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1995-09-03
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- C O A L A -
A Battlefield Simulator
Nothing except a battle lost can be half so melancholy
as a battle won."
-Arthur Wellesly, Duke of Wellington, 1815
Populierenlaan 59 Copyright 1995 BITFUSION Software
NL-2925-CP Krimpen a/d IJssel All Rights Reserved
The Netherlands
Phone +31(0)1807-20798
Email bitfusion
Click here for the contents of this manual
Contents of this manual
----------------------------------------------------------------------------
C O N T E N T S
----------------------------------------------------------------------------
Coala Features Coala Gameplay
System requirements Harddisk Installation
Starting up Coala Login window
Helicopter controls View position controls
View direction controls Weapon system
Preferences Other functions
Cockpit HUD (Head Up Display)
HDD (Head Down Display) Choose operating area
Choose time of day Choose scenario
Making a custom scenario List of vehicles
List of weapons Weapon effectiveness chart
Glossary Credits
Coala Features
contents
-----------------------------------------------------------------------------
C O A L A F E A T U R E S
-----------------------------------------------------------------------------
Virtual Cockpit
~~~~~~~~~~~~~~~
Unlike most simulators, the cockpit view is not a fixed view to the front
of you. It is a 'real' three dimensional object, which enables you to look
around in every direction. By pressing the right mouse button and moving
the mouse, you can turn your 'head' around.
It is possible to fly north and to turn your head from the West to the
East. Or you can look up to watch a plane flying over. You can even look
down and watch your own virtual hand moving the steering column. ( Set
object detail to 10 in preferences menu <Del> )
Artificial Intelligent Living World
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In other games you are the only target of the enemy. In this game there
exists a world living on his own. Enemy pilots choose their own targets
and you are just one of them. You can watch planes killing tanks while
flying past. There a lot of different vehicles and all of them have their
own artificial intelligence.
IHADSS Integrated helmet and display sighting system
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You don't have to line up your chopper to the target, it's enough to
turn your head. Thanks to the virtual cockpit this system is very well
simulated !
Extensive flight computer
~~~~~~~~~~~~~~~~~~~~~~~~~
Including many functions like radar, sattelite view, extensive databank,
virtual camera and real-time battle reports.
Flexible Viewposition Control
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
By using your mouse you can rotate around and zoom in/out all vehicles.
You can even fly along enemy military hardware to study their tactics.
Supported views : Inside, Outside, Independent, Missile and Sattelite.
Nice light effects
~~~~~~~~~~~~~~~~~~
Real shadows, shading, depth cueing and a gradient horizon
Cyclic world map
~~~~~~~~~~~~~~~~
The world never ends, just like in real life, it's round!
The possibility to make your own scenario
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This makes all kinds of what-if scenario's possible. It's possible, for
example, to launch 10 A10 warthogs against a single T72 tank.
Four involved sides
~~~~~~~~~~~~~~~~~~~
East, West, UN and Civil.
Which side is friendly and which is hostile depends fully on your own
behaviour.
Four surrounding types of area
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Forest, jungle, desert and ice
Four times of days in which to start
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dawn, afternoon, nightfall and night
Smart weapon systems
~~~~~~~~~~~~~~~~~~~~
Hellfires : laser guided missile,lock on your reflected laser
Sidewinders : infra red guided missile,lock on heat radiated by vehicles
Coala System requirements
contents
----------------------------------------------------------------------------
S Y S T E M R E Q U I R E M E N T S
----------------------------------------------------------------------------
Coala works on a standard A1200 and the A4000
Although it will work on these platforms we suggest the use of
some FAST memory. This will make the animation frame rate twice as fast !
Coala detects and uses faster processors like the 68030 and 68040.
For optimum game satisfaction we also recommend the use of a harddisk with
2 Megabyte of free space.
To be short, the minimum requirement is a 68020 processor and an AGA
chipset. Everything above this minimum will be used by the game to
give you faster/better graphics.
If you are not sure about the system specifications of the computer
you use, please consult the manuals which came with your computer and
additional expansions.
Coala Installation
contents
-----------------------------------------------------------------------------
I N S T A L L A T I O N
-----------------------------------------------------------------------------
Coala can be installed on a harddisk.
