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Motor City Card Guppies
Version 1.2
Copyright 1991-1993 by Motor City Software
All rights reserved
Feb 28, 1993
╒═════════════════════════════════════════════════════════════════════════════╕
│░░░░░░ LICENSING INFORMATION ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│
╘═════════════════════════════════════════════════════════════════════════════╛
This program is not Freeware. This is SHAREWARE which means it is user-
supported software. If you use this program for more than 30 days, you are
required to register or remove it from your system. The registration fee is
a mere $10.00 and is not a lot to ask.
The concept works only with your support. If you find that you can use this
program, then a registration fee of $10.00 will help defray the development
cost and encourage the authorship of other programs that might be useful to
you. Registration Forms have been included in the distribution archive and
are in a file called REGISTER.ARJ
Motor City Card Guppies is Copyrighted 1991-1993 by Motor City Software and
all rights are reserved. You may copy this program and documentation for
backup purposes. You may also copy and share UNMODIFIED copies of this
program package, providing the copyright notice is reproduced and included
on all copies.
You may not sell the product for a fee and/or distribute the product along
with other products without expressed written permission from Motor City
Software nor may you modify or remove the Copyright Notice from the program
or the documentation.
╒═════════════════════════════════════════════════════════════════════════════╕
│░░░░░░ INTRODUCTION ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│
╘═════════════════════════════════════════════════════════════════════════════╛
Motor City Card Guppies is a fun, simple game which challenges you to
achieve the highest monthly score possible.
The object of the game is to:
A) Be the first player to reach 2,000,000,000 (2 billion) dollars.
or...
B) Be the highest scorer for the month.
A) When a player reaches 2,000,000,000 points (or dollars), the player is
put into the hall of fame for that month. The player is then considered
a winner and can not play until the next month's play is started. The
overall winner is the player who reaches 2,000,000,000 points first.
B) If no one reaches 2,000,000,000 points during the month the player with
the highest score is declared the winner.
You will start with $200 at the beginning of each month. If you lose all
of your money on any given day, your turn is ended for that day. Then the
system will either cash-in one of your banks or restart you at $200 (if
you have no banks) the next day that you play.
To play the game, you wager some or all of your "score", guessing if the
next card that is drawn will be higher or lower than the current face-up
card.
There are three tiers on the game board. Tiers one and two pay off at 2 to
to 1 odds and tier three pays off at 3 to 1. You may wager any amount
between $1 and the full amount of your "score" on the first two tiers.
However, on the third tier you are required to wager at least half of your
bankroll.
With each "round" you will begin at the bottom tier. An initial face-up
card is displayed. The trick is to guess if the next card to be displayed
will be higher or lower than the face-up card. So, you must make a wager.
You can do this by either selecting to enter the amount you wish to wager,
or by selecting H to bet half your "score" or A to bet all of your "score"
ACES ARE HIGH and DUECES ARE LOW. If you "tie", the house will give you
back half of your bet.
You are allowed to C>hange one card per tier. For example, if the current
face-up card is an 8 and you so desired you could select C to exchange the
draw pile card for the face-up card.
Each time you get a score of $10,000,000 or more, you will receive one
"bank". Each bank is worth $10,000,000. When a bank is earned, $10,000,000
is subtracted from your current score. At the end of the month, the player
with the most banks and highest score is the winner. Banks are considered
"history", so they are not readily cashable. However, if you start a new
day with $0 and you have at least one bank, the system will cash-in a bank
for you and adjust your score accordingly.
╒═════════════════════════════════════════════════════════════════════════════╕
│░░░░░░ INSTALLATION ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│
╘═════════════════════════════════════════════════════════════════════════════╛
Motor City Card Guppies runs great as a type 7 door on RemoteAccess and
QuickBBS. All File I/O uses record locking and this door will run fine on
two nodes simultaneously. All you need to do is pass one to three command
line parameters.
These are:
- The maximum number of rounds a player may play per day. This should be
a value between 1 and 10. If it's not, it will default to 5.
- A /D tells Guppies to use a Door.Sys Drop File
- You can pass the node number if you like. This is only used for the
status bar. /N# where # is the node number.
Examples:
GUPPY.EXE 7 7 rounds per day. Node 1. Use Dorinfo1.def
GUPPY.EXE 5 rounds per day (default). Node 1. Use Dorinfo1.def
GUPPY.EXE 10 /D 10 rounds per day.
Use DOOR.SYS instead of DORINFO1.DEF.
GUPPY.EXE /N3 Running on node 3. RA/QBBS allow you to pass this
using *N
NOTE: If you are running this program under PCBoard, you will have to load
a FOSSIL driver from a batch file before the game is run, and unload
it when the game is finished and before control is returned to the
BBS.
Card Guppies can be run in the BBS system directory or in a directory of
its own.
Type 7 command line:
D:\BBS\DOORS\GUPPY\GUPPY.EXE 10 /N*N
That's all there is to installing the Card Guppies door. There is no
setup program needed.
Guppy.exe will read and write its own files in the directory containing the
GUPPY.EXE file. Dorinfo1.def or door.sys will be read from the current
directory.
╒═════════════════════════════════════════════════════════════════════════════╕
│░░░░░░ SUPPORT FILES ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│
╘═════════════════════════════════════════════════════════════════════════════╛
The following is a list of files related to the operation of this program.
It is noted whether or not the file is absolutely required in order for the
program to run.
Filename Required Description
------------ -------- -------------------------------------------------
GUPPY.EXE Yes The main progam executable.
GUPPY.ANS Yes The game board graphic.
MCG.ANS Yes The Motor City Card Guppies graphic.
GUPPY.HLP Yes Help file.
GUPPTURN.TXT Yes Text file explaining end of turn.
WINNER.TXT No Text file displayed to hall-of-famers.
GUPPY.DOC No This documentation.
GUPPY.DTE No This is a date file. This is used to determine
when the end of month has been reached.
GUPPY.HSC No This file contains the last month's high scorer
statistics.
GUPPY.TOP No Contains hall-of-famers for the month.
LASTMON.TOP No Contains hall-of-famers for previous month.
GUPPY.DAT Yes This is the player data file. If it does not
exist, it will be created.
GUPPY.SCR No ASCII text file containing top-15 scores list.