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Oldies but Goodies
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OldiesButGoodiesROMMANTechnologies1993.disc1of1.iso
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adventur
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verb.c
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1984-05-15
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/* program VERB.C *\
\* WARNING: "advent.c" allocates GLOBAL storage space by *\
\* including "advdef.h". *\
\* All other modules use "advdec.h". */
#include "stdio.h" /* drv = 1.1st file 2.def 3.A */
#include "advent.h"
#include "advdec.h"
/*
Routine to process a transitive verb
*/
trverb()
{
switch(verb){
case CALM:
case WALK:
case QUIT:
case SCORE:
case FOO:
case BRIEF:
case SUSPEND:
case HOURS:
case LOG:
actspk(verb);
break;
case TAKE:
vtake();
break;
case DROP:
vdrop();
break;
case OPEN:
case LOCK:
vopen();
break;
case SAY:
vsay();
break;
case NOTHING:
rspeak(54);
break;
case ON:
von();
break;
case OFF:
voff();
break;
case WAVE:
vwave();
break;
case KILL:
vkill();
break;
case POUR:
vpour();
break;
case EAT:
veat();
break;
case DRINK:
vdrink();
break;
case RUB:
if (object != LAMP)
rspeak(76);
else
actspk(RUB);
break;
case THROW:
vthrow();
break;
case FEED:
vfeed();
break;
case FIND:
case INVENTORY:
vfind();
break;
case FILL:
vfill();
break;
case READ:
vread();
break;
case BLAST:
vblast();
break;
case BREAK:
vbreak();
break;
case WAKE:
vwake();
break;
default:
printf("This verb is not implemented yet.\n");
}
}
/*
CARRY TAKE etc.
*/
vtake()
{
char msg;
int i;
if (toting(object)) {
actspk(verb);
return;
}
/*
special case objects and fixed objects
*/
msg = 25;
if (object == PLANT && prop[PLANT] <= 0)
msg = 115;
if (object == BEAR && prop[BEAR] == 1)
msg = 169;
if (object == CHAIN && prop[BEAR] != 0)
msg = 170;
if (fixed[object]) {
rspeak(msg);
return;
}
/*
special case for liquids
*/
if (object == WATER || object == OIL) {
if (!here(BOTTLE) || liq() != object) {
object = BOTTLE;
if (toting(BOTTLE)&&prop[BOTTLE] == 1){
vfill();
return;
}
if (prop[BOTTLE] != 1)
msg = 105;
if (!toting(BOTTLE))
msg = 104;
rspeak(msg);
return;
}
object = BOTTLE;
}
if (holding >= 7) {
rspeak(92);
return;
}
/*
special case for bird.
*/
if (object == BIRD && prop[BIRD] == 0) {
if (toting(ROD)) {
rspeak(26);
return;
}
if (!toting(CAGE)) {
rspeak(27);
return;
}
prop[BIRD] = 1;
}
if ( (object == BIRD || object == CAGE) &&
prop[BIRD] != 0)
carry((BIRD+CAGE)-object,loc);
carry(object,loc);
/*
handle liquid in bottle
*/
i = liq();
if (object == BOTTLE && i != 0)
place[i] = -1;
rspeak(54);
}
/*
DROP etc.
*/
vdrop()
{
int i;
/*
check for dynamite
*/
if (toting(ROD2) && object == ROD && !toting(ROD))
object = ROD2;
if (!toting(object)){
actspk(verb);
return;
}
/*
snake and bird
*/
if (object == BIRD && here(SNAKE)) {
rspeak(30);
if (closed)
dwarfend();
dstroy(SNAKE);
prop[SNAKE] = -1;
}
/*
coins and vending machine
*/
else if (object == COINS && here(VEND)) {
dstroy(COINS);
drop(BATTERIES,loc);
pspeak(BATTERIES,0);
return;
}
/*
bird and dragon (ouch!!)
