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- TOMMY'S CLOBBY (C) COPYRIGHT 1993 BY TOMMY'S TOYS
- P. O. BOX 11261, DENVER, CO 80211 USA. ALL RIGHTS RESERVED.
- CATALOG #TM-140-1A
-
- INSTRUCTIONS:
-
- THE GAME OF CLOBBY, CLOB, CLAB, KLOB, KLAB, KALABER, KALABRIASZ OR KLABERJASS
- (PROUNOUNCED KLOBIOSH) IS POPULAR IN EUROPE, WHERE THERE IS A DIFFERENT VERSION
- FOR PRACTICALLY EVERY COUNTRY -- BELOTE IN FRANCE, ALSOS IN HUNGARY, KLAVERJASS
- IN THE NETHERLANDS. JASS (PRONOUNCED YASS) IS GERMAN FOR JACK, AND KLABER FOR
- CLUBS. IN THIS GAME THE JACK OF TRUMPS IS CALLED THE JASS, AND THE NINE OF
- TRUMPS IS CALLED THE MENEL. SOMETIMES JASS IS SPELLED JASZ -- WE KNOW, YOU'RE
- CHUCKLING ABOUT THE MANY WAYS TO AVOID COMING OUT AND SAYING JACKJASS -- HA HA!
- PRIOR TO THE ADVENT OF GIN RUMMY, THIS WAS THE MOST POPULAR 2-PLAYER GAME AMONG
- THE "GENTRY", THAT IS, THOSE WITH MONEY TO THROW AWAY (HA).
-
- PLAYERS:
- THIS IS A 2-HANDED CARD GAME, YOU AGAINST THE COMPUTER. YOUR CARDS ARE SHOWN
- AT THE TOP OF THE SCREEN, THE COMPUTER'S UNDERNEATH.
-
- THE DECK:
- THE 32-CARD DECK, CONSISTING OF THE 52-CARD DECK WITH DEUCES THROUGH SIXES
- REMOVED.
-
- THE DEAL:
- THE FIRST DEALER IS CHOSEN RANDOMLY BY THE COMPUTER, AFTER THAT, DEAL ALWAYS
- ALTERNATES.
-
- STARTING WITH DEALER'S OPPONENT, CARDS ARE DEALT THREE AT A TIME UNTIL BOTH
- PLAYERS HAVE 6 CARDS. THE NEXT CARD IS TURNED UP FOR TRUMPS (USUALLY PLACED
- PARTIALLY UNDERNEATH THE DECK BUT HERE IT WILL BE LAID NEXT TO THE DECK).
-
- THE OBJECT OF PLAY:
- IS TO BE THE FIRST TO REACH GAME POINT (TRADITIONALLY 500) OVER SEVERAL DEALS.
- SCORES ARE MADE FOR MELDING AND FOR WINNING CERTAIN CARDS IN TRICKS; THERE IS
- NO SCORE AWARDED FOR THE NUMBER OF TRICKS MADE.
-
- RANK/VALUE OF CARDS:
-
- IN TRICK-TAKING, CARDS WON HAVE THE FOLLOWING RANKS AND SCORING POINT VALUES:
-
- TRUMP SUIT: NON-TRUMP SUITS:
- RANK... J 9 A T K Q 8 7 A T K Q J 9 8 7
- VALUE... 20 14 11 10 4 3 0 0 11 10 4 3 2 0 0 0
-
- THE JASS AND MENEL ARE THE TWO HIGHEST RANKING CARDS IN THE DECK AND THUS
- FIGURE PROMINENTLY IN THE SHENANIGANS OF THIS GAME. SEVENS, EIGHTS AND
- NINES (OTHER THAN THE MENEL) HAVE NO SCORING VALUE.
