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Kompuutteri Kaikille K-CD 2001 #6
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K-CD_2001-06.iso
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Labyrinth
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data1.cab
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Program_Executable_Files
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Readme.txt
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2000-06-29
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****************************************************
THE LABYRINTH FREE DEMO v1.01
README.TXT
by NonStop Entertainment
Copyright 2000, all rights reserved.
****************************************************
CONTENTS
The Labyrinth
System Requirements
Basic Idea Of The Game
Getting STarted
Choosing A Level
Arcade Mode
Race The Clock Mode
My Labyrinth Mode
Scoring
Powerups
Controls
Changing The View
Changing The Current Player
Game Preferences
Display Preferences
Troubleshooting
Known Issues
THE LABYRINTH
The Labyrinth is a fun and challenging game of
skill, quick reflexes, and puzzle solving!
Exciting 3D visuals and cleverly designed maze
levels, keep you coming back for more! Easy to
play, yet challenging to master, you'll be having
fun with this game in the first five minutes.
This demo is designed to give you a small taste
of the game. There are dozens of additional
levels, powerups, and other surprises when you
upgrade to the full version!
SYSTEM REQUIREMENTS
Recommended:
Pentium 300MHZ or equivalent
3DFX Voodoo2, Riva TNT, or ATI Rage Pro or equivalent 3D hardware accelerator card (or better)
32 Megs Ram
20 Megs Free HD space
Directx 6.0 or later
Windows 98
Required:
Pentium 166MHZ or equivalent
Directx compatible 3D hardware accelerator
16 Megs Ram
20 Megs Free HD space
Directx 6.0 or later
Windows 95
BASIC IDEA OF THE GAME
Guide your ball through the maze without falling
into a hole. Along the way, you can collect gems
for points, powerups and other bonuses.
GETTING STARTED
From the Main Menu choose "Play" to pull up
the Play Menu. You may be asked to enter a
player name if this is the first time you
have selected the Play option. In this case,
type your name into the "Name" box and hit the
Enter key when you're done.
In the Play Menu select the Arcade mode to bring
up the Level Selection screen.
The "Race The Clock" and "My Labyrinth" modes are
only available when you upgrade to the full
version of the game.
CHOOSING A LEVEL
After selecting the Arcade mode the
Level-Picker screen will be displayed.
Available levels will appear in the list in
yellow while levels not-yet reached will be
shown grayed-out.
There are dozens of additional levels in the
full version. This demo contains three sample
levels for you to enjoy.
You can change the selection by using the arrow
keys or by clicking on the level name with the
mouse cursor. Use the scroll buttons on the
right to see more levels in the list.
Current record highs for the highlighted level
will appear in the box at the bottom of the
screen.
ARCADE MODE
In Arcade mode your goal is to reach the
finish while avoiding traps, and collecting
as many gems as you can along the way.
Maze difficulty increases as you progress
through the game. Be careful using trap doors,
teleporters, and other powerups as they can
help you or hurt you!
RACE THE CLOCK MODE
Available in Full Version Only
In this mode you must complete each maze
within the specified "Par" time. Look for
hourglass powerups to increase the time you
have to complete the level.
You will need to get faster as you progress
through each level, so you'll have to practice,
practice, practice!
MY LABYRINTH MODE
Available in Full Version Only
My Labyrinth Mode is a special bonus in the
full version of the game. Additional levels
are included as examples for you to play and
modify.
In order to modify and create new levels,
you will need to download The Labyrinth
level editor when it becomes available.
Check back at www.real.com/games for
information on availability.
You must own the full version of the game
to use the level editor.
SCORING
Your score is based on finishing the level,
how fast you finished it, and gems you've
collected.
Points are awarded as you progress through
each level. This is the "Base Score". Every
level has its own maximum base score at the
finish point.
Gems are valued as follows:
Green Gems = 10 points
Red Gems = 25 points
Blue Gems = 100 points
If you complete a level below its Par time
you receive a time bonus of 10 points per
second under Par that is added to your score.
POWERUPS
On many of the levels you will encounter
various powerups, some will be advantageous
while others may hinder your progress.
The powerups that are featured in this demo
version are:
Turtles will make your ball move very slowly.
Rabbits will make your ball speed around
quickly (careful, this can be hazardous on a
level with many holes).
There are additional powerups available in the
full version of the game.
Teleporters will magically send your ball to
some other point on the board.
Close All Holes gives you three seconds of
safety from all holes on the board.
The Hourglass will give you an extra 15
seconds to finish a Race The Clock level.
Ghosts will let you move through walls but may
also run out on you in the worst of all places.
CONTROLS
The ball is moved by tilting the board. The
board tilts in response to the movement of the
mouse. Moving the mouse to the left will tilt
the board to the left, moving the mouse
forward will tilt the board away from the
player.