Before you proceed, make a backup copy of the gamedisk and use this
disk to install the game instead of the original floppy disk.
This will prevent the original game disk from being damaged.
The backup copy and the original is for private use only!
If you're not sure of how to do this, please consult the manuals which
came with your computer.
Startup the workbench, insert the disk and doubleclick on the disk icon.
The look for the icon called 'HDinstall' and doubleclick on this icon.
After a while the program will ask you questions about the place
where to store the game, answer these questions.
After a short while the game is installed on your harddisk and can
now be played from your harddisk.
If any of the above terms are unfamiliar, please consult the Workbench
manual for further explanation.
Coala Loading
contents
-----------------------------------------------------------------------------
L O A D I N G
-----------------------------------------------------------------------------
To run Coala, simply Doubleclick on it's icon from the workbench or type
'Coala' from the shell in the appropiate directory.
Coala Login
contents
----------------------------------------------------------------------------
L O G I N
----------------------------------------------------------------------------
In order to login you have to type in the password corresponding to one
of the following usernames :
Username Password
----------------------------------------------------------------------------
guest I'll behave myself
Gen. Sir Anthony Hogmanay Melchett Georgina
Lt. George Colthurst St.Barleigh Jippededoo
Lt.-Gen. Frederick M. Franks wtfigo
Lt.-Col. Terence Otway Sword
Dana Scully beyond the sea
Fox Mulder UFO
Colin Powell White House
John Lennon Stu Sutcliffe
John Doorzon BUUV
Yogi Bear Picnic Basket
Bruce Lee Yip Man
David Letterman Madonna
Fred Flindstone Wilmaaa
Betty Boop PassWord
Chuck Rock Ophelia
Wolf Child Saul
K.Lovett Hybris
Zool Zooz
Lee Harvey Oswald Jack Ruby
Coala Helicopter Control
contents
----------------------------------------------------------------------------
H E L I C O P T E R C O N T R O L
----------------------------------------------------------------------------
+,- Height. SeaLevel -> 100 meters
Also check out the following keys :
<1>,<3>,<4>,<5>,<0>
Mouse/Joystick Left/Right Heading 360 degrees of freedom
Mouse/Joystick Forward/Backwards Speed -75 -> +300 km/hour
Mouse control is recommended because it gives you a much more sensitive
control over your chopper !
Coala ViewPosition Control
contents
----------------------------------------------------------------------------
V I E W P O S I T I O N C O N T R O L
----------------------------------------------------------------------------
F1 Cockpit/Video Display
F2 Outside
F3 Indipendent
F4 Missile
F5 Cycle through other vehicles
OUTSIDE VIEW:
Mouse Forward/Backwards,both buttons Distance at vehicle
Viewdirection Control
contents
----------------------------------------------------------------------------
V I E W D I R E C T I O N C O N T R O L
----------------------------------------------------------------------------
INSIDE VIEW:
Mouse Left/Right,right button Turn head left/right
Mouse Forward/Backwards,right button Turn head up/down
OUTSIDE VIEW:
Mouse Left/Right,right button Rotate horizontally around vehicle
Mouse Forward/Backwards,right button Rotate vertically around vehicle
IN & OUTSIDE VIEW:
F6 Front
F7 Right
F8 Back
F9 Left
F10 Top
Coala Weapon System
contents
----------------------------------------------------------------------------
W E A P O N S Y S T E M
----------------------------------------------------------------------------
Space Change weapon
Left Mouse Button, Return Fire weapon
TAB TADS display
(Target Acquisition and Designation
System )
z,x Zoom factor in TADS mode
c release chaff, to mislead radar guided
missiles like Hellfires and Kedges
f release flare, to mislead heat seeking
missiles like Sidewinders and Aphids
After you've released a decoy, the missile aimed at you will continue flying
but won't be able to follow your path, so don't release a decoy and
keep flying straight ahead. The missile will follow the path of the decoy
and eventually wil hit you. The proper use of it is to release a decoy and
turn away, leaving your original flight path, while the missile will continue
flying after your decoy.
You can choose from four different weapons. When landing on a friendly base
you are automatically rearmed and refuelled.