-
- BIDDING TO ESTABLISH TRUMP:
- ELDER (NON-DEALER) BIDS FIRST, AND MAY EITHER 'TAKE IT', 'PASS', OR 'SCHMEISS'
- (RHYMES WITH MICE):
-
- . TAKE IT -- ACCEPT THE TURNED CARD AS ESTABLISHING TRUMPS
- . PASS -- GIVE OPPONENT THE SAME OPTIONS OF TAKE IT, PASS, OR SCHMEISS
- . SCHMEISS - GIVE THE OPPONENT THE OPTION OF ENDING THE DEAL IMMEDIATELY OR
- FORCING THE SCHMEISSER TO TAKE IT ("SCHMEISS" MEANS "THROW THEM
- IN")
-
- IF BOTH PASS, THERE IS A SECOND ROUND OF BIDDING, ONLY ELDER MAY NOW NAME A
- TRUMP (OTHER THAN THE TURNED UP CARD), OR PASS, OR SCHMEISS; AND IF ELDER
- PASSES, THE DEALER HAS THE SAME OPTIONS.
-
- WHEN A TRUMP SUIT HAS BEEN ESTABLISHED THE PERSON WHO TOOK OR NAMED IT OR
- OFFERED THE SCHMEISS BECOMES THE 'MAKER' AND THE MONKEY IS ON HIS BACK TO
- WIN MORE POINTS THAN THE OPPPONENT OR GET 'BETE' (PRONOUNCED BATE AND MEANING
- BEAT!).
-
- REDEALING AND EXCHANGING THE DIX:
- DEALER THEN DEALS 3 MORE CARDS TO EACH PLAYER, ONE AT A TIME, GIVING EACH
- PLAYER 9 CARDS. IF THE SUIT OF THE TURNED UP CARD IS THE TRUMP, A
- PLAYER HOLDING THE 7 OF TRUMPS (CALLED THE DIX AND PRONOUNCED DEECE) MAY
- EXCHANGE IT. THE BOTTOM CARD OF THE DECK IS THEN TURNED FACE UP TO SHOW THE
- DEAL HAS BEEN COMPLETED.
-
- MELDS:
- A SEQUENCE OF 3 OR MORE CARDS IN THE SAME SUIT IS A MELD. FOR THIS PURPOSE
- THE SEQUENTIAL ORDER IS 7[LOW],8,9,T,J,Q,K,ACE[HIGH].
- A 3-CARD SEQUENCE COUNTS 20 POINTS (THE SAME AS A JASS), A 4-OR-GREATER-CARD
- SEQUENCE COUNTS 50 POINTS. A HAND MAY HAVE MORE THAN ONE MELD, BUT A CARD
- CAN NOT BE USED IN TWO DIFFERENT MELDS AT THE SAME TIME.
-
- TOP MELD:
- THE PLAYERS THEN DECIDE WHO HAS THE TOP MELD WITHOUT GIVING AWAY THEIR CARDS,
- STARTING WITH THE ELDER, WHO ANNOUNCES "NONE", "20", OR "50" AS APPROPRIATE;
- THE DEALER THEN SAYS "GOOD" IF HE CAN'T BEAT IT, "NOT GOOD" IF HE CAN; IF HE
- CAN ONLY TIE IT, HE ASKS "HOW HIGH?", AND ELDER NAMES THE TOP CARD OF HIS
- SEQUENCE. THE LONGEST VALID MELD (UP TO 4 IN LENGTH) IS THE WINNER, AND, IN
- CASE OF TIE, THE TIE-BREAKERS ARE HIGH CARD THEN TRUMP SUIT....A TIE IS
- POSSIBLE.
- GOOD NEWS: IN TOMMY'S CLOBBY, THE COMPUTER AUTOMATICALLY DECIDES WHO HAS
- THE TOP MELD AND ANNOUNCES IT TO SAVE YOU ALL THIS BOTHER (HA HA).
-
- PLAYING THE 9 TRICKS:
- ELDER STARTS PLAY BY LEADING ANY CARD. DEALER MUST THEN FOLLOW SUIT IF
- POSSIBLE, AND IF HE CAN'T, HE MUST TRUMP IF POSSIBLE. IF A TRUMP WAS LED,
- THE OPPONENT MUST ALWAYS PLAY A HIGHER ONE IF HE CAN. THE WINNER IS THE
- HIGHEST TRUMP PLAYED, ELSE THE HIGHER CARD OF THE SUIT LED. THE WINNER OF
- EACH TRICK LEADS THE NEXT.
