home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Merlin VR High Speed Real Time 3D
/
mvr_1_0.iso
/
readme.txt
< prev
next >
Wrap
Text File
|
2000-09-18
|
4KB
|
151 lines
Merlin VR Version 1.0
ATI Bundle Version Readme
09/18/2000
CONTENTS
========
A) Merlin VR System Requirements
B) Installing Merlin VR
C) Launching Merlin VR
D) Known Issues with Merlin VR Version 1.0
E) Customer Support
A) MERLIN VR SYSTEM REQUIREMENTS
-----------------------------
Minimum System Requirements:
Pentium based machine or equivalent running at 133MHZ or greater
32 MB RAM
80 MB Hard Disk Space
8 MB Video Memory
4X CDROM and Mouse pointer device
Optimum:
Pentium II or III or AMD K6 running at 233MHZ or faster
64MB RAM or greater
240 MB Free Hard Disk Space
8-32MB Direct 3D compliant video card
3D mouse 3
B) INSTALL
-------
1. Place the Merlin VR CD into your CDROM.
(The Merlin VR install should start automatically if your
computer is Autoplay compliant. If the install does not start
within 30 seconds after insertion, click on your CDROM drive
in My Computer to open the CD folder and click on setup.exe
to launch the Merlin VR setup.)
2. Follow the onscreen instructions to install Merlin VR onto
your hard drive. (Setup will also give you the option to
install MicrosoftÆs DirectX 6.1, as well as Microsoft Internet
Explorer 5.0. Direct X 6.1 or greater is required to run Merlin
VR and it will not run without it. Internet Explorer 4 or greater
is required to view the Online Help Menu and undesirable effects
may occur if it is not installed).
C) LAUNCHING MERLIN VR
-------------------
Once you have installed MerlinVR, you may launch it by clicking
on the Start menu and selecting Start > Programs > Merlin VR 1.0.
You can also use any other standard Windows method such as the
run function to launch MelinVR.
Note: you can only launch one instance of Merlin VR, at any given
time, and other programs that use Direct X may interfere with
Merlin VR's performance.
D) KNOWN ISSUES
------------
Resolution:
----------
Merlin VR is best run in 1024x768 resolution with a color depth
of 16bpp. Lower resolutions may not display all buttons on the
screen correctly. Use of the Large Fonts option from the advanced
display properties is known to cause undesired visual effects.
If a resolution change is required, it is recommended that Merlin
VR first be minimized. It has been noted that this does not always
refresh the texture preview window correctly.
Save Work:
---------
At the time of the release, there was no Undo feature in the ATI
bundled version of Merlin VR. To prevent the loss of work, we
suggest that you save your work often.
Boolean functions:
-----------------
It is a known issue that textures will be lost from objects after
using the boolean functions of Union, Subtract, or Intersection.
We suggest that you first use any desired boolean operations on the
objects before applying textures.
Texture Wraps:
-------------
Some texture wraps appear fine in the preview window, but somewhat
different upon mapping to the object in the viewport. This is a
known limitation of Merlin VR. Consider the following possible
workarounds to minimize this problem:
-Try using different wraps with different shapes to achieve the
desired look.
-Try using functions for texture manipulation under the UV Map
section.
-When you create a primitive, you may wish to increase the number
of segments (polygons) used. Create many smaller objects to
give a crude approximation of the desired object.
Delay in Ojects Appearing:
-------------------------
If you find that some objects do not show up for several seconds,
it may be due to the extensive calculation of many segment
(polygon) coordinates. Once the object appears, it will be easy
to resize.
Paint Face:
----------
In order to use the Paint Face feature, the object must first be
painted using the Paint Object button. This is a known issue.
Animation:
---------
If you try to create a new scene while an animation is playing,
Merlin VR will exit to the Windows desktop. Be sure to save the
current scene and stop the animation prior to choosing a new scene.
E) CUSTOMER SUPPORT
----------------
If you have trouble with the installation or operation of
Merlin VR 1.0, that the readme or .pdf help file cannot address,
please contact:
support@digital-immersion.com
at
Digital Immersion Software
1360 Kelly Lake Rd.
SUDBURY, ONT Canada
P3E 5P4
http://www.digital-immersion.com