-30 MM GUN Bullets
unguided, short range
Thanks to the IHADSS system ( integrated helmet and display
sighting system) the 30 mm gun slaves automatically whenever
you move your head. So you don't have to line up your chopper
to the target
-FFAR Unguided Rockets
stabalized by rotating,long range.
Because rockets are unguided, you have to line up your
chopper to the target. Notice the movement of the crosshair
when you move your head.
-HELLFIRE Laser Guided Missiles
Flies automatically to the vehicle/building your laser is
pointing at. Since the missile flies to the reflecting point
of your laser, you have to keep the laser pointing at the
target UNTIL it hits the target. It's even possible to switch
to a different target while the missile is flying.
Long range
-SIDEWINDER IR Guided Missiles
Locks on the heat produced by the vehicle's engines.
This is the only weapon that can be effectively used against
fast moving objects like jet planes.
Fire and Forget
Long Range
Preferences
contents
----------------------------------------------------------------------------
P R E F E R E N C E S
----------------------------------------------------------------------------
Since computer power is limited, a simulator is always a compromise between
graphics detail and animation speed. Using the preferences menu you can set
this ratio to your own favour :
Vision 0-1000
World Detail 1-10
Object Detail 1-10
Shadows no/yes
Surface Detail no/yes
Time Compression slow motion/realtime/fast motion
Sound no/yes
Shaded Horizon no/yes
Other functions
contents
----------------------------------------------------------------------------
O T H E R F U N C T I O N S
----------------------------------------------------------------------------
Help HUD ( Heads Up Display )
Del Preferences Menu
Use the cursor keys to change the preferences
~ night vision goggles (PNVS pilot night vision system)
p pause
Note that a lot of functions are still working in pause
mode. You can still cycle through the other vehicles and
change your view direction.
Esc Get out of your helicopter. Don't forget to first land your
helicopter since it isn't exactly good for your health
to jump out of a flying helicopter.
Description of the Gameplay
contents
----------------------------------------------------------------------------
G A M E P L A Y
----------------------------------------------------------------------------
In this game you will find yourself in a fully armed helicopter in the middle
of a battlefield. You have no missions, no commanding officers and no orders.
The objective of this game is to find out what's happening in the battlefield
,choose one side and to help them win the battle. There are a lot of
scenarios to choose from. It's even possible to make your own scenario or to
let the computer make a random scenario.
Each scenario requires different tactics, for example it makes a big
difference if you have to fight against 3 tanks+1 chopper or 1 tank+ 3
choppers !
When you first enter the battlefield you have neither enemies nor friends.
The East and West side are at war and by attacking one of those sides you
got yourself involved in this battle.
Every vehicle in the field has his own artificial intelligence. You have to
find out different tactics for each type of vehicle. For example :
-Fighter planes won't be able to track you if you fly at a low attitude
-The best tactic to kill a chopper is the ambush, for example behind a
big building.
-Always keep yourself covered by buildings or trees when approaching an
AA-gun.
-You can escape missiles by using decoys, or to dart off perpendicular
to the missiles's flight path
-Use the right decoy (chaff/flare) for the right missile
Always remember that actions cause reactions. For example :
-Killing a Western plane not only pleases the Eastern forces but also
gives you a new enemy !
-Attacking an UN vehicle gives you a very tough enemy : the rest of the
world ! The UN will immediately send some F16 fighters after you !!!
(if available)
-Killing a red-cross/ambulance vehicle will make the enemy furious
-You will only be rearmed and refueled at friendly bases
In the field you will encounter 4 sides :
1 East uses RUSSIAN equipment
2 West uses NATO equipment
3 UN (United Nations) attacking this side is not a very clever move
4 Civil don't find yourself brave by attacking this side
Coala Cockpit
contents
----------------------------------------------------------------------------
Cockpit
----------------------------------------------------------------------------
1 - Height
2 - CRT (Press F1 to zoom in)
3 - Missile wWarning
4 - Hosile vehicle warning
5 - Speed
6 - Current engine power
7 - Power
8 - Dummy
9 - Fuel
10 - Heading
Coala Head Up Display
contents
----------------------------------------------------------------------------
Heads Up Display (HUD)
----------------------------------------------------------------------------
The Head Up Display can be turned on/off by pressing the <HELP> key.