-
- TO PLAY A CARD TO A TRICK:
- JUST HIT THE NUMBER OF THE CARD (1..9), OR USE THE LEFT/RIGHT ARROW KEYS
- ON THE NUMERIC KEY PAD TO HILITE THE CARD YOU WANT, THEN HIT EITHER <ENTER>,
- THE SPACE BAR, OR THE UP/DOWN ARROW KEY.
-
- SHOWING AND SCORING:
- AFTER THE FIRST TRICK IS PLAYED, THE PLAYER WITH THE TOP MELD MAY NOW SHOW
- AND SCORE FOR ALL SEQUENCES IN HIS HAND; IF THERE WAS A TIE FOR TOP MELD,
- NOBODY MAY SHOW AND SCORE. THE CARDS ARE LEFT IN HAND FOR FURTHER TRICKS.
- A CARD FROM THE SEQUENCE CAN BE PLAYED IN THE FIRST TRICK, NO PROBLEM.
- IF A MELD IS NOT BEING SCORED, IT WON'T BE SHOWN TO THE OPPONENT; IF A MELD
- HAS MORE THAN 4 CARDS, ONLY THE LOWEST 4 WILL BE SHOWN.
-
- BELLA:
- A PLAYER MAY SCORE 20 POINTS FOR A KING AND QUEEN OF TRUMPS, WHEN HE PLAYS THE
- SECOND OF THEM TO A TRICK, BY ANNOUNCING "BELLA!".
-
- LAST TRICK:
- THE WINNER OF THE LAST TRICK SCORES 10 POINTS.
-
- WINNER:
- AFTER THE LAST TRICK, IF THE MAKER HAS MORE POINTS, PLAYERS KEEP THEIR SCORES
- AS MADE. IF THERE WAS A TIE, THE MAKER SCORES NOTHING AND OPPONENT KEEPS HIS
- SCORE AS MADE; AND IF THE MAKER SCORES FEWER THAN THE OPPONENT, HE SCORES
- NOTHING AND THE OPPONENT SCORES THE TOTAL MADE BY BOTH COMBINED (THE MAKER IS
- BETE).
-
- NOTE THAT IF A PLAYER THINKS HE IS GOING TO BE BETE, HE DOESN'T HAVE TO
- ANNOUNCE BELLA IF HE COULD.
-
- IF ANY PLAYER HAS REACHED 500 POINTS, THE GAME IS OVER, ELSE THE GAME
- CONTINUES. IF BOTH PLAYERS REACH 500 POINTS, HIGHER SCORE WINS; IF THERE
- IS A TIE, THE GAME ALSO CONTINUES.
-
- GAME OPTIONS:
- GAME POINT: GAME MAY BE SET AT ANYTHING FROM 100 TO 9999 POINTS.
-
- NO-TIE: IN CASE OF A TIE MELD, NON-DEALER'S ALWAYS BEATS DEALER'S.
-
- CLUBS PREFERRED: ON THE FIRST TURN, THE PREFERRED SUIT IS CLUBS, AND NO CARD
- IS TURNED FOR TRUMPS.
-
- TOUT ATOUT OPTION:
- IN THE SECOND ROUND OF BIDDING, WHEN NAMING YOUR TRUMP, YOU CAN ALSO CALL
- "SANS TOUT" (NO TRUMPS), AND THE OPPONENT CAN OVERCALL THIS BY CALLING "TOUT
- ATOUT" (ALL TRUMPS). THE NO TRUMPS BID WOULD BE FOR WHEN A PLAYER HAS, FOR
- EXAMPLE, 4 ACES; AND THE ALL TRUMPS BID WOULD BE WHEN A PLAYER HAS, FOR EXAMPLE,
- 4 JACKS. NOTE: IN ALL-TRUMPS PLAY, IF TWO IDENTICAL CARDS ARE PLAYED TO A
- TRICK, THE LEADER WINS! ALL-TRUMPS MEANS ALL SUITS ARE TRUMP, NOT THAT ALL
- CARDS REVERT TO A TRUMP SUIT, HENCE SEQUENCES ARE SCORED AS BEFORE.
