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The Muppet CD-ROM - Muppets Inside
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TheMuppetsCDROM-Win31.iso
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games.lib
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LEVEL06.BLK
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Text File
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1995-12-08
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9KB
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344 lines
I3D DEMO block database file version: 2.0
Background color index: 0
Shadow color index : 189
Highlight color index : 177
Floor color index : 188
Ceiling color index : 188
Player start x : 3
Player start y : 35
Player start heading : 96
{*******************}
{ block definitions }
{*******************}
block 0 ( { open block }
shape = empty;
set trans;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
)
block 1 ( { walls }
shape = cube;
set wall;
n_wall = kitchens\mediv_00; e_wall = kitchens\mediv_01;
s_wall = kitchens\mediv_02; w_wall = kitchens\mediv_03;
t_width = 256;t_height = 256;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
{ obstacle = kitchens\mediv_07;}
)
block 2 ( { horz goal wall }
shape = horz;
n_wall = misc\mediv_do; s_wall = misc\mediv_do;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
)
block 3 ( {vert goal wall }
shape = cube;
set wall;
e_wall = misc\mediv_do; w_wall = misc\mediv_do;
n_wall = misc\mediv_do; s_wall = misc\mediv_do;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
)
{*********************}
{ utensil definitions }
{*********************}
thing 4 (
set trans;
panel = utensils\uten_wsk;
{ t_width = 256; t_height = 128;}
)
thing 5 (
set trans;
panel = utensils\uten_pin;
{ t_width = 256; t_height = 128;}
)
thing 6 (
set trans;
panel = utensils\uten_btr;
{ t_width = 256; t_height = 128;}
)
{*******************}
{ thing definitions }
{*******************}
thing 11 ( { cheese }
set hitable; set wall; set trans;
panel = foods\cs_wlk00;
action = 11;
)
thing 14 ( { egg }
set hitable; set wall; set trans;
panel = foods\eg_wlk00;
action = 14;
)
{******************}
{ wall definitions }
{******************}
block 25 ( { kitchens\mediv_00 }
shape = cube;
set wall;
n_wall = kitchens\mediv_00; e_wall = kitchens\mediv_00;
s_wall = kitchens\mediv_00; w_wall = kitchens\mediv_00;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
t_width = 256; t_height = 256;
)
block 26 ( { kitchens\mediv_01 }
shape = cube;
set wall;
n_wall = kitchens\mediv_01; e_wall = kitchens\mediv_01;
s_wall = kitchens\mediv_01; w_wall = kitchens\mediv_01;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
t_width = 256; t_height = 256;
)
block 27 ( { kitchens\mediv_02 }
shape = cube;
set wall;
n_wall = kitchens\mediv_02; e_wall = kitchens\mediv_02;
s_wall = kitchens\mediv_02; w_wall = kitchens\mediv_02;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
t_width = 256; t_height = 256;
)
block 28 ( { kitchens\mediv_03 }
shape = cube;
set wall;
n_wall = kitchens\mediv_03; e_wall = kitchens\mediv_03;
s_wall = kitchens\mediv_03; w_wall = kitchens\mediv_03;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
t_width = 256; t_height = 256;
)
block 29 ( { kitchens\mediv_04 }
shape = cube;
set wall;
n_wall = kitchens\mediv_04; e_wall = kitchens\mediv_04;
s_wall = kitchens\mediv_04; w_wall = kitchens\mediv_04;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
t_width = 256; t_height = 256;
)
block 66 ( { medieval bare01 }
shape = cube;
set wall;
n_wall = kitchens\mediv_08;e_wall = kitchens\mediv_08;
s_wall = kitchens\mediv_08;w_wall = kitchens\mediv_08;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
t_width = 256; t_height = 256;
)
block 67 ( { medieval bare02 }
shape = cube;
set wall;
n_wall = kitchens\mediv_09;w_wall = kitchens\mediv_09;
s_wall = kitchens\mediv_09;e_wall = kitchens\mediv_09;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
t_width = 256; t_height = 256;
)
block 68 ( { medieval bare01 }
shape = cube;
set wall;
n_wall = kitchens\mediv_10;e_wall = kitchens\mediv_10;
s_wall = kitchens\mediv_10;w_wall = kitchens\mediv_10;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
t_width = 256; t_height = 256;
)
block 69 ( { medieval bare02 }
shape = cube;
set wall;
n_wall = kitchens\mediv_11;w_wall = kitchens\mediv_11;
