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1989-01-19
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Short: Amiga MUI version of well-known solitaire
Author: Jacek Rzeuski <jrzeuski@neptun.gdansk.tpsa.pl>
Uploader: Jacek Rzeuski <jrzeuski@neptun.gdansk.tpsa.pl>
Type: game/think
Requires: MUI 3.8
Version: 1.0
This is Amiga clone of well-known Win95 solitaire "FreeCell".
FEATURES
- uses Stefan Stuntz's MUI for GUI.
- customizable cardsets (2 included)
- you can adapt card moving speed to graphics capabilities of your computer
- key shortcuts for common functions
- statistics
- locale support (Polish catalog included).
- is a FREEWARE!
WHY
I must use PC at work :-( and I play FreeCell on it in free time. I think
I've become addicted to this game and I've tried to find Amiga version. But
there wasn't any at that time. So I've decided to write it myself and here
it is. It's almost two year old (yes, I was lazy in uploading it to aminet)
but never crashed. Recently I've made some improvements for GFX cards. If
you find any bugs or have any suggestions feel free to write me at
jrzeuski@neptun.gdansk.tpsa.pl
USAGE
If you don't know rules of this game you won't find them here. Read
original Windows95 help file or ask somebody around ;-)
Menus:
Project:
New: Abandon current game and start a new one.
Retry: Abandon current game and play the same deal once again
Statistics: Show statistics window
About: Some info about program
Quit: Quits the game.
Settings:
Program: Customize this game!
Card images dir
Allows you select directory with cardset
Card stack offset
Adjusts spacing beetween cards in stack. Adjust it to the
cardset
Card move step
Selects speed of the card in move. Adjust to your needs.
Make stacks virtual
If set, stack area became MUI's VirtualGroup. This prevents
window from "growing" when stack increases but slows down
the game.
MUI: Allows change MUI-specific parameters of the game.
Keys:
ESC - quits the game
F2 - new game
F4 - show statistics
Hints:
Press RMB over a card in stack to view it in front.
How to create own cardset:
Every cardset is a directory with IFF images named from CARD03 to CARD54.
You can display them to see how filenames refer to cards. For easy
translation cardsets from REKO standard I included some Arexx scripts for
Personal Paint and ADPro. They'll probably need some changes to work
correctly.
HISTORY
1.1 - Changed default cardset to allow starting the game on 640 pixel-wide
screen
1.0 - First public release