*/
else if (object == BIRD && at(DRAGON) && prop[DRAGON] == 0){
rspeak(154);
dstroy(BIRD);
prop[BIRD] = 0;
if (place[SNAKE] != 0)
++tally2;
return;
}
/*
Bear and troll
*/
if (object == BEAR && at(TROLL)) {
rspeak(163);
move(TROLL,0);
move((TROLL+MAXOBJ),0);
move(TROLL2,117);
move((TROLL2+MAXOBJ),122);
juggle(CHASM);
prop[TROLL] = 2;
}
/*
vase
*/
else if (object == VASE) {
if (loc == 96)
rspeak(54);
else {
prop[VASE] = at(PILLOW) ? 0 : 2;
pspeak(VASE,prop[VASE]+1);
if (prop[VASE] != 0)
fixed[VASE] = -1;
}
}
/*
handle liquid and bottle
*/
i = liq();
if (i == object)
object = BOTTLE;
if (object == BOTTLE && i != 0)
place[i] = 0;
/*
handle bird and cage
*/
if (object == CAGE && prop[BIRD] != 0)
drop(BIRD,loc);
if (object == BIRD)
prop[BIRD] = 0;
drop(object,loc);
}
/*
LOCK, UNLOCK, OPEN, CLOSE etc.
*/
vopen()
{
char msg,oyclam;
switch(object) {
case CLAM:
case OYSTER:
oyclam = (object == OYSTER ? 1 : 0);
if (verb == LOCK)
msg = 61;
else if (!toting(TRIDENT))
msg = 122+oyclam;
else if (toting(object))
msg = 120+oyclam;
else {
msg = 124+oyclam;
dstroy(CLAM);
drop(OYSTER,loc);
drop(PEARL,105);
}
break;
case DOOR:
msg = (prop[DOOR] == 1 ? 54 : 111);
break;
case CAGE:
msg = 32;
break;
case KEYS:
msg = 55;
break;
case CHAIN:
if (!here(KEYS))
msg = 31;
else if (verb == LOCK) {
if (prop[CHAIN] != 0)
msg = 34;
else if (loc != 130)
msg = 173;
else {
prop[CHAIN] = 2;
if (toting(CHAIN))
drop(CHAIN,loc);
fixed[CHAIN] = -1;
msg = 172;
}
}
else {
if (prop[BEAR] == 0)
msg = 41;
else if (prop[CHAIN] == 0)
msg = 37;
else {
prop[CHAIN] = 0;
fixed[CHAIN] = 0;
if (prop[BEAR] != 3)
prop[BEAR] = 2;
fixed[BEAR] = 2-prop[BEAR];
msg = 171;
}
}
break;
case GRATE:
if (!here(KEYS))
msg = 31;
else if (closing) {
if (!panic) {
clock2 = 15;
++panic;
}
msg = 130;
}
else {
msg = 34+prop[GRATE];
prop[GRATE] = (verb == LOCK ? 0 : 1);
msg += 2*prop[GRATE];
}
break;
default:
msg = 33;
}
rspeak(msg);
}
/*
SAY etc.
*/
vsay()
{
int wtype,wval;
analyze(word1,&wtype,&wval);
printf("Okay.\n%s\n",wval == SAY ? word2 : word1);
}
/*
ON etc.
*/
von()
{
if (!here(LAMP))
actspk(verb);
else if (limit<0)
rspeak(184);
else {
prop[LAMP] = 1;
rspeak(39);
if (wzdark) {
wzdark = 0;
describe();
}
}
}
/*
OFF etc.
*/
voff()
{
if (!here(LAMP))
actspk(verb);
else {
prop[LAMP] = 0;
rspeak(40);
}
}
/*
WAVE etc.
*/
vwave()
{
if (!toting(object) &&
(object != ROD || !toting(ROD2)))
rspeak(29);
else if (object != ROD || !at(FISSURE) ||
!toting(object) || closing)
actspk(verb);
else {
prop[FISSURE] = 1-prop[FISSURE];
pspeak(FISSURE,2-prop[FISSURE]);
}
}
/*
ATTACK, KILL etc.
