home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Micromanía 71
/
CDMM_71_1.ISO
/
Actualizaciones
/
UTDS
/
UTDS.exe
/
netgamesusa.com
/
ngstats
/
ngstatsut.cfg
< prev
next >
Wrap
Text File
|
2000-01-21
|
6KB
|
133 lines
# ngStatsUT.cfg config file for ngStatsUT.exe from
# NetGames USA for Unreal Tournament from Epic Games
#
# Logfile created 01 Dec 1999 for versions 1.2 or later of ngStats for UT
#
# Info on ngStats for Unreal Tournament at NetGames USA - http://www.NetGamesUSA.com/ngStats/UT/
#
# This config file must be located in the same directory as ngStatsUT.exe
#
# This file uses the # sign for comments has its actual data in the
# format of '<varable>\t<value>\n' (\t=ASCII TAB \n=ASCII New Line)
#
# Note:Any other varable delination other than TAB, including spaces, will not work.
#
# Parameters:
Max_Most_Recent 15
# Max_Most_Recent
# The number of games to keep detailed stats for
# before they are replaced in favor of new ones.
# Note: Overall ngStats from ALL games are ALWAYS acumulated in the TOTALS
# regardless of this setting. It must be at least 1. Keep in mind
# that the higher this number, the more disk space that is required.
# The maximum allowed is 1000.
LogFileHandling delete
#LogFileHandling = What to do with the log files that are passed to ngStats
# move = move them from their current location to 'SaveDir'
# delete = delete them *Default
# If you are running an official tournament you will want to move the logfiles so that you
# may save them for archival purposes.
SaveDir processedLogs/
#SaveDir = The location to move/save log files after they have been processed.
# Only functions if LogFileHandling is set to "Move". The directory must exist first.
LogTmpFiles true
#LogTmpFiles = Unreal Tournament saves logs with a .tmp extension when it is currently adding to the file. If a game did not
# properly complete or was manually quit i.e. did not reach a timelimit, fraglimit, capture limit etc.
# ngStats can either ignore them or process them. ngStats looks for these files in the directory
# of the logfile given on the command line. (values = true or false)
Directory RELATIVE
# Directory = whether to consider the following directories as absolute
# pathname, or whether to append the path of the ngStatsUT
# executable to them.
# values = ABSOLUTE or RELATIVE with RELATIVE the Default
HTMLDirectory html/
#HTMLDirectory = The directory where all HTML stats output should go relative
# to the directory that ngStatsUT.exe was called from. If
# ngStatsUT.exe was called from its own directory the path would
# be: ../../html/ The default is: html/
DBDir data/
#DBDir = The directory where the ngStats database is stored relative
# to the directory that ngStatsUT.exe was called from. If
# ngStatsUT.exe was called from its own directory the path would
# be: ../../data/ The default is: data/
RankAllGames 10
RankDeathMatch 10
RankCTF 10
RankDomination 10
RankTeamGame 10
RankAssault 10
RankLastManStanding 10
#Rank* = these entries are used to limit the size of the Top X tables
# on the Career Rankings Page. (i.e. RankCTF = 10, would tell
# ngStats to only display the top 10 CTF players)
# The maximum value allowed is 64. Anything higher will be rounded down to 64.
CreateGraphs true
#CreateGraphs = If you want ngStats to create graphs.
# true = create graphs *Default
# false = do not create graphs
SpawnBrowser true
#SpawnBrowser = Advanced option for those running dedicated servers on which it
#is undesirable to have ngStatsUT.exe automatically launch the default web browser
#to view the new ngStats information. (values = true or false)The default is true.
DebugType None
#DebugType = Advanced option. Don't change it unless directed to by a tech support representative. :)
Delay 0
#Delay = amount of time in seconds to wait before ngStats processes any games
#The value of Delay can be any integer from 0 to 600 (10 minutes)
#setting delay to a value of between 30 and 60 seconds will help to prevent players from being
#disconnected during map changes on dedicated servers, while still allowing for real time ngStats output
#*** Note: UT has a UnrealTournament.ini file option in the [Engine.StatLog] section called
#*** bBatchLocal=<True> or <False> where True will cause UT to call ngStats after every map
#*** is played. If you are running a dedicated server and wish to have your servers ngStats
#*** always available for viewing then enabling this ini option would be of use to you.
#*** If you enable it you will not need set SpawnBrowser above to False because
#*** the special dedicated server call also overrides SpawnBrowser to false. This way you can
#*** leave your dedicated server unattended and have its ngStats automatically generated and
#*** and available for your players. LAN Parties and servers with web sites are good examples of
#*** who can make use of this feature. Keep in mind ngStats has no measures for player uniqueness
#*** or security like ngWorldStats does. At a LAN Party this shouldn't be an issue but you
#*** will want to be sure to also have your server participate in ngWorldStats at the same time.
#*** If you would like a "how to guide" on setting up a web server so your LAN Party participants
#*** or local server players can view their ngStats visit http://www.NetGamesUSA.com/ngStats/UT/
# *** When running ngStatsUT.exe:
# *** This is the default config file that will be used
# *** As an advanced option, mainly for multiple dedicated servers, you may run ngSTatsUT.exe with
# *** the '-c <config_file>' option to use an alternate config file.
# *** Info on ngStats for Unreal Tournament at NetGames USA - http://www.NetGamesUSA.com/ngStats/UT/