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Text File
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1995-09-03
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526 lines
___________ ______
_\______ / * PRODIGY * _____ _____ ________ \ \ _____
/ ______/____________________|__ _(____ / ____/____\__ \/ /
/______\____ / \ ____/ / / \__ _ /_ __/
/ _/ _/ Mo! | \\ \ /______/_______/ ///_______\
/_____\ \__________/\__________| `-------/
\_____/
Presents
Full Documention for Wheelspin AGA/ECS - ENGLISH
CONTROLS:
For selection screens:
Joystick
During Play
JOYSTICK:
Fire - Accelerate
Up - Nitro
Down - Brake
Left - Turn Left
Right- Turn Right
KEYBOARD:
Spacebar - Pause
Spacebar + ESC - Quit race and return to Options Menu.
MAIN MENU:
Players 1-2 - Number of players
Laps 3-5-8 - Number of laps (per track)
Options - Options Menu (see below)
In this menu, pressing FIRE on PLAYERS or LAPS brings up the next
Menu. Pressing the same key on OPTIONS brings up the Options Menul.
OPTIONS MENU:
Load Game - Each time the player wins a League, a menu comes up
allowing the game to be saved. By using this option you
can start the race again from where you left off.
Load Records - Load the best times previously saved on DATA DISK.
Save Records - Save the best times onto DATA DISK.
Records on/off - When this option is ON, every time a race is completed
the times will come up for every lap and every player.
If a driver establishes a record, he will be allocated
extra cash. If this Option is OFF, best times will not
be shown.
End pics on/off - If you haven't got a hard disk and want to reduce the
amount of disk swapping, set this option to OFF
Practice - Pratice Menu (see below)
Level - Sets the skill level: low/medium/high
Exit - Exit to Main Menu
DRIVING CONDITIONS:
By using this Option you can alter the cars behaviour, and the driving
techniques. There are five choices:
Normal - the default mode, where cars behave normally
Bio-Yoghurt - Poor grip on track, very hard going off-track
Jumping Nitro - if you switch on NITRO, the car shoots forward
Pinball - Collisions between cars produce rebounds, as on a
pinball table
Space - Virtually no drag, yery poor grip.
PRACTICE MENU:
Here you can practice on any track with any car. You will be allowed to
spend up to $500.000 in the "Spinparts" shop (we'll explain about this
later) so you can try out your car modified to all available specifications.
Note that the number of players and laps will be as already set in the
Main Menu.
You may choose the track, and any type of car. Press "GO" to start practice.
To quit practice, just press SPACE + ESC.
LEAGUES MENU:
The game is split into LEAGUES.
A LEAGUE involves racing on seven different tracks in one of the four
available types of car. The LEAGUES are arranged in order of difficulty,
but you can win the first three in any order. You must win all three to
be eligible for the WORLD LEAGUE.
CHARACTERS MENU:
The personality of the driver you choose will make a great deal of
difference to how your car performs.
In this menu, you can choose between eight drivers of different nationali-
ties, each with his own strengths and weaknesses. Detailed descriptions are
in APENDIX A.
SPINARTS:
Before tackling each track, you may check and modify your cars specification
by using the SPINARTS Menu. The components you can change are the engine,
tyres and suspension. You can also buy Nitro.
In the column of boxes on the leftof the screen, the various components are
shown in order of potency. You can scroll through them by using the arrows
on the right. If you want details of a component that you are interested in,
just place the cursor on the picture. A brief description will appear in the
lower part of the screen, and its price in the box entitled COST. If you want
to buy it, press the FIRE button and anwer YES wehn asked to confirm your
choice.
In the boxes on the right, you will see the components you have bought. The
ones you are using are marked with a pink dot. If you move onto one of these
boxes, details will come up of the component and its second hand value. This
is so you can sell any parts you don't want, to increase your credit. But
bear in mind that you'll only get back half the price you originally paid.
If you want to do this, press FIRE and answer YES in confirmation. You can't
sell a part unless you've already got at least two.