1 - Speed in kilometer/hour
2 - Altitude in meters
3 - Heading
Please note that the virtual cockpit allows you to look to another
direction the chopper is flying
4 - Crosshair
When selected a weapon, a crosshair will appear in the middle
of the screen. All weapons have a different crosshair.
5 - This displays the current thrust
6 - Time
7 - Current time
Coala Head Down Display
contents
----------------------------------------------------------------------------
Heads Down Display (HDD)
----------------------------------------------------------------------------
During cockpit view ( <F1> ) you can zoom in on your
CRT display by pressing <F1> again
1 - Info Button
~~~~~~~~~~~
By pressing this button, additional information will be presented about the
selected vehicle. You can select a vehicle by clicking on its icon on the
radar screen. This will turn it's icon white.
2 - Camera Button
~~~~~~~~~~~~~
You can fly alongside the selected vehicle by pressing this button.
By pressing the right mouse button you can rotate 360 degrees around
the vehicle. When pressing both mouse buttons you can alter the
distance of your view point and thus zoom in- and out.
3 - Sattelite Button
~~~~~~~~~~~~~~~~
By pressing the right button and moving your mouse you can look around
and thus scan the area for other vehicles, buildings, etc.
When pressing both the mouse buttons you can zoom in and out, while moving the
mouse back and forth.
4 - Stores Button
~~~~~~~~~~~~~
This screen gives you important information about the fuel you
have left, weapons you're carring, etc.
5 - Weapon button
~~~~~~~~~~~~~
You can change your current loaded weapon by pressing this button
6 - Radar
~~~~~
All vehicles are represented by small colored icons :
Radar Colour Side
-------------------------------
blue West
red East
grey UN/civil
yellow hostile
purple selected target
white current vehicle
7 - Radar Range Button
~~~~~~~~~~~~~~~~~~
Use this button to cycle through 4 radar ranges.
8 - Briefing
~~~~~~~~
This will give you a real-time briefing of the ongoing situation.
Information about the destroyed vehicles, helicopters and planes can
be found here.
9 - Messages
~~~~~~~~
This screens keeps you informed what's happening in the field
10 - Main Menu
~~~~~~~~~
Let you choose from the above options
Coala Choose Operating Area Menu
contents
----------------------------------------------------------------------------
C H O O S E O P E R A T I N G A R E A M E N U
----------------------------------------------------------------------------
Forest - Western Europe
Jungle - Yucatan, Mexico
Desert - North Africa
Ice - North Pole
Coala Choose Time Of Day Menu
contents
----------------------------------------------------------------------------
C H O O S E T I M E O F D A Y M E N U
----------------------------------------------------------------------------
Dawn - 0600 hours
Afternoon - 1200 hours
Sunset - 1800 hours
Night - 0000 hours
Don't forget to turn on the PNVS (Pilot Night Vision System)
by pressing <~> if you are flying at night.
Coala Choose Scenario Menu
contents
----------------------------------------------------------------------------
C H O O S E S C E N A R I O M E N U
----------------------------------------------------------------------------
1 - PEACE
Voted the most boring mission by anonymous descision.
This scenario is perfectly suitable for practicing at flying the chopper
and trying out 'new' techniques and strategies.
2 - COLD WAR
There is no war, but the tension is there. Be carefull at what you do,
you might conflict a full scale war!
3 - UN CONTROLLED CEASE FIRE
The eastern and western force agreed on a cease fire, which is controlled
by the United Nations. You can terminate this cease fire by attacking one
of the parties. Do not try out the patience of the UN by killing one
of their machines, unless you're sure you can dodge some jet planes!
4 - TANK BATTLE
Although the war rages on, eastern and western forces have restricted themself
at 'only' using tanks. Find out why the coala helicopter is nicknamed
'tank killer' in this scenario.
5 - GROUND WAR
After the use of tanks, AA's are entering the battlefield as well as
other vehicles. Stay clear of those AA vehicles, you might end up with
a missile trying to get you.
6 - HELICOPTER BATTLE
Fight head to head with other helicopters. Show them who really
controls the air!
