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; Level 1 quests.
; The Trip Home and The Ice Cave by Karl Gautschi (Roger Wilco)
; The Dream Adventure by Gil Green (Lone Wolf)
; The Search for Honour by Bob Cooper (Andorax)
;
; The First three quests are left in their original form, as written
; by the original authors. They have undergone a minimum of
; translation necessary to get them to work in the new version.
:Start
-Title The Trip Home
-Author A Minor Demon
;-------------------------------------------------[Label 1]
; The Trip Home
-Turns 5
-Pause 2000
-Clear
-Color 15 0
-RiteW Prepare young knight for your next adventure.
-RiteW
-Color 10 0
-Wait
-Color 6 0
-RiteW
-RiteW You are walking down the road after just visiting you
-RiteW parents in another town. You are tired but happy because of
-RiteW your good trip.
-RiteW
-Color 10 0
-Wait
-RiteW
-RiteW You are watching all kinds of wildlife in the trees and
-RiteW bushes. you see a small deer and faint smile appears on you
-RiteW face.
-Pause 3000
-Color 4 0
-RiteW
-RiteW You start to sing to your self as you see a huge slobbering
-RiteW troll in your path.
-RiteW
-Color 10 0
-Wait
-Foe 25 Flee Move Close
-RiteW
-Color 15 0
-RiteW
-RiteW You shake your head at the sudden encounter of the troll
-RiteW but you have killed him. You wander down about four miles on
-RiteW the road to town. As you are walking, again fairly confident
-RiteW that the rest of the trip will be uneventful, you begin to
-RiteW hear a noise.
-Color 10 0
-Wait
-RiteW
-Color 3 0
-RiteW It sounds like a screeching wail coming right in your
-RiteW direction.
-Pause 2000
-Color 15 0
-RiteW
-RiteW As the laughter starts to become unbearable you see a very
-RiteW ugly Banshee coming strait at you.
-Foe 26 Flee Move
-RiteW
-Color 1 0
-RiteW You shake the chill of the Banshee's screaming wail off
-RiteW your back and continue on.
-Pause 2000
-Color 1 0
-RiteW
-RiteW As you are getting closer to town you start to feel
-RiteW safer.
-RiteW
-Pause 2000
-Color 1 0
-RiteW Suddenly you hear a faint rasping. As you walk it tends to
-RiteW get louder until a large serpent flies into your face.
-RiteW
-Color 10 0
-Wait
-Foe 12 Flee Move Attack Close
-RiteW
-Color 4 0
-RiteW
-RiteW After tossing the poisonous snake aside you continue on
-RiteW your journey.
-Pause 2000
-RiteW
-Color 9 0
-RiteW You faintly see the lights of the outskirts of town. You
-RiteW are about a half a mile from your house. Suddenly a foe steps
-RiteW into your path.
-RiteW
-Color 10 0
-Wait
-RiteW
-RndFoe
-Color 2 0
-RiteW
-RiteW You are just outside city limits when you hear footsteps
-RiteW coming in your direction. Then you see a knight in brilliant
-RiteW plate mail armor. He stops about two feet away from you. You
-RiteW try to go around him but he steps into your way and says in a
-RiteW deep stern voice,"None shall pass." You try to explain to
-RiteW the knight that you have had a long journey and that you
-RiteW must get home, but the knight repeats,"None shall pass."
-RiteW The knight draws his sword and readies for battle.
-Color 8 0
-RiteW
-Color 10 0
-Wait
-Foe 6 Flee Move Close
-RiteW
-Color 4 0
-RiteW "What a knight", you think to yourself. You continue
-RiteW onward.
-Pause 2000
-Color 2 0
-RiteW
-RiteW As you stumble into town weary of the battles that you
-RiteW have just fought you see some familiar faces. You see the
-RiteW tavern that you go to hear tales of monsters and glorious
-RiteW fights. Finally you see what you have been waiting for, your
-RiteW home.
-RiteW
-Color 10 0
-Wait
-RiteW You start to put your key into the door
-RiteW when.................
-Pause 3000
-Color 2 0 1
-RiteW
-RiteW THOU ART AMBUSHED!!!!!!!!!!!!!!!!!!!
-RiteW
-Pause 2000
-Color 2 0 0
-Foe 27 Flee Move Attack Close
-RiteW
-Color 6 0
-RiteW You are surprised that someone would want to ambush you
-RiteW like that.