In the bottom left there is a picture of the Nitro tank, showing how much
it holds. You may buy a bigger tank by using the arrows to the side and
choosing the size you want. To find out the price, just go back to the box.
If you want to buy it, press FIRE.
Also shown are the measures of nitro available. Again using the arrows to
the side, choose how much you want. Find out the price by going back to the
box. You can make your purchase by pressing FIRE.
At the bottom centre there's a list of options. Here's what they do:
Buy/Sell mode - When this is ON, you may buy and sell spare parts, as already
described.
Setup mode - This allows you to choose which components you plan to use
for the next race. The ones in use are marked with a pink
dot.
Track - Provides a brief description of the track on which you are
going to race.
Exit - Quit SPINPARTS. You may also quit by pressing ESC.
Note: In Appendix B you'll find the details of every component that is
available
MAKING A DATA DISK:
We've already mentioned using a DATA DISK to save best times as well as
games. To make a DATA DISK you just need to format a disk with the title
WSDATA. Here's how to do it, starting from WB
SKIPPED!
If you do NOT know this, then go and buy a PC!!!!
THE RACE:
The aim of the game is towin the first three leagues and get into the final
- the WORLD LEAGUE - and then become the outright champion of WHEELSPIN.
This is no easy challange. You'll have to drive on every type of surface:
snow,sand, desert, tarmac, ice and shingle. Each has to be tackled in a
different way, and you must also take account of your car's engine,tyres
and suspension.
Your starting capital is $5.000. If you prove to be a good driver you'll
soon increase this and start investing it to develop your car's capabi-
lities to the absolute ultimate.
At the end of each race you'll be shown a screen with all the results:
- The first page shows the finishing order and the total times.
- The second page shows the provisional points allocation and the money
won in this race.
Points and money are allocated thus:
1st place - 9 points - $9.000
2nd place - 5 points - $5.000
3rd place - 3 points - $3.000
4th place - 1 point - $1.000
- The last four pages will appear only if you've selected RECORDS ON in the
OPTIONS MENU. These show each players times for each lap. the name of the
driver who has achieved the fastest lap is marked BL (Best Lap). He gets
$2.000 extra. If he also beats the world record, WR (World Record) will
appear beside his name.
To win a League, you must be in the overall lead after you've raced on seven
tracks. Once you've achieved this, a Menu will come up inviting yu to choose
another League. You cannot have another go at the one you've just succesfully
completed. Against its name there will now be a little cup.
If you don't get to first place, the game ends and you're asked if you want
to go right back to the beginning (restart) or repeat the league which you've
just lost (Retry). In the second case, any other leagues whivh you've already
succesfully comleted will still be valid. You'll also be allowed to keep the
credits and the spares which you've acquired in SPINPARTS.
SAVING THE GAME:
After you've won a league and got your prize, you'll see the Save Screen. If
you want to save the game, put the DATA DISK into a drive and choose one of
the eight available slots. If you don't want to save the game, press ESC.
APPENDIX A - DETAILS OF DRIVERS
RASHID OWITA
-Reflexes - Very low
-Skill - Very low
-Fighting Spirit - Very High
Born in Nigeria, exact data unknown, estimated 1966, A member of the Bulti
Tribe, but expelled because of his wild passion for hunting, using off road
vehicles but rather unorthodox methods. He subsequently decided to dedicate
his life to motor racing. Not a first class track driver in terms of skill,
but amazingly tenacious.
NORMAN BULL
-Reflexes - Low
-Skill - Very Low
-Fighting Spirit - High
Born (date unknown) and brought up in a tough part of Liverpool. His involve-
ment in the motor racing world was at first sporadic. He took up racing
seriously at around the age of 30. It's said that his sole aim is to win a
major prize and so pay off a gambling debt. An extremely violent character,
well-known in the racing world for causing spectacular accidents. At his
best he's capable of turning a quiet race into hell on wheels.