7 - AIR BATTLE
Both forces decided to let 'tank killers' and fighterplanes enter the
battlefield, this will require a new strategy when dealing with
the enemy.
8 - TOTAL WAR
Every vehicle the Eastern and Western force could find is dragged into
the war to finish off the enemy forever. You can expect a attack from
everywhere, either ground or air!
9 - RANDOM
Now for a real challenge, try this scenario!
You'll be the one to find out in what situation your landed and how
to deal with it.
10 - CUSTOM SCENARIO
Create your own scenario, please read this manual of how to do this.
Coala Make Custom Scenario Menu
contents
----------------------------------------------------------------------------
M A K E C U S T O M S C E N A R I O M E N U
----------------------------------------------------------------------------
This feature makes it possible for you to create your own scenario.
You can define up to 20 vehicles from all four sides involved.
You'll most likely to find this the most interesting option of the game,
because it allows you to experiment with all kinds of what-if scenario's.
If you want a real challenge always make Western forces equal to Eastern forces,
but it's more interesting to create unfair situations. For example :
- 10 warthogs against 10 Eastern trucks (road to hell)
- 10 Migs against 1 Eagle (watch the crossfire)
- 10 ZOO's mobile anti aircraft guns
against 1 Cobra helicopter (dangerous grounds)
- 10 tanks against 10 APC's (tank's on holiday)
But don't make the mistake by making the force ratio too extreme : Some
vehicles might get killed by crossfire !
If you want to watch artificial intelligence in action press <F5> in the
games to cycle through all the vehicles.
Explanation of the bottom row of buttons:
1 - Next
Shows the next vehicle in list.
2 - Previous
Shows the previous vehicle in list.
3 - Add
Adds the current shown vehicle to your custom scenario.
4 - Ok
Confirms that you are ready, and starts the game with the chosen options.
Coala Vehicles
contents
-----------------------------------------------------------------------------
V E H I C L E S
-----------------------------------------------------------------------------
FighterPlanes
~~~~~~~~~~~~~
Name F15 EAGLE
Type FIGHTER PLANE
Party West
Engine Power 2*10855 KG
Speed MACH 1.2
Dimensions 13.0*5.6*19.4 M
Weight 12420 KG
Crew 2
Cost $40.000.000
Armament 20 MM GUN
SIDEWINDERS
MAVERICKS
Name MIG27 FLOGGER
Type FIGHTER PLANE
Party East
Engine Power 12500 KG
Speed MACH 1.1
Dimensions 8.2*4.8*16.8 M
Weight 10200 KG
Crew 2
Cost $35.000.000
Armament 23 MM GUN
APHIDS
KERRYS
Attack Planes
~~~~~~~~~~~~~
Name A10 THUNDERBOLT (OR WARTHOG)
Type ATTACK PLANE
Party West
Engine Power 2*4112 KG
Speed 681 KM/H
Dimensions 17.5*4.4*16.3 M
Weight 9761 KG
Crew 1
Cost $8.000.000
Armament 7*30 MM GUN
SIDEWINDERS
MAVERICKS
Name SU25 FROGFOOT
Type ATTACK PLANE
Party East
Engine Power 2*4237 KG
Speed 980 KM/H
Dimensions 14.3*4.8*15.4 M
Weight 9500 KG
Crew 1
Cost $9.000.000
Armament 2*30 MM GUN
APHIDS
KERRYS
Attack Helicopters
~~~~~~~~~~~~~~~~~~
Name AH1 COBRA
Type ATTACK HELICOPTER
Party West
Engine Power 2*1342 KW
Speed 282 KM/H
Dimensions 7.3*4.6*17.6 M
Weight 4627 KG
Crew 2
Cost $4.000.000
Armament 30 MM GUN
SIDEWINDERS
HELLFIRES
ROCKETS
Name KA41 HOKUM
Type ATTACK HELICOPTER
Party East
