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The Complete Encyclopedia of Games 1
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Microforum-Over1000GamesVol1-Win31-CD2of2.iso
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explo203
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expgen.c
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1990-01-30
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/****************************************************************************
* EXPGEN.C - Generates explosion data files for EXPLOD.C
*
* This program should be compilable with most C compilers.
* To compile:
* Datalight C: dlc expgen.c
* Turbo C: tcc expgen.c
*
* The contents of this file is in the public domain.
*
* Change Log
* 90/01/20 Dennis Lo Verson 1.0
****************************************************************************/
#include <stdio.h>
#include <ctype.h>
#include "explod.h"
/*
* File format:
* <num_points>
* <num_frames>
* <gravity>
* <wind>
* <trail length>
* <x> <y>
* <x> <y>
* <x> <y>
* ...
*/
/* explosion parameters */
int Num_points = 250;
int Num_frames = 50;
int Xsize = 200;
int Ysize = 120;
int Par1 = -1;
int Par2 = -1;
int Par3 = -1;
int Gravity = 9;
int Wind = 0;
int Trail_length = 5;
char Shape = '\0';
/*=====================================================================
* main
*=====================================================================
*/
main(argc, argv)
int argc;
char **argv;
{
GetArgs(argc, argv);
srand (Par1 + Par2 + Xsize + Ysize + Num_points + Num_frames
+ Gravity + Wind + Trail_length);
switch (Shape)
{
case 'r':
PrintHeader();
if (Par1 == -1) Par1 = 0; /* default no clumping */
if (Par2 == -1) Par2 = 8; /* default clump size */
if (Par3 == -1) Par3 = 16; /* default clump spread size */
OvalGen (Num_points, Xsize, Ysize, Par1, Par2, Par3);
break;
case 'x':
PrintHeader();
DStarGen (Num_points, Xsize, Ysize, Par2);
break;
case '+':
PrintHeader();
HStarGen (Num_points, Xsize, Ysize, Par1);
break;
case 't':
PrintHeader();
TriangGen (Num_points, Xsize, Ysize, Par1, Par2);
break;
case 's':
PrintHeader();
TStarGen (Num_points, Xsize, Ysize, Par1, Par2);
break;
default:
printf ("No valid shape specified\n", Shape);
Instructions();
exit (1);
}
}
/*=====================================================================
* Output the file header
*=====================================================================
*/
PrintHeader ()
{
printf ("# EXPLOD DATA FILE\n");
printf ("%3d # number of points\n", Num_points);
printf ("%3d # number of frames\n", Num_frames);
printf ("%3d # gravity\n", Gravity);
printf ("%3d # wind\n", Wind);
printf ("%3d # trail length\n", Trail_length);
}
/*=====================================================================
* Process command line arguments.
*=====================================================================
*/
GetArgs (argc, argv)
int argc;
char *argv[];
{
/*
* Loop to parse each command line parameter
*/
while (--argc > 0)
{
if (**++argv == '-')
{
switch ((*argv)[1])
{
case 'a': /* -a: Par 1 */
Par1 = atoi ((*argv) + 2);
break;
case 'b': /* -b: Par 2 */
Par2 = atoi ((*argv) + 2);
break;
case 'c': /* -c: Par 3 */
Par3 = atoi ((*argv) + 2);
break;
case 'g': /* -g: gravity (vert accel) */
Gravity = atoi ((*argv) + 2);
break;
case 'w': /* -w: wind (horiz accel) */
Wind = atoi ((*argv) + 2);
break;
case 'x': /* -x: explosion X size */
Xsize = atoi ((*argv) + 2);
break;
case 'y': /* -y: explosion Y size */
Ysize = atoi ((*argv) + 2);
break;
case 'p': /* -p: # of explosion points */
Num_points = atoi ((*argv) + 2);
if (Num_points > MAX_POINTS)
{
printf ("Maximum # of points is %d\n", MAX_POINTS);
exit (1);
}
break;
case 'f': /* -f: # of frames */
Num_frames = atoi ((*argv) + 2);
if (Num_frames > MAX_FRAMES)
{
printf ("Maximum # of frames is %d\n", MAX_FRAMES);
exit (1);
}
break;
case 't': /* -t: trail length */
Trail_length = atoi ((*argv) + 2);
break;
case 's': /* -s[rsd]: shape */
Shape = (*argv)[2];
break;
default:
printf ("*** Invalid option: %s\n", *argv);
Instructions();
exit (1);
}
}
}
}
/*=====================================================================
* Print instructions
*=====================================================================
*/
Instructions ()
{
puts ("Usage: expgen [parameters] >output_file");
puts ("Parameters can be one of");
puts (" -sC :C = Explosion shape: r (round), + (star1), x (star2),");
puts (" t (triangle), or s (star transformation). No default.");
puts (" -xN :N = Explosion X size. Default: 200");
puts (" -yN :N = Explosion Y size. Default: 120");
puts (" -pN :N = No. of points (max 300) Default: 250");
puts (" -fN :N = No. of frames (max 60) Default: 50");
puts (" -tN :N = Trail length. Default: 5");
puts (" -gN :N = Gravity. Default: 9");
puts (" -wN :N = Wind. Default: 0");
puts (" -aN :N = Extra parameter 1. Affects each shape differently.");
puts (" -bN :N = Extra parameter 2. Affects each shape differently.");
puts (" -cN :N = Extra parameter 3. Affects each shape differently.");
}
/*====================================================================
* Return a random number between 1..maxval
*====================================================================
*/
int
rnd (maxval)
int maxval;
{
# define MAX_RAND 32767 /* max value returned by rand() */
long l;
l = (long) maxval * rand() / MAX_RAND;
return ((int) l);
}
/*====================================================================
* Calculate/write the src & dest points for an oval explosion.