s_wall = kitchens\mediv_11;e_wall = kitchens\mediv_11;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
t_width = 256; t_height = 256;
)
block 70 ( { medieval bare03}
shape = cube;
set wall;
n_wall = kitchens\mediv_12;w_wall = kitchens\mediv_12;
s_wall = kitchens\mediv_12;e_wall = kitchens\mediv_12;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
t_width = 256; t_height = 256;
)
block 71 ( { medieval bare01 }
shape = cube;
set wall;
n_wall = kitchens\mediv_13;e_wall = kitchens\mediv_13;
s_wall = kitchens\mediv_13;w_wall = kitchens\mediv_13;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
t_width = 256; t_height = 256;
)
block 78 ( { medieval bare02 }
shape = cube;
set wall;
n_wall = kitchens\mediv_14;w_wall = kitchens\mediv_14;
s_wall = kitchens\mediv_14;e_wall = kitchens\mediv_14;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
t_width = 256; t_height = 256;
)
block 73 ( { medieval bare03}
shape = cube;
set wall;
n_wall = kitchens\mediv_15;w_wall = kitchens\mediv_15;
s_wall = kitchens\mediv_15;e_wall = kitchens\mediv_15;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
t_width = 256; t_height = 256;
)
block 74 ( { medieval bare03}
shape = cube;
set wall;
n_wall = kitchens\mediv_16;w_wall = kitchens\mediv_16;
s_wall = kitchens\mediv_16;e_wall = kitchens\mediv_16;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
t_width = 256; t_height = 256;
)
block 86 ( { easy out north-south == fifties01 }
shape = cube;
set wall;
n_wall = kitchens\mediv_01; e_wall = kitchens\mediv_01;
s_wall = kitchens\mediv_01; w_wall = kitchens\mediv_01;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
t_width = 256; t_height = 256;
)
block 87 ( { easy out east-west == fifties02 }
shape = cube;
set wall;
n_wall = kitchens\mediv_02; e_wall = kitchens\mediv_02;
s_wall = kitchens\mediv_02; w_wall = kitchens\mediv_02;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
t_width = 256; t_height = 256;
)
block 88 ( { easy out north-south == fifties01 }
shape = cube;
set wall;
n_wall = kitchens\mediv_01; e_wall = kitchens\mediv_01;
s_wall = kitchens\mediv_01; w_wall = kitchens\mediv_01;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
t_width = 256; t_height = 256;
)
block 89 ( { easy out east-west == fifties02 }
shape = cube;
set wall;
n_wall = kitchens\mediv_02; e_wall = kitchens\mediv_02;
s_wall = kitchens\mediv_02; w_wall = kitchens\mediv_02;
ceil = kitchens\mediv_06; floor = kitchens\mediv_05;
t_width = 256; t_height = 256;
)
{********************}
{ action definitions }
{********************}
action 11 ( { cheese action }
name = cheese; radius= 0.96;
walk_anim = 20;
throw_anim = 21;
talk_anim = 22;
die_anim = 23;
dead_anim = 24;
speed = 75; { 0 is still, 25 is very slow, 50 is ok, 100 is fast }
wisk = 256 128 86; { out of 255 health points, so 4 hits required }
egg_beater = 256 128 86; { 4 hits }
rolling_pin = 256 86 64; { 3 hits }
food_processor = 256 86 64; { 2 hits }
pastry_gun = 256 256 256; { only one hit }
)
action 14 ( { egg action }
name = egg; radius= 0.94;
walk_anim = 50;
throw_anim = 51;
talk_anim = 52;
die_anim = 53;
dead_anim = 54;
speed = 75; { 0 is still, 25 is very slow, 50 is ok, 100 is fast }
wisk = 256 128 86; { out of 255 health points, so 4 hits required }
egg_beater = 256 256 128; { 4 hits }
rolling_pin = 128 128 86; { 3 hits }
food_processor = 128 128 86; { 2 hits }
pastry_gun = 256 256 256; { only one hit }
)
{******************}
{ anim definitions }
{******************}
{******************}
{ the cheese anims }
{******************}
anim 20 ( { walking cheese }
panel = foods\cs_wlk;
frames = 3; views = 3;
)
anim 21 ( { throwing cheese }
panel = foods\cs_thr;
frames = 3; views = 1;
)
anim 22 ( { talking cheese }
panel = foods\cs_tlk;
frames = 3; views = 1;
)
anim 23 ( { dying cheese }
panel = foods\cs_die;
frames = 5; views = 1;
)
anim 24 ( { dead cheese }
panel = foods\cs_fnl;
frames = 1; views = 1;
)
{***************}
{ the egg anims }
{***************}
anim 50 ( { walking egg }
panel = foods\eg_wlk;
frames = 3; views = 3;
)
anim 51 ( { throwing egg }
panel = foods\eg_thr;
frames = 4; views = 1;
)
anim 52 ( { talking egg }
panel = foods\eg_tlk;
frames = 5; views = 1;
)
anim 53 ( { dying egg }
panel = foods\eg_die;
frames = 5; views = 1;
)
anim 54 ( { dead egg }
panel = foods\eg_fnl;
frames = 1; views = 1;
)