Engine Power 2*1659 KW
Speed 350 KM/H
Dimensions 7.0*4.0*16.4 M
Weight 5400 KG
Crew 2
Cost $5.000.000
Armament 30 MM GUN
APHIDS
KEDGES
ATOLLS
Transport Helicopters
~~~~~~~~~~~~~~~~~~~~~
Name CH47 CHINOOK
Type TRANSPORT HELICOPTER
party West
Engine Power 2*2796 KW
Speed 276 KM/H
Dimensions 9.1*6.2*30.2 M
Weight 12000 KG
Crew 3+55
Cost $16.000.000
Armament NOT ARMED
Name MI14 HAZE
Type TRANSPORT HELICOPTER
Party East
Engine Power 2*1417 KW
Speed 230 KM/H
Dimensions 10.6*5.6*25.3 M
Weight 8000 KG
Crew 3+32
Cost $12.000.000
Armament NOT ARMED
Battle Tanks
~~~~~~~~~~~~
Name L1V LEOPARD
Type BATTLE TANK
Party West
Engine Power 614 KW
Speed 70 KM/H
Dimensions 3.4*2.6*6.9 M
Weight 42.5 T
Crew 4
Cost $800.000
Armament 105 MM GUN
Name T72
Type BATTLE TANK
Party East
Engine Power 575 KW
Speed 75 KM/H
Dimensions 3.5*2.1*6.9 M
Weight 41 T
Crew 3
Cost $600.000
Armament 125 MM GUN
Mobile Anti Aircraft Guns (SAM systems)
~~~~~~~~~~~~~~~~~~~~~~~~~
Name PRTL
Type MOBILE AA GUN
Party West
Engine Power 610 KW
Speed 65 KM/H
Dimensions 3.3*3.4*7.3 M
Weight 45.5 T
Crew 3+2
Cost $700.000
Armament 2*35 MM GUN
Name ZSU ZOO
Type MOBILE AA GUN
Party East
Engine Power 191 KW
Speed 50 KM/H
Dimensions 3.1*2.6*6.5 M
Weight 20.5 T
Crew 4
Cost $700.000
Armament 4*23 MM GUN
Armored Personel Carriers (APC)
~~~~~~~~~~~~~~~~~~~~~~~~~
Name M113
Type APC
Party West
Engine Power 154 KW
Speed 70 KM/H
Dimensions 2.3*2.8*4.6 M
Weight 8900 KG
Crew 3+9
Cost $300.000
Armament NOT ARMED
Name BTR
Type APC
Party East
Engine Power 2*66 KW
Speed 80 KM/H
Dimensions 2.8*2.3*7.2 M
Weight 10.3 T
Crew 3+9
Cost $500.000
Armament NOT ARMED
Trucks
~~~~~~
Name FORD
Type TRUCK
Party UN
Engine Power 180 KW
Speed 110 KM/H
Dimensions 3.1*3.0*10.0 M
Weight 6000 KG
Crew 3
Cost $90.000
Armament NOT ARMED
Name LADA
Type TRUCK
Party East
Engine Power 176 KW
Speed 70 KM/H
Dimensions 3.2*3.2*9.3 M
Weight 19 T
Crew 3
Cost $70.000
Armament NOT ARMED
Coala Weapon
contents
-----------------------------------------------------------------------------
W E A P O N S
-----------------------------------------------------------------------------
Chaingun
~~~~~~~~
Name CHAINGUN
Type bullets
Party West
Speed Mach 1
Range 3 KM
Dimensions 30 MM
Weight 0.3 KG
Cost $30
Targets NON ARMORED VEHICLES
Name CHAINGUN
Type bullets
Party East
Speed Mach 1
Range 3 KM
Dimensions 30 MM
Weight 0.3 KG
Cost $30
Targets NON ARMORED VEHICLES
Unguided rockets
~~~~~~~~~~~~~~~~
Name FFAR
Type UNGUIDED ROCKET
Party West
Speed 800 KM/H
Range 3 KM
Dimensions 70*70*170 MM
Weight 9 KG
Cost $8000
Targets LIGHT ARMORED VEHICLES
Name Attol
Type UNGUIDED ROCKET
Party East
Speed 800 KM/H
Range 3 KM
Dimensions 70*70*170 MM
Weight 9 KG
Cost $8000
Targets LIGHT ARMORED VEHICLES
IR Guided air to air missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name SIDEWINDER
Type IR GUIDED MISSILE
Party West
Speed MACH 2
Range 18 KM
Dimensions 34*34*200 MM
Weight 87 KG
Cost $40000
Targets ALL AIRBORN VEHICLES
Name Aphid
Type IR GUIDED MISSILE
Party East
Speed MACH 2
Range 18 KM
Dimensions 34*34*200 MM
Weight 87 KG
Cost $40000
Targets ALL AIRBORN VEHICLES
Radar guided air to surface missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name HELLFIRE
Type LASER GUIDED MISSILE
Party West
Speed MACH 1
Range 8 KM
Dimensions 32*32*145 MM
Weight 43 KG
Cost $30000
