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Copyright (C) 1989, 1990, 1991 Aladdin Enterprises. All rights reserved.
Distributed by Free Software Foundation, Inc.
This file is part of Ghostscript.
Ghostscript is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY. No author or distributor accepts responsibility
to anyone for the consequences of using it or for whether it serves any
particular purpose or works at all, unless he says so in writing. Refer
to the Ghostscript General Public License for full details.
Everyone is granted permission to copy, modify and redistribute
Ghostscript, but only under the conditions described in the Ghostscript
General Public License. A copy of this license is supposed to have been
given to you along with Ghostscript so you can know your rights and
responsibilities. It should be in a file named COPYING. Among other
things, the copyright notice and this notice must be preserved on all
copies.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This file, use.doc, describes how to use the Ghostscript language
interpreter.
For an overview of Ghostscript and a list of the documentation files, see
README.
********
******** How to use the Ghostscript interpreter ********
********
The file name of the Ghostscript interpreter is gs.exe (MS-DOS and VMS) or
gs (Unix). To run it, you also need the initialization files gs_init.ps,
gs_fonts.ps, gs_statd.ps, and symbol_e.ps; if you are going to be
displaying any text, you also need uglyr.gsf and Fontmap.
To invoke the interpreter, give the command
gs <filename1> ... <filenameN>
The interpreter will read in the files in sequence and execute them.
After doing this, it reads further input from the primary input stream
(normally the keyboard). Each line (i.e. characters up to a <return>) is
interpreted separately. To exit from the interpreter, type quit<return>.
The interpreter also exits gracefully if it encounters end-of-file.
Typing the interrupt character, e.g., control-C, is also safe.
The interpreter recognizes several switches described below, which may appear
anywhere in the command line and apply to all files thereafter.
Ghostscript may be built with multiple output devices. Ghostscript
normally opens the first one and directs output to it. To use device xyz
as the initial output device, include the switch
-sDEVICE=xyz
in the command line. Note that this switch must precede the first .ps
file, and only its first invocation has any effect. For example, for
printer output in a normal configuration that includes an Epson printer
driver, you might use the shell command
gs -sDEVICE=epson myfile.ps
instead of just
gs myfile.ps
Alternatively, you can type
(epson) selectdevice
(myfile.ps) run
All output then goes to the printer instead of the display until further
notice. You can switch devices at any time by using the selectdevice
procedure, e.g.,
(vga) selectdevice
or
(epson) selectdevice
To find out what devices are available, just type
devicenames
The -h and -? (help) message also lists the available devices.
File searching
--------------
When looking for the initialization files (gs_*.ps), the files related to
fonts, or the file for the 'run' operator, Ghostscript first tries opening
the file with the name as given (i.e., using the current working directory
if none is specified). If this fails, and the file name doesn't specify
an explicit directory or drive (i.e., doesn't begin with '/' on Unix
systems; doesn't contain a ':' or begin with a '/' or '\' on MS-DOS
systems; doesn't contain a ':' or a square bracket on VMS systems),
Ghostscript will try directories in the following order:
- The directory/ies specified by the -I switch(es) in the command
line (see below), if any;
- The directory/ies specified by the GS_LIB environment variable,
if any;
- The directory/ies specified by the GS_LIB_DEFAULT macro in the
Ghostscript makefile, if any.
Each of these (GS_LIB_DEFAULT, GS_LIB, and -I parameter) may be either a
single directory, or a list of directories separated by a character
appropriate for the operating system (':' on Unix systems, ';' on VMS
systems, ';' on MS-DOS systems).
VMS-specific notes
------------------
On VMS systems, the last character of each "directory" name indicates what
sort of entity the "directory" references. If the "directory" name ends
with a colon, it is taken as referring to a logical device, e.g.:
$ DEFINE GHOSTSCRIPT_DEVICE DUA1:[GHOSTSCRIPT_14]
$ DEFINE GS_LIB GHOSTSCRIPT_DEVICE:
If the "directory" name ends with a closing square bracket, it is taken as
referring to a real directory, e.g.:
$ DEFINE GS_LIB DUA1:[GHOSTSCRIPT]
To run Ghostscript with switches, you must type a command like
$ gs "-dNODISPLAY"
because the C run time library will convert the command
parameters/arguments to lowercase unless you enclose them in double quotes
which preserves the case.
If you are on an X Windows display (for which gs is built), you can do
$ set display/create/node="domain-name"/transport=tcpip
For example,
$ set display/create/node="doof.city.com"/transport=tcpip
and then run Ghostscript
$ gs
MS-DOS resources
----------------
If you are running Ghostscript on a MS-DOS machine with a display that is
not EGA/VGA compatible, you must build Ghostscript with the BGI driver as
the default, and you will need the appropriate .BGI file from the Borland
Turbo C library. (Ghostscript includes the EGA/VGA driver in the
executable.)
If you are using the BGI driver, two additional environment variables
become relevant:
BGIPATH - defines the directory where Ghostscript will look for
the appropriate BGI driver. If BGIPATH is not defined, Ghostscript will
only look in the current directory.
