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QuickStart.Help
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Text File
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1996-05-07
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5KB
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158 lines
Quick'n'Easy Race and Deatmatch Track Creation Guide
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creating a RACE track [DEATHMATCH Info Below]
-----------------------------------------------
1. Load a set of tiles (flats and solids);
- Tiles->Open Flat Tiles [RAmiga 1]
- Tiles->Open Solid Tiles [RAmiga 2]
- Tiles->Next Tile Bank [+]
- Tiles->Prev Tile Bank [-]
2. Load the other track graphic options;
- Mode->Select Background
- Mode->Select Horizon Gradient
- Mode->Select Ground (optional)
3. Select bonus off tile;
- Tiles->Pickup Bonus Off Tile
4. Select the default tile (must be in solids bank);
- Tiles->Pickup Default Tile [3]
5. Select surface to drop with tiles;
- 2 digit keypad number (eg. 02 (grass))
- Select surface from Surface Palette
6. Place the tiles on the track;
- Tiles->Pickup Flat Tile [1]
- Tiles->Pickup Solid Tile [2]
- Tiles->Next Tile Bank [+]
- Tiles->Prev Tile Bank [-]
7. Place the Bonus tiles (surface 20) onto the track;
- Tiles->Pickup Flat Tile [1]
8. Edit surfaces within individual tiles;
- Mode->Edit Surfaces [s]
9. Edit the track collision areas (boundary lines);
- Mode->Edit Boundaries [b]
- Mode->Set New Boundary Start Pos [n]
10. Edit the track path;
- Mode->Edit Track Path [p]
11. Edit the lap markers;
- Mode->Edit Lap Markers [l]
12. Edit the car jump points (returns car to track after death);
- Mode->Edit Jump Path [j]
13. Edit the computer car routes;
- Mode->Edit Routes [r]
14. Edit the sheep/hunter missile paths;
- Mode->Edit Weapon Path [w]
15. Set-up the objects to place;
- Objects->Edit Object (1-6)
16. Place objects on track;
- Mode->Edit Objects [o]
- Objects->Type (object 1-6)
17. Place up to 8 cameras on the track;
- Mode->Edit Cameras [c]
18. Add Car start position (Pointing North or East);
- Mode->Set Car Position [k]
19. Count the number of Bonus tiles on the track
20. Add this number to the track information;
- Project->Edit Track Info...
21. (Optional) Enable any secret paths on track;
- Mode->Edit Secrets [v]
22. (Optional) Add cash to track;
- Mode->Edit Objects [o]
- Objects->Type ($100, $500 or Other Amount)
- Objects->Type (Adjust Cash Height)
- Objects->Edit Cash Height...
For Naming Conventions Please Read the Help Guide.
Creating a DEATHMATCH track
-----------------------------
1. Load a set of tiles (flats and solids);
- Tiles->Open Flat Tiles [RAmiga 1]
- Tiles->Open Solid Tiles [RAmiga 2]
- Tiles->Next Tile Bank [+]
- Tiles->Prev Tile Bank [-]
2. Load the other track graphic options;
- Mode->Select Background
- Mode->Select Horizon Gradient
- Mode->Select Ground (optional)
3. Select bonus off tile;
- Tiles->Pickup Bonus Off Tile
4. Select the default tile (must be in solids bank);
- Tiles->Pickup Default Tile [3]
5. Select surface to drop with tiles;
- 2 digit keypad number (eg. 02 (grass))
- Select surface from Surface Palette
6. Place the tiles on the track;
- Tiles->Pickup Flat Tile [1]
- Tiles->Pickup Solid Tile [2]
- Tiles->Next Tile Bank [+]
- Tiles->Prev Tile Bank [-]
7. Place the Bonus tiles (surface 20) onto the track;
- Tiles->Pickup Flat Tile [1]
8. Edit surfaces within individual tiles;
- Mode->Edit Surfaces [s]
9. Edit the track collision areas (boundary lines);
- Mode->Edit Boundaries [b]
- Mode->Set New Boundary Start Pos [n]
10. Edit the track path (and hence the weapon path);
- Mode->Edit Track Path [p]
11. Edit the track information to set the track up as a Deathmatch track;
- Project->Edit Track Info...
- Toggle "Deathmatch" track
12. Set-up the objects to place;
- Objects->Edit Object (1-6)
13. Place objects on track;
- Mode->Edit Objects [o]
- Objects->Type (object 1-6)
14. Place up to 8 cameras on the track;
- Mode->Edit Cameras [c]
15. Add car start positions (for all 8 cars);
- Mode->Set Car Position [k]
16. Count the number of Bonus tiles on the track
17. Add this number to the track information;
- Project->Edit Track Info...
Deathmatch Track Filenames must end with '_D'.
e.g. MyTrack_D.trk