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- on mouseDown
- global gInit, gcurloc, Varie, DopoNero, LCurOgg, OggettiLoc, Oggetti
- set gInit to 1
- repeat with n = 11 to 30
- puppetSprite(n, 0)
- set the visible of sprite n to 1
- end repeat
- if the frameLabel = "CASSA3" then
- puppetSound("grazie")
- end if
- RestoreCursori()
- setAt(Varie, 6, 0)
- set DopoNero to gcurloc
- go("MESCICASSA")
- end
-