MICHELLE CRATON
-Reflexes - Low
-Skill - Low
-Fighting Spirit - High
Born in Paris on 12 march 1964 into a wealthy aristocratic family. At 19 she
left hometo get away from her parents and their plans for her future, which
was to be perfect by their standards but deadly boring as fas as she was
concerned. She went off to pursue her obsessive craze for motor racing and
painting. An attractive but cold person. On the track she manages an extremly
high level of concentration, enabling her to achieve surprising results.
Rumour has it that she's recently been spending all her prize money in
indulging her artistic bent, apparently buying priceless paintings which
she adorns with childish sketches of houses, little trees and stylised
people.
LUCA RUGGERI
-Reflexes - Normal
-Skill - Normal
-Fighting Spirit - Normal
Born in Venice on 3 August 1966. While still a child he learned to drive
speedboats, becoming so skilled n this that he was Italian Offshore Champion
at only 19. AFter a serious accident at sea, which affected him deeply, he
decidedto concentrate on motor racing. He very soon became a superb driver.
He's a safe and skillful driver who sticks to the rules. He always looks
calm, and often misleads his opponents.
KLAUS KOLL
-Reflexes - High
-Skill - Normal
-Fighting Spirit - Normal
Born in East Berlin on 22 March 1971. His Family was very poor, which meant
his early life wasn't easy. He left home at 15 and found work in a motor
workshop in West Berlin, becoming a skilled mechanic. His life changed
completely when one of the managers suggested he should take up racing.
Aggressive and determined, he rapidly became one of the world's leaders. He
drives with little regard for either conventional standards or the safety
of his fellow drivers, by whom he is greatly feared.
ANDREII NATOLI
-Reflexes - Very High
-Skill - High
-Fighting Spirit - Very Low
Born in Moscow on 15 December 1954. At 17, he volunteered to join an elite
division of the red army. His military career took him to Afghanistan, where
he was several times decorated for bravery on the battlefield. He was
seriously wounded in an ambush and , after a long convalescence, decided to
leave the Army. since then motor racing has been his whole life. Initial
enthusiasm soon developed into an obsession with winning. This makes Andreii
a highly popular figure wherever he appears. He's a highly skilled and fast
driver, but never risks his opponents' lives unnecessarily.
TAKASHI HINORI
-Reflexes - High
-Skill - Very High
-Fighting Spirit - Low
Born in Kyoto on 7 August 1965. Descended from an ancient Ninja dynasty which
vanished after the second World War. He worked for some years in a toothpick
factory, and then suddenly became a millionaire after winning a lottery. He
decided to invest his money in a craze which he'd never before been able to
pursue - motor racing. His Ninja reflexes quickly made him a world class
driver. At the wheels he's absolutely ruthless, and exploits his opponents'
every mistake.
STEVE JONES
-Reflexes - Very High
-Skill - Very High
-Fighting Spirit - Very Low
Born in Disneyland on 1 April 1967. Even as a teenager he was difficult. His
tremendous love for motor engines caused his parents much concern: he would
try out cars which he had tuned, regurarly smashing them up during his so
called tests on the streets of his home town.
As soon as he could, he enlisted in the Army, but was cashiered after des-
troying an armoured car. Finding himself unemployed, he built up a car which
he began to race in amateur events. His skill rapidly enabled him to
achieve international standards. He's a reckless driver, but his superb re-
flexes allow him to extricate himself from the trickiest of situations.
APPENDIX B - SPINPARTS
Engines:
Model - DE-1900
Max Speed - 105 m.p.h.
Acceleration - 0-62 m.p.h. - 10.5 secs.
Weight - 91lbs/200kg
Cost - $18.000
Model - ENG-2150
Max Speed - 117 m.p.h.
Acceleration - 0-62 m.p.h. - 9,5 secs.
Weight - 100lbs/220kg
Cost - $29.000
Model - TU-2900
Max Speed - 136 m.p.h.
Acceleration - 0-62 m.p.h. - 6 secs.
Weight - 141lbs/310kg
Cost - $50.000
Model - T01-340Z
Max Speed - 160 m.p.h.
Acceleration - 0-62 m.p.h. - 8 secs.
