reported to run fine.
-
- ----
- BREACH 2:
- -one user reported that he couldn't get the mouse to work, so
- he had to use the keyboard instead under OS/2.
-
- ----
- CASTLE WOLFENSTEIN [WOLF3D]:
- -this is one of the most finnicky games, and may require some
- experimentation to make it run well. According to net reports,
- this game uses a special split-screen mode of the video card,
- and thus its behavior tends to rely on a person's hardware
- peculiarities more than OS/2 itself. I find that I can run this
- game fine, but if I switch away from the game and then switch back
- to it the bottom portion of the screen will no longer display
- the statistics for my character.
- -sometimes the special effects sounds for this game (shots, doors
- opening, people talking, etc.) will get lost after a brief
- period of time. If this happens, create a batch file (wolf3d.bat)
- and have your program object point to the batch file. In the
- batch file put the following two lines:
- SET BLASTER=A220 I5 D1
- WOLF3D.EXE
- The first line tells the wolf3d.exe program which address you
- are using, which IRQ you are using (in this case it's IRQ5),
- and which DMA you are using (in this case DMA1). That should
- solve the loss of special effects sounds. SB-Pro owners should
- add T2 or T3 to the end of the first line (check your docs for
- details).
-
- ----
- CIVILIZATION (Microprose):
- -Make sure you have the updated version. It will have the "rename" button
- on the city screen. This version performs much better under OS/2.
- If you don't have this version, you can download an update from the
- Microprose forum on CompuServe.
- -Always use fullscreen mode, and when the program starts up, use vga
- resolution and ibm sound. (ega or no sound slows it down.) If you
- want to turn off sound, do it from the options menu.
- -one person reported that he could not start a new game in vga since
- he got a divide by zero error in the dos box. But it was
- possible to load a saved game into vga mode. Another person
- reported that he cured this divide by zero error when he set
- COM_HOLD to ON.
- -another user made the following observation:
-
- I had been having speed problems running the game in adlib/soundblaster
- mode (and believe it or not I never tried anything else). However:
- When I ran Civilization in PC SPEAKER mode, then quit, and ran it
- again in soundblaster/adlib mode (in the same DOS session), it ran
- at the correct speed! Since doing this on a regular basis would be
- a pain in the ass, I wanted to find another way to 'prep' the system
- for Civilization: and I found it. I ran SBFMDRV.COM (comes with the
- soundblaster) before running civilization. This way I can run Civ
- from a batch file called by a WPS icon.
-
- ----
- COMMANDER KEEN 3:
- -reported to run fine.
-
- ----
- CURSE OF THE AZURE BONDS:
- -runs fine.
-
- ----
- DRAGON WARS:
- -runs fine.
-
- ----
- ELF:
- -according to one user there are problems with this game.
-
- ----
- ETERNAM:
- -reported to run fine.
-
- ----
- EYE OF THE BEHOLDER I:
- -runs fine.
-
- ----
- EYE OF THE BEHOLDER II:
- -reported to run fine.
-
- ----
- F17:
- -reported to run fine.
-
- ----
- FALCON 3.0:
- -several patches have been put out for this game. I believe that there
- have been four, with patch 'd' being the latest and the one which
- lets the soundblaster work the best. Check comp.sys.ibm.pc.games
- for details.
- -one user reported that he needed to have the HW_TIMER set to OFF or
- the game hung. But when he set it to OFF the screen updates were
- excruciatingly slow.
-
- Any other tips for this game?
-
- ----
- GLOBAL DILEMMA:
- -one user made the following observation:
-
- Well, here's one for the "better DOS than DOS" department: I just
- noticed that "Global Dilemma" (or Guns & Butter), which ran just fine on
- my Compaq 386, won't run on my new 486; the AMI Bios doesn't seem to like
- the way the game addresses the keyboard. That's under real DOS-5.
- In a DOS task under OS/2 it runs just fine.
-
- ----
- GUNSHIP 2000:
- -reported to run fine.
- -one user reported that the game would not install onto an HPFS
- drive. He was able to install it onto a FAT drive, though.
- He could run the game on an HPFS drive if he copied the
- installed files from his FAT drive to his HPFS drive.
-
- ----
- INDIANA JONES (FATE OF ATLANTIS):
- -reported to run fine.
