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1993-06-24
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=======================
GinRummy
from
Universal Software
-----------------------
Copyright (c) 1991,1993
David A. Teach
=======================
Version History:
Ver 4.2 - 06/25/93 - (crc self-checking, new address and phone)
- added CRC checksum self-validation of the executable file to
catch possible virus, hacking, or file corruption errors.
- changed my address and phone number for those who want to
register or have questions.
- fixed a small bug when exiting to dos under a file error.
Ver 4.1 - 03/30/93 - (cancel selection, sorting, small suits)
- added a feature that when you select a box with the mouse
button while holding it down, you can cancel that selection
by moving the mouse off the box before releasing the button.
- vastly improved the appearance of the "small" cards by actually
drawing all of the suits instead of using the character set.
- sped up the drawing of all the cards by drawing the suit once,
saving the image, and then using image puts thereafter.
- changed the boss key/screen saver hot key from space bar to
the ESCAPE key to help avoid accidental activation.
- drew lines under the active keys for two color systems that
could not see the highlighted letters during keyboard play.
- improved the sorting of cards in hand to find better matches.
This fixed several unusual wrong sorting combinations.
- altered the computer's knock formula, so to be less chance of
him stupidly knocking late in the hand.
- added the gin score points and the undercut score points in
the options menu to allow for more variant play rules.
- when you are asked whether to knock, you now have the option
to play that hand to gin, instead of saying NO many times.
- the computer now remembers what cards have been buried in the
discard pile, and will consider this when choosing his play.
The hint feature also now takes that into consideration too.
- added support for the single video page AT&T 400 and PC3270
graphics drivers, and improved the 64k EGA (non-)paging.
(I can't test these, so if they don't work, let me know.)
- encrypted the high score and statistics files so that there is
no temptation to cheat. Your old files will be converted.
- added the LIST command line option to view the contents of the
statistics file. This must be the first switch used.
- when the screen saver activates within the options menu, high
score file, or stats screen, you now return to that screen
upon exit instead of to the main menu.
- bugs fixed:
- you could not go to the screen saver until the keyboard
buffer was empty if you hit keys during mouse play.
- when quitting a game back to the menu, you would sometimes
have to choose Begin Game twice to re-start.
- the options screen sometimes showed the wrong mouse pointer
number when not using a mouse.
- you could not manually activate the boss key from within
the statistics screen while in keyboard mode.
- laying off cards when knocking put only one of a two-card
run onto to begining of the other player's matching run.
- if GinRummy was run in the root directory of any disk, the
save files would not be read unless a path was specified.
- when quitting before the end of a game, the average score
per hand was wrongly calculated by the current hand number
instead of by the number of hands that were finished.
Ver 4.0 - 02/01/93 - (CD-ROM, save file path, decimal, help)
- enabled GinRummy to run on write-protected and/or read-only
disk drives by improving file I/O error handling.
- added the command line option to put all the save files on
a specified path.
- fixed a bug where the GO option did not return to the main
screen after a game.
- vastly improved the appearance of the "big" cards by actually
drawing all of the suits instead of using the character set.
- now completely disabled mouse play when the KEYBOARD option
is turned on. (no mixing of command control)
- doubled the screen blanker time limit from 1 second per score
limit point to 2 seconds per point. (it seemed too quick)
- fixed a bug that did not choose the best card when the hand was
sorted in suit order and the hint function was used.
- activated the mouse cursor in the high score screen to enable
the manual boss key function from it.
- added a decimal place (tenths) when showing the three average
calculations in the statistics screen.
- fixed a minor screen junk bug for some lower case letters in
the player's name dropping below the input box.
- now you can exit the screen blanker with a key press when using
a mouse to play.
- added help screen for command line options from dos prompt.
Ver 3.6 - 11/04/92 - (new stats file, draw fix)
- added a new score file that keeps running statistics of your
average score per hand, total number of games and hands,
and number of games won and lost against the computer.
This file works for multiple players (up to 20).
- fixed bug of not ending the hand correctly when it was played
to a draw.
- fixed minor screen junk bug in options menu in keyboard mode.
Ver 3.5 - 06/15/92 - (procedure call stack fix)
- eliminated recursive procedure calling to fix stack overflow.
This was a fatal out-of-memory error that happened when
playing the game for a long time (many hands).
- now shows winner when quitting before score limit is reached,
if more than one hand is played.
- fixed minor screen junk bug when knocking.
Ver 3.4 - 03/18/92 - (a few improvements)
- added green highlighted boxes when making any choices using
the mouse, to help distinguish your choice better.
- fixed a bug that would choose a different discard than the
one clicked on if you moved the mouse pointer to another
card while the button was held down.
- fixed hint function when EASY option is on. The hint function
uses the computer's playing logic, so when the EASY option
was on, the hint's pick was just as stupid as the computer.
- fixed a minor bug when changing player name using the mouse.
Any keys previously pressed would be put into the player
name when the box was clicked on with the mouse.
- made some minor improvements for monochrome displays.
Ver 3.3 - 02/27/92 - (minor bug fix, noblank option)
- fixed a screen blanking bug when using the mouse.