*====================================================================
*/
OvalGen (num_points, xsize, ysize, par1, par2, par3)
int num_points;
int xsize, ysize;
int par1; /* 1 = clump */
int par2; /* clump size */
int par3; /* clump spread range */
{
int dest_x, dest_y;
int src_x, src_y;
long x2 = (long) xsize * xsize;
long y2 = (long) ysize * ysize;
long x2y2 = (long) xsize * xsize * ysize * ysize;
int i = 0;
int j;
int par3div2 = par3 >> 1;
int par3div4 = par3 >> 2;
src_x = 0;
src_y = 0;
for (i=0; i<num_points; i++)
{
/*
* Find a dest coordinates that is inside the ellipse with
* X radius of xsize and Y radius of ysize. */
while (1)
{
dest_x = rnd (2*xsize) - xsize;
dest_y = rnd (2*ysize) - ysize;
/* Accept the point if it is within the oval */
if (y2 * dest_x * dest_x + x2 * dest_y * dest_y < x2y2)
break;
}
printf ("%d %d %d %d\n", src_x, src_y, dest_x, dest_y);
/* If -a1 then do clumping */
if (par1 == 1)
{
for (j=0; j<par2; j++)
printf ("%d %d %d %d\n", src_x, src_y,
dest_x + rnd(par3) - par3div2,
dest_y + rnd(par3div2) - par3div4);
i += par2;
}
}
}
/*====================================================================
* Calculate/write the src & dest points for a diagonal star explosion.
*====================================================================
*/
DStarGen (num_points, xsize, ysize, par1)
int num_points;
int xsize, ysize;
int par1;
{
int dest_x, dest_y;
int src_x, src_y;
int i = 0;
long x2 = (long) xsize * xsize;
long y2 = (long) ysize * ysize;
long focus1;
if (par1 == -1)
focus1 = x2 * y2 / 6;
else
focus1 = x2 * y2 / par1;
for (i=0; i<num_points; i++)
{
/*
* Calculate src and dest coordinates.
* Select dest coordinate that is inside the hyperbolas with
* focii of xsize and ysize.
*/
src_x = 0;
src_y = 0;
while (1)
{
dest_x = rnd (2*xsize) - xsize;
dest_y = rnd (2*ysize) - ysize;
if ((y2 * dest_x * dest_x - x2 * dest_y * dest_y < focus1)
&& (x2 * dest_y * dest_y - y2 * dest_x * dest_x < focus1))
break;
}
printf ("%d %d %d %d\n", src_x, src_y, dest_x, dest_y);
}
}
/*====================================================================
* Calculate & write the points for a horiz star shaped explosion.
*====================================================================
*/
HStarGen (num_points, xsize, ysize, par1)
int num_points;
int xsize, ysize;
int par1;
{
int dest_x, dest_y;
int src_x, src_y;
int i = 0;
long a;
if (par1 == -1)
a = xsize * ysize / 10;
else
a = xsize * ysize / par1;
for (i=0; i<num_points; i++)
{
/*
* Calculate src and dest coordinates.
* Select dest coordinate that is inside the hyperbolas with
* focii of xsize and ysize.
*/
src_x = 0;
src_y = 0;
while (1)
{
dest_x = rnd (2*xsize) - xsize;
dest_y = rnd (2*ysize) - ysize;
if (dest_x > 0 && dest_y > 0 &&
dest_x * dest_y < a)
break;
if (dest_x > 0 && dest_y < 0 &&
dest_x * dest_y > -a)
break;
if (dest_x < 0 && dest_y > 0 &&
dest_x * dest_y > -a)
break;
if (dest_x < 0 && dest_y < 0 &&
dest_x * dest_y < a)
break;
}
printf ("%d %d %d %d\n", src_x, src_y, dest_x, dest_y);
}
}
/*====================================================================
* Calculate & write the points for a star transformation from a
* diagonal star to a '+' shaped star.