-
- OPEN HANDS OPTION:
- FOR DEMONSTRATION AND LEARNING PURPOSES, ALL HANDS MAY BE PLAYED FACE UP (THE
- COMPUTER CAN SEE YOUR CARDS AND VICE VERSA).
-
- REPLAY HAND OPTION:
- AT THE BEGINNING OF EACH HAND, YOU HAVE THE OPTION OF REPLAYING THE LAST HAND;
- THE DECK IS RESTORED TO WHAT IT WAS AFTER THE SHUFFLE & CUT DURING THE LAST
- HAND. OF COURSE YOU CAN USE THIS TO GAIN AN UNFAIR ADVANTAGE ON THE COMPUTER,
- BUT THIS IS A TOY AFTER ALL, AND YOU ARE BOSS.
-
- FUNCTION KEYS: THESE ARE HOT KEYS, MEANING THEY CAN BE PRESSED AT ANY TIME.
- ---------------------------------------------------------------------------
- F1 * SOUND EFFECTS TOGGLE
- F2 * DEMO MODE TOGGLE. IN DEMO MODE THE COMPUTER PLAYS BOTH HANDS
- WHILE YOU WATCH.
- F3 HAND-SORT TOGGLE. WHEN ON, THE COMPUTER SORTS YOUR HAND
- AUTOMATICALLY TO FIND THE BEST MELD. WHEN OFF, YOU DO IT,
- JUST BE SURE YOUR MELD IS PUT TO THE LEFT OF YOUR HAND, HIGH
- CARD FIRST, IN ORDER DOWN TO LOWEST CARD, FOR THE COMPUTER TO
- COUNT IT.
- F5 DISPLAY THESE INSTRUCTIONS
- F6 REPLAY DEAL OPTION: LETS YOU REPLAY EACH DEAL IF YOU WANT.
- F7 QUIT THE PROGRAM
- F8,F9 DECREASE/INCREASE DELAY BETWEEN MOVES. THIS ALLOWS YOU TO
- CONTROL THE SPEED WITH WHICH THE COMPUTER PLAYS. THE DELAY,
- IN SECONDS, IS SHOWN AT THE BOTTOM OF THE SCREEN.
- F10 (COLOR MONITORS ONLY) CHANGE THE SCREEN BORDER COLOR
-
- *NOTE: THE LEGEND FOR A TOGGLE SWITCH INDICATES THE MODE THAT WILL BE ENTERED
- BY PRESSING THE KEY, WHICH IS THE OPPOSITE OF THE MODE IN EFFECT AT THE TIME.
-
- COMMAND LINE PARAMETERS:
- S START UP WITH SOUND OFF
- M FORCE MONO DISPLAY MODE
- C FORCE COLOR DISPLAY MODE
- * SKIP STARTUP SHOW
-
- EXAMPLE: >CLOBBY MS
-
- NOTES ON STRATEGY:
- THERE ARE A TOTAL OF 162 POINTS IN EACH DEAL, BUT BECAUSE ONLY 18 OF THE 32
- CARDS IN THE DECK ARE IN PLAY, THE GREATEST POSSIBLE POINTS ANY PLAYER CAN
- SCORE IS 156; THE AVERAGE NUMBER OF POINTS PER DEAL, COUNTING BOTH PLAYERS, IS
- ABOUT 110.