-
- ---
- INDY 500:
- -reported to run fine.
-
- ----
- JILL OF THE JUNGLE:
- -runs fine.
-
- ----
- KING'S QUEST IV:
- -reported to run fine.
-
- ----KING'S QUEST V:
- -runs fine.
-
- ----
- KNIGHTS OF LEGEND:
- -runs fine.
-
- ----
- LEMMINGS:
- It is important to have this game configured with HW_TIMER=ON,
- VIDEO_RETRACE_EMULATION=OFF, and to have it configured to run in
- a full screen session.
-
- You may also have to install the game under plain DOS if you get a protection
- violation under OS/2 during installation (even though it will run under OS/2
- after installation).
-
- One user reported that Lemmings wouldn't run except in a "Specific DOS"
- session, so if you have troubles try that. Also, if performance suffers,
- or if you have flickering problems, try NOT running the game in "High
- Performance PC" mode.
-
- ----
- LINKS:
- -one user posted this helpful notice:
-
- I have adjusted my Links settings and think that I have the best
- solution for running LINKS under OS/2 2.0. First, Migrate it to
- the DOS File. Next, instead of executing the file LINKS.BAT, use
- the SETTINGS to have it run GOLF.EXE with NO optional parameters
- (the /t in LINKS.BAT appears to be for the title screen). As soon
- as the program starts, select SYSTEM and turn off ALL sounds. This
- last step will alleviate the slow down immediately after the swing
- as Links tries to create the sound even if HW_SOUND is turned off.
- I also have HW_NO_SOUND set to ON and MOUSE_EXCLUSIVE_ACCESS turned ON.
-
- This seems to have the game working quite well for me in full screen
- mode. I hope that it helps others.
-
-
- ----
- MAGIC CANDLE I:
- -runs fine.
-
- ----
- MIGHT AND MAGIC II:
- -runs fine. If you have trouble with the keydisk being recognized,
- boot up real DOS in a vdm (see VMDISK in the Command Reference
- for directions on how to do this).
-
- ----
- MIGHT AND MAGIC III:
- -runs fine with the exception that the digitized intro speech by
- Sheltem at the beginning of the game will not work with a
- Soundblaster under OS/2.
- -this game runs faster under OS/2 than under plain DOS due to OS/2's
- super-FAT and HPFS.
-
-
- ----
- MONKEY ISLAND II:
- -one user posted the following observation:
-
- After intensive study and exhaustive analysis ( :) ) I have
- finally determined a solution to the problem I've been having.
- The problem was that The Secret of Monkey Island 2 would not play
- music correctly on the sound blaster under OS/2. I asked several
- people for help in reconfiguring my Sound Blaster, and I thank
- you all for your help, but that wasn't the problem. The new wave
- of LucasFilm games has implemented a new music system they call
- iMUSE. It turned out in my case that the iMUSE driver I had for
- the sound blaster was out of date or something, I'm not sure. But
- I copied the SOUNBLAS.IMS file from my copy of Indy 4 into my
- Monkey Island 2 directory. Now, no problems. It may be a hack
- solution, but it works now, and I'm waiting for LucasFilm to call
- me back.
-
- This person then followed up:
-
- I got a call back from LucasFilm Games about my Monkey Island II
- question about sound, and they'll be sending me a disk with new
- *.IMS files. I'm going to ask permission to post them onto the
- net somewhere, but these should solve all sound problems with the
- game.
-
-
- ----
- NOVA 9:
- -reported to run fine.
-
- ----
- OUT OF THIS WORLD:
- -one user reported the following:
-
- Out of this World will run under OS/2 iff HW_TIMER is set OFF,
- not ON as many other games have required. Also, it requests
- that you do not use an expanded memory manager, so setting
- EMS_MEM_LIMIT 0. I have found that this combination is extremely
- slow with any sound support, and so I have been playing it without
- sound.
-
- ----
- POOL OF RADIANCE:
- -runs fine.
-
- ----
- PRINCE OF PERSIA:
- -reported to run fine.
-
- ----
- RED BARON (Dynamix):
- -this game runs fine, but two users observed that although RB's music
- played OK for them, the sound effects (such as guns and engine
- noise) were silent. The cure for this is simply to run Red
- Baron's install program (with RB already installed) and choose
- the appropriate options again to make them take effect.