-Pause 2000
-RiteW
-RiteW You return to the tavern the next night to tell of
-RiteW your exciting journey and how you defeated the monster that
-RiteW attacked you.
-RiteW
-Color 10 0
-Wait
-Goto Finish
:Finish
; The next adventure is contributed by Gil Green.
;---------------------------------------------------------[Label 2]
; The Dream Adventure
:Start
-Title The Dream Adventure
-Author Lone Wolf
:Label 2
-Turns 5
-Pause 2000
-Clear
-Color 7 0
-RiteW You are sitting in a tavern, listening to the stories of an
-RiteW old man that you have never seen before, as you start to doze
-RiteW off.
-RiteW
-Color 10 0
-Wait
-Color 5 0
-RiteW
-RiteW You find yourself in the middle of one of his tales of woe
-RiteW that you remember briefly. It had something to do with a
-RiteW young fighter being brought to a distant world by the spell of
-RiteW the high wizard. The way out is in through the waterfall that
-RiteW lies ahead, but after that, your memory begins to fade.
-RiteW
-Color 10 0
-Wait
-Color 6 0
-RiteW Do you search the cave? (Y/N)
-Ask YN
-ANSWER 1
-ENDANS 1
-ANSWER 2
-RiteW You wander aimlessly until you come upon a band of Snorgles.
-RiteW
-Color 10 0
-Wait
-Foe 29 Flee Move Attack
-Foe 29 Flee Move Attack
-Foe 29 Flee Move Attack
-RiteW
-Color 14 0
-RiteW Your surroundings fade, and you find yourself in the pub.
-Pause 2000
-Color 11 0
-RiteW Nice try, young fighter. Better luck next time.
-Color 10 0
-Wait
-Exit
-ENDANS 2
-RiteW You search the waterfall and find a cave. You enter. It
-RiteW fills with light. You see a large dog. It opens it's mouth,
-RiteW and out of it comes a large beast of stone.
-RiteW
-Color 10 0
-Wait
-Foe 28 Flee Move Attack
-Color 15 0
-RiteW Do you go between the dog's jaws? (Y/N)
-RiteW
-ASK YN
-ANSWER 1
-ENDANS 1
-ANSWER 2
-RiteW You wander aimlessly until you come upon a band of Snorgles.
-RiteW
-Color 10 0
-Wait
-Foe 29 Flee Move Attack
-Foe 29 Flee Move Attack
-Foe 29 Flee Move Attack
-RiteW
-Color 14 0
-RiteW Your surroundings fade, and you find yourself in the pub.
-Pause 2000
-Color 11 0
-RiteW Nice try, young fighter. Better luck next time.
-Color 10 0
-Wait
-Exit
-ENDANS 2
-RiteW
-RiteW You enter, and find yourself drifting in time and space.
-RiteW You enter your body back in the pub just in time to hear the
-RiteW end of the tale that you have just become a part of.
-RiteW
-Color 10 0
-Wait
-Color 15 0
-RiteW
-RiteW The old man walks up to you after the tale is told.
-RiteW
-Pause 2000
-RiteW
-RiteW "Thanks for the game, it's been fun!"
-Color 10 0
-RiteW
-Wait
-Goto Finish
:Finish
; This next adventure is also by Karl Gautschi
;---------------------------------------------------------[Label 3]
; The Ice Cave
:Start
-Title The Ice Cave
-Author A Minor Demon
:Label 3
-Turns 5
-Pause 2000
-Clear
-Color 6 0
-RiteW You have come far, brave knight. You are preparing to camp
-RiteW by a crystal stream. You search your pack and find some
-RiteW cheese for dinner. As you are laying out your bedroll, you
-RiteW see something stirring in the bushes. You draw your sword as
-RiteW something comes charging toward you!
-RiteW
-Color 10 0
-Wait
-RndFoe
-RiteW
-RiteW After the battle, you dispose of the body and go to sleep.
-Pause 2000
-Color 8 0
-RiteW
-RiteW You come to the mouth of the Ice Cave. You find, guarding
-RiteW the entrance, an ugly looking goblin.
-RiteW
-Color 10 0
-Wait
-Foe 8 Flee Move Close
-RiteW
-Color 12 0
-RiteW You continue into the cave, and find yet another goblin!
-RiteW
-Color 10 0
-Wait
-Foe 8 Flee Move Close
-RiteW
-Color 2 0
-RiteW You continue on, and find yourself in an intersection. Do
-RiteW you go [E]ast or [W]est?
