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1993-03-01
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Mine Field 2.3
Copyright (c) 1990-1993 by Motor City Software
All rights reserved
╒═════════════════════════════════════════════════════════════════════════════╕
│░░░░░░ LICENSING INFORMATION ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│
╘═════════════════════════════════════════════════════════════════════════════╛
Motor City doors are commercial programs marketed under the
"User Supported" or "Shareware" concept. You are allowed to
install this program on Your system and evaluate it before
deciding whether to purchase a license to continue using it. This
program is not public domain or freeware. If you use this program
for more than 30 days after successful installation, you are
legally required to register it or remove all working copies from
your system.
The User Supported or Shareware concept works only if you
and your fellow sysops support it. If you find this program
useful, you can register it for only $10.00. This will help to
offset the development costs, and encourage us to write other
programs that might be useful to you. After all, no one likes
to work for nothing! A Registration Form is included in the
distribution archive.
MineField is Copyrighted 1990,91,92,93 by Motor City Software ALL
RIGHTS RESERVED. You may copy this program and documentation for
backup purposes. You also may copy and share UNMODIFIED copies of
the original program archive. The copyright notice must remain
attached to all copies.
You may not sell Motor City Software products for a fee, or
distribute it along with other products without written permis-
sion of Motor City Software, nor may you modify or remove the
Copyright Notice from the program or the documentation. BBS
operators who charge for access to their systems are exempt from
this provision as long as no additional payment is required for
access to Motor City Software products beyond basic file access.
All Motor City Software products are extensively tested
before being publicly released, but as with any software, bugs
may still occur. Motor City Software products are provided as is,
and neither Motor City Software nor any BBS operator distributing
this software is responsible for any damage incurred during the
operation of this program. You are advised to test all Motor
City Software products thoroughly on a backup copy of your BBS
before putting them online.
Comments, suggestions and bug reports are welcome. If you
have any, you may call one of the Motor City Software Support
Systems listed in SUPPORT.DOC and leave a message to the Sysop.
If you're reporting a bug, please give as much detail as possible
about the problem you are having, your system configuration, and
if you would be willing to test possible corrections to the
problem.
╒═════════════════════════════════════════════════════════════════════════════╕
│░░░░░░ INTRODUCTION ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│
╘═════════════════════════════════════════════════════════════════════════════╛
Mine Field is an online door program for any BBS that uses a FOSSIL driver and
can generate a DORINFO1.DEF, or DOOR.SYS drop file. The game challenges users
to achieve the highest monthly score possible. The object of each game is to
maneuver the man (the 'X' character) from the "START" square to the "FINISH"
square without being blown up. Moving is done with the numeric keys 1, 2, 3,
4, 6, 7, 8, and 9. For this reason and for ease of movement it is recommended
that players use the numeric keypad and have their NUM LOCK set to on.
Mine Field runs fine as a type 7 door. User time remaining and user inactivity
and carrier detect are all tracked from within the program. Also, this version
supports CTS flow control on high speed modems using locked DTE.
This is an ANSI game which requires the end user to have ANSI graphics turned
on on the BBS. The user must also be running a communications program which
supports ANSI or a system which has an ANSI driver loaded. If the user does
not have ANSI graphics enabled on the BBS, Mine Field will notify the user
that ANSI is required and will then exit back to the BBS.
╒═════════════════════════════════════════════════════════════════════════════╕
│░░░░░░ INSTALLATION ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│
╘═════════════════════════════════════════════════════════════════════════════╛
Mine Field is a pretty simple game. It allows the Sysop to define four
command line parameters. They are:
/Pn - Where 'n' is the number of plays each player may make per
day. If not used, the default of 32000 (unlimited) is used.
/S - Supresses the status bar. The default setting is to display
the status bar.
/D - Use Door.Sys instead of Dorinfo1.Def
/Nn - Where 'n' is the node number. Defaults to 1
Examples:
MINEFLD.EXE /P5 /S /N3 Allows players 5 games per day
Status bar is supressed
Running On Node 5
MINEFLD.EXE /P100 Allows players 100 games per day
MINEFLD.EXE /P1000 Allows players 1000 games per day
MINEFLD.EXE /P32000 Virtually allows players to play for as long as
they wish
MINEFLD.EXE Same as last example since the default is 32000
Mine Field can be run in the BBS system directory or in a directory of it's
own. MineField will look for the dorinfo1.def or door.sys file in the current
directory, and its own files in the directory containing MINEFLD.EXE
You can run MineField as a type 7 as follows:
C:\BBS\DOORS\MINEFLD\MINEFLD.EXE /P100 /N*N
^^ RA/QBBS pass the node # using *N
That's all there is to installing the Mine Field door. There is no setup
program or command line parameters needed.
╒═════════════════════════════════════════════════════════════════════════════╕
│░░░░░░ PLAYING THE GAME ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│
╘═════════════════════════════════════════════════════════════════════════════╛
The object of the game is to maneuver your man (the 'X' character) through
the mine field, ultimately reaching the "FINISH" square. Each time you make
it alive, your score is incremented.
Each game begins with a value of 500 points. Each move you make adds to
that value. The more mines there are planted, the more each move is worth.
Number of Mines Planted Move Value
----------------------- ----------
3 25
4 50
5 75
6 100
7 125
8 150
Each time you move, the Move Value is added to the Game Worth. If you make
it to the "FINISH" square, the Game Worth is added to your score. So, the
more moves you make, the more the current game is worth. But don't be a
hot-dog or you might be sorry!
Each month, all the player scores are reduced back to 0 and the play begins
over again.
To move your player, turn your NUM LOCK key ON. Then use the numeric key pad
to move your man up, down, left, right and even diagonally. If you feel you
must quit during a game, pressing Q will end the current game. Pressing R
will redraw the screen (in cases where line noise is a present).
N U M E R I C K E Y P A D
(u)
(up/left) 7 8 9 (up/right)
(left) 4 5 6 (right)
(down/left) 1 2 3 (down/right)
(d)