*/
vkill()
{
char msg;
int i;
switch(object) {
case BIRD:
if (closed)
msg = 137;
else {
dstroy(BIRD);
prop[BIRD] = 0;
if (place[SNAKE] == 19)
++tally2;
msg = 45;
}
break;
case 0:
msg = 44;
break;
case CLAM:
case OYSTER:
msg = 150;
break;
case SNAKE:
msg = 46;
break;
case DWARF:
if (closed)
dwarfend();
msg = 49;
break;
case TROLL:
msg = 157;
break;
case BEAR:
msg = 165+(prop[BEAR]+1)/2;
break;
case DRAGON:
if (prop[DRAGON] != 0) {
msg = 167;
break;
}
if (!yes(49,0,0))
break;
pspeak(DRAGON,1);
prop[DRAGON] = 2;
prop[RUG] = 0;
move((DRAGON+MAXOBJ),-1);
move((RUG+MAXOBJ),0);
move(DRAGON,120);
move(RUG,120);
for(i = 1;i<MAXOBJ;++i)
if (place[i] == 119 || place[i] == 121)
move(i,120);
newloc = 120;
return;
default:
actspk(verb);
return;
}
rspeak(msg);
}
/*
POUR
*/
vpour()
{
if (object == BOTTLE || object == 0)
object = liq(0);
if (object == 0) {
needobj();
return;
}
if (!toting(object)) {
actspk(verb);
return;
}
if (object != OIL && object != WATER) {
rspeak(78);
return;
}
prop[BOTTLE] = 1;
place[object] = 0;
if (at(PLANT)) {
if (object != WATER)
rspeak(112);
else {
pspeak(PLANT,prop[PLANT]+1);
prop[PLANT] = (prop[PLANT]+2)%6;
prop[PLANT2] = prop[PLANT]/2;
describe();
}
}
else if (at(DOOR)) {
prop[DOOR] = (object == OIL ? 1 : 0);
rspeak(113+prop[DOOR]);
}
else
rspeak(77);
}
/*
EAT
*/
veat()
{
char msg;
switch(object) {
case FOOD:
dstroy(FOOD);
msg = 72;
break;
case BIRD: case SNAKE: case CLAM: case OYSTER:
case DWARF: case DRAGON: case TROLL: case BEAR:
msg = 71;
break;
default:
actspk(verb);
return;
}
rspeak(msg);
}
/*
DRINK
*/
vdrink()
{
if (object != WATER)
rspeak(110);
else if (liq() != WATER || !here(BOTTLE))
actspk(verb);
else {
prop[BOTTLE] = 1;
place[WATER] = 0;
rspeak(74);
}
}
/*
THROW etc.
*/
vthrow()
{
char msg;
int i;
if (toting(ROD2) && object == ROD && !toting(ROD))
object = ROD2;
if (!toting(object)) {
actspk(verb);
return;
}
/*
treasure to troll
*/
if (at(TROLL) && object >= 50 && object<MAXOBJ) {
rspeak(159);
drop(object,0);
move(TROLL,0);
move((TROLL+MAXOBJ),0);
drop(TROLL2,117);
drop((TROLL2+MAXOBJ),122);
juggle(CHASM);
return;
}
/*
feed the bears...
*/
if (object == FOOD && here(BEAR)) {
object = BEAR;
vfeed();
return;
}
/*
if not axe, same as drop...
*/
if (object != AXE) {
vdrop();
return;
}
/*
AXE is THROWN
*/
/*
at a dwarf...
*/
if (i = dcheck()) {
msg = 48;
if (pct(33)) {
dseen[i] = dloc[i] = 0;
msg = 47;
++dkill;
if (dkill == 1)
msg = 149;
}
}
/*
at a dragon...
*/
else if (at(DRAGON) && prop[DRAGON] == 0)
msg = 152;
/*
at the troll...
*/
else if (at(TROLL))
msg = 158;
/*
at the bear...
*/
else if (here(BEAR) && prop[BEAR] == 0) {
rspeak(164);
drop(AXE,loc);
fixed[AXE] = -1;
prop[AXE] = 1;
juggle(BEAR);
return;
}
/*
otherwise it is an attack
*/
else {
verb = KILL;
object = 0;
itverb();
return;
}
/*
handle the left over axe...