- added the NOBLANK command line option to disable the screen
saving function.
- fixed a keyboard lockup bug.
- made some misc. small changes.
Ver 3.2 - 02/09/92 - (better mouse & video features)
- added Hercules graphics support.
- improved all of the monochrome graphics quality.
- added LAPTOP switch for better LCD displays.
- added a screen saver which can also be used as a boss key.
- zero average scores are no longer saved in the score file.
- changed mouse cursor 7 from hourglass to a crossed circle.
- shows mouse cursor as a little floppy diskette when program
is doing disk access. (how cute!)
- major updates and re-ordering of the documentation file.
- fixed a bug similar to ver 3.1 error that would not allow
changing the player name in the options menu by keyboard.
Ver 3.1 - 01/30/92 - (stupid bug quick fix)
- fixed the bug that would not allow you to remain in the
options menu when in keyboard mode and mouse not present.
Ver 3.0 - 01/14/92 - (Enhancements for widespread release)
- added hints button/key for tips on drawing and discarding.
- now supports monochrome EGA and VGA graphics.
- you can now undo an accidental draw from the discard pile.
- improved the computer's drawing/discarding choice routines.
- replaced non-working help with high scores box on main screen.
- increased saved high scores from 10 to 20.
- you can now view the high scores from within the program,
instead of only when exiting.
- changing the mouse pointer is now done from the options menu.
- fixed a minor bug that gave the wrong ranking when creating
a new high score file.
- fixed some bugs when sorting cards in a certain arrangements.
Ver 2.4 - 10/07/91 - (More options to choose from)
- uncluttered the title screen by adding an Options Menu.
- you can now save (almost) all of the game options to disk.
- changed to new mouse driver unit for better mouse function.
- there are now 7 different mouse cursors to choose from.
- unsorted cards can be in either Rank or Suit order.
- knocking can be disabled. (play until Gin)
- put cards of same value, when sorting by rank, into bridge
suit order: spades, hearts, diamonds, and clubs.
- fixed a bug in card sorting that would not take a card off of
the end of a run when there was a match possible with two
unused cards.
Ver 2.3 - 05/07/91 - (A few enhancements and bug fixes)
- changed the single color bars to a solid bar over the entire
run or set, to help distinguish each set.
- added a cursor when changing your name from main menu.
- better working when mouse and keyboard are both active.
- fixed a bug that put a green bar instead of a blue bar over
four of a kind sets.
- fixed a VGA to EGA conversion bug that did not draw the red
bar over the discard pile when computer chooses from it.
- fixed a bug where you sometimes could not exit the game after
pressing a few keyboard keys when in mouse mode.
- fixed a minor bug when double-clicking the quit box.
- GinRummy is now Copyrighted 1991.
Ver 2.2 - 04/26/91 - (EGA, keyboard, easy, keyboard options)
- only an EGA or better video card is now required.
- GinRummy can now be played using either the mouse or the
keyboard.
- added the KEYBOARD option for false mouse detection.
- added the option for an EASY computer player for wimps.
- changed the KNOCK card and the QUIT box displays.
- put a red box on the knock card when it is a spade and the
Oklahoma option is active.
Ver 2.1 - 03/24/91 - (A quick bug fix, some improvements)
- added a counter on the screen for number of hands played.
- when changing the score limit from the intro screen, the left
and right mouse buttons now decrease or increase the score
limit. (respectively)
- fixed bug when printing scores over 999.
- fixed a bug in the number of hands counter when quitting
to the intro screen, and then beginning another game.
(Discovered about 20 minutes after releasing Ver 2.0)
- more room allocated on the stack for recursive procedure
calling, (say what?) to eliminate occasional fatal errors.
- misc. code streamlining for faster play.
Ver 2.0 - 03/22/91 - (Bug fix, Name, Stats, Harder Opponent)
- made the computer player much smarter at discarding.
Having the computer choose better when discarding, you now
face a MUCH tougher opponent than before.
- added a score file to save ten best average game scores.
- can now input/change player's name in main menu.
- improved the card sorting and hand ordering for both players.
- now shows the points scored when undercutting.
- improved the BIG cards appearance. (Diamonds at least)
- fixed a major bug in the Oklahoma option scoring that occurs
when drawing the first card of the discard pile if it is a
spade and the discard is not, or vise versa. (Thanks Kevin)
- fixed a bug that incorrectly counted the score when laying
off a face card.
- fixed a bug where the game would not end if a player's score
was exactly the same as the game score limit.
- did a general playability refinement, and many misc changes.
Ver 1.2 - 02/01/91 - (A few needed options for better play)
- added the GO command line option.
- added the counter of cards left in deck.
- added option for the player's name.
- shows the score limit during play.
Ver 1.1 - 01/19/91 - (Requested by Paul Schoenberger)
- added the option for big cards.
- added command line options.
- added version number for future releases.
First Uploaded Release - 12/03/90 - (no version number)
- fixed a bug in the discard pile.
- minor playing changes.
USF Engineering Technology Senior Project - 08/05/90 - (Grade: A)
- first playable version.