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FbotArena_B.txt
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Date : 30-06-99
Title : FbotArena_B
Author: surgeon
http://members.xoom.com/_michael/quake.htm
Note: This is a small update for FbotArena
"bot" will add a bot of specified skill (skill 0-100),
as opposed to the other predefined bots
Erazor released a new version 29/6, so I hurried to implement the
parts relevant to arena. This includes fixed waitingromm spawning
and correct name-printing and spectator stats.
The files in this archive should replace the ones in the original:
progs.dat
frogbot.cfg
alias.cfg
bots/legioneer.bot (new)
Introduction:
-------------
OmicronbotV1.2 was until recently the only quakebot with support for
RocketArena.
It's wasn't possible to FPS-optimize this bot in the usual way,
since Mr. Elusive holds on to his source code.
Now, the best bot available (Frogbot by Robert Field) has gained
RocketArena support, thanks to the effort of EraZoR.
I was initially disappointed in the slow speeds on my 060/66,
which probably is due to the frogbots liking for shaft
(constant dynamic lightning isn't good for performance).
So, I did something about it and now it's a lot faster.
Only "problem" is that this bot's weapon choice and hitting
accuracy is a much better than the omicron :)
Credits:
--------
This is a modification of a modification of Robert Field's Frogbot...
FbotArena is based on the Frogbot 0.13 Test source with
RocketArena support added by EraZoR.
Changes compared to "Frogbot 0.13 TEST With Rocket Arena suppport":
-------------------------------------------------------------------
New commands:
-------------
"wkick" togles weaponkick on/off
"blood" toggles blood on/off
"filter" toggles sprite/teleport explosions and
half/full visual shaft-updates (improves framerate)
internal stuff:
---------------
NOFLASH option is enabled by default
Think Intervals increased by 30%
(don't know if this helps framerate, but bots does play equally good)
Dynamic light disabled.
Torches & fire removed.
Explosions remodeled.
Dead Bodies removed.
Reduced gibs.
Framerate printing remodeled
RocketArena map-rotation on 5 fast maps (in PAK0.PAK - no maps needed)
Missile exchanged for grenade
other:
------
Added progs dir containing bolt2.mdl (shaft replacement)
That's it : 50% faster than the original "fbarena013" during combat
(according to the framerate printing)
Enjoy...
-surgeon
-----------------------------------------------------------------------------
NOTE: This is a MODIFICATION of the FrogBot by Robert "Frog" Field!!!
Go to http://www.telefragged.com/metro for the current version!
Title : Frogbot 0.13 TEST With Rocket Arena suppport
Filename : fbarena013.zip
Version : 0.1
Last update : May 26, 1999
Author : Brian 'EraZoR' Mathiasen
Email : erazor@get2net.dk
erazor@quad.dk
Webpage : None yet
Type of QC Mod
--------------
Bot : Yes
Compilation : Yes
Deathmatch : Yes
Teamplay : Yes
Monster : Sort of
Sound : Yes
Model : No
Weapon : No
Utilities : No
Waypoints : Yes
Maps : No
Other : I don't think so
Format of QuakeC
----------------
unified diff : No (And yes, I do know what this is)
context diff : No (And yes, I do know what this is)
.qc files : Yes
progs.dat : Yes
qwprogs.dat : Yes
Requirements
------------
* An IBM compatible computer, this could be an Intel Linux, WinNT, Win9x or whatever computer
* Quake :-)
* Supported rocket arena maps
* Uhm... thats about it
Construction
----------------
Base : FrogBot 0.13 TEST source
Build Time : ~ 1 hour.
Program(s) used : ms-dos edit, notepad, MeQcc.
Known Bugs in NQ : When you die in rocket arena mode, you do not spawn in the 'spectators' place.
You spawn inside the arena, but it's kinda cool to see bots fight in close range. =)
Known Bugs in QW : None yet
Whats New
---------
News to version 0.10 :
* First release
* Rocket Arena added
* Bots have ping
* you can now select the teleport markers in manual mode ! :)
* Changed the 'SelectSpawnPoint' function a bit.
* Following maps for rocket arena:
* arenax
* arenazap
* arenarg2
* egyptra
* rarena3
* marena2
* marena3
* marena4
* mayan1
* uarena1
* crandom
* bbarena2
* barena1
* Lots of bots !
* Skills now range from 0 to 100.
Todo
----
* More maps
* Maybe fix the spawn thing in Normal Quake Arena mode.
The question is how ? I can't figure it out :(
If you know it, please tell me !
* Anything else that come to my mind
Description of the Modification
-------------------------------
This is a modification of the original FrogBot 0.13 TEST source.
All I added was support for Rocket Arena, yes, you heard right, Rocket Arena.
Works in both Real Quake AND Quake World
The bots have a realistic ping, and is affected by their ping.
How to Install the Modification
-------------------------------
1. Unzip fbarena013.zip with the parameter '-d' to restore subdirectories.
(For QW)
2. Start a QW server with the paremeter "+gamedir fbarena013" (without quotes)
3. Start priority
4. Start the QWclient and enter the server =)
(For NQ)
2. Start the Quake client with the parameter "-game fbarena013" (without quotes)
3. Start your favorite map.
4. Type "arena" in the console(without quotes), and restart the level.
5. Add a bot, and play some arena, ofcourse, you can also play a normal game :-)
Author Information
------------------
I'm a 16 year old boy who live in Denmark, and I love FrogBots and Quake-C.
Copyrights and permissions
--------------------------
The FrogBot is a copyright 1998, Robert Field.
The original QuakeC source is Copyright 1996, ID software.
The modifications of the FrogBot is a copyright 1999, Brian Mathiasen.
All rocket arena code is copyright PlanetQuake 1997.
Commercial rocket arena code licensing is available by contacting wrightd@stanford.edu
You may distribute this Quake modification in any electronic format, BBS, ftp, etc, as
long as all the files in this archive remain intact and unmodified and
are distributed together.
You may change the files in this archive, as long as you keep this
Copyright section intact and unmodified and they are distributed together.
You are NOT allowed to charge any money of this modification.
It is freeware and is free of use.
Disclaimer
----------
The author is NOT responsible of any damage this modification might cause.
Use this software at your own risk.
Further Thanks goes to
----------------------
. Robert 'Frog' Field for the FrogBot
. ID software for Quake !
. Mr. Elusive for MeQcc
. David 'crt' Wright for Rocket Arena
. Authors of the supported Rocket Arena maps !
. All the others I forgot to mention