-RiteW
-ASK EW
-ANSWER 1
-Color 13 0
-RiteW
-RiteW You head down the east passageway, and find yet ANOTHER
-RiteW Goblin!
-RiteW
-Color 10 0
-Wait
-Foe 8 Flee Move Close
-RiteW
-Color 7 0
-RiteW After fighting the goblin, you find yourself in a large
-RiteW room with no other way out except the way you came in. You
-RiteW search for other passages, but you don't find anything. You
-RiteW go back the way you came and take the west corridor.
-ENDANS 1
-ANSWER 2
-ENDANS 2
-Color 10 0
-Wait
-Color 14 0
-RiteW
-RiteW As you start down the west passage, you find a BIG Goblin!
-RiteW
-Foe 32 Flee Move Close
-RiteW
-RiteW Wow! What a battle! After fighting the BIG Goblin, you
-RiteW gather your wits and continue on.
-RiteW
-Color 10 0
-Wait
-RiteW
-RiteW As you continue down the tunnel, you pick up the smell of
-RiteW musky hide.
-RiteW
-Color 10 0
-Wait
-Color 4 0
-RiteW As you go further, you see a light flickering on and off in
-RiteW the distance. Before you know it, you are standing in front
-RiteW of a..
-Color 15 0 1
-RiteW
-RiteW BLACK DRAGON!!
-RiteW
-Color 10 0
-Wait
-Foe 13 Flee Move Close
-Color 7 0
-RiteW
-RiteW After defeating the dragon, you see two doors, one to the
-RiteW [E]ast and one to the [N]orth. Which one do you take?
-RiteW
-ASK EN
-ANSWER 1
-Color 1 0
-RiteW
-RiteW You open the east door and step into a pool of glimmering
-RiteW blue light.
-Pause 2000
-RiteW
-RiteW You start to feel very dizzy, and then you find yourself
-RiteW sitting in a chair, drinking a tankard of ale. You look at
-RiteW your surroundings, and notice that this is a local inn.
-RiteW Whatever has happened, you are certainly not in the Ice Cave
-RiteW anymore. You will have to save that adventure for another
-RiteW day, and contemplate the problems of unfriendly portals!
-RiteW
-Color 10 0
-Wait
-Exit
-ENDANS 1
-ANSWER 2
-ENDANS 2
-Color 10 0
-Wait
-Color 9 0
-RiteW
-RiteW You walk into the north door, and see an old man in
-RiteW wizard's robes sitting on a throne.
-Pause 2000
-RiteW
-RiteW You are unable to move or speak, as he asks you a riddle:
-RiteW
-Color 10 0
-Wait
-Color 15 0
-RiteW
-RiteW "Tell me, young one. Where does Valor come from? Is it in
-RiteW your [H]eart, your [B]lade, or your [M]ind?"
-RiteW
-ASK HBM
-ANSWER 1
-RiteW
-RiteW "Pitiful, backward fool! Your heart is an organ for
-RiteW supplying oxygenated blood to the cells of your body. It
-RiteW isn't the source of emotion! How idiotic can you get?"
-RiteW
-Color 10 0
-Wait
-Exit
-ENDANS 1
-ANSWER 2
-RiteW
-RiteW "A weapon is merely a dead, inanimate tool. Valor cannot
-RiteW originate in a lifeless piece of metal! Return when you are
-RiteW more ready to accept the reality of things!"
-RiteW
-Color 10 0
-Wait
-Exit
-ENDANS 2
-ANSWER 3
-ENDANS 3
-RiteW
-RiteW "Ah! A thinking knight! Will miracles never cease! Few
-RiteW among your peers realize the importance and power of the mind.
-RiteW Remember that all that you are, your Honour, Wisdom, and
-RiteW Valor, are of the mind, and fare you well!"
-RiteW
-Color 10 0
-Wait
-Color 12 0
-RiteW
-RiteW The old man rises, and comes toward you. He stops before
-RiteW you and puts his hand into a pocket in his robes. From there,
-RiteW he withdraws a small sack of gold, which he presents to you as
-RiteW a reminder of the importance of the mind, and it's part in
-RiteW Valor.
-RiteW
-Gold 600
-Color 10 0
-Wait
-Goto Finish
:Finish
; The Search for Honor.
;
; The Search for Honor is a quest that is designed to reward the
; cunning and intelligent, and to cut the foolish or those who think
; with their sword, into little, tiny pieces. The introduction has a
; section with some odd punctuation, and it is INTENTIONAL! Note the
; fact that all odd punctuated letters are compass directions, and
; follow them in the Caverns of Darkness later on.
