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Mesh2TDDD.doc
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####################################################################
# #
# Mesh2TDDD v0.2 (6 August 1995) - ©1995 by A.Maschke #
# #
####################################################################
CONTENTS
1. Introduction
2. Example
3. Author/Registration
4. History/TODO
1. Introduction
--------------------------------------------------------------------
The program Mesh2TDDD converts meshes you can create with
Real3D into TDDD-objects.
Advantages:
-you can use all the nice modelling-facilities of Real3D
-meshes can be remapped using Real3D
(to get "ultra"-smooth-objects)
-there is a demo-version of Real3D you can save, load,
create and modify meshes !!!
-the program is fast and belongs to the Dust-project,
for $25 you get LOTS of software (see section 3)
Convention:
-only simple objects containing one mesh at one level
are accepted
Usage: Mesh2TDDD <Real3D-object> [TDDD-object] [options]
Options: -closeu = close the object in u-direction
-closev = close the object in v-direction
-removecp = remove control-points from OPEN meshes
-dontscale = don't scale the object to "good" values
Notes: 1. You have to merge closed meshes after loading in Imagine
2. The removecp-option is usefull for open meshes
because the control-points are invisible
3. How to choose the right direction ?
a) try it out
b) choose the menu "Modify/Freeform/'Open/Close'"
in Real3D (the marked button indicates the direction)
4. If removecp is set the close*-parameters will
be ignored
5. If you want to convert groups you have to set the
dontscale-parameter
2. Example
--------------------------------------------------------------------
a)
-Enter your Demo-version of Real3D, open a "View"-window.
-Create a fractal landscape choosing the menu
"Create/Freeform/Factals/Landscape". Adjust the size-parameter to 9.
-click the "OK"-button
-draw a rectangle
-select the created mesh "mesh" opening a "Select"-Window
-save it as "landscape9"
b)
-Choose the menu "Modify/Freeform/Remap" to make the object
smoother
-enter 16 in both of the string-gadgets
-Press the "OK"-button and save the object as "landscape16"
c)
-convert the meshes typing
"mesh2tddd landscape9" and "mesh2tddd landscape16"
-start Imagine's Detail-Editor and load the
objects "landscape9.tddd" and "landscape16.tddd"
-the one object should be smoother
3. Author/Registration
--------------------------------------------------------------------
The Mesh2TDDD-package belongs to the Dust-project, to get
registered for Dust2.02, DustMD and Mesh2TDDD send
$25+postage to the author:
Andreas Maschke
Zenkerstraße 5
06108 Halle/Saale
Germany
Phone: ++49 (0)345/5170331
EMail: epgbc@cluster1.urz.Uni-Halle.DE
4. History/TODO
--------------------------------------------------------------------
History
v0.1 (30 July 1995) - seems to work
v0.2 (6 August 1995) - needs less memory,
closed meshes,
remcp-option,
maybe a little bit faster on slow machines
TODO
-change output-resolution (smooth objects)
-more TDDD-options