BGIUSER - a string of the form nn.dname, where nn is a hexadecimal
number giving a display mode and dname is the name of a file containing a
user-supplied BGI driver. If BGIUSER is defined and the BGI device is
selected, Ghostscript will supply nn as the display mode and will obtain
the driver from the file named dname.
X Windows resources
-------------------
Ghostscript looks for the following resources under the program name
"Ghostscript":
borderWidth - the border width in pixels
default = 1
borderColor - the name of the border color
default = black
geometry - the window size and placement, WxH+X+Y
default = ???
xResolution - the number of x pixels per inch
default is computed from WidthOfScreen and WidthMMOfScreen
yResolution - the number of y pixels per inch
default is computed from HeightOfScreen and HeightMMOfScreen
To set these resources, put them in a file (such as ~/.Xdefaults) in the
following form:
Ghostscript*geometry: 612x792-0+0
Ghostscript*xResolution: 72
Ghostscript*yResolution: 72
Then load the defaults into the X server:
% xrdb -merge ~/.Xdefaults
Normal switches
---------------
-- filename arg1 ...
Takes the next argument as a file name as usual, but takes
all remaining arguments (even if they have the syntactic
form of switches) and defines the name ARGUMENTS in
userdict (not systemdict) as an array of those strings,
*before* running the file. When Ghostscript finishes
executing the file, it exits back to the shell.
-Dname=token
-dname=token
Define a name in systemdict with the given definition.
The token must be exactly one token (as defined by the
'token' operator) and must not contain any whitespace.
-Dname
-dname
Define a name in systemdict with value=null.
-Sname=string
-sname=string
Define a name in systemdict with a given string as value.
This is different from -d. For example,
-dname=35
is equivalent to the program fragment
/name 35 def
whereas
-sname=35
is equivalent to
/name (35) def
-q
Quiet startup -- suppress normal startup messages,
and also do the equivalent of -dQUIET.
-gnumber1xnumber2
Equivalent to -dDEVICEWIDTH=number1 and
-dDEVICEHEIGHT=number2. This is for the benefit of
devices (such as display windows) that require
(or allow) width and height to be specified.
-Idirectories
Adds the designated list of directories at the head of the
search path for library files.
-
This is not really a switch. It indicates to Ghostscript
that the standard input is coming from a file or a pipe.
Ghostscript reads from stdin until reaching end-of-file,
executing it like any other file, and then continues
processing the command line. At the end of the command
line, Ghostscript exits rather than going into its
interactive mode.
Note that gs_init.ps makes systemdict read-only, so the values of names
defined with -D/d/S/s cannot be changed (although, of course, they can be
superseded by definitions in userdict or other dictionaries.)
Special names
-------------
Including -dNODISPLAY in the command line will suppress the normal
initialization of the output device. This may be useful when debugging.
Similarly, -dNOCACHE disables character caching, and -dNOBIND disables the
'bind' operator. -dNOPAUSE disables the prompt and pause at the end of
each page; this may be desirable for applications where another program is
'driving' Ghostscript.
As described above, -sDEVICE=device selects an alternate initial output
device.
For the benefit of PostScript files that think they are being printed on a
hardcopy printer, gs_init.ps includes the line
(gs_statd.ps) run
This file contains dummy definitions for statusdict.
Debugging switches
------------------
The -T and -Z switches only apply if the interpreter was built for a
debugging configuration.
-Mn Force the interpreter's allocator to acquire additional
memory in units of nK, rather than the default (currently
20K on MS-DOS systems, 50K on Unix). n is a positive
decimal integer (not exceeding 63 on MS-DOS systems).
-Tname:rsize:format
(Only available on MS-DOS systems.)
Trace a procedure within Ghostscript. Any number of
procedures may be traced. rsize is the size of the value
returned by the procedure, in bytes; if omitted, the value
returned by the procedure is not printed. format is a
printf-style template for printing the arguments; if
omitted, the arguments are printed in hex. Note that
MS-DOS provides no way to quote spaces or commas within a
command line argument.
-Zxxx Turn on debugging printout.
Each of the xxx characters selects an option:
if the string is empty, all options are selected.
Case is significant.
0 = type 1 path tracer (type1imagepath)
1 = type 1 font interpreter (type1addpath)
2 = curve subdivider
a = allocator (large blocks only)
A = allocator (all calls)
b = bitmap image processor
B = bitmap images, detail
c = color/halftone mapper
d = dictionary lookup
e = error returns
E = error returns, dump C stack
f = fill algorithm (summary)
F = fill algorithm (detail)
h = halftone renderer
i = interpreter, just names
I = interpreter, everything
k = character cache
K = character cache, every access
l = command lists, bands
L = command lists, everything
m = makefont and font cache
o = outliner (stroke)
p = path tracer
q = rectangle fill
r = arc renderer
s = scanner
t = tiling algorithm
u = undo saver (for save/restore)
v = device-level output
w = LZW encoder/decoder
x = transformations