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2000-01-30
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Q U A K E V1.09 Q U A K E W O R L D V2.40
-----------------------------------------------------------------------
This is another intermediate beta release of Quake and QuakeWorld.
Hopefully some of the most annoying bugs are fixed, but there might
be also new ones. Quake 1.09 was successfully compiled (except one
file) by the latest vbcc 0.7d alpha (which is not publically available),
which gave me a noticable improvement of performance. I'm getting
35.3 fps with a 604e/233 and a CV64 at 320x240 in "timedemo demo1" (-cgfx).
FIXED BUGS
Only the most important ones (list would be too long :)
- Missing or moved brush models, like doors and ammunition packs.
- Slow right-rotation of the player.
- Mixed 2nd and 3rd mouse button function.
- PowerUp: Problems with wrong bus clock calculated by the PowerUp
kernel are solved by an own bus clock measuring routine (thanks
to Sam Jordan, who provided me with the original powerpc.library
source).
- -no68kfpu uses mathieeedoubbas.library instead a real FPU, for
the poor owners of an LC040 CPU.
- CGX mode crashed when running into a system error before a display
was opened.
- ChunkyPPC bug fixes like
o Better P96 support
o Fixed PIP and implemented new environment variable "resize"
o WB window mode
- Some old CD-ROMs caused crashes when no CD was in drive.
- Joypad (sidestep buttons).
- Dongle problems: Set "in_initjoy 0". Sorry, now joypad support then.
INSTALLATION
Just copy the executables into your Quake directory (where the id1
directory resides). Copy chunkyppc.library to LIBS:, when running
under WarpOS.
STARTING QUAKE
If quakeWOS finds the chunkyppc.library installed it uses chunkyppc.library
for Output, otherwise direct CyberGfx is used. chunkyppc.library adds
additionally to the normal "Screen Output" the following features to Quake:
- Workbench Window Support: Enable it by setting env:Quake1/wb to 1
- Pubscreen Support: Enable it by setting env:Quake1/wb to 1 and
env:Quake1/pubscreenname to the Name of the intended pubscreen
- Picasso96 PIP Support: Enable it by setting env:Quake1/pip to 1
- Triplebuffering Support: Enable it by setting env:Quake1/dbuf to 1
- Doublebuffering Support: Enable it by setting env:Quake1/dbuf and
env:Quake1/oldstyle to 1
Note that Triple Buffering does not work with all WB Emulations (with CGX 4
it works).
chunkyppc.library also includes a "Screenmode Database". It stores the chosen
Screenmodes for different Resolutions in env:Quake1. So you do not get a
Screenmode Requester every time you switch the resolution.
If you do not want to use chunkyppc.library for some reason, you can disable
it by setting env:Quake1/gfxmode to a different value
("CHUNKYPPC","CYBERGFX","AGAC2P") or using the options -cppc, -cgfx, -aga.
The PowerUp and M68k programs have the chunkyppc.library functionality
built within. It works exactly the same.
The CD Audio Replay of QuakePPC uses the "TWF CD Audio Code" by Chris Page of
The World Foundry, who kindly offered us to use his source code for the Quake
Port, and allowed us to include the source code of the "TWF CD Audio Code" in
the source code release of QuakePPC. The "TWF CD Audio Code" is not GPL,
though. But it can be used for every projects which needs CD Audio Replay Code.
To configure CD Audio Replay, set the ENV Variables
env:Quake1/cd_unit
env:Quake1/cd_device
to the correct values (for example cd_unit to 3, and cd_device to
cybppc.device are the values on my own machine).
To configure the Joypad/Stick there exist the following Quake-Variables:
joy_psxonly
If this variable is set to 1, only the PSX Port is handled, lowlevel.library
won't be used. This reduces the number of contextswitches slightly for people
who have PSX Port. If you do not have PSX Port, ignore this variable (or set
it to 0 which is also the default).
joy_force0 to joy_force3:
Sadly the auto-detection of lowlevel.library does not work with every joypad.
So you can manually configure your joypad. Possible values are:
GAMECTRL - This is a Joypad
MOUSE - This is a Mouse
JOYSTICK - This is a Joystick
AUTOSENSE - Use Autodetection
AUTOSENSE is the default and works for *most* Joypads/Input Devices. If it
does not work for yours, change the value...
Some other Amiga specific options:
-mem <size> : use <size> MB of memory (default is 16MB).
-nostdout : disable printing of all console output into your shell. This
option is strongly recommened to improve performance.
-console : allows to type Quake commands in your shell. Makes sense
when running a server with -dedicated.
-forcewpa8 : use WritePixelArray8() to draw a frame into the video RAM,
instead using direct access, which is default.
-nosound : disable sound.
-nocdaudio : disable CD audio replay.
-nomouse : disable mouse as input device.
-no68kfpu : for users with BlizzardPPC and 68LC040 CPU (you can't play
68k Quake without FPU, of course!).
32MB are sufficient to play Quake and QW. With 16MB you have to limit
the memory usage of Quake by using the option -mem and -surfcachesize
(note that the default memory and surfache cache size were doubled against
the standard values by id-software). -mem 6 or -mem 7 is the lowest
amount possible. When setting the surfache cache too small, you will
get an enormous slowdown and a blinking RAM-symbol on the screen.
There will be a GUI for QuakePPC in the near future.
BUGS
They are numerous. Some known bugs:
- Video options menu is not working completely. Changing the video
mode when no client is running in background may lead to a software
failure.
- ChunkyPPC mode loses memory when changing resolution in video options
menu (PowerUp only!). This is hack for the beta, because otherwise
it would crash.
- There seem to be generally many problems with ChunkyPPC. At the
current time, you should avoid this mode, by using -cgfx or -aga
options (which are faster too).
- First return key is ignored after changing resolution in video options.
- Click sounds when loading a map from disk.
- Loading a saved game in FantasyQuake gives strange effects, like
all dead enemies are standing upright as ghosts in the landscape.
- Current video mode is not stored in config file.
The last two are expected to be compiler bugs. The video options and
ChunkyPPC problems can be avoided by using -cgfx, but you will lose
all advantages like double buffering and WB-window, which the library
offers.
If you want to report bugs, then write to Steffen Häuser for the
program parts CD-Audio, chunkyPPC graphics mode, video options menu
and joystick/joypad support. Write me (Frank) for all other problems.
FUTURE
There are still a lot of bugs, waiting for a fix. Parts are compiled
with vbcc 0.7d, some files with 0.7c, others with the official 0.7
(mainly M68k). There are also a lot of compiler bugs in these in-
official alphas, which make it difficult to get a stable release.
Yes, one reason for porting Quake is to debug vbcc, but it will get
better. I promise! :)
We have still some problems with the StormC port, although the
GL-Quake port seems to be running well with it.
I hoped to finish a useable Aminet release in a much shorter time,
but unfortunately there are still too many bugs, IMHO. Sorry that
I didn't put the source code for these beta releases on my home
page. I know very well that it's GPL, and it will be released on
Aminet, when the port is stable. If somebody is interested in getting
the source now, just write me an email.
I hope the final release will also include the (Mini-)GL versions.
According to Massimiliano Tretene it's already running! :)
Frank Wille frank@phoenix.owl.de
Steffen Häuser magicsn@birdland.es.bawue.de