-
- A 6-CARD HAND WITH THE JASS IS USUALLY ENOUGH TO MAKE, AND IT CAN BE ASSUMED
- THAT THE MAIN REASON FOR BECOMING THE MAKER IN THE SECOND ROUND IS TO PROMOTE
- A JACK TO A JASS. ONLY REAL GOOD NON-JASS HANDS ARE WORTH MAKING: SINCE AT
- LEAST 60 POINTS ARE NEEDED IN THE 9-CARD HAND TO EXPECT TO WIN, 2/3 OF THAT OR
- 40 POINTS SHOULD BE EXPECTED IN THE FIRST SIX CARDS. TO COUNT POINTS IN THE
- 6-CARD HAND TAKE MENEL, ACE, BELLA, AND SEQUENCE AT FULL VALUE, COUNT AN
- ACE-TEN COMBO AS 21 ONLY IF THE HAND IS STRONG ENOUGH TO LEAD TRUMPS, ELSE AS
- 16 SINCE THERE IS ONLY A HALF-CHANCE TO WIN THE TEN; A TEN NOT ACCOMPANIED BY
- AN ACE IS TOO IFFY TO COUNT.
-
- DON'T EVER BE TOO BOLD ABOUT MAKING, BECAUSE OF THE THREAT OF BEING BETE,
- WHICH IS OFTEN DISASTROUS, A HUNDRED POINT OR GREATER SWING.
-
- THE BID OF SCHMEISS IS A BLUFFING BID THAT CAN MEAN EITHER A STRONG OR WEAK
- HAND, BUT THE PLAYER OFFERING THE SCHMEISS IS TAKING THE RISK OF BECOMING THE
- MAKER, HENCE NON-DEALER SHOULD NEVER SCHMEISS ON THE FIRST ROUND, BECAUSE THE
- DEALER COULD FORCE NON-DEALER TO BECOME THE MAKER WHEN HE, THE DEALER, HAS A
- STRONG ENOUGH HAND TO MAKE, AND BETE THE NON-DEALER. ON THE SECOND ROUND,
- THOUGH, NON-DEALER CAN SCHMEISS TO PREVENT DEALER FROM NAMING HIS OWN SUIT.
-
- IN TRICK-TAKING, THE JASS SHOULD USUALLY BE LED AT THE FIRST OPPORTUNITY,
- SINCE IT WILL THEN AT LEAST DRAW AN OPPONENT'S TRUMP. A TRUMP SUIT OF AT LEAST
- LENGTH FOUR MAY BE LED TO PROTECT SIDE CARDS, OTHERWISE TRUMP LEADS ARE USUALLY
- USELESS OR DANGEROUS. NON-DEALER USUALLY DOES BEST TO OPEN HIS LONGEST SUIT.
-
- 7S AND 8S, AND NON-TRUMP 9S ARE NON-SCORING CARDS, THEREFORE LEADING THEM IN
- SUITS OF WHICH YOUR OPPONENT IS VOID WILL FORCE HIM TO WASTE HIS TRUMPS.
- WHEN SHOWING MELDS, YOU MIGHT WANT TO 'SINK' OR HOLD BACK A T-9-8 IN TRUMPS
- IN CASE THE OPPONENT HAS THE JASS.
-
- WITH A HAND THAT HAS NO LONG SUITS, IT IS BETTER TO LEAD FROM SEQUENCES OR
- NON-SCORING CARDS THAN FROM TENACES, THAT IS, SUITS WITH GAPS SUCH AS AKTQ.
-
- ----------------------
- DID YOU LIKE THIS TOY?
- DON'T FORGET TO TRY OUR GOBS OF OTHER NEAT LOW-PRICED GAMES AND TOYS FOR THE
- IBM PC AND COMPATIBLES. WE ARE WAITING TO SEND YOU OUR 5.25 INCH (360KB) OR
- 3.5 INCH (720KB) DEMO DISK, CONTAINING AN ELECTRONIC CATALOG PLUS OTHER
- GOODIES, FOR ONLY $2 SHIPPING/HANDLING TO ANY U.S. ADDRESS, $3 OUTSIDE U.S.
- (U.S. DOLLARS ONLY).
-
- HAVE FUN!
- TOMMY'S TOYS, P.O. BOX 11261, DENVER, CO 80211 USA.
-