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2story.txt
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1996-05-17
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66 lines
================================Author Info===================================
Title : 2STORY.MAP
Author : Cho Yan Wong (Tempest)
Nick on IRC : Tempest^
Email Address : pwong@pobox.leidenuniv.nl
Description : Some sort of weird building in space. The building
consists of 2 floors. Pretty small, great for
DukeMatch. 2-4 players would be ideal.
Files included : 2STORY.ZIP - The original format until UNZIPPED
2STORY.MAP - The level
2STORY.MID - Hunter.mid from a game, I believe
Star Legions. Rename this to
DETHTOLL.MID to hear it.
2STORY.TXT - This TXT File
Additional Credits to : 3D Realms for creating Duke Nukem 3D, a most
awesome game! Sargon for making me do more
levels; and everyone on IRC #duke3d for their
appreciation and support :-)
Greetz : #duke3d: Cranium, ACG, Rolend, Stereo, Dark-Elf,
Mukluk ("Fuck that fuck"), wolffe, sargon,
WaxMaster, Mancer, and others :-)
Other levels I've made : Flanor.map and a lot of build tutorials. Check
out my Duke Nukem page:
http://www.wi.leidenuniv.nl/~cwong/duke3d.htm
I've also made a few DoomII wads. Check them out:
http://www.wi.leidenuniv.nl/~cwong/doom.htm
==============================================================================
** Play Information **
Level # : User Map
Single Player : Yes, to check out the sites
Cooperative 2-8 Player : Yes, but no monsters
Dukematch 2-8 Player : Especially designed for Dukematch
Difficulty Settings : No
Monsters : No
New Graphics : No
New Music : No
New Sound FX : No
Demos Replaced : None
** Build Information **
Base : From scratch
Build time : Second map, so much quicker than my first. 3 days.
Editors used : BUILD.EXE
Known Bugs : E-Mail pwong@pobox.leidenuniv.nl if you find any.
** Copyright / Permissions **
Authors MAY NOT use 2STORY.MAP as a base to build additional levels.
You MAY distribute 2STORY.MAP, provided you include this file, with
no modifications. You may distribute 2STORY.MAP in any electronic
format (BBS,Diskette,CD,etc.) as long as you include this TXT intact.
You MAY include 2STORY.MAP in any compilation. You may not alter the level
in any way except the minor change of the MAP number.
** Where to get this WAD **
WWW : http://www.wi.leidenuniv.nl/~cwong/duke3d.htm
IRC : Ask around in #duke3d for it or for other
sites.