- -Although I have had no problems running RB with my Soundblaster and
- with my Roland LAPC-1, another user noted the following:
-
- At least on my machine (486, 8 Megs and Soundblaster Pro) this program
- locks up if you set the sound option to Sound Blaster; however if
- you set the option to Adlib, you still get digitized sound and the
- program runs fine.
-
- ----
- SECRET OF THE SILVER BLADES:
- -runs fine.
-
- ----
- SIMCITY:
- -reported to run fine; if you want to run it in a window, be sure
- to turn MOUSE_EXCLUSIVE_ACCESS to ON.
-
- ----
- SIMEARTH:
- -reported to run fine by several users.
-
- ----
- SPACE QUEST IV:
- -runs fine, with the exception that some of the digitized sounds
- on the soundblaster may be cut short. For example, I noticed
- that the lightning sounded fine when I was far away from it,
- but when I drew near the sound of the thunder would be cut
- short (this is on a 386/33 with Roland music and SB speech).
-
- ----
- SPELLCASTING 101 and 201:
- -reported to run fine.
-
- ----
- STAR TREK: 25th ANNIVERSARY:
- -reported to run fine.
-
- ----
- STELLAR 7:
- -reported to run fine.
-
- ----
- TEST DRIVE 3:
- -reported to run fine.
-
- ----
- TUNNELS AND TROLLS:
- -runs fine.
-
- ----
- ULTIMAS 4 and 5:
- -if you have trouble with the keydisks for these games being recognized,
- boot a real copy of DOS in a vdm (see VMDISK in the Command
- Reference for details).
-
- ----
- ULTIMA 6:
- -runs fine.
-
- ----
- ULTIMA 7:
- -this game will NOT run under OS/2 since it uses its own memory manager.
- No amount of tweaking will make it run, so don't waste your time.
- Instead, spend the time to write Origin and tell them to patch it!
-
- ----
- ULTIMA UNDERWORLD:
- -there is a patch that fixes many inventory bugs in this game. Check
- comp.sys.ibm.pc.games for more details.
- -this game will not run in a window since it will be distorted.
- -the digitized intro speeches for this game will not work reliably
- under OS/2 with a Soundblaster; this is the only time in the
- game where there is digitized speech though. To READ the
- intro speeches, configure the game for no sound (or PC speaker)
- and then run the intro.
- -some people report no problems with this game, other people can't get
- it to run under OS/2 at all. Most people are able to run the game
- if they start the game in one of the following two ways:
-
- 1) Set the game to start minimized with background execution OFF.
- Start the game and WAIT until all disk activity stops (about 10-15
- seconds on my 386/33). Then switch to the game. This works best
- for me, and allows me to switch back and forth from the game safely.
- I've never had the game crash on me doing it this way, and I've
- switched back and forth from my word processor hundreds and
- hundreds of times.
- 2) Set the game to start in a windowed DOS session. The game will look
- garbled, but wait until you see the blue title screen come up. Then
- switch the game to full screen mode with ALT-HOME. If the keyboard
- doesn't respond after doing this, tap the ALT key to unstick it.
-
- ----
- WELLTRIS:
- -reported to run fine in a full screen session.
-
- ----
- WHEEL OF FORTUNE:
- -reported to run fine.
-
- ----
- WHERE IN THE WORLD IS CARMEN SAN DIEGO:
- -reported to run fine.
-
- ----
- WING COMMADER I-II (and SM1-2, SO1):
- -these run fine, even with the speech pack.
- -I have found that in WCII my soundblaster's digitized voices in
- battle often hang causing me to have to hit ESC to "unstick"
- them. This happens only when there are lots of enemy ships
- in the area. I have a 386/33; testing it on a 486/33 didn't
- exhibit this problem.
-
- ----
- WINTREK (for Windows):
- -one user reported that this game doesn't work under Win-OS2 because
- it requires Win 3.1.
-
- ----
- WOLF3D:
- [listed under "Castle Wolfenstein"]
-
- ----
- WONDERLAND:
- -runs fine.
-
- ----
- WORLD WRESTLING FEDERATION:
- -according to one user there were problems with this game.
-
- ------------------------------------------------
-
- Steve Smith
-
-