; Labels of note:
; 25 - The compass (Key1 = N/S, Key2 = E/W)
; 30 - The Knave's Crest (inscribed on the buckler)
;
; Keys of note
; Key1 - Compass N/S control (0=none, 1=N, 2=N & S, 3=S)
; Key2 - Compass E/W control (0=none, 1=W, 2=W & E, 3=E)
:Start
-Title The Search for Honor
-Author Thetis Octagon, Worthy Monk
;-------------------------------------------[Label 20]
;The introduction
:Label 20
-Color 4 0
-Pause 1000
-RiteW
-RiteW
-RiteW A knight is made up of many things. Too often, he is caught up in
-RiteW the tangible ones, such as armor, strength, and fighting skill.
-RiteW
-Pause 1000
-RiteW
-RiteW Take note of those parts of thy knight that are not of the
-RiteW physical realm. Thy Valor, thy Honor, and thy Wisdom. These are
-RiteW the greater part, though unseen, of thy being.
-RiteW
-Color 10 0
-Wait
-Clear
-Color 3 0
-RiteW Those knights who seek to prove themselves to be worthy of higher
-RiteW status must seek the secret of the Caverns of Darkness. The way is
-RiteW open, so set aside fear and prepare thyself for thy most present
-RiteW adventure.
-RiteW
-Color 10 0
-Wait
-Color 6 0
-RiteW
-RiteJ Thou hast prepared to leave for the Caverns of Darkness.
-RiteW
-Pause 1500
-Color 3 0
-RiteW narrowly preceding thy time of departure, a NeW member of the
-RiteW knave'S guild, Wanting to give thee a message before thou dost
-RiteW leave, delivers these words:
-RiteW
-Color 10 0
-Wait
-RiteW
-RiteW Sometimes the option that thou canst not see is the best of all
-RiteW possible paths.
-Color 4 0
-RiteW The Spirits of Knowledge
-RiteW
-Color 6 0
-RiteW Before the young man leaves, thou dost glance at his buckler, to
-RiteW note his crest, and thank him later if his information proves
-RiteW useful.
-RiteW
-Color 10 0
-Wait
-Gosub 30
-Clear
-Color 7 0
-RiteW The entrance to the Caves of Darkness is guarded by a small
-RiteW creature.
-Color 10 0
-Wait
-Foe 9 Flee Attack
-Color 3 0
-Clear
-RiteW Thou art now standing at the entrance to the Caverns of Darkness.
-RiteW Two possible paths lie before thee, both leading into the dark
-RiteW depths.
-Color 10 0
-Wait
-Set Key1 1
-Set Key2 3
-Clear
-Color 3 0
-RiteJ Thou art standing at the entrance to the Caves
-Gosub 25
-Color 3 0
-RiteW Dost thou take the [[F0N[30]orth path, the [[F0E[30]ast path,
-RiteW or dost thou [[F0R[30]eturn to the Towne?
-ASK NER
-ANSWER 1
-ENDANS 1
-ANSWER 2
-Color 7 0
-RiteW
-RiteJ Thou hast awakened a great beast!
-RiteW
-Color 10 0
-Wait
-Foe 11 Flee Attack
-ENDANS 2
-ANSWER 3
-Clear
-Color 3 0
-RiteW Thou dost return to towne, and ready thyself to return another
-RiteW day.
-RiteW
-Color 10 0
-Wait
-Exit
-ENDANS 3
-Clear
-Turns 5
-Color 3 0
-RiteW The path thou hast followed has opened into a small cavern. There
-RiteW is a small creature awaiting thy arrival in this cave.
-Color 10 0
-RiteW
-Wait
-Foe 9 Flee Attack
-Clear
-Color 3 0 0
-Clear
-RiteW
-RiteW Having slain the vicious Kobold, thou dost see two possible paths
-RiteW leading from here.
-RiteW
-Color 10 0
-Wait
-Clear
-Color 3 0
-RiteJ Thou art standing in a small cave
-Set Key1 1
-Set Key2 1
-Gosub 25
-Color 3 0
-RiteJ Dost thou go [[F0N[30]orth or [[F0W[30]est?
-ASK NW
-ANSWER 1
-Color 7 0
-RiteW
-RiteJ Thou hast walked unwarily into a viper's nest!
