home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Complete Encyclopedia of Games 1
/
Microforum-Over1000GamesVol1-Win31-CD2of2.iso
/
xtra
/
regime
/
readme.txt
< prev
next >
Wrap
Text File
|
1995-08-29
|
13KB
|
317 lines
------------------
! Tank Regime !
! v1.0 Shareware !
------------------
by Roger Rhudy
August 1995 A.D.
General Information
-------------------
Tank Regime requires a mouse for play.
It is a two player game.
Sounds occur with a Sound Blaster only.
A 386+ SVGA computer is required.
*****************************************************************************
*********Use the SPACE BAR to proceed page by page through Help.*************
*****************************************************************************
The Story
---------
Once upon a time, there existed a magnificent king whose
kingdom encompassed many lands. He and the queen were blessed
with twins, a son and a daughter. On their eighteenth birthday,
he divided his lands into three equal regions and allowed his
children to control their own part on either side of his now
smaller kingdom; however, he stilled retained ultimate power.
Although the three lands were equal in size, they each had their
own virtues and culture. Finally, the king began to grow old and
neared death. He felt his lands should again be joined together
in harmony. On asking his children to rejoin the three lands and
equally share, they laughed. The day of the unification, the
king discovered his children had no intention of losing total
control of their portion of the kingdom. Each side had amassed
troops to fight the other while the king, stuck in the middle,
refused to take sides. Either the princess or the prince would
gain control of the three parts of the kingdom and rule
everything.
The Main Menu
-------------
Help: Goes here
Game Menu: Goes to the game menu
Map Editor: Goes to the map editor
Quit: Exits to DOS
The Map Editor
--------------
Maps can be created for the game by clicking on the squares
at the right and placing them where desired on the map at left.
Each game requires three maps or regions. There are seven
choices down the screen: plain, forest, water, mountain,
building, rubble, and bridge. Plain, bridge, and rubble are
completely passable. Forest and water are only traversable by
their respective tanks but let all fire through. Mountain is a
permanent blockage for tanks and their fire. Buildings, once
shot, turn to rubble.
Maps can be saved in the registered version by clicking save
and entering the map's name. Pressing <ESC> will go back to the
map editor. Maps can be loaded by clicking load and the map
desired. If there are more maps than can fit on the screen,
clicking on "go down list" will reveal further maps. Cancel
returns to the map editor. Quit returns to the main menu.
The Game Menu
-------------
Begin game: Proceeds to the map choice
Load old game: Games can be loaded the same way as maps can
although a game contains three maps and all
tanks, etc.
Main menu: Returns to the main menu
The Map Choice
--------------
First, the prince's map is chosen by clicking on the desired
map, then the neutral zone, and the princess' map. The prince is
blue and the princess pink although nothing would be wrong with
the reverse. The princess sets up her game and map, and then the
prince does his.
The Game Setup
--------------
The game setup is set to default at the start of each game.
In the shareware version, only the default values can be used.
If the default values are desired, press done without changing
anything. Otherwise, the numbers can be changed by clicking on
the + and - signs. Whatever values the princess sets, the
prince's values will be set equivalent but can be changed in
order to provide unequal opponents.
One can have from 1 to 99 capitals. More capitals makes the
game longer as all capitals or all tanks must be shot to win.
There can be from 0 to 99 warehouses, grey buildings, bridges,
and bulldozers. Tanks can be set from 1 to 99. One type of tank
can be zero as long as the other is one or greater. Tanks not
placed on the board will be put in warehouses to provide space
for larger armies.
There are three dice. The first one ranges between any two
numbers from 1 to 20. The other two always range from zero up to
any number less than 20. The default dice are from 2 to 6, 0 to
6, and 0 to 4. Thus, a default rolls from 2 to 16.
The Map Setup
-------------
The prince's map is at the top and the princess' is at the
bottom with the neutral zone in between. The map should be set
up so that both types of tanks can pass through and destroy the
capital. There must be at least one capital and one tank or one
warehouse placed on each side.
To place things, click on the squares at the right and then
on the map. Place the capital(s) and warehouse(s) in protected
areas. Place grey buildings as temporary blockades. Place
bridges over water. Place tanks in defensive and offensive
positions.
Reconnaissance:
Click on View Recon. Use the reconnaissance to check for
safety from enemy fire during the early stages of the game. The
princess can see the region above her, and the prince can see
below. Click to return to the other map.
Bulldozers:
Bulldozers change plain to mountain, mountain to plain,
forest to plain, grey building to plain, rubble to plain, or
bridge to water. Click on the bulldozer and then the square to
be altered. Bulldozing cannot be undone.
Undo:
To undo a tank, capital, or warehouse, click on the type of
tile to be removed and then from where to remove it. It can then
be placed elsewhere. The other tiles cannot be undone.
The Game
--------
The dice roll:
The game begins when the die rolls the first time. The
value of the roll is shown at the upper right of the screen. The
prince goes first. The dice are rolled randomly based on the
game settings. At the start of each turn, the dice can be heard.
To end a turn before using all the points or to forfeit a turn,
click on the die value.
Map scrolling:
Clicking on the up and down arrows will scroll the game
board. The smaller arrows move one space at a time. The larger
arrows move half a screen at a time.
Movement:
To move, highlight a tank and click on the arrow keys.