Weight - 114lbs/250kg
Cost - $74.000
Nitrous Oxide:
Nitro Tank - 10: $ 5.000
20: $10.000
Nitro per measure $ 500
Tyres:
Model - G-10
Description - Normal grip tyres for low speeds
Cost - $12.000
Model - ICE-3000-Nailed
Description - High grip tyres, for ice and snow
Cost - $23.000
Model - SW-300
Description - High grip tyres
Cost - $38.000
Model - P660H
Description - Maximum grip tyres, suitable for all conditions
Cost - $59.000
Suspension Systems:
Model - SUN-999
Description - Normal grip and speed
Cost - $22.000
Model - SUS-Z700
Description - More speed and acceleration
Cost - $32.000
Model - AS-1000
Description - High grip and speed
Cost - $50.000
Model - PRO-SUS
Description - Super high grip and speed
Cost - $65.000
APPENDIX C - Details of Tracks
Speedway Track:
Location - Belgium
Track - Tarmac, loose surface
Off track conditions - Soil, patchy vegetation
Points of watch - Medium speed. Don't leave the track
Sea Track:
Location - Hawaii
Track - Paved surface
Off track conditions - Not applicable
Points of watch - Medium to low speed. Inadvisable to use nitro
Death Track:
Location - Australia
Track - Paved Surface
Off track conditions - Stony
Points of watch - Medium to High speed. Slow down for the chicane
Desert Track:
Location - Tunisia
Track - Tarmac and Sand
Off track conditions - Sandy with stones and vegetation
Points of watch - High speed. Nitro recommended. Off track conditions
very uneven
Lake Track:
Location - USA
Track - Tarmac
Off track conditions - Sandy with vegetation
Points of watch - High speed. A section of the track passes alongside
a lake
Ice Track:
Location - Finland
Track - Earth and Ice
Off track conditions - Frozen
Points of watch - Medium to low speed. Very poor grip.
Fall Track:
Location - Scotland
Track - Hard Earth
Off track conditions - Grassy, with occasional trees
Points of watch - High speed. Nitro recommended
Snowy Track:
Location - Canada
Track - Hard snow
Off track conditions - Soft snow
Points of watch - Medium to low speed. Inadvisable to use nitro. Pay
Attention to the markers
Oasis Track:
Location - Egypt
Track - Tarmac
Off track conditions - Sandy with lots of vegetation and other obstacles
Points of watch - Medium speed. Very difficult bends.
Canyon Track:
Location - Arizona, USA
Track - Smooth Tarmac with some gravel
Off track conditions - Stony/Sandy
Points of watch - High speed. Slow down for the crest.
Credits:
Giuseppe Orofino - Programming
Gabriele Gabrielli - Programming - Graphix
Gianluca Orofino - Graphics - Music
Nick Guerra - Character Graphix
Pietro Salerno - Additional Graphix
Our special thanks to
Richard Holmes, Mark Sheehan, Jamie Barber (of Kompart UK) Stefan Piasecki,
Rolf Neumann, Marion Kollorz (of Black Legend GmbH)
Simon Martin (of The Complete Design Service) for packaging design and type-
setting.
And also to
Alberto Mansili, Alessandro "psyke", Gabriele Lazzarotti, Alessandro Mauri,
Slider (our faithful dog), as well as all our friends who have worked with
us.
END
Last words:
This documention was written (not scanned) by Guzzman of THE PRODiGY.
I think you can skip most of the above but sum interesting Infos can found
as well. Have phun!
Signing off __
__ _\ ___________
_\ _ ______ _ ______ _ ______ _ ______ ___ ___ _ ______ _\ /
____\\\ ___/__\\\ / (__\\\__ (__\\\__ (__\ \/ (__\\\ _ (__\\\ /
_/ \ _/ _/ _/ _____/ _____/ \/ _/ _ _/ \ /
\________/ _\_________\_________\_________\____/ _\____/ _\____\ /
/____\ __ __ /____\-jD!/____\ __ \ /
_\ Member of THE PRODiGY /_ _\ \/__
\/