-Color 10 0
-RiteW
-Wait
-Foe 12 Attack Close
-ENDANS 1
-ANSWER 2
-ENDANS 2
-Color 3 0
-RiteW
-RiteW Exploring deeper into the caves, thou dost find yet another of these
-RiteW small, spear wielding creatures.
-Color 10 0
-Wait
-Foe 9 Flee Attack
-Clear
-Color 3 0
-Clear
-RiteW From here, the cavern splits once again, and you hear a faint
-RiteW sound to the west.
-Set Key1 3
-Set Key2 1
-Gosub 25
-Color 3 0
-RiteJ Dost thou go [[F0S[30]outh or [[F0W[30]est?
-ASK WS
-ANSWER 1
-RiteW
-RiteW The western tunnel leads a great distance, until you hear the
-RiteW rushing of a large body of water nearby.
-Pause 1000
-RiteW
-RiteW Suddenly, the floor of the tunnel gives way, and you are swept
-RiteW along an underground river. The tunnel is many miles long, and
-RiteW thou art almost drowned many times, each time receiving only a
-RiteW fraction of the needed air.
-Turns 2
-Pause 2000
-Color 8 0
-RiteJ Then all goes black!
-Color 10 0
-RiteW
-Wait
-Color 3 0
-RiteW
-RiteW Thou awakes on the banks of a river a few miles north of the
-RiteW town. Wet, tired, brused, and beaten; thou followest the path to
-RiteW the towne.
-Color 10 0
-Wait
-Exit
-ENDANS 1
-ANSWER 2
-ENDANS 2
-Clear
-Color 3 0
-RiteW
-RiteW The tunnel goes on for a great while, until you come to a dirty
-RiteW cavern, littered with the scraps of several small, spear wielding
-RiteW Kobolds!
-Pause 1500
-Color 7 0
-RiteW Thou preparest thyself to combat still more of these foul creatures!
-Pause 1000
-Foe 9 Flee Attack
-Foe 9 Flee Attack
-Foe 10 Flee Attack
-Clear
-Color 3 0
-RiteW
-RiteW With the death of their leader, the willingness to fight of the
-RiteW remaining kobolds is greatly reduced.
-Pause 1000
-RiteW
-Color 10 0
-RiteJ They all run away
-Pause 750
-RiteW
-Color 10 0
-Wait
-Clear
-Color 3 0
-RiteJ Thou art standing in the Kobold's lair
-Set Key1 3
-Set Key2 1
-Gosub 25
-Color 3 0
-RiteW Once again, the decision lies before you. Dost thou take the
-RiteW small, downward tunnel to the [[F0W[30]est or the large, upward
-RiteW tunnel to the [[F0S[30]outh?
-ASK SW
-ANSWER 1
-Color 7 0
-Clear
-RiteW
-RiteJ Thou hast found the lair of the master of the caves!!!
-RiteW
-Pause 2000
-Color 4 0 1
-RiteJ I think thou art in big trouble!
-Color 10 0
-RiteW
-Wait
-Color 3 0 0
-Foe 33 Attack Close
-Clear
-Color 3 0 0
-RiteJ Thou art indeed valiant!
-Pause 1000
-RiteW
-RiteW Thou hast slain a mighty foe indeed!
-RiteW
-Pause 1500
-Color 4 0
-RiteW But thou hast not found the enlightenment that is central to
-RiteW being a true knight. Return to the town, not in shame, but in
-RiteW resolve to return and complete thy quest successfully one day
-RiteW soon!
-RiteW
-Wait
-Exper + 20
-Exit
-ENDANS 1
-ANSWER 2
-ENDANS 2
-Clear
-Color 14 0
-RiteJ A great glowing light surrounds thee!
-Pause 1000
-RiteW
-RiteJ A voice sounds in thy head!
-Pause 1000
-RiteW
-RiteW Thou hast proven thy Valor, but thou hast yet to prove thy wisdom!
-Color 10 0
-RiteW
-Wait
-Clear
-RiteW
-Color 3 0
-RiteW Answer then this riddle:
-Color 4 0
-RiteW
-RiteW The more thou dost show
-RiteW The more thou dost receive
-RiteW The greater the polish
-RiteW The brighter the shine
-RiteW And even after the grave
-RiteW Wilt it follow thee.
-RiteW
-Color 10 0
-Wait
-Color 3 0
-RiteW Is it:
-RiteW [[F0A[30] Gold?
-RiteW [[F0B[30] Power?
-RiteW or
-RiteW [[F0C[30] Let thy knight answer for thee?
