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1994-05-13
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"THRALLBOUND" © 1991 Pantheon Softworks.
"Thrallbound" is an interactive short-story,
written by Torgeir Dingsøyr, Tor-Martin Tveit
and Christian Fiott for Pantheon Softworks.
All input in Thrallbound should be in
lowercase. This game is easy ! If you are a
novice adventurer, you will probably not
spend more than a couple of hours to complete
it. If you are a skilled adventurer, you
should be able to complete it within half an
hour. Since this game is so easy, you can not
save the game postition to continue later.
Unfortunately (or fortunately?) for those of
you with only 512kB RAM, you will not have
enough memory to play the game with graphics
(which takes more than 450kB). You will,
however, get all the other functions. All the
graphics are loaded in before you start the
game, to avoid loading during the game (which
would have slowed the game down
considerably). If you get a 'Not enought
memory for graphics' request when you have
1MB, try to close all other tasks and free
all the memory you can, if you still can not
get any graphics, reboot the game.
(Thrallbound requires 4 big 100kB chunks of
memory, and if you have executed a lot of
programs before running Thrallbound, it may
be that there are not enough big chunks).
About the parser.
The parser for this game is extremely simple.
The parser will, none the less, understand
quite a lot of synonyms. You can for instance
type 'WALK NORTH', 'GO NORTH', 'MIGRATE TO
THE NORTH' or simply 'N'. The parser will not
understand complex sentences like 'TAKE THE
HAT AND THE SHOE' (If you type in that
sentence, you would only get the hat). You
can only take one step at a time. Nor can you
type several sentences separated by 'THEN' or
a period. When the program understands the
first part of a sentence, the rest is
ignored. For example, you can type 'GET THE
HAT, THEN SHOVE IT UP THE TREE', and you
would only take the hat. If you type 'EXAMINE
THE SHOE', you can later (before examining or
taking anything else) type 'TAKE IT', and you
will get the shoe.
The menu.
The game is really not fit for using menus,
but we added the menu to satisfy the hardcore
intuition mouse-addicted players. You can use
shortcuts for most of the functions available
in the menu.
Some useful words from the game's vocabulary:
north (or n) south (or s) west (or w) east
(or e) up (or u) take drop go give eat drink
swim look examine (or l) sacrifice praise
kill open close unlock lock listen colour -
changes the background and text colours.
exits - displays the possible exits from the
current location. inventory - shows you the
things you are carrying. shortcuts - gives
you a list of the shortcuts available.
vocabulary - displays some useful words from
the game's vocabulary.
Like in all other adventure games, it might
be wise to make a map of the locations. You
will have a time limit to complete the game
within.
Some hard facts:
In this game, there are over 30 locations, 30
pictures, which are sized 304*100 pixels in
16 colours. The parser understands at least
370 verbs. The game is written in assembly
code, using DevPac 2, and the pure code for
this game takes more than 60kB. This game,
however takes only about 280kB of disk space.
Although it is not in our intention to cause
any damage whatsoever, Pantheon Softworks
will not be held responsible for any damages
which might be caused by the malfunctioning
of this program.
We would be very happy to hear what you think
of this game. (So that we know what to do the
next time we make one.) If you send us some
comments you will also be on our mailing
list, and receive news, if we decide to
launch some other products.
Pantheon Softworks PO.BOX 2049-Høllen N-4641
SØGNE NORWAY