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ReadMe
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2010-11-26
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Thank you for purchasing ANIM Workshop!!!
A few last minute changes have been made to the program since the printing
of the manual. Read through the following so that you'll have an idea of
what has been changed and/or added.
*** CHANGES TO AREXX COMMANDS
REMOVED COMMANDS:
The following commands have been removed. Their functions will be
supported by new AREXX commands in the next release.
OPEN_ANIM
ADD_FRAME
CLOSE_ANIM
PLAY_RATE
STOP_PLAY
CHANGED COMMANDS:
PLAY_ANIM
The "PLAY_ANIM" command has a new argument and has been in function
somewhat. Here is the new "PLAY_ANIM" command:
PLAY_ANIM loops rate
This will play a loaded animation "loops" number of times at "rate" frames
per second. The "loops" number must be greater than zero and the "rate"
number follows the same rules that the old "PLAY_RATE" command used.
*** XOR ANIMATIONS WITH NO LOOP FRAMES
Although this form of animation is supported (both in creation and
playback), you CANNOT play this kind of animation backwards. This is an
inherent limitation in the way ANIM works. If you want to be able to play
such an animation backwards, just add loop frames with the ADD LOOP FRAMES
tool.
*** SAMPLE DATA
Provided on the release disk (and installed during the installation
procedure) are two directories containing some sample data. There are two
directories, "DATA" and "REXX".
DATA
This is full of miscellaneous items such as palettes, animations, etc.
REXX
Here we have provided some example AREXX scripts.
*** LOW RAM PROBLEMS
If you are running other programs with ANIM Workshop (such as ADPro and the
Toaster), you may be tight on RAM even if you have a large amount installed
in your machine. If this is the case, you may want to assign AWTEMP: to
your harddrive instead of RAM. First, try assigning it to RAM and if you
have problems, change it to some temporary area on your harddrive which has
about 1 megabyte of free space.
*** NEW BUTTONS
There are two places in ANIM Workshop where the program waits for frames or
user input to finish/stop the animation creation. The two tools are GRAB
and CREATE (when using the "wait for files to be saved" function). In both
cases, a requester appears showing the frame count of the animation. This
requester also provided two buttons, Done and Stop. If you click "Done",
the animation will be finished normally and if you click "Stop", the
process will be aborted.
The CTRL + SHIFT + E key sequence is no longer used to end/finish the
animation as stated in the manual. The CTRL + SHIFT + A key sequence is
still used during the GRAB tool to add a frame.