-ASK ABC
-ANSWER 1
-Color 14 0
-Clear
-RiteJ The voice in your head speaks again!
-Color 10 0
-RiteW
-Wait
-RiteW
-Color 14 0
-RiteW Thou art a fool!
-Pause 1000
-RiteW
-Color 4 0
-RiteW Gold coins do not the hand of death stay,
-RiteW Nor do silver coffins bar the worm's way.
-Color 10 0
-RiteW
-Wait
-Color 14 0
-RiteW
-RiteW Contemplate thy failure and return when thou hast greater
-RiteW insight into matters of innermost importance!
-Color 10 0
-Wait
-Exit
-ENDANS 1
-ANSWER 2
-Color 14 0
-Clear
-RiteJ The voice in your head speaks again!
-Color 10 0
-RiteW
-Wait
-RiteW
-Color 14 0
-RiteW Thou art a fool!
-Pause 1000
-RiteW
-Color 4 0
-RiteW Power is not a petty toy for thee to wield,
-RiteW Nor shall it, in death's face, serve as a shield.
-Color 10 0
-RiteW
-Wait
-Color 14 0
-RiteW
-RiteW Contemplate thy failure and return when thou hast greater
-RiteW insight into matters of innermost importance!
-Color 10 0
-Wait
-Exit
-ENDANS 2
-ANSWER 3
-Clear
-Color 3 0
-RiteW Daring all, thou dost refuse both choices and answer "Honor"
-Pause 5000
-RiteW
-Color 14 0
-RiteW
-RiteW
-RiteJ The voice in your head speaks again!
-Color 10 0
-Wait
-Color 14 0
-RiteW
-RiteW Thou art truly wise!
-Pause 1000
-RiteW
-Color 4 0
-RiteW Honor has endless bounds, and brightens every day,
-RiteW And if thou dies with honor, there is no better way!
-RiteW
-Color 10 0
-Wait
-Color 3 0
-RiteW Thy success is one of resounding significance. Thou hast shown
-RiteW thy insight into the truest essence of a Thabean Knight! Remember
-RiteW what thou hast learned, and let thy deeds be an inspiration to thy
-RiteW fellow knights.
-Gold + 400
-Exper + 50
-Color 10 0
-RiteW
-Wait
-ENDANS 3
-Goto Finish
;--------------------------------------------[Label 25]
; The compass
; This is a revised compass, with the directions guided by keys 1 & 2. It
; functions much the same as the original compass, but the four directions
; are controlled as follows:
; Key1 0 - neither N or S 1 - North 2 - N & S 3 - South
; Key2 0 - neither W or E 1 - West 2 - W & E 3 - East
:Label 25
-RiteW
-RiteW
-RiteW
-IF Key1 = 0
-RiteW
-RiteW
-RiteW
-RiteW
-IFElse
-IF Key1 = 3
-RiteW
-RiteW
-RiteW
-RiteW
-IFElse
-RiteW [90[[F0N[90][B0orth
-Color 9 0
-RiteW ^
-RiteW |
-RiteW |
-IFEnd
-IFEnd
-IF Key2 = 0
-Color 9 0
-RiteJ +
-IFEnd
-IF Key2 = 1
-RiteW [90[[F0W[90][B0est[90 <---+
-IFEnd
-IF Key2 = 2
-RiteN [90[[F0W[90][B0est[90 <---+--->
-RIteW [[F0E[90][B0ast
-IFEnd
-IF Key2 = 3
-RiteW [90+---> [[F0E[90][B0ast
-IFEnd
-IF Key1 < 2
-RiteW
-RiteW
-RiteW
-RiteW
-IFElse
-Color 9 0
-RiteW |
-RiteW |
-RiteW v
-RiteW [[F0S[90][B0outh
-IFEnd
-Return
;-------------------------------------------[Label 30]
; The Knave's Crest
:Label 30
-Clear
-Color 6 0
-RiteW ______
-RiteW ___/ \___
-RiteW ___/ \___
-RiteW __/ \__
-RiteW _/ [F0 ***********[60 \_
-RiteW / [F0 * *[60 \
-RiteW / [F0 * *[60 \
-RiteW | [F0 * *[60 |
-RiteW \ [F0 * *[60 /
-RiteW \_ [F0<********** *[60 _/
-RiteW \__ __/
-RiteW \___ ___/
-RiteW \___ ___/
-RiteW \______/
-Pause 2000
-Return
:Finish