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Micromanía 30
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whthouse.txt
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1996-08-17
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98 lines
================================Author Info===================================
Title : Whitehouse Invasion
Filename : WHTHOUSE.MAP
Author : John A. Pagliaroli
Nickname : "ScumJohn"
Email Address : Jpagliarol@aol.com
Description : "Death in the Whitehouse"!!
I always wanted to play a deathmatch
set in a real place, so I decided to build
one of the world's most famous landmarks
for a serious deathmatch level.
The Whitehouse in my level has a
detailed look to it, including:
* The Great Lawn
* Air Force One chopper
* Full interior / exterior
* The Oval Office
* The "Area 51" Secret Base
* Alien Autopsy Room
* The Washington Monument
Also, there's an "Independence Day"
like space ship in the front, and,
of course, if you look out of the front gate
you'll see a fire-truck racing around
the Whitehouse shooting rockets!
I don't think anyone has yet attempted
to create this kind of level in either
Duke3d or Doom, so please e-mail me and
let me know what you think. This is only
my 2nd level -- it took 3 weeks to build.
P.S.
Don't forget to pay a visit to the
"Head of State" in the Oval office upstairs.
Have fun.
Files included : WHTHOUSE.MAP
WHTHOUSE.TXT
Additional Credits to : 3D Realms, the makers of "Independence Day",
PC Gamer Magazine, and my personal hero,
Richard Gray, the "Levelord" himself!
Other levels I've made : This is the 2nd of hopefully many more.
My next level will be based on the haunted
hotel from the movie "The Shining".
A special hello to : Dave "RAVEDAVE" Cayce -- my deathmatch buddy.
==============================================================================
** Play Information **
Level # : User Map
Single Player : Not yet.
Cooperative 2-8 Player : No.
Dukematch 2-8 Player : Thats my sole intention!!
Difficulty Settings : No
Monsters : No
New Graphics : No
New Music : No
New Sound FX : No
Demos Replaced : None
** Build Information **
Base : From scratch
Build time : 3 weeks
Editors used : BUILD.EXE
Known Bugs : None.
** Copyright / Permissions **
Authors may use WHTHOUSE.MAP as a base to build additional levels.
You may distribute WHTHOUSE.MAP, provided you include this file, with
no modifications. You may distribute WHTHOUSE.MAP in any electronic
format (BBS,Diskette,CD,etc.) as long as you include this TXT intact.
You may include WHTHOUSE.MAP in any compilation. You may NOT alter
the level in any way except the minor change of the MAP number.