*/
rspeak(msg);
drop(AXE,loc);
describe();
}
/*
INVENTORY, FIND etc.
*/
vfind()
{
char msg;
if (toting(object))
msg = 24;
else if (closed)
msg = 138;
else if (dcheck() && dflag >= 2 && object == DWARF)
msg = 94;
else if (at(object) ||
(liq() == object && here(BOTTLE)) ||
object == liqloc(loc))
msg = 94;
else {
actspk(verb);
return;
}
rspeak(msg);
}
/*
FILL
*/
vfill()
{
char msg;
int i;
switch(object) {
case BOTTLE:
if (liq() != 0)
msg = 105;
else if (liqloc(loc) == 0)
msg = 106;
else {
prop[BOTTLE] = cond[loc] & WATOIL;
i = liq();
if (toting(BOTTLE))
place[i] = -1;
msg = (i == OIL ? 108 : 107);
}
break;
case VASE:
if (liqloc(loc) == 0) {
msg = 144;
break;
}
if (!toting(VASE)) {
msg = 29;
break;
}
rspeak(145);
vdrop();
return;
default:
msg = 29;
}
rspeak(msg);
}
/*
FEED
*/
vfeed()
{
char msg;
switch(object) {
case BIRD:
msg = 100;
break;
case DWARF:
if (!here(FOOD)) {
actspk(verb);
return;
}
++dflag;
msg = 103;
break;
case BEAR:
if (!here(FOOD)) {
if (prop[BEAR] == 0)
msg = 102;
else if (prop[BEAR] == 3)
msg = 110;
else {
actspk(verb);
return;
}
break;
}
dstroy(FOOD);
prop[BEAR] = 1;
fixed[AXE] = 0;
prop[AXE] = 0;
msg = 168;
break;
case DRAGON:
msg = (prop[DRAGON] != 0 ? 110 : 102);
break;
case TROLL:
msg = 182;
break;
case SNAKE:
if (closed || !here(BIRD)) {
msg = 102;
break;
}
msg = 101;
dstroy(BIRD);
prop[BIRD] = 0;
++tally2;
break;
default:
msg = 14;
}
rspeak(msg);
}
/*
READ etc.
*/
vread()
{
char msg;
msg = 0;
if (dark()) {
printf("I see no %s here.\n",probj(object));
return;
}
switch(object) {
case MAGAZINE:
msg = 190;
break;
case TABLET:
msg = 196;
break;
case MESSAGE:
msg = 191;
break;
case OYSTER:
if (!toting(OYSTER) || !closed)
break;
yes(192,193,54);
return;
default:
;
}
if (msg)
rspeak(msg);
else
actspk(verb);
}
/*
BLAST etc.
*/
vblast()
{
if (prop[ROD2] < 0 || !closed)
actspk(verb);
else {
bonus = 133;
if (loc == 115)
bonus = 134;
if (here(ROD2))
bonus = 135;
rspeak(bonus);
normend();
}
}
/*
BREAK etc.
*/
vbreak()
{
char msg;
if (object == MIRROR) {
msg = 148;
if (closed) {
rspeak(197);
dwarfend();
}
}
else if (object == VASE && prop[VASE] == 0) {
msg = 198;
if (toting(VASE))
drop(VASE,loc);
prop[VASE] = 2;
fixed[VASE] = -1;
}
else {
actspk(verb);
return;
}
rspeak(msg);
}
/*
WAKE etc.
*/
vwake()
{
if (object != DWARF || !closed)
actspk(verb);
else {
rspeak(199);
dwarfend();
}
}
/*
Routine to speak default verb message
*/
actspk(verb)
int verb;
{
char i;
if (verb<1 || verb>31)
bug(39);
i = actmsg[verb];
if (i)
rspeak(i);
}
/*
Routine to indicate no reasonable
object for verb found. Used mostly by
intransitive verbs.
*/
needobj()
{
int wtype,wval;
analyze(word1,&wtype,&wval);
printf("%s what?\n",wtype == 2 ? word1 : word2);
}