*====================================================================
*/
TStarGen (num_points, xsize, ysize, par1, par2)
int num_points;
int xsize, ysize;
int par1;
int par2;
{
int dest_x, dest_y;
int src_x, src_y;
int i = 0;
long a;
int xsize2 = xsize>>1;
int ysize2 = ysize>>1;
long x2 = (long) xsize2 * xsize2;
long y2 = (long) ysize2 * ysize2;
long focus1;
if (par1 == -1)
a = xsize * ysize / 10;
else
a = xsize * ysize / par1;
if (par2 == -1)
focus1 = x2 * y2 / 6;
else
focus1 = x2 * y2 / par2;
for (i=0; i<num_points; i++)
{
/*
* Calculate src and dest coordinates.
*/
while (1)
{
src_x = rnd (2*xsize2) - xsize2;
src_y = rnd (2*ysize2) - ysize2;
if ((y2 * src_x * src_x - x2 * src_y * src_y < focus1)
&& (x2 * src_y * src_y - y2 * src_x * src_x < focus1))
break;
}
while (1)
{
dest_x = rnd (2*xsize) - xsize;
dest_y = rnd (2*ysize) - ysize;
if (dest_x > 0 && dest_y > 0 &&
dest_x * dest_y < a)
break;
if (dest_x > 0 && dest_y < 0 &&
dest_x * dest_y > -a)
break;
if (dest_x < 0 && dest_y > 0 &&
dest_x * dest_y > -a)
break;
if (dest_x < 0 && dest_y < 0 &&
dest_x * dest_y < a)
break;
}
printf ("%d %d %d %d\n", src_x, src_y, dest_x, dest_y);
}
}
/*====================================================================
* Calculate/write the src & dest points for an triangular explosion.
*====================================================================
*/
TriangGen (num_points, xsize, ysize, par1, par2)
int num_points;
int xsize, ysize;
int par1, par2;
{
int dest_x, dest_y;
int src_x, src_y;
int x1; /* upper vertex */
int y1;
int x2; /* lower vertex */
int y2;
long y_intercept; /* y_intercept of line between (x1,y1) and (x2,y2) */
int i = 0;
int loop_count=0;
int invert = 0;
if (xsize < 0) { xsize = -xsize; invert = 1; }
/*
* If not given as par1 and par2, then randomly select
* the 'bottom' and 'right' vertices of the triangle (the
* left vertex is always (0,0).)
*/
/* upper vertex */
y1 = ysize;
if (par1 == -1)
x1 = xsize/4 + rnd (xsize*3/4);
else
x1 = par1;
/* lower vertex */
x2 = xsize;
if (par2 == -1)
y2 = ysize/4 + rnd (ysize*3/4);
else
y2 = par2;
/* y-intercept = y - slope * x */
y_intercept = (long) y1 - ((long) x1 * (y2 - y1) / (x2 - x1));
for (i=0; i<num_points; i++)
{
src_x = xsize >> 1;
src_y = ysize >> 1;
/*
* Calculate src and dest coordinates.
* Select dest coordinate that is inside the triangle defined by
* the following lines: 1. (0, 0) to (x1, y1)
* 2. (x2, y2) to (0, 0)
* 3. (x1, y1) to (x2, y2)
* Keep looping until a suitable point is found.
*/
while (1)
{
/* Pick a random destination point */
dest_x = rnd (xsize);
dest_y = rnd (ysize);
/*
* Accept the point only if it is within the triangle:
* 1. The slope of the line from (0, 0) to the point is < the
* slope of the line between (0, 0) and (x1, y1).
* The proper expression is (dest_y/dest_x < y1/x1), but
* in order to maintain precision, the equivalent expression
* (dest_y < dest_x * y1/x1) is used instead.
* 2. The slope of the line between (0, 0) and the point is > the
* slope of the line between (0, 0) and (x2, y2).
* 3. The point, when fitted into the equation y=mx+b of the line
* between (x1, y1) and (x2, y2), results in y<mx+b.
*/
if ( ((long) dest_y < (long) dest_x * y1 / x1) &&
((long) dest_y > (long) dest_x * y2 / x2) &&
((long) dest_y <
(long) dest_x * (y2 - y1) / (x2 - x1) + y_intercept))
break;
}
/* Shift the point's origin so that (xsize/2, ysize/2) becomes (0,0) */
src_x -= xsize >> 1;
src_y -= ysize >> 1;
dest_x -= xsize >> 1;
dest_y -= ysize >> 1;
if (invert)
{
src_x = -src_x; src_y = -src_y;
dest_x = -dest_x; dest_y = -dest_y;
}
printf ("%d %d %d %d\n", src_x, src_y, dest_x, dest_y);
}
}