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New Horizons Shareware Collection
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HORIZONS1.BIN
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WHATSNEW.TXT
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1994-03-02
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IconUpDater 2.70 ------- 2/27/94
See the HISTORY.TXT by running the ICMANUAL.EXE program.
ICFILE.EXE, ICSCAN.EXE, & ICMAINT.EXE have all been totally
rewritten from scratch to break the icon limitation barrier.
I had ICMaint and IconUpDater handle over 1100 (eleven Hundred)
icons!
ALL 3 of them are better written making them way more efficient!
IFILE & ICSCAN both got face lifts! ICMaint did not get a face
lift at all... I just concentrated on speed & icon file maintenance!
It make not look good.... but it works great!
make sure you have a BBSICONS.DAT file before you put IconUpDater
online.... if you do not have one... then just run ICMAINT.EXE.
------
IconUpDater 2.67 ------- 2/21/94
Every Major EXE file as been updated in this upgrade.
It will now more easily adapt to non-Wildcat system.
I have slightly changed the way it can read in config
files... but for Wildcat sysop... things have remained
the same. But if they wish they could use the new way.
At any rate here are the different ways you can read
in the IconUpDater config files:
NOTE: IconUpDater still requires the 52 line DOOR.SYS drop file.
In the Batch file calling IconUpDater you can have the
following:
=Single line systems:
-Any BBS system:
a) c:
cd\wc30\doors\UPDATER
ICONUPD
cd\wc30
exit
b) c:
cd\wc30\doors\updater
ICONUPD DNICON.CFG
cd\wc30
exit
=Multi-line systems:
-Wildcat BBS systems:
a) c:
cd\wc30\doors\UPDATER
ICONUPD
cd\wc30
exit
b) c:
cd\wc30\doors\updater
ICONUPD 1
cd\wc30
exit
c) c:
cd\wc30\doors\updater
ICONUPD DNICON1.CFG
cd\wc30
exit
in a) IconUpDater will read in the WCNODEID environment
variable and figure out what node the caller is on.
Once it has read in the NODE number, IconUpDater will
then read in the appropriate config file... so if
IconUpDater read WCNODEID as "2", then IconUpDater will
attempt to read in DNICON2.CFG. Realize that having
IconUpDater setup in this manner you only need one
Batch file in your Wildcat directory. If you wish to
have a different batch file for each node like other
doors do then use batch file setup b) or c). If you do
this then you will need a "LOGIN1.RUN" in each of your
node directories. So your \NODE1 directory should look
like batch file b) or c). \Your NODE2 directory should
also look like batch file b) or c), but should have a
"2" in place of the "1". This just tells IconUpDater
to call in DNICON2.CFG
Also realize that in the first batch file, a), that the
NODE # correspond to the config file # ( DNICON#.CFG ).
Where as in batch files b) & c), the NODE # and config
file # does not have to necessarily have to match, because
IconUpDater atlimately pulls the NODE # in from the
DOOR.SYS file.
-All other BBS systems:
a) c:
cd\wc30\doors\updater
ICONUPD 1
cd\wc30
exit
b) c:
cd\wc30\doors\updater
ICONUPD DNICON1.CFG
cd\wc30
exit
All other BBS systems can use these 2 batch file
setups (which are the same as Wildcat's b) & c) ).
Realize that in batch file a) the "1" after "ICONUPD"
just tells IconUpDater to read in the DNICON1.CFG.
And in b), the batch file is directly tell IconUpDater
exactly what config file to read in... this means you
can name the batch file anything you want... but for
simplicity... name them the way I have. DNICONx.CFG,
where x is the config file #.
Also realize that as a Non-Wildcat Mutli-node system
you will also need multiple Batch files to run IconUpDater.
Each batch file should just tell IconUpDater what config
file it should read in according to the caller NODE#.
The most inportant part to this is having each config
file setup to look for the DOORSYS in the proper directory.
When you run the ICSETUP program.... just enter the proper
path to the DOOR.SYS file ( for each DNICON#.CFG) without
a trailing back slash.
If you have any questions or can't get it to work just
give me a call voice at 513-860-9669, and we'll get it
run in a jiffy.
I have added a QModem Pro Terminal Detection, so that
QMPro users can abort the Scan if they wish. Remember
that for right now QMPro does not comprehend all the RIP
script language, and therefore the Auto Scan feature
in IconUpDater does not work very well... specifically:
QMPro for DOS: The Auto Scan feature finds the icons,
but does not not put them in the
icons in the QMPRO\ICONS directory.
These QMPro users should then do an
Auto Scan, then select "U" for Send
Updated Icons ZIP file. IconUpDater
will then ZIP up the icons not found
and send this ZIP file to the QMPro
user, who should then Drop to DOS and
unZIP it in their icons directory.
QMPro for Windows: The Auto Scan feature can't not scan
for icons, nor can it sned the user
icons 1 at a time and put them in the
user's icon directory. QMPro for
Windows does not comprehend the RIP
code to do this. Therefore QMPro
for Windows users should [A]bort the
Auto Scan feature.
For these 2 reason is why I added the QModemPro RIP terminal
dectection. IF you are FORCING your users in to the Auto Scan
feature... no worries... IconUpDater will still prompt the
QMPro user and allow him to abort with out being stuck in a loop.
Now this QModemPro RIP terminal dectection is an option, like most
things in IconUpDater. Run ICSETUP and go to "Additional" and it
is the last option under "Additional". Set it to "Y"es to turn
this feature on (recommended). And when Mustang fixes the QMpro
problems then you can just set this feature to "N" and turn it off.
---------------------
Other DUOnline NEWS....
DUOnline as joined teams with another program here in Cincinnati,
and we have formed RAMSoftware.
RAMSoftware's first product should be out by the beginning of March.
It is our first game and it is totally RIPped!!!
"The World of BOB"
The World of BOB is an icon driven role playing adventure game that is
unlike any other. The World of BOB has 6 Worlds, each containing 128
icons. Each world can contain upto 15 SubWorlds. And each Subworld
is a 5x5 area (25 sectors).
The main object - to find seven pieces of BOB's magical staf which
have been scattered through out the Worlds. With the help of a
powerful wizzard (if you locate him) will be able to mend the staf
and take advantage of its powers. With the powers of the staf you
set out to find and conquer BOB.
You will also have to fight villians and other players on your quest.
The World of BOB will be a mutli-line compatiable game, where if two
or more players are playing on line at the sametime and they go
one on one, they will be able to send a messge to each. BOB also
has a full E-mail system and Icon Scan/Updater built in to it.
More information will be available online at Digital Universe Online
as the game comes to completion.... so stay tuned!
-------
Take note:
DUOnline has a new location: 60 Providence Dr. Apt #5
Cincinnati, Ohio 45014
New Numbers are:
BBS: 513-860-1191
Voice: 513-860-9669