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VOL3694
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1992-01-07
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Volume 3694 - Released december 1988 - Abstract (C) DOS gg
P r o g r a m m a T h e e k volume 3694
gelijk aan PC/SIG no. 694
Titel: SLEUTH Detectivespel
Number Name Size Date Comments
3694.01 ACT V1 6656 5-01-84 Contains the actions of people in the house
3694.02 ACT V2 6656 5-01-84 Contains the actions of people in the house
3694.03 ALIBI1 2560 5-01-84 Ways for suspects to respond to questions
3694.04 ALIBI2 10624 5-01-84 Contains the pleas of suspects
3694.05 AUTOEXEC BAT 9 5-01-84 Runs SLEUTH.BAT
3694.06 BW BAT 567 7-21-86 Removes all color from houses shown on
screen
CATALOG 694 2048 10-27-88 This file
3694.07 DESCR V1 4608 5-01-84 Contains descriptions of portions of the
house
3694.08 DESCR V2 4480 5-01-84 Contains descriptions of portions of the
house
3694.09 GO BAT 434 1-04-80 File to display and print documentation
3694.10 PLUG 1107 7-21-86 A list of games by Norland Software
3694.11 README 801 7-21-86 Tells how to run SLEUTH
3694.12 RMDEF V1 4352 5-01-84 Sequential file containing lots of numbers
3694.13 RMDEF V2 3497 5-01-84 Sequential file containing lots of numbers
3694.14 SLEUTH BAT 20 7-21-86 Runs SLEUTH0.EXE, then types PLUG
3694.15 SLEUTH DOC 4608 6-28-85 Documention for SLEUTH0.EXE
3694.16 SLEUTH0 EXE 53564 9-24-86 Main program
3694.17 SUNDRIES 927 5-01-84 Contains data used to understand commands
3694.18 SUSPICT V0 2816 7-21-86 \
3694.19 SUSPICT V1 2816 7-21-86 \
3694.20 SUSPICT V2 2816 5-01-84 \
3694.21 SUSPICT V3 2816 7-21-86 \
3694.22 SUSPICT V4 2816 7-21-86 \ Random files containing
3694.23 SUSPICT V5 2816 7-21-86 / binary data
3694.24 SUSPICT V6 2816 7-21-86 /
3694.25 SUSPICT V7 2816 7-21-86 /
3694.26 SUSPICT V8 2816 7-21-86 /
3694.27 SUSPICT V9 2816 7-21-86 /
VOL3694 ABS 1536 10-27-88 VOL3694 abstract
3694.28 WEAPN V1 7296 5-01-84 Contains descriptions of potential murder
3694.29 WEAPN V2 7296 5-01-84 weapons
31 File(s) 195584 bytes free on VOL3694
Program Description:
This interesting crime solving game will work on a black and
white monitor, and only needs the keyboard and disk for input.
The objective is to determine among six suspects which one has
committed a murder, discover his or her murder weapon, find the
location that the murder took place, and accuse the murderer in
everyone's presence. Unfortunately, the guilty one quickly tires
of the investigation and plots to end the game for you
prematurely.
Before you can search for the murder weapon, you must locate the
magnifying glass, which has been carelessly misplaced somewhere on
the premises. When you have obtained the magnifying glass, you can
EXAMINE a likely looking object for traces of blood to determine
whether it is the murder weapon or not. When you meet people you
can QUESTION them, or use the ALIBI command, to find out where
they would like you to think they were, and with whom. The alibi
which contradicts the others will come from the murderer.
The two hardest parts of this game are getting into the secret
room and figuring out where the murder was committed. I have not
discovered a method for the latter, but as for the former I can
say that it does not involve a special command, and it is a simple
solution, once you think of it. And one more hint: When you know
who the murder is, and where the murderer is, and the murder is
stalking you, don't go into the room containing the murderer.