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capitalpunishment.lha
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CapitalPunishment
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Welcome
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Wrap
Text File
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1996-10-23
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4KB
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86 lines
Oct. 23, 1996.
Congratulations on purchasing the single most advanced Amiga
action game. As you may already know Capital Punishment is the
fruit of our two-year labor. A couple of years ago Amiga and its
games market went into a vicious circle - worse and worse games,
lower and lower sales...
It seemed like our favourite computer was about to end its life.
But, Amiga would not be what it is if it didn't have its users.
So, a bunch of Amiga guys decided to make the revolution.
They named themselves clickBOOM for their sheer
strength and explosiveness. They set their goals high,
very high - to make the most technically advanced Amiga game ever.
And, here we are, two years later...
I am writing this on the night before the production of the
master disks and their duplication. Tonight there will be no
fancy, grammar-correct, words. I am typing this directly into
my computer and noone will go through and correct this text after me.
It's just one Amiga user talking to the others.
My trusty Amiga is compressing the final files in the background
while I am writing this. Yes, we, the Amiga owners, had multitasking
since 1985. Unbelievable if you think about it.
And the rest of the world is yet to catch on. Win 95 has got
crippled multitasking, Mac is nowhere near.
Then, the custom chips. Again, standard since 1985. Some
of the older games really used them. But, somehow, after the
arrival of improved AGA chips no Amiga game really put
them to work. But, don't despair. Look at the current state of
Amiga just as a transitional period. This computer was never about
big companies being behind it. It had dedicated geniuses that
were not afraid to experiment and work hard. They had visions
and talent. But, after a while they decided to go to the
greener side of the valley to make more profitable, but
duller games. No big deal. We proved it was just a matter of
time before another generation of great Amiga teams arrives.
New Amiga game creators are coming and they will give the
other platforms run for their money.
We have finished our work on Capital Punishment, and are
well into another Amiga project. It is definitely up to you to
show to everybody if we made a good choice by staying with the Amiga.
If this game sells well we will make sure that everybody knows that,
so other Amiga teams can take their time and develop high quality games.
Also, that will give big companies who have abandoned Amiga a reason
to think about coming back.
If this is a pirated copy of Capital Punishment, OK, so be it.
We can't do anything about it. And if you think this game doesn't
deserve you to buy it, then don't. Just don't cry tomorrow Amiga is dead.
We hate that expression.
Now is what we at clickBOOM have been waiting for a long time.
You can now enjoy the full version of Capital Punishment.
It really is a great game, and we are extremely proud of it.
No 2D fighting game on any machine ever achieved these kinds of effects.
But, then again, Amiga games were never about swinging, deforming shadows,
light sources, light diminishing, fog, morph etc.
They were about playability. And that's where Capital Punishment shines.
We could have made the same game without all the fancy
never-before-seen effects. And it would be playable the same.
But, we also wanted to attract attention of players from other platforms
to the Amiga because most of them only care about special effects, not
the playability. Well, show Capital Punishment to them, and
be proud to own the best computer in the world. Period.
Thanks,
Alexander Petrovic
clickBOOM Producer
----
E-mail: clkboom@io.org
web site: www.io.org/~clkboom/amiga/