Just as a real ball will accelerate with
gravity when the board tilts, so will the
ball in the game, so don't tilt too much or it
will be easy to lose control.
Hitting the space bar or the right mouse button
will bring the board back to level. This will
not, however, stop the ball as the ball will
still have momentum. If you need to stop the
ball quickly you will have to tilt the board
in the opposite direction that the ball is
rolling.
During game play, hitting the Esc key will
bring up the in-game menu.
If you wish to restart a level during gameplay
you can simply hit the F10 key rather than
use the in-game menu.
CHANGING THE VIEW
The view of the board can be changed using
the arrow keys on the keyboard.
Zoom In with the up arrow.
Zoom Out with the down arrow.
Move Around The Board with the left and right
arrows.
Raise and Lower The View] by holding down the
Ctrl key while using the up or down arrow
keys.
CHANGING THE CURRENT PLAYER
The Labyrinth remembers the last player to
play the game. You can create a new player or
change to a different player in the Change
Player screen under Options in the Main Menu.
Select one of the players in the "Players"
list or type the name of a new player in the
"Name" box. When finished click on "Done>>"
or press the Enter key.
GAME PREFERENCES
Users can set music and sound volume, mouse
sensitivity, and set Theme/Ball preferences
in the Game Preferences screen under Options
in the Main Menu.
The theme for each level is normally set
internally but can be overridden by the user.
The "Theme" box is initially set to
"<Default>". Changing this parameter will lock
the theme for all levels to the selected theme.
The "Ball" box works in the same manner as the
"Theme" box, overriding the defaults and
locking the ball to the selected style.
You can change the amount the board tilts in
response to mouse movement by adjusting the
mouse sensitivity slider. The higher the setting
the more reactive the ball movement will be.
Moving the slider to the left decreases the
sensitivity and to the right will increase it.
The volume sliders will increase the volume to
the right and decrease the volume to the left.
It may be necessary to turn off the music to
improve game performance on some machines. To
turn off music set the volume slider all the
way to the left. The text will change to
"Music Off".
DISPLAY PREFERENCES
Advanced users may wish to change the display
settings for the game. Increasing the resolution
will improve the image quality but will
adversely impact performance, possibly making
the game more difficult to play smoothly.
The "Resolution" box is used to select the mode
the screen will be set to. The default setting
is 640x480x16. On some systems, the game can
be played in a window but this is may make the
game more difficult to play since the mouse
cursor may interfere when outside the window
borders.
Some systems may have more than one 3D
accelerator card. The preferred card can be
selected in the "Hardware" box. The game will
attempt to select the best option by default.
The other options can be enabled to improve
visual quality or disabled to improve
performance.
Environment Mapping is the reflection of the
world on the ball. The default setting for
this is On.
The Background can be turned off to improve
performance in some cases. This option is
on by default.
32-Bit Textures are available on some systems
and can marginally improve the visual quality
of the game. The default setting for this is
Off.
TROUBLESHOOTING
PROBLEM: The game tells me I do not have the latest
version of DirectX.
SOLUTION: In order to keep the download size of
The Labyrinth reasonable, DirectX is not included in
the installer. Therefore, if you need a newer version
of DirectX you will have to download it from Microsoft
and install it separately. You can download DirectX
from:
http://www.microsoft.com/directx/homeuser/downloads
PROBLEM: My game will not switch to windowed mode
SOLUTION: Some systems do not have enough memory
to run the game in windowed mode at higher
resolutions. The game will attempt to run in a window
if you have selected windowed mode but will switch to
a default resolution if it fails. Try switching to a
lower resolution in Windows Display Settings control
panel.
PROBLEM: On the Gateway 466 with the onboard ATI
Rage 128 VR adapter, the Heads-Up Display text may
be filled with solid rectangles instead of readable
text.
SOLUTION: Updating the drivers to v4.11.6123 or later
will solve the problem. They should be available on
the Gateway website.
OTHER KNOWN ISSUES
-On systems using the Stealth G460 card: Small Black
Lines may appear on the board and the text in the
game. There is no known fix yet for this problem
-When playing the game on this card, erratic polygons
pop out of nowhere at random intervals. These
randomly sized polygons flash in and out of view
as the user plays the game. There is no known fix
yet for this problem
-On some boards with Ghost or Close Holes powerups a
player can get trapped where it is impossible to finish.
Falling into a hole only results in restarting in the
same impossible spot. If this occurs you will have to
restart the game from the game menu or by hitting F10.
-The Diamond Stealth III s540 seems to have problems
with DirectX 6.0 so it might be a good idea to get
the latest version of DirectX from the microsoft
DirectX site (www.microsoft.com/directx).
-The Diamond Stealth III s540 will sometimes appear
very dark when Environment Mapping is enabled. This
appears to be driver-related. Until the drivers are
fixed the only solution is to disable environment
mapping in the Options->Game Prefs screen.