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NETHACK.CNF
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1993-07-28
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5KB
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141 lines
# SCSS Id: @(#)Nethack.cnf 3.1 93/03/26
# Copyright (c) NetHack PC Development Team 1990, 1991, 1992, 1993
# NetHack may be freely redistributed. See license for details.
#
# A '#' at the beginning of a line means the rest of the line is a comment.
#
# This configuration file is set up for two cases, for a hard disk
# (as drive C:), and for two floppy disks.
#
# Some options MUST be set in this file, other options can be toggled while
# playing. For a list of options available see the <opthelp.> file. If
# the game plays slowly you might notice some improvement by setting
# !time and !showexp, which will reduce screen I/O somewhat.
#
# To change the configuration, comment out the unwanted lines, and
# uncomment the configuration you want.
# *** OPTIONS ***
#
# These two options should be used for most setups. If you're machine isn't
# very IBM-compatible, and NetHack doesn't work, try commenting out this line.
#
OPTIONS=rawio,BIOS,IBMgraphics
# DEC Rainbows will hang if rawio is set, so they should instead use:
#OPTIONS=BIOS,DECgraphics
#
#
# Some options to set personal preferences. Uncomment and change these to
# suit your personal preference. If several people are to use the same
# configuration, options like these should not be set.
#
#OPTIONS=name:Janet-V,female,dogname:Fido,catname:Morris,fruit:apricot
#OPTIONS=packorder:")[%?+/=!(*0_`,scores:10 top/2 around/own
#
#
# Other general options. You might also set "silent" so as not to attract
# the boss's attention.
#
OPTIONS=time,rest_on_space,noautopickup,number_pad
# *** HARD DISK CONFIGURATION ***
#
HACKDIR=c:\games\nethack
#
# LEVELS and SAVE default to HACKDIR
#
#LEVELS=c:\games\nethack\bones
#SAVE=c:\games\nethack\bones;n
#
# appending a ";n" to SAVE means don't prompt to insert a disk.
SAVE=;n
#
# Note that RAMDISK must *not* be the same (or even implicitly
# get expanded to the same path by the OS) as HACKDIR.
#
#RAMDISK=d:
# *** 2-FLOPPY CONFIGURATION ***
#
# HACKDIR=a:\
# LEVELS=b:\
# SAVE=b:\
# RAMDISK=c:
# *** CHARACTER GRAPHICS ***
#
# The 69 GRAPHICS characters (0-68) are:
#
# stone,
# walls: vertical, horizontal,
# 4 corners: top left, top right, bottom left, bottom right,
# cross wall,
# 4 T walls: upward, downward, left, right,
# doors: no door,
# open doors: vertical, horizontal,
# closed doors: vertical, horizontal,
# floor,
# corridors: unlit, lit,
# stairs up, stairs down, ladder up, ladder down,
# trap, web, altar, throne, sink, fountain, pool/moat, ice, lava,
# lowered drawbridge: vertical, horizontal,
# raised drawbridge: vertical, horizontal,
# air, cloud, water,
# 4 beams: vertical, horizontal, left slant, right slant,
# digging beam, camera flash beam, left boomerang, right boomerang,
# 4 magic shield display symbols,
# 8 swallowed: top left/middle/right, mid left/right, bottom left/mid/right,
# 9 explosion: [3 rows (top, middle, bottom) of 3 characters]
#
# If you specify fewer that 69 ASCII values, the remaining characters will be
# set to their respective defaults:
# ' ' | - - - - - - - -
# | | . - | + + . # #
# < > < > ^ " _ \ # {
# } . } . . # # ' ' # }
# | - \ / * ! ) ( 0 #
# @ * / - \ | | \ - /
# / - \ | ' ' | \ - /
#
# If you merely set the IBMgraphics option as above, NetHack will use IBM
# extended ASCII for dungeon characters. If you don't like the selections,
# you can make up your own via the graphics option, but you should still set
# IBMgraphics if you are using IBM graphics characters to get the correct
# processing.
#
# An example using the IBM graphics character set:
#GRAPHICS= 032 179 196 218 191 192 217 197 193 194 \
# 180 195 249 239 239 254 254 249 177 177 \
# 060 062 060 062 094 157 220 190 035 244 \
# 247 249 247 042 042 186 205 046 035 247 \
# 179 196 092 047 042 033 041 040 048 035 \
# 064 042 047 045 092 058 058 092 045 047 \
# 047 045 092 058 032 058 092 045 047
# An alternative:
#GRAPHICS= 032 186 205 201 187 200 188 206 202 203 \
# 185 204 249 239 239 254 254 249 177 177 \
# 060 062 060 062 094 034 095 092 035 244 \
# 247 249 247 042 042 179 196 046 035 247 \
# 179 196 092 047 042 033 041 040 048 035 \
# 064 042 047 045 092 058 058 092 045 047 \
# 047 045 092 058 032 058 092 045 047
#
#
# Using the DEC Rainbow/ANSI line-drawing character set:
#
# If you have compiled with TERMLIB, merely set the DECgraphics option as
# above. NetHack will then switch into the VTxxx line-drawing character set
# (aka ANSI ruling character set '0') for dungeon characters. If you don't
# like the selections, you can make up your own via the graphics option,
# adding 128 to the value of any line-drawing character you want to use.
# (But you should still set DECgraphics to get the correct processing.)
#
#GRAPHICS= 032 248 241 236 235 237 234 238 246 247 \
# 245 244 248 241 092 047 254 241 248 043 \
# 254 225