Targets ALL GROUND VEHICLES
Name Kedge
Type LASER GUIDED MISSILE
Party East
Speed MACH 1
Range 8 KM
Dimensions 32*32*145 MM
Weight 43 KG
Cost $30000
Targets ALL GROUND VEHICLES
IR Guided air to surface missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name MAVERICK
Type IR GUIDED MISSILE
Party West
Speed MACH 1
Range 25 KM
Dimensions 32*32*145 MM
Weight 220 KG
Cost $30000
Targets ALL GROUND VEHICLES
Name Kerry
Type IR GUIDED MISSILE
Party East
Speed MACH 1
Range 25 KM
Dimensions 32*32*145 MM
Weight 220 KG
Cost $30000
Targets ALL GROUND VEHICLES
Coala Charts
contents
----------------------------------------------------------------------------
HOSTILITIES AND WEAPONS EFFECTIVENESS CHART
----------------------------------------------------------------------------
| | West | East | 1234 5678 0 |
|-----------------------+-------------+----------------+---------------|
|0 Buildings/Trees | | | |
|1 Fighter Plane | F15 Eagle | MiG27 Flogger | **** |
|2 Attack Plane | A10 Warthog | SU25 Frogfoot | *** **** |
|3 Attack Helicopter | AH1 Cobra | KA41 Hokum | ** **** |
|4 Transport Helicopter | CH47 Chinook| MI14 Haze | |
|5 Battle Tank | Leopard | T72 | **** |
|6 Mobile AA gun | PRTL | ZSU | **** |
|7 APC | M113 | BTR | |
|8 Truck | Ford | Lada | |
|-----------------------+-------------+----------------+---------------|
|Bullet | | | **** * |
|Shell | | | **** * |
|UnGuided Rocket | | | **** * * |
|IR Guided AIM | Sidewinder | Aphid | **** **** |
|Laser Guided AGM | Hellfire | Kedge | **** * |
|IR Guided AGM | Maverick | Kerry | **** * |
`-----------------------+-------------+----------------+---------------'
Coala Glossary
contents
AA anti aircraft
AAH advanced attack helicopter
AAM air to air missile
AGM air to ground missile
APC armoured personnel carrier
Chaff little metal strips to decieve radar guided missiles
CINC Commander In Chief
CM counter measures
Coala A cute forest animal/deadly one-man attack helicopter
CPG co pilot gunner
CRT cathode ray tube
Flare little heat producing cartridge to decieve heat seeking missiles
GPS global positioning system
HDD head-down display
HUD head-up display
IHADSS integrated helmet and display sighting system
IIR imaging infra red
IR infra red (heat)
IRCM infra red counter measures
LZ landing zone
PNVS pilot night vision system
RF radio frequency
SAM surface to air missile
TADS target acquisition and designation system
Coala Credits
contents
----------------------------------------------------------------------------
C R E D I T S
----------------------------------------------------------------------------
Design and Coding - Michiel den Outer
Music and Sound Effects - Marco Tibben
3D graphics - Richard van der Brugge
Manual - Michiel den Outer
Additional work by
Marco Tibben and Richard van der Brugge
Play Testing - Taco den Outer, Pim van Thiel
Special Thanks to
Special Thanks
contents
We would like to thank the following people for helping us create this
program, giving moral support and suggestions.
Ronald Langendijk Frank Wilsens
Leon Voesten Sonja Veneman
Dimitri Lommers Danny Roelofs
Amiga Magazine Sandor Rabe
Jascha Hoogenraad Tjerk van den Herik
Dirk-Jan Zwartveld Matthijs in 't Anker
And to all of those we have forgotten to mention, but we are still
gratefull for their help and support ...