Moving any tank into a plain square or a bridge requires one
point from the die roll. Moving any tank into rubble requires
two points. Water tanks have air baffles and require two points
to move into water. They cannot move through forest, buildings,
or mountains. Forest tanks have heavy-duty treads and require
two points to move into forest. They cannot move through water,
buildings, or mountains.
Turret turning:
To turn the turret, click on the tank and push the circular
arrows. For water tanks, turning the turret takes no points.
For forest tanks, each turn takes a point. The turret can point
in eight directions.
The scope:
For any highlighted tank, the scope shows what would be hit
on firing.
Firing:
To fire, click on the firing tank and then fire. Firing
requires one point. Firing destroys any tank, building, or
bridge. Buildings are turned to rubble. Shots can be wasted at
mountains or nothing. Fire cannot pass through mountains.
The warehouse:
The warehouse stores any extra tanks that were not used in
the map setup. They can be accessed by clicking on the
warehouse, using the turret controls to toggle between tank
types, and using the arrows to direct the tank out of the
warehouse. Movement onto the board out of the warehouse follows
the same rules as that on the board. Tanks in the warehouse must
be destroyed as well as those on the board to win unless the
capital(s) is destroyed. Blowing up the warehouse(s) effectively
destroys all tanks within.
The capital:
Clicking on the capital tells the player how many tanks of
each type are in the field. The capital(s) can be destroyed to
win.
Undo:
Using undo will put the players back at the start of the
last die roll and never any further back.
Saving:
Click on Main Menu. Then, enter the name to call the game.
If the name already exists, it will be overwritten. Pressing
<ESC> will result in no game being saved.
Winning:
The first side to destroy either the opponent's capital(s)
or all the opponent's tanks wins. Click the mouse to bypass the
ending screens.
Strategy Hints
--------------
1. At the start of each turn and for each tank you move, look at
all three maps for enemy tanks that can be shot or shoot you
during this and subsequent turns. Remember the die odds. If on
the enemy's next turn, he or she can shoot you after 15 moves and
the die ranges from 2 to 16, you can play it safe or take a
chance the enemy will not roll the 15.
2. Place buildings around important areas to slow the progress
of the enemy.
3. Place mountains around the capital and warehouse. These
buildings must still be open to enemy fire.
4. Place bridges for faster tank advancements.
5. Civilian buildings can give false security. Even clear across
the board it only takes two shots to kill an enemy behind a
building (one shot for the building and another for the enemy).
Technical Information
---------------------
Game locks up, reboots machine, crashes, or any other fatal unexplained error:
The game only uses the 640k base memory; try doing a clean boot
and just installing your mouse. In MSDOS 6.0+ you can do this by hitting
F5 when it loads dos to bypass your config.sys and autoexec.bat or you can
create a boot disk.
Error loading CT-VOICE.DRV:
Versions 1.5+ of the Sound Blaster has an option to set up
an environment variable to locate the CT-VOICE.DRV file so that
it would be found by any program running including this one.
This environment variable in your AUTOEXEC.BAT would look
something like this:
SET SOUND=C:\SB
The actual driver would then be in your C:\SB\DRV directory. If
you have an earlier version you need to copy CT-VOICE.DRV to the
same directory where this game is.
Error initializing driver:
Either your CT-VOICE.DRV is corrupt or the wrong version for
your card or your sound card is not properly installed.
Registration, etc.
------------------
There is a contest for computer users to send graphic sets for
the game. If you do a DIR from DOS, you will see .GIF files used
for making the game tiles. The .GIF files must be non-interlaced,
use only a global color map, and be a GIF87A sub-type. These can
be drawn using a paint program like Neopaint which is shareware.
Since I am not a good artist, there will be a contest for the best
graphics drawn. The deadline is NOV 29, 1995 at midnight. The
winner will get a free registered version of Tank Regime.
The runner-ups will have their graphics included in subsequent
registered versions of the game. Submissions should be made by
e-mail only.
Send questions, comments, criticisms, critiques, concerns, and
contest entries to:
E-mail RRHUDY2@UMBC8.UMBC.EDU
Registration removes the register stamp and buzzer; allows maps
to be saved so that you can play with maps that you have custom
made; lets you play with up to 99 capitals, warehouses,
buildings, bridges, and bulldozers and with up to 198 tanks on
each side; lets you change die settings; provides more maps and
saved games; and gives you even BETTER graphic sets with which to play!
Send registrations with $6.00 to:
ROGER RHUDY
11472 OLD FREDERICK RD
MARRIOTTSVILLE, MD 21104-1521
USA
Personal checks only, made out to Roger Rhudy.
Specify whether 3.5 (high density)
or 5.25 (high density) disk desired.
Outside of the U.S., add $2.00.
Allow 4-6 weeks for delivery.
Use the snail mail address for registration ONLY. Send all other
inquiries to the e-mail address above.
Legalities
----------
This is SHAREWARE, and it is therefore distributed on the
shareware concept.
Please Register!!!!!!!!!!!!!!!! Clear your conscience!!!!!!!!!!!!!
Special thanks to Robyn Rhudy and the classical composers Dukas,
Bach, and Verdi.
DISCLAIMER: I am in no way liable for any damage or loss of data
on any machine resulting from the use of this software.
All characters are fictitious; any similarity to actual persons
is purely coincidental.
No animals were harmed during the production of this game.
Sound Blaster is a copyright of Creative Labs, Inc.
Copyright 1995 Roger Rhudy