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Notes
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1996-10-24
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Capital Punishment 1.0 HD version additional notes
--------------------------------------------------
CUSTOMER SUPPORT:
-----------------
If you have any questions or problems, please write to:
clkboom@io.org
or, call in:
North America - (416) 868-6388 Pxl computers / clickBOOM
United Kindom - (01526) 833-362 Effigy Software hotline
Germany - (0190) 77-82-50 (3 Sekunden / 12Pfg.)
Montags bis Freitags von 09.00 - 17.00 Uhr
BOOT DISK CREATION:
-------------------
If during installation you chose not to create a boot disk, but later
regreted that because of lack of free CHIP RAM, you can do it later:
1. Take an Amiga diskette.
2. Make it bootable (install from DOpus or similar from any file utility)
3. Make "s" directory (without quotes, of course)
4. Create a text file called "startup-sequence". It should contain the
following text:
CD <directory on your hard drive where Capital Punishment is located>
EXECUTE CP
That's all. From now on, you can run the game, by simply inserting this
disk and turning your Amiga on.
060 NOTE: If you have this processor, you'll also have to add 060.library.
REPLAY
------
We missed to explain a nice little feature of the replay - only the
winner can skip it by pressing fire (verrry nice for teasing losers).
SATUS
-----
Current Epic status is being saved only after choosing Quit. It will
not, however, return you to the system. The reason is simple - Capital
Punishment requires more CHIP RAM than any other game. We packed
it to the maximum and did all kinds of hardware tricks to get all the
effects and amount of music/animation for every level. So, there is
nothing left of the system when you quit.
MEMORY
------
The memory shortage described above may also make the game lock after
the main menu. In that case, simply turn the computer off for one minute,
or reset it, load WB, and then try loading Capital Punishment.